nextjs-test/public/unity/test-project/build.framework.js

17051 lines
668 KiB
JavaScript

var unityFramework = (() => {
var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined;
if (typeof __filename !== 'undefined') _scriptDir = _scriptDir || __filename;
return (
function(unityFramework) {
unityFramework = unityFramework || {};
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..generated code.. }
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = typeof unityFramework != 'undefined' ? unityFramework : {};
// See https://caniuse.com/mdn-javascript_builtins_object_assign
// Set up the promise that indicates the Module is initialized
var readyPromiseResolve, readyPromiseReject;
Module['ready'] = new Promise(function(resolve, reject) {
readyPromiseResolve = resolve;
readyPromiseReject = reject;
});
if (!Object.getOwnPropertyDescriptor(Module['ready'], '_main')) {
Object.defineProperty(Module['ready'], '_main', { configurable: true, get: function() { abort('You are getting _main on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '_main', { configurable: true, set: function() { abort('You are setting _main on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '_ReleaseKeys')) {
Object.defineProperty(Module['ready'], '_ReleaseKeys', { configurable: true, get: function() { abort('You are getting _ReleaseKeys on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '_ReleaseKeys', { configurable: true, set: function() { abort('You are setting _ReleaseKeys on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '_getMemInfo')) {
Object.defineProperty(Module['ready'], '_getMemInfo', { configurable: true, get: function() { abort('You are getting _getMemInfo on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '_getMemInfo', { configurable: true, set: function() { abort('You are setting _getMemInfo on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '_SendMessageFloat')) {
Object.defineProperty(Module['ready'], '_SendMessageFloat', { configurable: true, get: function() { abort('You are getting _SendMessageFloat on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '_SendMessageFloat', { configurable: true, set: function() { abort('You are setting _SendMessageFloat on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '_SendMessageString')) {
Object.defineProperty(Module['ready'], '_SendMessageString', { configurable: true, get: function() { abort('You are getting _SendMessageString on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '_SendMessageString', { configurable: true, set: function() { abort('You are setting _SendMessageString on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '_SendMessage')) {
Object.defineProperty(Module['ready'], '_SendMessage', { configurable: true, get: function() { abort('You are getting _SendMessage on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '_SendMessage', { configurable: true, set: function() { abort('You are setting _SendMessage on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '_SetFullscreen')) {
Object.defineProperty(Module['ready'], '_SetFullscreen', { configurable: true, get: function() { abort('You are getting _SetFullscreen on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '_SetFullscreen', { configurable: true, set: function() { abort('You are setting _SetFullscreen on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '_InjectProfilerSample')) {
Object.defineProperty(Module['ready'], '_InjectProfilerSample', { configurable: true, get: function() { abort('You are getting _InjectProfilerSample on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '_InjectProfilerSample', { configurable: true, set: function() { abort('You are setting _InjectProfilerSample on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '___stdio_exit')) {
Object.defineProperty(Module['ready'], '___stdio_exit', { configurable: true, get: function() { abort('You are getting ___stdio_exit on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '___stdio_exit', { configurable: true, set: function() { abort('You are setting ___stdio_exit on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], 'onRuntimeInitialized')) {
Object.defineProperty(Module['ready'], 'onRuntimeInitialized', { configurable: true, get: function() { abort('You are getting onRuntimeInitialized on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], 'onRuntimeInitialized', { configurable: true, set: function() { abort('You are setting onRuntimeInitialized on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
// Emscripten 1.x had a function Pointer_stringify() to marshal C strings to JS strings. That has been obsoleted by the new UTF8/16/32ToString() API family.
function Pointer_stringify(s, len) {
warnOnce("The JavaScript function 'Pointer_stringify(ptrToSomeCString)' is obsoleted and will be removed in a future Unity version. Please call 'UTF8ToString(ptrToSomeCString)' instead.");
return UTF8ToString(s, len);
}
Module['Pointer_stringify'] = Pointer_stringify;
var stackTraceReference = "(^|\\n)(\\s+at\\s+|)jsStackTrace(\\s+\\(|@)([^\\n]+):\\d+:\\d+(\\)|)(\\n|$)";
var stackTraceReferenceMatch = jsStackTrace().match(new RegExp(stackTraceReference));
if (stackTraceReferenceMatch)
Module.stackTraceRegExp = new RegExp(stackTraceReference.replace("([^\\n]+)", stackTraceReferenceMatch[4].replace(/[\\^${}[\]().*+?|]/g,"\\$&")).replace("jsStackTrace", "[^\\n]+"));
var abort = function (what) {
if (ABORT)
return;
ABORT = true;
EXITSTATUS = 1;
if (typeof ENVIRONMENT_IS_PTHREAD !== "undefined" && ENVIRONMENT_IS_PTHREAD)
console.error("Pthread aborting at " + new Error().stack);
if (what !== undefined) {
out(what);
err(what);
what = JSON.stringify(what)
} else {
what = "";
}
var message = "abort(" + what + ") at " + stackTrace();
if (Module.abortHandler && Module.abortHandler(message))
return;
throw message;
}
Module["SetFullscreen"] = function (fullscreen) {
if (typeof runtimeInitialized === 'undefined' || !runtimeInitialized) {
console.log ("Runtime not initialized yet.");
} else if (typeof JSEvents === 'undefined') {
console.log ("Player not loaded yet.");
} else {
var tmp = JSEvents.canPerformEventHandlerRequests;
JSEvents.canPerformEventHandlerRequests = function () { return 1; };
Module.ccall("SetFullscreen", null, ["number"], [fullscreen]);
JSEvents.canPerformEventHandlerRequests = tmp;
}
};
if (!Module['ENVIRONMENT_IS_PTHREAD']) {
Module['preRun'].push(function () {
// Initialize the IndexedDB based file system. Module['unityFileSystemInit'] allows
// developers to override this with their own function, when they want to do cloud storage
// instead.
var unityFileSystemInit = Module['unityFileSystemInit'] || function () {
FS.mkdir('/idbfs');
FS.mount(IDBFS, {}, '/idbfs');
Module.addRunDependency('JS_FileSystem_Mount');
FS.syncfs(true, function (err) {
if (err)
console.log('IndexedDB is not available. Data will not persist in cache and PlayerPrefs will not be saved.');
Module.removeRunDependency('JS_FileSystem_Mount');
});
};
unityFileSystemInit();
});
}
var videoInputDevices = []; // Set to null to disable video input devices altogether.
var videoInputDevicesEnumerated = false;
var removeEnumerateMediaDevicesRunDependency;
var enumerateWatchdog = null;
// Bug/limitation: Chrome does not specify deviceIds for any MediaDeviceInfo input devices at least in Chrome 85 on Windows 10
// This means that we need to use an awkward heuristic way of matching old video input connections to new ones.
function matchToOldDevice(newDevice) {
var oldDevices = Object.keys(videoInputDevices);
// First match by deviceId
for(var i = 0; i < oldDevices.length; ++i) {
var old = videoInputDevices[oldDevices[i]];
if (old.deviceId && old.deviceId == newDevice.deviceId) return old;
}
// Then by object identity, in case that is supported.
for(var i = 0; i < oldDevices.length; ++i) {
var old = videoInputDevices[oldDevices[i]];
if (old == newDevice) return old;
}
// Then by label
for(var i = 0; i < oldDevices.length; ++i) {
var old = videoInputDevices[oldDevices[i]];
if (old.label && old.label == newDevice.label) return old;
}
// Last, by groupId + kind combination
for(var i = 0; i < oldDevices.length; ++i) {
var old = videoInputDevices[oldDevices[i]];
if (old.groupId && old.kind && old.groupId == newDevice.groupId && old.kind == newDevice.kind) return old;
}
}
function assignNewVideoInputId() {
for(var i = 0;; ++i) {
if (!videoInputDevices[i]) return i;
}
}
function updateVideoInputDevices(devices) {
removeEnumerateMediaDevicesRunDependency();
// we're going to clear the list of videoInputDevices and regenerate it to get more accurate info after being granted camera access
videoInputDevices = [];
var retainedDevices = {};
var newDevices = [];
// Find devices that still exist
devices.forEach(function (device) {
if (device.kind === 'videoinput') { // Only interested in WebCam inputs
var oldDevice = matchToOldDevice(device);
if (oldDevice) {
retainedDevices[oldDevice.id] = oldDevice;
} else {
newDevices.push(device);
}
}
});
videoInputDevices = retainedDevices;
// Assign IDs to video input devices that are new
newDevices.forEach(function (device) {
if (!device.id) {
device.id = assignNewVideoInputId();
// Attempt to name the device. In both Firefox and Chrome, label is null.
// In Chrome, deviceId is null. (could use it here, but human-readable
// name is probably better than a long hash)
device.name = device.label || ("Video input #" + (device.id + 1));
// Chrome 85 on Android labels camera provides devices with labels like
// "camera2 0, facing back" and "camera2 1, facing front", use that to
// determine whether the device is front facing or not.
// some labels don't provide that info, like the camera on a 2019 MacbookPro: FaceTime HD Camera (Built-in)
// so if there's no "front" or "back" in the label or name, we're going to assume it's front facing
device.isFrontFacing = device.name.toLowerCase().includes('front') || (!(device.name.toLowerCase().includes('front')) && !(device.name.toLowerCase().includes('back')));
videoInputDevices[device.id] = device;
}
});
}
function enumerateMediaDeviceList() {
if (!videoInputDevices) return;
// Bug/limitation: If there are multiple video or audio devices connected,
// Chrome only lists one of each category (audioinput/videoinput/audioutput) (tested Chrome 85 on Windows 10)
navigator.mediaDevices.enumerateDevices().then(function(devices) {
updateVideoInputDevices(devices);
videoInputDevicesEnumerated = true;
}).catch(function(e) {
console.warn('Unable to enumerate media devices: ' + e + '\nWebcams will not be available.');
disableAccessToMediaDevices();
});
// Work around Firefox 81 bug on Windows:
// https://bugzilla.mozilla.org/show_bug.cgi?id=1397977, devicechange
// events do not fire, so resort to polling for device changes once every
// 60 seconds.
if (/Firefox/.test(navigator.userAgent)) {
setTimeout(enumerateMediaDeviceList, 60000);
warnOnce('Applying workaround to Firefox bug https://bugzilla.mozilla.org/show_bug.cgi?id=1397977');
}
}
function disableAccessToMediaDevices() {
// Safari 11 has navigator.mediaDevices, but navigator.mediaDevices.add/removeEventListener is undefined
if (navigator.mediaDevices && navigator.mediaDevices.removeEventListener) {
navigator.mediaDevices.removeEventListener('devicechange', enumerateMediaDeviceList);
}
videoInputDevices = null;
}
Module['disableAccessToMediaDevices'] = disableAccessToMediaDevices;
if (!navigator.mediaDevices) {
console.warn('navigator.mediaDevices not supported by this browser. Webcam access will not be available.' + (location.protocol == 'https:' ? '' : ' Try hosting the page over HTTPS, because some browsers disable webcam access when insecure HTTP is being used.'));
disableAccessToMediaDevices();
} else if (typeof ENVIRONMENT_IS_PTHREAD === "undefined" || !ENVIRONMENT_IS_PTHREAD) setTimeout(function() {
try {
// Do not start engine main() until we have completed enumeration.
addRunDependency('enumerateMediaDevices');
removeEnumerateMediaDevicesRunDependency = function() {
if (enumerateWatchdog !== null) clearTimeout(enumerateWatchdog);
removeRunDependency('enumerateMediaDevices');
if (navigator.mediaDevices) console.log('navigator.mediaDevices support available');
removeEnumerateMediaDevicesRunDependency = function(){};
}
// Enumerate media devices now at startup..
enumerateMediaDeviceList();
// Firefox won't complete device enumeration if the window isn't in focus causing the startup to hang, so we
// wait a second before removing the dependency and starting with an empty list of devices. Moving forward it's
// likely more browsers will assume this standard.
