86 lines
2.6 KiB
TypeScript
86 lines
2.6 KiB
TypeScript
"use client";
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import Image from "next/image";
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import { useSearchParams } from "next/navigation";
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import { Suspense } from "react";
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import { Unity, UnityConfig, useUnityContext } from "react-unity-webgl";
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const unityConfigBuilder: (path: string) => UnityConfig = (path) => ({
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loaderUrl: `${path}.loader.js`,
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dataUrl: `${path}.data`,
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frameworkUrl: `${path}.framework.js`,
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codeUrl: `${path}.wasm`,
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DTOL",
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productName: "3d-test",
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productVersion: "0.1",
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});
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const option = [
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{ value: "/unity/3d-test/Build/3d-test", name: "3d-test" },
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{ value: "/unity/kartrider/Build/kartrider", name: "kartrider" },
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{ value: "/unity/test-project/build", name: "test-project" },
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];
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function UnityComponent() {
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const params = useSearchParams();
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const p = params.get("p");
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console.log(p);
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if (!p || isNaN(Number(p))) location.href = "/unity?p=0";
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const {
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unityProvider,
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isLoaded,
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loadingProgression,
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initialisationError,
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UNSAFE__unityInstance,
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} = useUnityContext(unityConfigBuilder(option[Number(p)].value));
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const loadingPercentage = Math.round(loadingProgression * 100);
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return (
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<>
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<div className="mb-5 mt-5">
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새 Unity 프로젝트를 생성하고, WebGL로 빌드 후 빌드 산출물을
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react-unity-webgl 라이브러리를 통해 실행했다.
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</div>
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<div className="flex h-[650px] w-[800px] flex-col">
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{isLoaded === false && (
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<div className="absolute z-10 flex h-[600px] w-[800px] items-center justify-center bg-gray-500">
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<p>Loading... ({loadingPercentage}%)</p>
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</div>
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)}
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<Unity className="h-[600px] w-[800px]" unityProvider={unityProvider} />
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<div className="mt-auto flex">
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<select
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value={Number(p)}
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onChange={(e) => (location.href = `/unity?p=${e.target.value}`)}
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className="mt-5"
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>
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{option.map((o, i) => (
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<option key={`${o}-${i}`} value={i}>
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{o.name}
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</option>
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))}
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</select>
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<Image
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src={"/unity/3d-test/TemplateData/fullscreen-button.png"}
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alt="전체 화면 버튼"
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title="전체 화면으로 보기"
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width={38}
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height={38}
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className="ml-auto mt-2 cursor-pointer"
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onClick={() => UNSAFE__unityInstance?.SetFullscreen(1)}
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/>
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</div>
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</div>
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</>
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);
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}
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export default function UnityWrapper() {
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return (
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<Suspense>
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<UnityComponent />
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</Suspense>
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);
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}
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