initial commit && ohg, frame selection && camera movement
|
|
@ -0,0 +1,72 @@
|
||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size.
|
||||||
|
# They also could contain extremely sensitive data
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Recordings can get excessive in size
|
||||||
|
/[Rr]ecordings/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.unitypackage
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
|
|
||||||
|
# Packed Addressables
|
||||||
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||||
|
|
||||||
|
# Temporary auto-generated Android Assets
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||||
|
|
@ -0,0 +1,4 @@
|
||||||
|
repository "3d-test@DTOL_RND@cloud"
|
||||||
|
path "/"
|
||||||
|
br "/main"
|
||||||
|
co "/main"
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
3d-test
|
||||||
|
b5c8fb92-8b3d-47e4-bf3f-24b80963bd3b
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"components": [
|
||||||
|
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,111 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
public class CameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[DllImport("__Internal")]
|
||||||
|
public static extern void Hello();
|
||||||
|
|
||||||
|
|
||||||
|
public float mainSpeed = 1.0f; //regular speed
|
||||||
|
public float shiftAdd = 250.0f; //multiplied by how long shift is held. Basically running
|
||||||
|
public float maxShift = 1000.0f; //Maximum speed when holdin gshift
|
||||||
|
public float camSens = 0.25f; //How sensitive it with mouse
|
||||||
|
public bool invertY = true;
|
||||||
|
|
||||||
|
public float scrollWheelSens = 1f;
|
||||||
|
|
||||||
|
private Vector3 lastMouse = new Vector3(255, 255, 255); //kind of in the middle of the screen, rather than at the top (play)
|
||||||
|
private float totalRun = 1.0f;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Hello();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetMouseButton(1))
|
||||||
|
{
|
||||||
|
var mouseMoveY = invertY ? -1 * Input.GetAxis("Mouse Y") : Input.GetAxis("Mouse Y");
|
||||||
|
var mouseMoveX = Input.GetAxis("Mouse X");
|
||||||
|
|
||||||
|
var mouseMove = new Vector3(mouseMoveY, mouseMoveX, 0) * camSens;
|
||||||
|
transform.eulerAngles = transform.eulerAngles + mouseMove;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(1))
|
||||||
|
{
|
||||||
|
Cursor.visible = false;
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonUp(1))
|
||||||
|
{
|
||||||
|
Cursor.visible = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Mouse camera angle done.
|
||||||
|
|
||||||
|
//Keyboard commands
|
||||||
|
Vector3 p = GetBaseInput();
|
||||||
|
if (p.sqrMagnitude > 0)
|
||||||
|
{ // only move while a direction key is pressed
|
||||||
|
if (Input.GetKey(KeyCode.LeftShift))
|
||||||
|
{
|
||||||
|
totalRun += Time.deltaTime;
|
||||||
|
p = shiftAdd * totalRun * p;
|
||||||
|
p.x = Mathf.Clamp(p.x, -maxShift, maxShift);
|
||||||
|
p.y = Mathf.Clamp(p.y, -maxShift, maxShift);
|
||||||
|
p.z = Mathf.Clamp(p.z, -maxShift, maxShift);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
totalRun = Mathf.Clamp(totalRun * 0.5f, 1f, 1000f);
|
||||||
|
p *= mainSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
p *= Time.deltaTime;
|
||||||
|
Vector3 newPosition = transform.position;
|
||||||
|
if (Input.GetKey(KeyCode.Space))
|
||||||
|
{ //If player wants to move on X and Z axis only
|
||||||
|
transform.Translate(p);
|
||||||
|
newPosition.x = transform.position.x;
|
||||||
|
newPosition.z = transform.position.z;
|
||||||
|
transform.position = newPosition;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.Translate(p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var scroll = Input.GetAxis("Mouse ScrollWheel");
|
||||||
|
mainSpeed += scroll * scrollWheelSens;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 GetBaseInput()
|
||||||
|
{ //returns the basic values, if it's 0 than it's not active.