// See https://w3c.github.io/mediacapture-main/#dom-mediadevices-enumeratedevices
enumerateWatchdog = setTimeout(removeEnumerateMediaDevicesRunDependency, 1000);
// .. and whenever the connected devices list changes.
navigator.mediaDevices.addEventListener('devicechange', enumerateMediaDeviceList);
} catch(e) {
console.warn('Unable to enumerate media devices: ' + e);
disableAccessToMediaDevices();
}
}, 0);
function SendMessage(gameObject, func, param) {
var func_cstr = stringToNewUTF8(func);
var gameObject_cstr = stringToNewUTF8(gameObject);
var param_cstr = 0;
try {
if (param === undefined)
_SendMessage(gameObject_cstr, func_cstr);
else if (typeof param === "string") {
param_cstr = stringToNewUTF8(param);
_SendMessageString(gameObject_cstr, func_cstr, param_cstr);
}
else if (typeof param === "number")
_SendMessageFloat(gameObject_cstr, func_cstr, param);
else
throw "" + param + " is does not have a type which is supported by SendMessage.";
} finally {
_free(param_cstr);
_free(gameObject_cstr);
_free(func_cstr);
}
}
Module["SendMessage"] = SendMessage; // to avoid emscripten stripping
// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = Object.assign({}, Module);
var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
throw toThrow;
};
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = typeof window == 'object';
var ENVIRONMENT_IS_WORKER = typeof importScripts == 'function';
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = typeof process == 'object' && typeof process.versions == 'object' && typeof process.versions.node == 'string';
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
if (Module['ENVIRONMENT']) {
throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -s ENVIRONMENT=web or -s ENVIRONMENT=node)');
}
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
if (Module['locateFile']) {
return Module['locateFile'](path, scriptDirectory);
}
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var read_,
readAsync,
readBinary,
setWindowTitle;
// Normally we don't log exceptions but instead let them bubble out the top
// level where the embedding environment (e.g. the browser) can handle
// them.
// However under v8 and node we sometimes exit the process direcly in which case
// its up to use us to log the exception before exiting.
// If we fix https://github.com/emscripten-core/emscripten/issues/15080
// this may no longer be needed under node.
function logExceptionOnExit(e) {
if (e instanceof ExitStatus) return;
let toLog = e;
if (e && typeof e == 'object' && e.stack) {
toLog = [e, e.stack];
}
err('exiting due to exception: ' + toLog);
}
var fs;
var nodePath;
var requireNodeFS;
if (ENVIRONMENT_IS_NODE) {
if (!(typeof process == 'object' && typeof require == 'function')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
if (ENVIRONMENT_IS_WORKER) {
scriptDirectory = require('path').dirname(scriptDirectory) + '/';
} else {
scriptDirectory = __dirname + '/';
}
// include: node_shell_read.js
requireNodeFS = () => {
// Use nodePath as the indicator for these not being initialized,
// since in some environments a global fs may have already been
// created.
if (!nodePath) {
fs = require('fs');
nodePath = require('path');
}
};
read_ = function shell_read(filename, binary) {
requireNodeFS();
filename = nodePath['normalize'](filename);
return fs.readFileSync(filename, binary ? undefined : 'utf8');
};
readBinary = (filename) => {
var ret = read_(filename, true);
if (!ret.buffer) {
ret = new Uint8Array(ret);
}
assert(ret.buffer);
return ret;
};
readAsync = (filename, onload, onerror) => {
requireNodeFS();
filename = nodePath['normalize'](filename);
fs.readFile(filename, function(err, data) {
if (err) onerror(err);
else onload(data.buffer);
});
};
// end include: node_shell_read.js
if (process['argv'].length > 1) {
thisProgram = process['argv'][1].replace(/\\/g, '/');
}
arguments_ = process['argv'].slice(2);
// MODULARIZE will export the module in the proper place outside, we don't need to export here
process['on']('uncaughtException', function(ex) {
// suppress ExitStatus exceptions from showing an error
if (!(ex instanceof ExitStatus)) {
throw ex;
}
});
// Without this older versions of node (< v15) will log unhandled rejections
// but return 0, which is not normally the desired behaviour. This is
// not be needed with node v15 and about because it is now the default
// behaviour:
// See https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode
process['on']('unhandledRejection', function(reason) { throw reason; });
quit_ = (status, toThrow) => {
if (keepRuntimeAlive()) {
process['exitCode'] = status;
throw toThrow;
}
logExceptionOnExit(toThrow);
process['exit'](status);
};
Module['inspect'] = function () { return '[Emscripten Module object]'; };
} else
if (ENVIRONMENT_IS_SHELL) {
if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof importScripts == 'function') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
if (typeof read != 'undefined') {
read_ = function shell_read(f) {
return read(f);
};
}
readBinary = function readBinary(f) {
let data;
if (typeof readbuffer == 'function') {
return new Uint8Array(readbuffer(f));
}
data = read(f, 'binary');
assert(typeof data == 'object');
return data;
};
readAsync = function readAsync(f, onload, onerror) {
setTimeout(() => onload(readBinary(f)), 0);
};
if (typeof scriptArgs != 'undefined') {
arguments_ = scriptArgs;
} else if (typeof arguments != 'undefined') {
arguments_ = arguments;
}
if (typeof quit == 'function') {
quit_ = (status, toThrow) => {
logExceptionOnExit(toThrow);
quit(status);
};
}
if (typeof print != 'undefined') {
// Prefer to use print/printErr where they exist, as they usually work better.
if (typeof console == 'undefined') console = /** @type{!Console} */({});
console.log = /** @type{!function(this:Console, ...*): undefined} */ (print);
console.warn = console.error = /** @type{!function(this:Console, ...*): undefined} */ (typeof printErr != 'undefined' ? printErr : print);
}
} else
// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled
scriptDirectory = self.location.href;
} else if (typeof document != 'undefined' && document.currentScript) { // web
scriptDirectory = document.currentScript.src;
}
// When MODULARIZE, this JS may be executed later, after document.currentScript
// is gone, so we saved it, and we use it here instead of any other info.
if (_scriptDir) {
scriptDirectory = _scriptDir;
}
// blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
// otherwise, slice off the final part of the url to find the script directory.
// if scriptDirectory does not contain a slash, lastIndexOf will return -1,
// and scriptDirectory will correctly be replaced with an empty string.
// If scriptDirectory contains a query (starting with ?) or a fragment (starting with #),
// they are removed because they could contain a slash.
if (scriptDirectory.indexOf('blob:') !== 0) {
scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, "").lastIndexOf('/')+1);
} else {
scriptDirectory = '';
}
if (!(typeof window == 'object' || typeof importScripts == 'function')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
// Differentiate the Web Worker from the Node Worker case, as reading must
// be done differently.
{
// include: web_or_worker_shell_read.js
read_ = (url) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.send(null);
return xhr.responseText;
}
if (ENVIRONMENT_IS_WORKER) {
readBinary = (url) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.responseType = 'arraybuffer';
xhr.send(null);
return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
};
}
readAsync = (url, onload, onerror) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.onload = () => {
if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
onload(xhr.response);
return;
}
onerror();
};
xhr.onerror = onerror;
xhr.send(null);
}
// end include: web_or_worker_shell_read.js
}
setWindowTitle = (title) => document.title = title;
} else
{
throw new Error('environment detection error');
}
var out = Module['print'] || console.log.bind(console);
var err = Module['printErr'] || console.warn.bind(console);
// Merge back in the overrides
Object.assign(Module, moduleOverrides);
// Free the object hierarchy contained in the overrides, this lets the GC
// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
moduleOverrides = null;
checkIncomingModuleAPI();
// Emit code to handle expected values on the Module object. This applies Module.x
// to the proper local x. This has two benefits: first, we only emit it if it is
// expected to arrive, and second, by using a local everywhere else that can be
// minified.
if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_');
if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram');
if (Module['quit']) quit_ = Module['quit'];legacyModuleProp('quit', 'quit_');
// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message
// Assertions on removed incoming Module JS APIs.
assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['read'] == 'undefined', 'Module.read option was removed (modify read_ in JS)');
assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify setWindowTitle in JS)');
assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
legacyModuleProp('read', 'read_');
legacyModuleProp('readAsync', 'readAsync');
legacyModuleProp('readBinary', 'readBinary');
legacyModuleProp('setWindowTitle', 'setWindowTitle');
var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
assert(!ENVIRONMENT_IS_SHELL, "shell environment detected but not enabled at build time. Add 'shell' to `-s ENVIRONMENT` to enable.");
var STACK_ALIGN = 16;
var POINTER_SIZE = 4;
function getNativeTypeSize(type) {
switch (type) {
case 'i1': case 'i8': return 1;
case 'i16': return 2;
case 'i32': return 4;
case 'i64': return 8;
case 'float': return 4;
case 'double': return 8;
default: {
if (type[type.length - 1] === '*') {
return POINTER_SIZE;
} else if (type[0] === 'i') {
const bits = Number(type.substr(1));
assert(bits % 8 === 0, 'getNativeTypeSize invalid bits ' + bits + ', type ' + type);
return bits / 8;
} else {
return 0;
}
}
}
}
function warnOnce(text) {
if (!warnOnce.shown) warnOnce.shown = {};
if (!warnOnce.shown[text]) {
warnOnce.shown[text] = 1;
err(text);
}
}
// include: runtime_functions.js
// Wraps a JS function as a wasm function with a given signature.
function convertJsFunctionToWasm(func, sig) {
// If the type reflection proposal is available, use the new
// "WebAssembly.Function" constructor.
