182 lines
5.0 KiB
TypeScript
182 lines
5.0 KiB
TypeScript
"use client";
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import Image from "next/image";
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import { useSearchParams } from "next/navigation";
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import { Suspense, useCallback, useState } from "react";
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import { Unity, UnityConfig, useUnityContext } from "react-unity-webgl";
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const unityConfigBuilder: (path: string) => UnityConfig = (path) => ({
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loaderUrl: `${path}.loader.js`,
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dataUrl: `${path}.data`,
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frameworkUrl: `${path}.framework.js`,
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codeUrl: `${path}.wasm`,
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DTOL",
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productName: "3d-test",
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productVersion: "0.1",
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});
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const option = [
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{
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value: "/unity/3d-test/Build/3d-test",
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name: "3d-test",
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description:
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"마우스 오른쪽 키다운으로 카메라 각도 조절, WASD로 이동, Shift로 가속하는 것까지 구현되었습니다.",
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},
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{
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value: "/unity/kartrider/Build/kartrider",
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name: "kartrider",
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description: "튜토리얼을 진행하며 만든 카트라이더 게임입니다.",
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},
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{
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value: "/unity/test-project/build",
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name: "test-project",
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description: "처음 만든 프로젝트입니다.",
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},
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];
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const ohgOption = [
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{
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value: 0,
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label: "ohg1",
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},
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{
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value: 1,
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label: "ohg2",
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},
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{
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value: 2,
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label: "ohg3",
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},
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];
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const frameOption = [
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{
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value: 0,
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label: "frame1",
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},
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{
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value: 1,
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label: "frame2",
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},
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{
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value: 2,
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label: "frame3",
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},
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];
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function UnityComponent() {
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const params = useSearchParams();
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const p = params.get("p");
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const [selectedIndex, setSelectedIndex] = useState({ ohg: 0, frame: 0 });
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if (!p || isNaN(Number(p))) location.href = "/unity?p=0";
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const {
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unityProvider,
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isLoaded,
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loadingProgression,
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initialisationError,
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UNSAFE__unityInstance,
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} = useUnityContext(unityConfigBuilder(option[Number(p)].value));
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const loadingPercentage = Math.round(loadingProgression * 100);
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const handleSelectIndex = useCallback(
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// objectName: ohg | frame, newValue: "0", "1", ...
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(objectName: keyof typeof selectedIndex, newValue: string) => {
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const newIndex = Number(newValue);
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// 화면상의 select 컴포넌트 업데이트
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setSelectedIndex((prev) => {
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if (objectName === "ohg") {
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return {
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...prev,
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ohg: newIndex,
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};
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} else {
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return {
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...prev,
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frame: newIndex,
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};
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}
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});
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// 유니티 스크립트 호출 - objectName 및 함수 이름은 유니티의 것과 동일해야 함
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UNSAFE__unityInstance?.SendMessage(objectName, "HandleSelect", newIndex);
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},
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[UNSAFE__unityInstance],
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);
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return (
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<>
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<div className="mb-5 mt-5">
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새 Unity 프로젝트를 생성하고, WebGL로 빌드 후 빌드 산출물을
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react-unity-webgl 라이브러리를 통해 실행했다.
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</div>
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{option?.[Number(p)] && (
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<div className="mb-5">{option[Number(p)].description}</div>
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)}
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<div className="flex h-[650px] w-[800px] flex-col">
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{isLoaded === false && (
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<div className="absolute z-10 flex h-[600px] w-[800px] items-center justify-center bg-gray-500">
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<p>Loading... ({loadingPercentage}%)</p>
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</div>
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)}
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<Unity className="h-[600px] w-[800px]" unityProvider={unityProvider} />
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<div className="mt-auto flex">
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<select
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value={Number(p)}
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onChange={(e) => (location.href = `/unity?p=${e.target.value}`)}
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className="mt-5"
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>
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{option.map((o, i) => (
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<option key={`${o}-${i}`} value={i}>
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{o.name}
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</option>
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))}
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</select>
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{Number(p) == 0 && (
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<>
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<select
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value={selectedIndex.ohg}
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onChange={(e) => handleSelectIndex("ohg", e.target.value)}
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className="ml-5 mt-5"
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>
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{ohgOption.map((o, i) => (
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<option key={`${o.label}-${i}`} value={o.value}>
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{o.label}
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</option>
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))}
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</select>
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<select
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value={selectedIndex.frame}
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onChange={(e) => handleSelectIndex("frame", e.target.value)}
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className="ml-5 mt-5"
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>
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{frameOption.map((o, i) => (
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<option key={`${o.label}-${i}`} value={o.value}>
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{o.label}
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</option>
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))}
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</select>
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</>
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)}
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<Image
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src={"/unity/3d-test/TemplateData/fullscreen-button.png"}
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alt="전체 화면 버튼"
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title="전체 화면으로 보기"
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width={38}
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height={38}
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className="ml-auto mt-2 cursor-pointer"
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onClick={() => UNSAFE__unityInstance?.SetFullscreen(1)}
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/>
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</div>
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</div>
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</>
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);
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}
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export default function UnityWrapper() {
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return (
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<Suspense>
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<UnityComponent />
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</Suspense>
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);
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}
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