|
||||||
|
Vector3 p_Velocity = new Vector3();
|
||||||
|
if (Input.GetKey(KeyCode.W))
|
||||||
|
{
|
||||||
|
p_Velocity += new Vector3(0, 0, 1);
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.S))
|
||||||
|
{
|
||||||
|
p_Velocity += new Vector3(0, 0, -1);
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.A))
|
||||||
|
{
|
||||||
|
p_Velocity += new Vector3(-1, 0, 0);
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.D))
|
||||||
|
{
|
||||||
|
p_Velocity += new Vector3(1, 0, 0);
|
||||||
|
}
|
||||||
|
return p_Velocity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 50910a610a132074e89a1de88ceb6d5c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,85 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CameraController_20240419 : MonoBehaviour
|
||||||
|
{
|
||||||
|
// private readonly float speed_move = 3.0f;
|
||||||
|
// private readonly float speed_rota = 2.0f;
|
||||||
|
|
||||||
|
// void MoveObjectFunc()
|
||||||
|
// {
|
||||||
|
// float keyH = Input.GetAxis("Horizontal");
|
||||||
|
// float keyV = Input.GetAxis("Vertical");
|
||||||
|
// keyH = keyH * speed_move * Time.deltaTime;
|
||||||
|
// keyV = keyV * speed_move * Time.deltaTime;
|
||||||
|
// transform.Translate(Vector3.right * keyH);
|
||||||
|
// transform.Translate(Vector3.forward * keyV);
|
||||||
|
// float mouseX = Input.GetAxis("Mouse X");
|
||||||
|
// float mouseY = Input.GetAxis("Mouse Y");
|
||||||
|
// transform.Rotate(Vector3.up * speed_rota * mouseX);
|
||||||
|
// transform.Rotate(Vector3.left * speed_rota * mouseY);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // Use this for initialization
|
||||||
|
// void Start()
|
||||||
|
// {
|
||||||
|
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // Update is called once per frame
|
||||||
|
// void Update()
|
||||||
|
// {
|
||||||
|
// MoveObjectFunc();
|
||||||
|
// }
|
||||||
|
public float rotateSpeed = 2.0f;
|
||||||
|
public float limitAngle = 70.0f;
|
||||||
|
|
||||||
|
private bool isRotate;
|
||||||
|
private float mouseX;
|
||||||
|
private float mouseY;
|
||||||
|
|
||||||
|
public float scrollSpeed = 20000.0f;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
isRotate = true;
|
||||||
|
}
|
||||||
|
if (Input.GetMouseButtonUp(0))
|
||||||
|
{
|
||||||
|
isRotate = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isRotate)
|
||||||
|
{
|
||||||
|
Rotation();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Scroll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Rotation()
|
||||||
|
{
|
||||||
|
mouseX += Input.GetAxis("Mouse X") * rotateSpeed; // AxisX = Mouse Y
|
||||||
|
mouseY = Mathf.Clamp(mouseY + Input.GetAxis("Mouse Y") * rotateSpeed, -limitAngle, limitAngle);
|
||||||
|
transform.rotation = Quaternion.Euler(transform.rotation.x - mouseY, transform.rotation.y + mouseX, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Scroll()
|
||||||
|
{
|
||||||
|
float scroollWheel = Input.GetAxis("Mouse ScrollWheel");
|
||||||
|
Vector3 cameraDirection = this.transform.localRotation * Vector3.forward;
|
||||||
|
this.transform.position += cameraDirection * Time.deltaTime * scroollWheel * scrollSpeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 630246bd4f4eff043ab5fdd102eecec5
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|
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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assetBundleVariant:
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serializedVersion: 22200
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|
internalIDToNameTable: []
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externalObjects: {}
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|
materials:
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|
materialImportMode: 2
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|
materialName: 0
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|
materialSearch: 1
|
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|
materialLocation: 1
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|
animations:
|
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|
legacyGenerateAnimations: 4
|
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|
bakeSimulation: 0
|
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|
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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|
rigImportErrors:
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||||||
|
rigImportWarnings:
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||||||
|
animationImportErrors:
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||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
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|
animationDoRetargetingWarnings: 0
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|
importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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|
animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importPhysicalCameras: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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strictVertexDataChecks: 0
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tangentSpace:
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normalSmoothAngle: 60
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|
normalImportMode: 0
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||||||
|
tangentImportMode: 3
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|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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|
blendShapeNormalImportMode: 1
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|
normalSmoothingSource: 0
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|
referencedClips: []
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|
importAnimation: 1
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||||||
|
humanDescription:
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||||||
|
serializedVersion: 3
|
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|
human: []
|
||||||
|
skeleton: []
|
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|
armTwist: 0.5
|
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|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
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|
feetSpacing: 0
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|
globalScale: 1
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|
rootMotionBoneName:
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|
hasTranslationDoF: 0
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|
hasExtraRoot: 0
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|
skeletonHasParents: 1
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|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
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|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
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||||||
|
userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,109 @@
|
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|
fileFormatVersion: 2
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using System.Collections;
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using Unity.VisualScripting;
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{
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{
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HandleSelect(0);
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{
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}
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{
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