// Otherwise, construct a minimal wasm module importing the JS function and
// re-exporting it.
if (typeof WebAssembly.Function == "function") {
var typeNames = {
'i': 'i32',
'j': 'i64',
'f': 'f32',
'd': 'f64'
};
var type = {
parameters: [],
results: sig[0] == 'v' ? [] : [typeNames[sig[0]]]
};
for (var i = 1; i < sig.length; ++i) {
type.parameters.push(typeNames[sig[i]]);
}
return new WebAssembly.Function(type, func);
}
// The module is static, with the exception of the type section, which is
// generated based on the signature passed in.
var typeSection = [
0x01, // id: section,
0x00, // length: 0 (placeholder)
0x01, // count: 1
0x60, // form: func
];
var sigRet = sig.slice(0, 1);
var sigParam = sig.slice(1);
var typeCodes = {
'i': 0x7f, // i32
'j': 0x7e, // i64
'f': 0x7d, // f32
'd': 0x7c, // f64
};
// Parameters, length + signatures
typeSection.push(sigParam.length);
for (var i = 0; i < sigParam.length; ++i) {
typeSection.push(typeCodes[sigParam[i]]);
}
// Return values, length + signatures
// With no multi-return in MVP, either 0 (void) or 1 (anything else)
if (sigRet == 'v') {
typeSection.push(0x00);
} else {
typeSection = typeSection.concat([0x01, typeCodes[sigRet]]);
}
// Write the overall length of the type section back into the section header
// (excepting the 2 bytes for the section id and length)
typeSection[1] = typeSection.length - 2;
// Rest of the module is static
var bytes = new Uint8Array([
0x00, 0x61, 0x73, 0x6d, // magic ("\0asm")
0x01, 0x00, 0x00, 0x00, // version: 1
].concat(typeSection, [
0x02, 0x07, // import section
// (import "e" "f" (func 0 (type 0)))
0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00,
0x07, 0x05, // export section
// (export "f" (func 0 (type 0)))
0x01, 0x01, 0x66, 0x00, 0x00,
]));
// We can compile this wasm module synchronously because it is very small.
// This accepts an import (at "e.f"), that it reroutes to an export (at "f")
var module = new WebAssembly.Module(bytes);
var instance = new WebAssembly.Instance(module, {
'e': {
'f': func
}
});
var wrappedFunc = instance.exports['f'];
return wrappedFunc;
}
var freeTableIndexes = [];
// Weak map of functions in the table to their indexes, created on first use.
var functionsInTableMap;
function getEmptyTableSlot() {
// Reuse a free index if there is one, otherwise grow.
if (freeTableIndexes.length) {
return freeTableIndexes.pop();
}
// Grow the table
try {
wasmTable.grow(1);
} catch (err) {
if (!(err instanceof RangeError)) {
throw err;
}
throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.';
}
return wasmTable.length - 1;
}
function updateTableMap(offset, count) {
for (var i = offset; i < offset + count; i++) {
var item = getWasmTableEntry(i);
// Ignore null values.
if (item) {
functionsInTableMap.set(item, i);
}
}
}
/**
* Add a function to the table.
* 'sig' parameter is required if the function being added is a JS function.
* @param {string=} sig
*/
function addFunction(func, sig) {
assert(typeof func != 'undefined');
// Check if the function is already in the table, to ensure each function
// gets a unique index. First, create the map if this is the first use.
if (!functionsInTableMap) {
functionsInTableMap = new WeakMap();
updateTableMap(0, wasmTable.length);
}
if (functionsInTableMap.has(func)) {
return functionsInTableMap.get(func);
}
// It's not in the table, add it now.
var ret = getEmptyTableSlot();
// Set the new value.
try {
// Attempting to call this with JS function will cause of table.set() to fail
setWasmTableEntry(ret, func);
} catch (err) {
if (!(err instanceof TypeError)) {
throw err;
}
assert(typeof sig != 'undefined', 'Missing signature argument to addFunction: ' + func);
var wrapped = convertJsFunctionToWasm(func, sig);
setWasmTableEntry(ret, wrapped);
}
functionsInTableMap.set(func, ret);
return ret;
}
function removeFunction(index) {
functionsInTableMap.delete(getWasmTableEntry(index));
freeTableIndexes.push(index);
}
// end include: runtime_functions.js
// include: runtime_debug.js
function legacyModuleProp(prop, newName) {
if (!Object.getOwnPropertyDescriptor(Module, prop)) {
Object.defineProperty(Module, prop, {
configurable: true,
get: function() {
abort('Module.' + prop + ' has been replaced with plain ' + newName + ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)');
}
});
}
}
function ignoredModuleProp(prop) {
if (Object.getOwnPropertyDescriptor(Module, prop)) {
abort('`Module.' + prop + '` was supplied but `' + prop + '` not included in INCOMING_MODULE_JS_API');
}
}
function unexportedMessage(sym, isFSSybol) {
var msg = "'" + sym + "' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)";
if (isFSSybol) {
msg += '. Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you';
}
return msg;
}
function unexportedRuntimeSymbol(sym, isFSSybol) {
if (!Object.getOwnPropertyDescriptor(Module, sym)) {
Object.defineProperty(Module, sym, {
configurable: true,
get: function() {
abort(unexportedMessage(sym, isFSSybol));
}
});
}
}
function unexportedRuntimeFunction(sym, isFSSybol) {
if (!Object.getOwnPropertyDescriptor(Module, sym)) {
Module[sym] = () => abort(unexportedMessage(sym, isFSSybol));
}
}
// end include: runtime_debug.js
var tempRet0 = 0;
var setTempRet0 = (value) => { tempRet0 = value; };
var getTempRet0 = () => tempRet0;
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary;
if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary');
var noExitRuntime = Module['noExitRuntime'] || true;legacyModuleProp('noExitRuntime', 'noExitRuntime');
if (typeof WebAssembly != 'object') {
abort('no native wasm support detected');
}
// include: runtime_safe_heap.js
// In MINIMAL_RUNTIME, setValue() and getValue() are only available when building with safe heap enabled, for heap safety checking.
// In traditional runtime, setValue() and getValue() are always available (although their use is highly discouraged due to perf penalties)
/** @param {number} ptr
@param {number} value
@param {string} type
@param {number|boolean=} noSafe */
function setValue(ptr, value, type = 'i8', noSafe) {
if (type.charAt(type.length-1) === '*') type = 'i32';
switch (type) {
case 'i1': HEAP8[((ptr)>>0)] = value; break;
case 'i8': HEAP8[((ptr)>>0)] = value; break;
case 'i16': HEAP16[((ptr)>>1)] = value; break;
case 'i32': HEAP32[((ptr)>>2)] = value; break;
case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)] = tempI64[0],HEAP32[(((ptr)+(4))>>2)] = tempI64[1]); break;
case 'float': HEAPF32[((ptr)>>2)] = value; break;
case 'double': HEAPF64[((ptr)>>3)] = value; break;
default: abort('invalid type for setValue: ' + type);
}
}
/** @param {number} ptr
@param {string} type
@param {number|boolean=} noSafe */
function getValue(ptr, type = 'i8', noSafe) {
if (type.charAt(type.length-1) === '*') type = 'i32';
switch (type) {
case 'i1': return HEAP8[((ptr)>>0)];
case 'i8': return HEAP8[((ptr)>>0)];
case 'i16': return HEAP16[((ptr)>>1)];
case 'i32': return HEAP32[((ptr)>>2)];
case 'i64': return HEAP32[((ptr)>>2)];
case 'float': return HEAPF32[((ptr)>>2)];
case 'double': return Number(HEAPF64[((ptr)>>3)]);
default: abort('invalid type for getValue: ' + type);
}
return null;
}
// end include: runtime_safe_heap.js
// Wasm globals
var wasmMemory;
//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;
// set by exit() and abort(). Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;
/** @type {function(*, string=)} */
function assert(condition, text) {
if (!condition) {
abort('Assertion failed' + (text ? ': ' + text : ''));
}
}
// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
function getCFunc(ident) {
var func = Module['_' + ident]; // closure exported function
assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
return func;
}
// C calling interface.
/** @param {string|null=} returnType
@param {Array=} argTypes
@param {Arguments|Array=} args
@param {Object=} opts */
function ccall(ident, returnType, argTypes, args, opts) {
// For fast lookup of conversion functions
var toC = {
'string': function(str) {
var ret = 0;
if (str !== null && str !== undefined && str !== 0) { // null string
// at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
var len = (str.length << 2) + 1;
ret = stackAlloc(len);
stringToUTF8(str, ret, len);
}
return ret;
},
'array': function(arr) {
var ret = stackAlloc(arr.length);
writeArrayToMemory(arr, ret);
return ret;
}
};
function convertReturnValue(ret) {
if (returnType === 'string') return UTF8ToString(ret);
if (returnType === 'boolean') return Boolean(ret);
return ret;
}
var func = getCFunc(ident);
var cArgs = [];
var stack = 0;
assert(returnType !== 'array', 'Return type should not be "array".');
if (args) {
for (var i = 0; i < args.length; i++) {
var converter = toC[argTypes[i]];
if (converter) {
if (stack === 0) stack = stackSave();
cArgs[i] = converter(args[i]);
} else {
cArgs[i] = args[i];
}
}
}
var ret = func.apply(null, cArgs);
function onDone(ret) {
if (stack !== 0) stackRestore(stack);
return convertReturnValue(ret);
}
ret = onDone(ret);
return ret;
}
/** @param {string=} returnType
@param {Array=} argTypes
@param {Object=} opts */
function cwrap(ident, returnType, argTypes, opts) {
return function() {
return ccall(ident, returnType, argTypes, arguments, opts);
}
}
// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.
// include: runtime_legacy.js
var ALLOC_NORMAL = 0; // Tries to use _malloc()
var ALLOC_STACK = 1; // Lives for the duration of the current function call
/**
* allocate(): This function is no longer used by emscripten but is kept around to avoid
* breaking external users.
* You should normally not use allocate(), and instead allocate
* memory using _malloc()/stackAlloc(), initialize it with
* setValue(), and so forth.
* @param {(Uint8Array|Array<number>)} slab: An array of data.
* @param {number=} allocator : How to allocate memory, see ALLOC_*
*/
function allocate(slab, allocator) {
var ret;
assert(typeof allocator == 'number', 'allocate no longer takes a type argument')
assert(typeof slab != 'number', 'allocate no longer takes a number as arg0')
if (allocator == ALLOC_STACK) {
ret = stackAlloc(slab.length);
} else {
ret = _malloc(slab.length);
}
if (!slab.subarray && !slab.slice) {
slab = new Uint8Array(slab);
}
HEAPU8.set(slab, ret);
return ret;
}
// end include: runtime_legacy.js
// include: runtime_strings.js
// runtime_strings.js: Strings related runtime functions that are part of both MINIMAL_RUNTIME and regular runtime.
var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder('utf8') : undefined;
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
// a copy of that string as a Javascript String object.
/**
* heapOrArray is either a regular array, or a JavaScript typed array view.
