add fullscreen button, second sample project, select etc...
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|
@ -1,13 +1,37 @@
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|||
"use client";
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||||
import { Unity, useUnityContext } from "react-unity-webgl";
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||||
import Image from "next/image";
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||||
import { useSearchParams } from "next/navigation";
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||||
import { Unity, UnityConfig, useUnityContext } from "react-unity-webgl";
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||||
const unityConfigBuilder: (path: string) => UnityConfig = (path) => ({
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loaderUrl: `${path}.loader.js`,
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||||
dataUrl: `${path}.data`,
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||||
frameworkUrl: `${path}.framework.js`,
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codeUrl: `${path}.wasm`,
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DTOL",
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||||
productName: "3d-test",
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||||
productVersion: "0.1",
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||||
});
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|
||||
const option = [
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{ value: "/unity/3d-test/Build/3d-test", name: "3d-test" },
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{ value: "/unity/test-project/build", name: "test-project" },
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];
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export default function Home() {
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const { unityProvider, isLoaded, loadingProgression } = useUnityContext({
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loaderUrl: "/unity/test-project/build.loader.js",
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dataUrl: "/unity/test-project/build.data",
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frameworkUrl: "/unity/test-project/build.framework.js",
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codeUrl: "/unity/test-project/build.wasm",
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});
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||||
const params = useSearchParams();
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const p = params.get("p");
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||||
console.log(p);
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if (!p || isNaN(Number(p))) location.href = "/unity?p=0";
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const {
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unityProvider,
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isLoaded,
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loadingProgression,
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initialisationError,
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UNSAFE__unityInstance,
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} = useUnityContext(unityConfigBuilder(option[Number(p)].value));
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||||
const loadingPercentage = Math.round(loadingProgression * 100);
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||||
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||||
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@ -23,7 +47,30 @@ export default function Home() {
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<p>Loading... ({loadingPercentage}%)</p>
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</div>
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)}
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{initialisationError && JSON.stringify(initialisationError, null, 2)}
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<Unity className="h-full w-full" unityProvider={unityProvider} />
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<div className="flex">
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<select
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value={Number(p)}
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onChange={(e) => (location.href = `/unity?p=${e.target.value}`)}
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className="mt-5"
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>
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||||
{option.map((o, i) => (
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||||
<option key={`${o}-${i}`} value={i}>
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||||
{o.name}
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||||
</option>
|
||||
))}
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||||
</select>
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||||
<Image
|
||||
src={"/unity/3d-test/TemplateData/fullscreen-button.png"}
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||||
alt="전체 화면 버튼"
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||||
title="전체 화면으로 보기"
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||||
width={38}
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||||
height={38}
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||||
className="ml-auto mt-2 cursor-pointer"
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||||
onClick={() => UNSAFE__unityInstance?.SetFullscreen(1)}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</>
|
||||
);
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||||
|
|
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|||
|
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@ -0,0 +1,7 @@
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|||
"use client";
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||||
|
||||
const Unity = () => {
|
||||
return <></>;
|
||||
};
|
||||
|
||||
export default Unity;
|
||||
|
After Width: | Height: | Size: 665 B |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 175 B |
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After Width: | Height: | Size: 96 B |
|
After Width: | Height: | Size: 109 B |
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After Width: | Height: | Size: 74 B |
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After Width: | Height: | Size: 84 B |
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@ -0,0 +1,16 @@
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|||
body { padding: 0; margin: 0 }
|
||||
#unity-container { position: absolute }
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||||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
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||||
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
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||||
#unity-canvas { background: #231F20 }
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||||
.unity-mobile #unity-canvas { width: 100%; height: 100% }
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||||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
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||||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
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||||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
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||||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
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||||
#unity-footer { position: relative }
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||||
.unity-mobile #unity-footer { display: none }
|
||||
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
|
||||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
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||||
#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
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||||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
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||||
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
|
@ -0,0 +1,122 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | 3d-test</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="unity-container" class="unity-desktop">
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||||
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
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||||
<div id="unity-progress-bar-full"></div>
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||||
</div>
|
||||
</div>
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||||
<div id="unity-warning"> </div>
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||||
<div id="unity-footer">
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||||
<div id="unity-webgl-logo"></div>
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||||
<div id="unity-fullscreen-button"></div>
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||||
<div id="unity-build-title">3d-test</div>
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||||
</div>
|
||||
</div>
|
||||
<script>
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||||
|
||||
var container = document.querySelector("#unity-container");
|
||||
var canvas = document.querySelector("#unity-canvas");
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||||
var loadingBar = document.querySelector("#unity-loading-bar");
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||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
||||
function unityShowBanner(msg, type) {
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
||||
setTimeout(function() {
|
||||
warningBanner.removeChild(div);
|
||||
updateBannerVisibility();
|
||||
}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/3d-test.loader.js";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/3d-test.data",
|
||||
frameworkUrl: buildUrl + "/3d-test.framework.js",
|
||||
codeUrl: buildUrl + "/3d-test.wasm",
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: "DefaultCompany",
|
||||
productName: "3d-test",
|
||||
productVersion: "0.1",
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
|
||||
// By default, Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
container.className = "unity-mobile";
|
||||
canvas.className = "unity-mobile";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
||||
// config.devicePixelRatio = 1;
|
||||
|
||||
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
canvas.style.width = "960px";
|
||||
canvas.style.height = "600px";
|
||||
}
|
||||
|
||||
loadingBar.style.display = "block";
|
||||
|
||||
var script = document.createElement("script");
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
progressBarFull.style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
loadingBar.style.display = "none";
|
||||
fullscreenButton.onclick = () => {
|
||||
unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
|
||||
document.body.appendChild(script);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||