add kartrider
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@ -15,6 +15,7 @@ const unityConfigBuilder: (path: string) => UnityConfig = (path) => ({
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});
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const option = [
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{ value: "/unity/kartrider/Build/kartrider", name: "kartrider" },
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{ value: "/unity/3d-test/Build/3d-test", name: "3d-test" },
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{ value: "/unity/test-project/build", name: "test-project" },
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];
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@ -0,0 +1 @@
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423c70a9e25e9ab478ac7be79a97b828
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@ -0,0 +1,2 @@
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m_EditorVersion: 2021.3.37f1
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m_EditorVersionWithRevision: 2021.3.37f1 (3b6005ad5ad6)
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 175 B |
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After Width: | Height: | Size: 96 B |
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After Width: | Height: | Size: 109 B |
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After Width: | Height: | Size: 74 B |
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After Width: | Height: | Size: 84 B |
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@ -0,0 +1,16 @@
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body { padding: 0; margin: 0 }
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#unity-container { position: absolute }
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#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
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#unity-container.unity-mobile { width: 100%; height: 100% }
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#unity-canvas { background: #231F20 }
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.unity-mobile #unity-canvas { width: 100%; height: 100% }
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#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
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#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
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#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
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#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
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#unity-footer { position: relative }
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.unity-mobile #unity-footer { display: none }
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#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
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#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
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#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
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#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 2.9 KiB |
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@ -0,0 +1,50 @@
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com.unity.barracuda@2.0.0
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com.unity.burst@1.8.11
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com.unity.cinemachine@2.8.9
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com.unity.collab-proxy@2.3.1
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com.unity.connect.share@4.2.3
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com.unity.feature.development@1.0.1
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com.unity.ide.rider@3.0.28
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com.unity.ide.visualstudio@2.0.22
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com.unity.ide.vscode@1.2.5
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com.unity.learn.iet-framework@3.1.1
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com.unity.ml-agents@2.0.1
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com.unity.probuilder@5.2.2
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com.unity.render-pipelines.universal@12.1.14
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com.unity.test-framework@1.1.33
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com.unity.textmeshpro@3.0.6
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com.unity.timeline@1.6.5
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com.unity.ugui@1.0.0
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com.unity.visualscripting@1.9.2
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com.unity.modules.ai@1.0.0
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com.unity.modules.androidjni@1.0.0
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com.unity.modules.animation@1.0.0
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com.unity.modules.assetbundle@1.0.0
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com.unity.modules.audio@1.0.0
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com.unity.modules.cloth@1.0.0
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com.unity.modules.director@1.0.0
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com.unity.modules.imageconversion@1.0.0
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com.unity.modules.imgui@1.0.0
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com.unity.modules.jsonserialize@1.0.0
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com.unity.modules.particlesystem@1.0.0
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com.unity.modules.physics@1.0.0
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com.unity.modules.physics2d@1.0.0
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com.unity.modules.screencapture@1.0.0
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com.unity.modules.terrain@1.0.0
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com.unity.modules.terrainphysics@1.0.0
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com.unity.modules.tilemap@1.0.0
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com.unity.modules.ui@1.0.0
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com.unity.modules.uielements@1.0.0
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com.unity.modules.umbra@1.0.0
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com.unity.modules.unityanalytics@1.0.0
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com.unity.modules.unitywebrequest@1.0.0
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com.unity.modules.unitywebrequestassetbundle@1.0.0
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com.unity.modules.unitywebrequestaudio@1.0.0
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com.unity.modules.unitywebrequesttexture@1.0.0
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com.unity.modules.unitywebrequestwww@1.0.0
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com.unity.modules.vehicles@1.0.0
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com.unity.modules.video@1.0.0
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com.unity.modules.vr@1.0.0
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com.unity.modules.wind@1.0.0
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com.unity.modules.xr@1.0.0
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com.unity.template.kart@5.0.1
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@ -0,0 +1,119 @@
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | KartRider</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=960 height=600></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">KartRider</div>
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</div>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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||||
}
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updateBannerVisibility();
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||||
}
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||||
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||||
var buildUrl = "Build";
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||||
var loaderUrl = buildUrl + "/kartrider.loader.js";
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var config = {
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dataUrl: buildUrl + "/kartrider.data",
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frameworkUrl: buildUrl + "/kartrider.framework.js",
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codeUrl: buildUrl + "/kartrider.wasm",
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streamingAssetsUrl: "StreamingAssets",
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||||
companyName: "DefaultCompany",
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||||
productName: "KartRider",
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productVersion: "5.0.1",
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showBanner: unityShowBanner,
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};
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||||
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// By default, Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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||||
// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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canvas.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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||||
// config.devicePixelRatio = 1;
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unityShowBanner('WebGL builds are not supported on mobile devices.');
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||||
} else {
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||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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||||
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||||
canvas.style.width = "960px";
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||||
canvas.style.height = "600px";
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||||
}
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||||
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||||
loadingBar.style.display = "block";
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||||
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||||
var script = document.createElement("script");
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||||
script.src = loaderUrl;
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||||
script.onload = () => {
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||||
createUnityInstance(canvas, config, (progress) => {
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||||
progressBarFull.style.width = 100 * progress + "%";
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||||
}).then((unityInstance) => {
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||||
loadingBar.style.display = "none";
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||||
fullscreenButton.onclick = () => {
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||||
unityInstance.SetFullscreen(1);
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||||
};
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||||
}).catch((message) => {
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||||
alert(message);
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||||
});
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||||
};
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||||
document.body.appendChild(script);
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||||
</script>
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||||
</body>
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||||
</html>
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