* @param {number} idx
* @param {number=} maxBytesToRead
* @return {string}
*/
function UTF8ArrayToString(heapOrArray, idx, maxBytesToRead) {
var endIdx = idx + maxBytesToRead;
var endPtr = idx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
// (As a tiny code save trick, compare endPtr against endIdx using a negation, so that undefined means Infinity)
while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
} else {
var str = '';
// If building with TextDecoder, we have already computed the string length above, so test loop end condition against that
while (idx < endPtr) {
// For UTF8 byte structure, see:
// http://en.wikipedia.org/wiki/UTF-8#Description
// https://www.ietf.org/rfc/rfc2279.txt
// https://tools.ietf.org/html/rfc3629
var u0 = heapOrArray[idx++];
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
var u1 = heapOrArray[idx++] & 63;
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
var u2 = heapOrArray[idx++] & 63;
if ((u0 & 0xF0) == 0xE0) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte 0x' + u0.toString(16) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
}
if (u0 < 0x10000) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
}
}
}
return str;
}
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns a
// copy of that string as a Javascript String object.
// maxBytesToRead: an optional length that specifies the maximum number of bytes to read. You can omit
// this parameter to scan the string until the first \0 byte. If maxBytesToRead is
// passed, and the string at [ptr, ptr+maxBytesToReadr[ contains a null byte in the
// middle, then the string will cut short at that byte index (i.e. maxBytesToRead will
// not produce a string of exact length [ptr, ptr+maxBytesToRead[)
// N.B. mixing frequent uses of UTF8ToString() with and without maxBytesToRead may
// throw JS JIT optimizations off, so it is worth to consider consistently using one
// style or the other.
/**
* @param {number} ptr
* @param {number=} maxBytesToRead
* @return {string}
*/
function UTF8ToString(ptr, maxBytesToRead) {
;
return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : '';
}
// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// heap: the array to copy to. Each index in this array is assumed to be one 8-byte element.
// outIdx: The starting offset in the array to begin the copying.
// maxBytesToWrite: The maximum number of bytes this function can write to the array.
// This count should include the null terminator,
// i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF8Array(str, heap, outIdx, maxBytesToWrite) {
if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) {
var u1 = str.charCodeAt(++i);
u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF);
}
if (u <= 0x7F) {
if (outIdx >= endIdx) break;
heap[outIdx++] = u;
} else if (u <= 0x7FF) {
if (outIdx + 1 >= endIdx) break;
heap[outIdx++] = 0xC0 | (u >> 6);
heap[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0xFFFF) {
if (outIdx + 2 >= endIdx) break;
heap[outIdx++] = 0xE0 | (u >> 12);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
} else {
if (outIdx + 3 >= endIdx) break;
if (u > 0x10FFFF) warnOnce('Invalid Unicode code point 0x' + u.toString(16) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
heap[outIdx++] = 0xF0 | (u >> 18);
heap[outIdx++] = 0x80 | ((u >> 12) & 63);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
}
}
// Null-terminate the pointer to the buffer.
heap[outIdx] = 0;
return outIdx - startIdx;
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF8(str, outPtr, maxBytesToWrite) {
assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF8(str) {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
if (u <= 0x7F) ++len;
else if (u <= 0x7FF) len += 2;
else if (u <= 0xFFFF) len += 3;
else len += 4;
}
return len;
}
// end include: runtime_strings.js
// include: runtime_strings_extra.js
// runtime_strings_extra.js: Strings related runtime functions that are available only in regular runtime.
// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function AsciiToString(ptr) {
var str = '';
while (1) {
var ch = HEAPU8[((ptr++)>>0)];
if (!ch) return str;
str += String.fromCharCode(ch);
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
function stringToAscii(str, outPtr) {
return writeAsciiToMemory(str, outPtr, false);
}
// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
var UTF16Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder('utf-16le') : undefined;
function UTF16ToString(ptr, maxBytesToRead) {
assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
var endPtr = ptr;
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
var idx = endPtr >> 1;
var maxIdx = idx + maxBytesToRead / 2;
// If maxBytesToRead is not passed explicitly, it will be undefined, and this
// will always evaluate to true. This saves on code size.
while (!(idx >= maxIdx) && HEAPU16[idx]) ++idx;
endPtr = idx << 1;
if (endPtr - ptr > 32 && UTF16Decoder) {
return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
} else {
var str = '';
// If maxBytesToRead is not passed explicitly, it will be undefined, and the for-loop's condition
// will always evaluate to true. The loop is then terminated on the first null char.
for (var i = 0; !(i >= maxBytesToRead / 2); ++i) {
var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
if (codeUnit == 0) break;
// fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
str += String.fromCharCode(codeUnit);
}
return str;
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outPtr: Byte address in Emscripten HEAP where to write the string to.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF16(str, outPtr, maxBytesToWrite) {
assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
if (maxBytesToWrite === undefined) {
maxBytesToWrite = 0x7FFFFFFF;
}
if (maxBytesToWrite < 2) return 0;
maxBytesToWrite -= 2; // Null terminator.
var startPtr = outPtr;
var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
for (var i = 0; i < numCharsToWrite; ++i) {
// charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
HEAP16[((outPtr)>>1)] = codeUnit;
outPtr += 2;
}
// Null-terminate the pointer to the HEAP.
HEAP16[((outPtr)>>1)] = 0;
return outPtr - startPtr;
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF16(str) {
return str.length*2;
}
function UTF32ToString(ptr, maxBytesToRead) {
assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
var i = 0;
var str = '';
// If maxBytesToRead is not passed explicitly, it will be undefined, and this
// will always evaluate to true. This saves on code size.
while (!(i >= maxBytesToRead / 4)) {
var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
if (utf32 == 0) break;
++i;
// Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
// See http://unicode.org/faq/utf_bom.html#utf16-3
if (utf32 >= 0x10000) {
var ch = utf32 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
} else {
str += String.fromCharCode(utf32);
}
}
return str;
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outPtr: Byte address in Emscripten HEAP where to write the string to.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF32(str, outPtr, maxBytesToWrite) {
assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
if (maxBytesToWrite === undefined) {
maxBytesToWrite = 0x7FFFFFFF;
}
if (maxBytesToWrite < 4) return 0;
var startPtr = outPtr;
var endPtr = startPtr + maxBytesToWrite - 4;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
var trailSurrogate = str.charCodeAt(++i);
codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
}
HEAP32[((outPtr)>>2)] = codeUnit;
outPtr += 4;
if (outPtr + 4 > endPtr) break;
}
// Null-terminate the pointer to the HEAP.
HEAP32[((outPtr)>>2)] = 0;
return outPtr - startPtr;
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF32(str) {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var codeUnit = str.charCodeAt(i);
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
len += 4;
}
return len;
}
// Allocate heap space for a JS string, and write it there.
// It is the responsibility of the caller to free() that memory.
function allocateUTF8(str) {
var size = lengthBytesUTF8(str) + 1;
var ret = _malloc(size);
if (ret) stringToUTF8Array(str, HEAP8, ret, size);
return ret;
}
// Allocate stack space for a JS string, and write it there.
function allocateUTF8OnStack(str) {
var size = lengthBytesUTF8(str) + 1;
var ret = stackAlloc(size);
stringToUTF8Array(str, HEAP8, ret, size);
return ret;
}
// Deprecated: This function should not be called because it is unsafe and does not provide
// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
// function stringToUTF8Array() instead, which takes in a maximum length that can be used
// to be secure from out of bounds writes.
/** @deprecated
@param {boolean=} dontAddNull */
function writeStringToMemory(string, buffer, dontAddNull) {
warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
var /** @type {number} */ lastChar, /** @type {number} */ end;
if (dontAddNull) {
// stringToUTF8Array always appends null. If we don't want to do that, remember the
// character that existed at the location where the null will be placed, and restore
// that after the write (below).
end = buffer + lengthBytesUTF8(string);
lastChar = HEAP8[end];
}
stringToUTF8(string, buffer, Infinity);
if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
}
function writeArrayToMemory(array, buffer) {
assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
HEAP8.set(array, buffer);
}
/** @param {boolean=} dontAddNull */
function writeAsciiToMemory(str, buffer, dontAddNull) {
for (var i = 0; i < str.length; ++i) {
assert(str.charCodeAt(i) === (str.charCodeAt(i) & 0xff));
HEAP8[((buffer++)>>0)] = str.charCodeAt(i);
}
// Null-terminate the pointer to the HEAP.
if (!dontAddNull) HEAP8[((buffer)>>0)] = 0;
}
// end include: runtime_strings_extra.js
// Memory management
var HEAP,
/** @type {!ArrayBuffer} */
buffer,
/** @type {!Int8Array} */
HEAP8,
/** @type {!Uint8Array} */
HEAPU8,
/** @type {!Int16Array} */
HEAP16,
/** @type {!Uint16Array} */
HEAPU16,
/** @type {!Int32Array} */
HEAP32,
/** @type {!Uint32Array} */
HEAPU32,
/** @type {!Float32Array} */
HEAPF32,
/** @type {!Float64Array} */
HEAPF64;
function updateGlobalBufferAndViews(buf) {
buffer = buf;
Module['HEAP8'] = HEAP8 = new Int8Array(buf);
Module['HEAP16'] = HEAP16 = new Int16Array(buf);
Module['HEAP32'] = HEAP32 = new Int32Array(buf);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(buf);
Module['HEAPU16'] = HEAPU16 = new Uint16Array(buf);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(buf);
Module['HEAPF32'] = HEAPF32 = new Float32Array(buf);
Module['HEAPF64'] = HEAPF64 = new Float64Array(buf);
}
var TOTAL_STACK = 5242880;
if (Module['TOTAL_STACK']) assert(TOTAL_STACK === Module['TOTAL_STACK'], 'the stack size can no longer be determined at runtime')
var INITIAL_MEMORY = Module['INITIAL_MEMORY'] || 33554432;legacyModuleProp('INITIAL_MEMORY', 'INITIAL_MEMORY');
assert(INITIAL_MEMORY >= TOTAL_STACK, 'INITIAL_MEMORY should be larger than TOTAL_STACK, was ' + INITIAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined,
'JS engine does not provide full typed array support');
// If memory is defined in wasm, the user can't provide it.
assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -s IMPORTED_MEMORY to define wasmMemory externally');
assert(INITIAL_MEMORY == 33554432, 'Detected runtime INITIAL_MEMORY setting. Use -s IMPORTED_MEMORY to define wasmMemory dynamically');
// include: runtime_init_table.js
// In regular non-RELOCATABLE mode the table is exported
// from the wasm module and this will be assigned once
// the exports are available.
var wasmTable;
// end include: runtime_init_table.js
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
var max = _emscripten_stack_get_end();
assert((max & 3) == 0);
// The stack grow downwards towards _emscripten_stack_get_end.
// We write cookies to the final two words in the stack and detect if they are
// ever overwritten.
HEAP32[((max)>>2)] = 0x2135467;
HEAP32[(((max)+(4))>>2)] = 0x89BACDFE;
// Also test the global address 0 for integrity.
HEAP32[0] = 0x63736d65; /* 'emsc' */
}
function checkStackCookie() {
if (ABORT) return;
var max = _emscripten_stack_get_end();
var cookie1 = HEAPU32[((max)>>2)];
var cookie2 = HEAPU32[(((max)+(4))>>2)];
if (cookie1 != 0x2135467 || cookie2 != 0x89BACDFE) {
abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x2135467, but received 0x' + cookie2.toString(16) + ' 0x' + cookie1.toString(16));
}
// Also test the global address 0 for integrity.
if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
}
// end include: runtime_stack_check.js
// include: runtime_assertions.js
// Endianness check
(function() {
var h16 = new Int16Array(1);
var h8 = new Int8Array(h16.buffer);
h16[0] = 0x6373;
if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -s SUPPORT_BIG_ENDIAN=1 to bypass)';
})();
// end include: runtime_assertions.js
var __ATPRERUN__ = []; // functions called before the runtime is initialized
var __ATINIT__ = []; // functions called during startup
var __ATMAIN__ = []; // functions called when main() is to be run
var __ATEXIT__ = []; // functions called during shutdown
var __ATPOSTRUN__ = []; // functions called after the main() is called
var runtimeInitialized = false;
function keepRuntimeAlive() {
return noExitRuntime;
}
function preRun() {
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
callRuntimeCallbacks(__ATPRERUN__);
}
function initRuntime() {
checkStackCookie();
assert(!runtimeInitialized);
runtimeInitialized = true;
if (!Module["noFSInit"] && !FS.init.initialized)
FS.init();
FS.ignorePermissions = false;
TTY.init();
SOCKFS.root = FS.mount(SOCKFS, {}, null);
callRuntimeCallbacks(__ATINIT__);
}
function preMain() {
checkStackCookie();
callRuntimeCallbacks(__ATMAIN__);
}
function postRun() {
checkStackCookie();
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
callRuntimeCallbacks(__ATPOSTRUN__);
}
function addOnPreRun(cb) {
__ATPRERUN__.unshift(cb);
}
function addOnInit(cb) {
__ATINIT__.unshift(cb);
}
function addOnPreMain(cb) {
__ATMAIN__.unshift(cb);
}
function addOnExit(cb) {
}
function addOnPostRun(cb) {
__ATPOSTRUN__.unshift(cb);
}
// include: runtime_math.js
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc
assert(Math.imul, 'This browser does not support Math.imul(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
assert(Math.fround, 'This browser does not support Math.fround(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
assert(Math.clz32, 'This browser does not support Math.clz32(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
assert(Math.trunc, 'This browser does not support Math.trunc(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
// end include: runtime_math.js
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyWatcher = null;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
var runDependencyTracking = {};
function getUniqueRunDependency(id) {
var orig = id;
while (1) {
if (!runDependencyTracking[id]) return id;
id = orig + Math.random();
}
}
function addRunDependency(id) {
runDependencies++;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (id) {
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
if (runDependencyWatcher === null && typeof setInterval != 'undefined') {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(function() {
if (ABORT) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
return;
}
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
err('still waiting on run dependencies:');
}
err('dependency: ' + dep);
}
if (shown) {
err('(end of list)');
}
}, 10000);
}
} else {
err('warning: run dependency added without ID');
}
}
function removeRunDependency(id) {
runDependencies--;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (id) {
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
} else {
err('warning: run dependency removed without ID');
}
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback(); // can add another dependenciesFulfilled
}
}
}
Module["preloadedImages"] = {}; // maps url to image data
Module["preloadedAudios"] = {}; // maps url to audio data
/** @param {string|number=} what */
function abort(what) {
{
if (Module['onAbort']) {
Module['onAbort'](what);
}
}
what = 'Aborted(' + what + ')';
// TODO(sbc): Should we remove printing and leave it up to whoever
// catches the exception?
err(what);
ABORT = true;
EXITSTATUS = 1;
// Use a wasm runtime error, because a JS error might be seen as a foreign
// exception, which means we'd run destructors on it. We need the error to
// simply make the program stop.
// Suppress closure compiler warning here. Closure compiler's builtin extern
// defintion for WebAssembly.RuntimeError claims it takes no arguments even
// though it can.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
/** @suppress {checkTypes} */
var e = new WebAssembly.RuntimeError(what);
readyPromiseReject(e);
// Throw the error whether or not MODULARIZE is set because abort is used
// in code paths apart from instantiation where an exception is expected
// to be thrown when abort is called.
throw e;
}
// {{MEM_INITIALIZER}}
// include: memoryprofiler.js
// end include: memoryprofiler.js
// include: URIUtils.js
// Prefix of data URIs emitted by SINGLE_FILE and related options.
var dataURIPrefix = 'data:application/octet-stream;base64,';
// Indicates whether filename is a base64 data URI.
function isDataURI(filename) {
// Prefix of data URIs emitted by SINGLE_FILE and related options.
return filename.startsWith(dataURIPrefix);
}
// Indicates whether filename is delivered via file protocol (as opposed to http/https)
function isFileURI(filename) {
return filename.startsWith('file://');
}
// end include: URIUtils.js
/** @param {boolean=} fixedasm */
function createExportWrapper(name, fixedasm) {
return function() {
var displayName = name;
var asm = fixedasm;
if (!fixedasm) {
asm = Module['asm'];
}
assert(runtimeInitialized, 'native function `' + displayName + '` called before runtime initialization');
if (!asm[name]) {
assert(asm[name], 'exported native function `' + displayName + '` not found');
}
return asm[name].apply(null, arguments);
};
}
var wasmBinaryFile;
wasmBinaryFile = 'build.wasm';
if (!isDataURI(wasmBinaryFile)) {
wasmBinaryFile = locateFile(wasmBinaryFile);
}
function getBinary(file) {
try {
if (file == wasmBinaryFile && wasmBinary) {
return new Uint8Array(wasmBinary);
}
if (readBinary) {
return readBinary(file);
} else {
throw "both async and sync fetching of the wasm failed";
}
}
catch (err) {
abort(err);
}
}
function getBinaryPromise() {
// If we don't have the binary yet, try to to load it asynchronously.
// Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
// See https://github.com/github/fetch/pull/92#issuecomment-140665932
// Cordova or Electron apps are typically loaded from a file:// url.
// So use fetch if it is available and the url is not a file, otherwise fall back to XHR.
if (!wasmBinary && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER)) {
if (typeof fetch == 'function'
&& !isFileURI(wasmBinaryFile)
) {
return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {
if (!response['ok']) {
throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
}
return response['arrayBuffer']();
}).catch(function () {
return getBinary(wasmBinaryFile);
});
}
else {
if (readAsync) {
// fetch is not available or url is file => try XHR (readAsync uses XHR internally)
return new Promise(function(resolve, reject) {
readAsync(wasmBinaryFile, function(response) { resolve(new Uint8Array(/** @type{!ArrayBuffer} */(response))) }, reject)
});
}
}
}
// Otherwise, getBinary should be able to get it synchronously
return Promise.resolve().then(function() { return getBinary(wasmBinaryFile); });
}
// Create the wasm instance.
// Receives the wasm imports, returns the exports.
function createWasm() {
// prepare imports
var info = {
'env': asmLibraryArg,
'wasi_snapshot_preview1': asmLibraryArg,
};
// Load the wasm module and create an instance of using native support in the JS engine.
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
/** @param {WebAssembly.Module=} module*/
function receiveInstance(instance, module) {
var exports = instance.exports;
Module['asm'] = exports;
wasmMemory = Module['asm']['memory'];
assert(wasmMemory, "memory not found in wasm exports");
// This assertion doesn't hold when emscripten is run in --post-link
// mode.
// TODO(sbc): Read INITIAL_MEMORY out of the wasm file in post-link mode.
//assert(wasmMemory.buffer.byteLength === 33554432);
updateGlobalBufferAndViews(wasmMemory.buffer);
wasmTable = Module['asm']['__indirect_function_table'];
assert(wasmTable, "table not found in wasm exports");
addOnInit(Module['asm']['__wasm_call_ctors']);
removeRunDependency('wasm-instantiate');
}
// we can't run yet (except in a pthread, where we have a custom sync instantiator)
addRunDependency('wasm-instantiate');
// Prefer streaming instantiation if available.
// Async compilation can be confusing when an error on the page overwrites Module
// (for example, if the order of elements is wrong, and the one defining Module is
// later), so we save Module and check it later.
var trueModule = Module;
function receiveInstantiationResult(result) {
// 'result' is a ResultObject object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
trueModule = null;
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
// When the regression is fixed, can restore the above USE_PTHREADS-enabled path.
receiveInstance(result['instance']);
}
function instantiateArrayBuffer(receiver) {
return getBinaryPromise().then(function(binary) {
return WebAssembly.instantiate(binary, info);
}).then(function (instance) {
return instance;
}).then(receiver, function(reason) {
err('failed to asynchronously prepare wasm: ' + reason);
// Warn on some common problems.
if (isFileURI(wasmBinaryFile)) {
err('warning: Loading from a file URI (' + wasmBinaryFile + ') is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing');
}
abort(reason);
});
}
function instantiateAsync() {
if (!wasmBinary &&
typeof WebAssembly.instantiateStreaming == 'function' &&
!isDataURI(wasmBinaryFile) &&
// Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
!isFileURI(wasmBinaryFile) &&
typeof fetch == 'function') {
return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {
// Suppress closure warning here since the upstream definition for
// instantiateStreaming only allows Promise<Repsponse> rather than
// an actual Response.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure is fixed.
/** @suppress {checkTypes} */
var result = WebAssembly.instantiateStreaming(response, info);
return result.then(
receiveInstantiationResult,
function(reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err('wasm streaming compile failed: ' + reason);
err('falling back to ArrayBuffer instantiation');
return instantiateArrayBuffer(receiveInstantiationResult);
});
});
} else {
return instantiateArrayBuffer(receiveInstantiationResult);
}
}
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
// to any other async startup actions they are performing.
// Also pthreads and wasm workers initialize the wasm instance through this path.
if (Module['instantiateWasm']) {
try {
var exports = Module['instantiateWasm'](info, receiveInstance);
return exports;
} catch(e) {
err('Module.instantiateWasm callback failed with error: ' + e);
return false;
}
}
// If instantiation fails, reject the module ready promise.
instantiateAsync().catch(readyPromiseReject);
return {}; // no exports yet; we'll fill them in later
}
// Globals used by JS i64 conversions (see makeSetValue)
var tempDouble;
var tempI64;
// === Body ===
var ASM_CONSTS = {
1437568: function() {return Module.webglContextAttributes.premultipliedAlpha;},
1437629: function() {return Module.webglContextAttributes.preserveDrawingBuffer;},
1437693: function() {return Module.webglContextAttributes.powerPreference;},
1437751: function() {Module['emscripten_get_now_backup'] = performance.now;},
1437806: function($0) {performance.now = function() { return $0; };},
1437854: function($0) {performance.now = function() { return $0; };},
1437902: function() {performance.now = Module['emscripten_get_now_backup'];}
};
function callRuntimeCallbacks(callbacks) {
while (callbacks.length > 0) {
var callback = callbacks.shift();
if (typeof callback == 'function') {
callback(Module); // Pass the module as the first argument.
continue;
}
var func = callback.func;
if (typeof func == 'number') {
if (callback.arg === undefined) {
// Run the wasm function ptr with signature 'v'. If no function
// with such signature was exported, this call does not need
// to be emitted (and would confuse Closure)
(function() { dynCall_v.call(null, func); })();
} else {
// If any function with signature 'vi' was exported, run
// the callback with that signature.
(function(a1) { dynCall_vi.apply(null, [func, a1]); })(callback.arg);
}
} else {
func(callback.arg === undefined ? null : callback.arg);
}
}
}
function withStackSave(f) {
var stack = stackSave();
var ret = f();
stackRestore(stack);
return ret;
}
function demangle(func) {
// If demangle has failed before, stop demangling any further function names
// This avoids an infinite recursion with malloc()->abort()->stackTrace()->demangle()->malloc()->...
demangle.recursionGuard = (demangle.recursionGuard|0)+1;
if (demangle.recursionGuard > 1) return func;
var __cxa_demangle_func = Module['___cxa_demangle'] || Module['__cxa_demangle'];
assert(__cxa_demangle_func);
return withStackSave(function() {
try {
var s = func;
if (s.startsWith('__Z'))
s = s.substr(1);
var len = lengthBytesUTF8(s)+1;
var buf = stackAlloc(len);
stringToUTF8(s, buf, len);
var status = stackAlloc(4);
var ret = __cxa_demangle_func(buf, 0, 0, status);
if (HEAP32[((status)>>2)] === 0 && ret) {
return UTF8ToString(ret);
}
// otherwise, libcxxabi failed
} catch(e) {
} finally {
_free(ret);
if (demangle.recursionGuard < 2) --demangle.recursionGuard;
}
// failure when using libcxxabi, don't demangle
return func;
});
}
function demangleAll(text) {
var regex =
/\b_Z[\w\d_]+/g;
return text.replace(regex,
function(x) {
var y = demangle(x);
return x === y ? x : (y + ' [' + x + ']');
});
}
function dynCallLegacy(sig, ptr, args) {
assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
if (args && args.length) {
// j (64-bit integer) must be passed in as two numbers [low 32, high 32].
assert(args.length === sig.substring(1).replace(/j/g, '--').length);
} else {
assert(sig.length == 1);
}
var f = Module["dynCall_" + sig];
return args && args.length ? f.apply(null, [ptr].concat(args)) : f.call(null, ptr);
}
var wasmTableMirror = [];
function getWasmTableEntry(funcPtr) {
var func = wasmTableMirror[funcPtr];
if (!func) {
if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1;
wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
}
assert(wasmTable.get(funcPtr) == func, "JavaScript-side Wasm function table mirror is out of date!");
return func;
}
/** @param {Object=} args */
function dynCall(sig, ptr, args) {
return dynCallLegacy(sig, ptr, args);
}
function handleException(e) {
// Certain exception types we do not treat as errors since they are used for
// internal control flow.
// 1. ExitStatus, which is thrown by exit()
// 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
// that wish to return to JS event loop.
if (e instanceof ExitStatus || e == 'unwind') {
return EXITSTATUS;
}
quit_(1, e);
}
function jsStackTrace() {
var error = new Error();
if (!error.stack) {
// IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,
// so try that as a special-case.
try {
throw new Error();
} catch(e) {
error = e;
}
if (!error.stack) {
return '(no stack trace available)';
}
}
return error.stack.toString();
}
function setWasmTableEntry(idx, func) {
wasmTable.set(idx, func);
wasmTableMirror[idx] = func;
}
function stackTrace() {
var js = jsStackTrace();
if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace']();
return demangleAll(js);
}
function _GetJSMemoryInfo(totalJSptr, usedJSptr) {
if (performance.memory) {
HEAPF64[totalJSptr >> 3] = performance.memory.totalJSHeapSize;
HEAPF64[usedJSptr >> 3] = performance.memory.usedJSHeapSize;
} else {
HEAPF64[totalJSptr >> 3] = NaN;
HEAPF64[usedJSptr >> 3] = NaN;
}
}
var JS_Accelerometer = null;
var JS_Accelerometer_callback = 0;
function _JS_Accelerometer_IsRunning() {
// Sensor is running if there is an activated new JS_Accelerometer; or the JS_Accelerometer_callback is hooked up
return (JS_Accelerometer && JS_Accelerometer.activated) || (JS_Accelerometer_callback != 0);
}
var JS_Accelerometer_multiplier = 1;
var JS_Accelerometer_lastValue = {x:0,y:0,z:0};
function JS_Accelerometer_eventHandler() {
// Record the last value for gravity computation
JS_Accelerometer_lastValue = {
x: JS_Accelerometer.x * JS_Accelerometer_multiplier,
y: JS_Accelerometer.y * JS_Accelerometer_multiplier,
z: JS_Accelerometer.z * JS_Accelerometer_multiplier
};
if (JS_Accelerometer_callback != 0)
dynCall_vfff(JS_Accelerometer_callback, JS_Accelerometer_lastValue.x, JS_Accelerometer_lastValue.y, JS_Accelerometer_lastValue.z);
}
var JS_Accelerometer_frequencyRequest = 0;
var JS_Accelerometer_frequency = 0;
var JS_LinearAccelerationSensor_callback = 0;
var JS_GravitySensor_callback = 0;
var JS_Gyroscope_callback = 0;
function JS_ComputeGravity(accelerometerValue, linearAccelerationValue) {
// On some Android devices, the linear acceleration direction is reversed compared to its accelerometer
// So, compute both the difference and sum (difference of the negative) and return the one that's the smallest in magnitude
var difference = {
x: accelerometerValue.x - linearAccelerationValue.x,
y: accelerometerValue.y - linearAccelerationValue.y,
z: accelerometerValue.z - linearAccelerationValue.z
};
var differenceMagnitudeSq = difference.x*difference.x + difference.y*difference.y + difference.z*difference.z;
var sum = {
x: accelerometerValue.x + linearAccelerationValue.x,
y: accelerometerValue.y + linearAccelerationValue.y,
z: accelerometerValue.z + linearAccelerationValue.z
};
var sumMagnitudeSq = sum.x*sum.x + sum.y*sum.y + sum.z*sum.z;
return (differenceMagnitudeSq <= sumMagnitudeSq) ? difference : sum;
}
function JS_DeviceMotion_eventHandler(event) {
// The accelerationIncludingGravity property is the amount of acceleration recorded by the device, in meters per second squared (m/s2).
// Its value is the sum of the acceleration of the device as induced by the user and the acceleration caused by gravity.
// Apply the JS_Accelerometer_multiplier to convert to g
var accelerometerValue = {
x: event.accelerationIncludingGravity.x * JS_Accelerometer_multiplier,
y: event.accelerationIncludingGravity.y * JS_Accelerometer_multiplier,
z: event.accelerationIncludingGravity.z * JS_Accelerometer_multiplier
};
if (JS_Accelerometer_callback != 0)
dynCall_vfff(JS_Accelerometer_callback, accelerometerValue.x, accelerometerValue.y, accelerometerValue.z);
// The acceleration property is the amount of acceleration recorded by the device, in meters per second squared (m/s2), compensated for gravity.
// Apply the JS_Accelerometer_multiplier to convert to g
var linearAccelerationValue = {
x: event.acceleration.x * JS_Accelerometer_multiplier,
y: event.acceleration.y * JS_Accelerometer_multiplier,
z: event.acceleration.z * JS_Accelerometer_multiplier
};
if (JS_LinearAccelerationSensor_callback != 0)
dynCall_vfff(JS_LinearAccelerationSensor_callback, linearAccelerationValue.x, linearAccelerationValue.y, linearAccelerationValue.z);
// Compute and raise the gravity sensor vector
if (JS_GravitySensor_callback != 0) {
assert(typeof GravitySensor === 'undefined');
var gravityValue = JS_ComputeGravity(accelerometerValue, linearAccelerationValue);
dynCall_vfff(JS_GravitySensor_callback, gravityValue.x, gravityValue.y, gravityValue.z);
}
// The rotationRate property describes the rotation rates of the device around each of its axes (deg/s), but we want in radians/s so must scale
// Note that the spec here has been updated so x,y,z axes are alpha,beta,gamma.
// Therefore the order of axes at https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent/rotationRate is incorrect
//
// There is a bug in Chrome < M66 where rotationRate values are not in deg/s https://bugs.chromium.org/p/chromium/issues/detail?id=541607
// But that version is too old to include a check here
if (JS_Gyroscope_callback != 0) {
var degToRad = Math.PI / 180;
dynCall_vfff(JS_Gyroscope_callback, event.rotationRate.alpha * degToRad, event.rotationRate.beta * degToRad, event.rotationRate.gamma * degToRad);
}
}
var JS_DeviceSensorPermissions = 0;
function JS_RequestDeviceSensorPermissions(permissions) {
// iOS requires that we request permissions before using device sensor events
if (permissions & 1/*DeviceOrientationEvent permission*/) {
if (typeof DeviceOrientationEvent.requestPermission === 'function') {
DeviceOrientationEvent.requestPermission()
.then(function(permissionState) {
if (permissionState === 'granted') {
JS_DeviceSensorPermissions &= ~1; // Remove DeviceOrientationEvent permission bit
} else {
warnOnce("DeviceOrientationEvent permission not granted");
}
})
.catch(function(err) {
// Permissions cannot be requested unless on a user interaction (a touch event)
// So in this case set JS_DeviceSensorPermissions and we will try again on a touch event
warnOnce(err);
JS_DeviceSensorPermissions |= 1/*DeviceOrientationEvent permission*/;
});
}
}
if (permissions & 2/*DeviceMotionEvent permission*/) {
if (typeof DeviceMotionEvent.requestPermission === 'function') {
DeviceMotionEvent.requestPermission()
.then(function(permissionState) {
if (permissionState === 'granted') {
JS_DeviceSensorPermissions &= ~2; // Remove DeviceMotionEvent permission bit
} else {
warnOnce("DeviceMotionEvent permission not granted");
}
})
.catch(function(err) {
// Permissions cannot be requested unless on a user interaction (a touch event)
// So in this case set JS_DeviceSensorPermissions and we will try again on a touch event
warnOnce(err);
JS_DeviceSensorPermissions |= 2/*DeviceMotionEvent permission*/;
});
}
}
}
function JS_DeviceMotion_add() {
// Only add the event listener if we don't yet have any of the motion callbacks set
if (JS_Accelerometer_callback == 0 &&
JS_LinearAccelerationSensor_callback == 0 &&
JS_GravitySensor_callback == 0 &&
JS_Gyroscope_callback == 0) {
JS_RequestDeviceSensorPermissions(2/*DeviceMotionEvent permission*/);
window.addEventListener('devicemotion', JS_DeviceMotion_eventHandler);
}
}
function JS_DefineAccelerometerMultiplier() {
// Earth's gravity in m/s^2, same as ASENSOR_STANDARD_GRAVITY
var g = 9.80665;
// Multiplier is 1/g to normalize acceleration
// iOS has its direction opposite to Android and Windows (tested Surface Pro tablet)
// We include Macintosh in the test to capture Safari on iOS viewing in Desktop mode (the default now on iPads)
JS_Accelerometer_multiplier = (/(iPhone|iPad|Macintosh)/i.test(navigator.userAgent)) ? 1/g : -1/g;
}
function _JS_Accelerometer_Start(callback, frequency) {
// callback can be zero here when called via JS_GravitySensor_Start
JS_DefineAccelerometerMultiplier();
// If we don't have new sensor API, fallback to old DeviceMotionEvent
if (typeof Accelerometer === 'undefined') {
JS_DeviceMotion_add(); // Must call before we set the callback
if (callback != 0) JS_Accelerometer_callback = callback;
return;
}
if (callback != 0) JS_Accelerometer_callback = callback;
function InitializeAccelerometer(frequency) {
// Use device referenceFrame, since New Input System package does its own compensation
JS_Accelerometer = new Accelerometer({ frequency: frequency, referenceFrame: 'device' });
JS_Accelerometer.addEventListener('reading', JS_Accelerometer_eventHandler);
JS_Accelerometer.addEventListener('error', function(e) {
// e.error could be DOMException: Could not connect to a sensor
warnOnce((e.error) ? e.error : e);
});
JS_Accelerometer.start();
JS_Accelerometer_frequency = frequency;
}
// If the sensor is already created, stop and re-create it with new frequency
if (JS_Accelerometer) {
if (JS_Accelerometer_frequency != frequency) {
JS_Accelerometer.stop();
JS_Accelerometer.removeEventListener('reading', JS_Accelerometer_eventHandler);
InitializeAccelerometer(frequency);
}
}
else if (JS_Accelerometer_frequencyRequest != 0) {
// If the permissions promise is currently in progress, then note new frequency only
JS_Accelerometer_frequencyRequest = frequency;
}
else {
JS_Accelerometer_frequencyRequest = frequency;
// Request required permission for the Accelerometer
navigator.permissions.query({name: 'accelerometer'})
.then(function(result) {
if (result.state === "granted") {
InitializeAccelerometer(JS_Accelerometer_frequencyRequest);
} else {
warnOnce("No permission to use Accelerometer.");
}
JS_Accelerometer_frequencyRequest = 0;
});
}
}
function JS_DeviceMotion_remove() {
// If we've removed the last callback, remove the devicemotion event listener
if (JS_Accelerometer_callback == 0 &&
JS_LinearAccelerationSensor_callback == 0 &&
JS_GravitySensor_callback == 0 &&
JS_Gyroscope_callback == 0 ) {
window.removeEventListener('devicemotion', JS_DeviceOrientation_eventHandler);
}
}
function _JS_Accelerometer_Stop() {
if (JS_Accelerometer) {
// Only actually stop the accelerometer if we don't need it to compute gravity values
if (typeof GravitySensor !== 'undefined' || JS_GravitySensor_callback == 0) {
JS_Accelerometer.stop();
JS_Accelerometer.removeEventListener('reading', JS_Accelerometer_eventHandler);
JS_Accelerometer = null;
}
JS_Accelerometer_callback = 0;
JS_Accelerometer_frequency = 0;
}
else if (JS_Accelerometer_callback != 0) {
JS_Accelerometer_callback = 0;
JS_DeviceMotion_remove();
}
}
var ExceptionsSeen = 0;
function _JS_CallAsLongAsNoExceptionsSeen(cb) {
if (!ExceptionsSeen) {
try {
(function() { dynCall_v.call(null, cb); })();
} catch(e) {
ExceptionsSeen = 1;
console.error('Uncaught exception from main loop:');
console.error(e);
console.error('Halting program.');
if (Module.errorHandler) Module.errorHandler(e);
throw e;
}
}
}
function _JS_Cursor_SetImage(ptr, length) {
var binary = "";
for (var i = 0; i < length; i++)
binary += String.fromCharCode(HEAPU8[ptr + i]);
Module.canvas.style.cursor = "url(data:image/cur;base64," + btoa(binary) + "),default";
}
function _JS_Cursor_SetShow(show) {
Module.canvas.style.cursor = show ? "default" : "none";
}
function jsDomCssEscapeId(id) {
// Use CSS Object Model to escape ID if feature is present
if (typeof window.CSS !== "undefined" && typeof window.CSS.escape !== "undefined") {
return window.CSS.escape(id);
}
// Fallback: Escape special characters with RegExp. This handles most cases but not all!
return id.replace(/(#|\.|\+|\[|\]|\(|\)|\{|\})/g, "\\$1");
}
function jsCanvasSelector() {
// This lookup specifies the target canvas that different DOM
// events are registered to, like keyboard and mouse events.
// This requires that Module['canvas'] must have a CSS ID associated
// with it, it cannot be empty. Override Module['canvas'] to specify
// some other target to use, e.g. if the page contains multiple Unity
// game instances.
if (Module['canvas'] && !Module['canvas'].id) throw 'Module["canvas"] must have a CSS ID associated with it!';
var canvasId = Module['canvas'] ? Module['canvas'].id : 'unity-canvas';
return '#' + jsDomCssEscapeId(canvasId);
}
function _JS_DOM_MapViewportCoordinateToElementLocalCoordinate(viewportX, viewportY, targetX, targetY) {
var canvas = document.querySelector(jsCanvasSelector());
var rect = canvas && canvas.getBoundingClientRect();
HEAPU32[targetX >> 2] = viewportX - (rect ? rect.left : 0);
HEAPU32[targetY >> 2] = viewportY - (rect ? rect.top : 0);
}
function stringToNewUTF8(jsString) {
var length = lengthBytesUTF8(jsString)+1;
var cString = _malloc(length);
stringToUTF8(jsString, cString, length);
return cString;
}
function _JS_DOM_UnityCanvasSelector() {
var canvasSelector = jsCanvasSelector();
if (_JS_DOM_UnityCanvasSelector.selector != canvasSelector) {
_free(_JS_DOM_UnityCanvasSelector.ptr);
_JS_DOM_UnityCanvasSelector.ptr = stringToNewUTF8(canvasSelector);
_JS_DOM_UnityCanvasSelector.selector = canvasSelector;
}
return _JS_DOM_UnityCanvasSelector.ptr;
}
var fs = {numPendingSync:0,syncInternal:1000,syncInProgress:false,sync:function(onlyPendingSync)
{
if (onlyPendingSync) {
if (fs.numPendingSync == 0)
return;
}
else if (fs.syncInProgress) {
// this is to avoid indexedDB memory leak when FS.syncfs is executed before the previous one completed.
fs.numPendingSync++;
return;
}
fs.syncInProgress = true;
FS.syncfs(false, (function(err) {
fs.syncInProgress = false;
}));
fs.numPendingSync = 0;
}};
function _JS_FileSystem_Initialize()
{
Module.setInterval(function(){
fs.sync(true);
}, fs.syncInternal);
}
function _JS_FileSystem_Sync()
{
fs.sync(false);
}
var JS_GravitySensor = null;
function _JS_GravitySensor_IsRunning() {
return (typeof GravitySensor !== 'undefined') ? (JS_GravitySensor && JS_GravitySensor.activated) : JS_GravitySensor_callback != 0;
}
function JS_GravitySensor_eventHandler() {
if (JS_GravitySensor_callback != 0)
dynCall_vfff(JS_GravitySensor_callback,
JS_GravitySensor.x * JS_Accelerometer_multiplier,
JS_GravitySensor.y * JS_Accelerometer_multiplier,
JS_GravitySensor.z * JS_Accelerometer_multiplier);
}
var JS_GravitySensor_frequencyRequest = 0;
var JS_LinearAccelerationSensor = null;
function JS_LinearAccelerationSensor_eventHandler() {
var linearAccelerationValue = {
x: JS_LinearAccelerationSensor.x * JS_Accelerometer_multiplier,
y: JS_LinearAccelerationSensor.y * JS_Accelerometer_multiplier,
z: JS_LinearAccelerationSensor.z * JS_Accelerometer_multiplier
};
if (JS_LinearAccelerationSensor_callback != 0)
dynCall_vfff(JS_LinearAccelerationSensor_callback, linearAccelerationValue.x, linearAccelerationValue.y, linearAccelerationValue.z);
// Calculate and call the Gravity callback if the Gravity Sensor API isn't present
if (JS_GravitySensor_callback != 0 && typeof GravitySensor === 'undefined') {
var gravityValue = JS_ComputeGravity(JS_Accelerometer_lastValue, linearAccelerationValue);
dynCall_vfff(JS_GravitySensor_callback, gravityValue.x, gravityValue.y, gravityValue.z);
}
}
var JS_LinearAccelerationSensor_frequencyRequest = 0;
var JS_LinearAccelerationSensor_frequency = 0;
function _JS_LinearAccelerationSensor_Start(callback, frequency) {
// callback can be zero here when called via JS_GravitySensor_Start
JS_DefineAccelerometerMultiplier();
// If we don't have new sensor API, fallback to old DeviceMotionEvent
if (typeof LinearAccelerationSensor === 'undefined') {
JS_DeviceMotion_add(); // Must call before we set the callback
if (callback != 0) JS_LinearAccelerationSensor_callback = callback;
return;
}
if (callback != 0) JS_LinearAccelerationSensor_callback = callback;
function InitializeLinearAccelerationSensor(frequency) {
// Use device referenceFrame, since New Input System package does its own compensation
JS_LinearAccelerationSensor = new LinearAccelerationSensor({ frequency: frequency, referenceFrame: 'device' });
JS_LinearAccelerationSensor.addEventListener('reading', JS_LinearAccelerationSensor_eventHandler);
JS_LinearAccelerationSensor.addEventListener('error', function(e) {
// e.error could be DOMException: Could not connect to a sensor
warnOnce((e.error) ? e.error : e);
});
JS_LinearAccelerationSensor.start();
JS_LinearAccelerationSensor_frequency = frequency;
}
// If the sensor is already created, stop and re-create it with new frequency
if (JS_LinearAccelerationSensor) {
if (JS_LinearAccelerationSensor_frequency != frequency) {
JS_LinearAccelerationSensor.stop();
JS_LinearAccelerationSensor.removeEventListener('reading', JS_LinearAccelerationSensor_eventHandler);
InitializeLinearAccelerationSensor(frequency);
}
}
else if (JS_LinearAccelerationSensor_frequencyRequest != 0) {
// If the permissions promise is currently in progress, then note new frequency only
JS_LinearAccelerationSensor_frequencyRequest = frequency;
}
else {
JS_LinearAccelerationSensor_frequencyRequest = frequency;
// Request required permission for the LinearAccelerationSensor
navigator.permissions.query({name: 'accelerometer'})
.then(function(result) {
if (result.state === "granted") {
InitializeLinearAccelerationSensor(JS_LinearAccelerationSensor_frequencyRequest);
} else {
warnOnce("No permission to use LinearAccelerationSensor.");
}
JS_LinearAccelerationSensor_frequencyRequest = 0;
});
}
}
function _JS_GravitySensor_Start(callback, frequency) {
assert(callback != 0, 'Invalid callback passed to JS_GravitySensor_Start');
// If we don't have explicit new Gravity Sensor API, start the Accelerometer and LinearAccelerationSensor
// and we will compute the gravity value from those readings
if (typeof GravitySensor === 'undefined') {
// Start both Accelerometer and LinearAccelerationSensor
_JS_Accelerometer_Start(0, Math.max(frequency, JS_Accelerometer_frequency));
_JS_LinearAccelerationSensor_Start(0, Math.max(frequency, JS_LinearAccelerationSensor_frequency));
// Add the gravity sensor callback (must be after Accelerometer and LinearAccelerationSensor start)
JS_GravitySensor_callback = callback;
return;
}
JS_DefineAccelerometerMultiplier();
JS_GravitySensor_callback = callback;
function InitializeGravitySensor(frequency) {
// Use device referenceFrame, since New Input System package does its own compensation
JS_GravitySensor = new GravitySensor({ frequency: frequency, referenceFrame: 'device' });
JS_GravitySensor.addEventListener('reading', JS_GravitySensor_eventHandler);
JS_GravitySensor.addEventListener('error', function(e) {
// e.error could be DOMException: Could not connect to a sensor
warnOnce((e.error) ? e.error : e);
});
JS_GravitySensor.start();
}
// If the sensor is already created, stop and re-create it with new frequency
if (JS_GravitySensor) {
JS_GravitySensor.stop();
JS_GravitySensor.removeEventListener('reading', JS_GravitySensor_eventHandler);
InitializeGravitySensor(frequency);
}
else if (JS_GravitySensor_frequencyRequest != 0) {
// If the permissions promise is currently in progress, then note new frequency only
JS_GravitySensor_frequencyRequest = frequency;
}
else {
JS_GravitySensor_frequencyRequest = frequency;
// Request required permission for the GravitySensor
navigator.permissions.query({name: 'accelerometer'})
.then(function(result) {
if (result.state === "granted") {
InitializeGravitySensor(JS_GravitySensor_frequencyRequest);
} else {
warnOnce("No permission to use GravitySensor.");
}
JS_GravitySensor_frequencyRequest = 0;
});
}
}
function _JS_LinearAccelerationSensor_Stop() {
if (JS_LinearAccelerationSensor) {
// Only actually stop the Linear Acceleration Sensor if we don't need it to compute gravity values
if (typeof GravitySensor !== 'undefined' || JS_GravitySensor_callback == 0) {
JS_LinearAccelerationSensor.stop();
JS_LinearAccelerationSensor.removeEventListener('reading', JS_LinearAccelerationSensor_eventHandler);
JS_LinearAccelerationSensor = null;
}
JS_LinearAccelerationSensor_callback = 0;
JS_LinearAccelerationSensor_frequency = 0;
}
else if (JS_LinearAccelerationSensor_callback != 0) {
JS_LinearAccelerationSensor_callback = 0;
JS_DeviceMotion_remove();
}
}
function _JS_GravitySensor_Stop() {
JS_GravitySensor_callback = 0;
// If we don't have Gravity Sensor API, stop the Accelerometer and LinearAccelerationSensor
if (typeof GravitySensor === 'undefined') {
// Stop the source sensors if they're not used explicitly by Unity
if (JS_Accelerometer_callback == 0) _JS_Accelerometer_Stop();
if (JS_LinearAccelerationSensor_callback == 0) _JS_LinearAccelerationSensor_Stop();
return;
}
if (JS_GravitySensor) {
JS_GravitySensor.stop();
JS_GravitySensor.removeEventListener('reading', JS_GravitySensor_eventHandler);
JS_GravitySensor = null;
}
}
function _JS_GuardAgainstJsExceptions(cb) {
try {
(function() { dynCall_v.call(null, cb); })();
} catch(e) {
console.warn(e);
}
}
var JS_Gyroscope = null;
function _JS_Gyroscope_IsRunning() {
// Sensor is running if there is an activated new JS_Gyroscope; or the JS_Gyroscope_callback is hooked up
return (JS_Gyroscope && JS_Gyroscope.activated) || (JS_Gyroscope_callback != 0);
}
function JS_Gyroscope_eventHandler() {
// Radians per second
if (JS_Gyroscope_callback != 0)
dynCall_vfff(JS_Gyroscope_callback, JS_Gyroscope.x, JS_Gyroscope.y, JS_Gyroscope.z);
}
var JS_Gyroscope_frequencyRequest = 0;
function _JS_Gyroscope_Start(callback, frequency) {
assert(callback != 0, 'Invalid callback passed to JS_Gyroscope_Start');
// If we don't have new sensor API, fallback to old DeviceMotionEvent
if (typeof Gyroscope === 'undefined') {
JS_DeviceMotion_add(); // Must call before we set the callback
JS_Gyroscope_callback = callback;
return;
}
JS_Gyroscope_callback = callback;
function InitializeGyroscope(frequency) {
// Use device referenceFrame, since New Input System package does its own compensation
JS_Gyroscope = new Gyroscope({ frequency: frequency, referenceFrame: 'device' });
JS_Gyroscope.addEventListener('reading', JS_Gyroscope_eventHandler);
JS_Gyroscope.addEventListener('error', function(e) {
// e.error could be DOMException: Could not connect to a sensor
warnOnce((e.error) ? e.error : e);
});
JS_Gyroscope.start();
}
// If the sensor is already created, stop and re-create it with new frequency
if (JS_Gyroscope) {
JS_Gyroscope.stop();
JS_Gyroscope.removeEventListener('reading', JS_Gyroscope_eventHandler);
InitializeGyroscope(frequency);
}
else if (JS_Gyroscope_frequencyRequest != 0) {
// If the permissions promise is currently in progress, then note new frequency only
JS_Gyroscope_frequencyRequest = frequency;
}
else {
JS_Gyroscope_frequencyRequest = frequency;
// Request required permission for the Gyroscope
navigator.permissions.query({name: 'gyroscope'})
.then(function(result) {
if (result.state === "granted") {
InitializeGyroscope(JS_Gyroscope_frequencyRequest);
} else {
warnOnce("No permission to use Gyroscope.");
}
JS_Gyroscope_frequencyRequest = 0;
});
}
}
function _JS_Gyroscope_Stop() {
if (JS_Gyroscope) {
JS_Gyroscope.stop();
JS_Gyroscope.removeEventListener('reading', JS_Gyroscope_eventHandler);
JS_Gyroscope = null;
JS_Gyroscope_callback = 0;
}
else if (JS_Gyroscope_callback != 0) {
JS_Gyroscope_callback = 0;
JS_DeviceMotion_remove();
}
}
function _JS_Init_ContextMenuHandler() {
const _handleContextMenu = function (event){
if(event.target.localName !== "canvas")
_ReleaseKeys();
}
document.addEventListener("contextmenu", _handleContextMenu);
Module.deinitializers.push(function() {
document.removeEventListener("contextmenu", _handleContextMenu);
});
}
function _JS_LinearAccelerationSensor_IsRunning() {
// Sensor is running if there is an activated new JS_LinearAccelerationSensor; or the JS_LinearAccelerationSensor_callback is hooked up
return (JS_LinearAccelerationSensor && JS_LinearAccelerationSensor.activated) || (JS_LinearAccelerationSensor_callback != 0);
}
function _JS_Log_Dump(ptr, type)
{
var str = UTF8ToString(ptr);
if (typeof dump == 'function')
dump (str);
switch (type)
{
case 0: //LogType_Error
case 1: //LogType_Assert
case 4: //LogType_Exception
console.error (str);
return;
case 2: //LogType_Warning
console.warn (str);
return;
case 3: //LogType_Log
case 5: //LogType_Debug
console.log (str);
return;
default:
console.error ("Unknown console message type!")
console.error (str);
}
}
function _JS_Log_StackTrace(buffer, bufferSize)
{
var trace = stackTrace();
if (buffer)
stringToUTF8(trace, buffer, bufferSize);
return lengthBytesUTF8(trace);
}
var mobile_input_hide_delay = null;
var mobile_input_text = null;
var mobile_input = null;
var mobile_input_ignore_blur_event = false;
function _JS_MobileKeybard_GetIgnoreBlurEvent() {
// On some platforms, such as iOS15, a blur event is sent to the window after the keyboard
// is closed. This causes the game to be paused in the blur event handler in ScreenManagerWebGL.
// It checks this return value to see if it should ignore the blur event.
return mobile_input_ignore_blur_event;
}
var JS_OrientationSensor = null;
var JS_OrientationSensor_callback = 0;
function _JS_OrientationSensor_IsRunning() {
// Sensor is running if there is an activated new JS_OrientationSensor; or the DeviceOrientation handler is hooked up
return (JS_OrientationSensor && JS_OrientationSensor.activated) || (JS_OrientationSensor_callback != 0);
}
function JS_OrientationSensor_eventHandler() {
if (JS_OrientationSensor_callback != 0)
dynCall_vffff(JS_OrientationSensor_callback, JS_OrientationSensor.quaternion[0], JS_OrientationSensor.quaternion[1], JS_OrientationSensor.quaternion[2], JS_OrientationSensor.quaternion[3]);
}
var JS_OrientationSensor_frequencyRequest = 0;
function JS_DeviceOrientation_eventHandler(event) {
if (JS_OrientationSensor_callback) {
// OBSERVATION: On Android Firefox, absolute = false, webkitCompassHeading = null
// OBSERVATION: On iOS Safari, absolute is undefined, webkitCompassHeading and webkitCompassAccuracy are set
// Convert alpha, beta, gamma Euler angles to a quaternion
var degToRad = Math.PI / 180;
var x = event.beta * degToRad;
var y = event.gamma * degToRad;
var z = event.alpha * degToRad;
var cx = Math.cos(x/2);
var sx = Math.sin(x/2);
var cy = Math.cos(y/2);
var sy = Math.sin(y/2);
var cz = Math.cos(z/2);
var sz = Math.sin(z/2);
var qx = sx * cy * cz - cx * sy * sz;
var qy = cx * sy * cz + sx * cy * sz;
var qz = cx * cy * sz + sx * sy * cz;
var qw = cx * cy * cz - sx * sy * sz;
dynCall_vffff(JS_OrientationSensor_callback, qx, qy, qz, qw);
}
}
function _JS_OrientationSensor_Start(callback, frequency) {
assert(callback != 0, 'Invalid callback passed to JS_OrientationSensor_Start');
// If we don't have new sensor API, fallback to old DeviceOrientationEvent
if (typeof RelativeOrientationSensor === 'undefined') {
if (JS_OrientationSensor_callback == 0) {
JS_OrientationSensor_callback = callback;
JS_RequestDeviceSensorPermissions(1/*DeviceOrientationEvent permission*/);
window.addEventListener('deviceorientation', JS_DeviceOrientation_eventHandler);
}
return;
}
JS_OrientationSensor_callback = callback;
function InitializeOrientationSensor(frequency) {
// Use device referenceFrame, since New Input System package does its own compensation
// Use relative orientation to match native players
JS_OrientationSensor = new RelativeOrientationSensor({ frequency: frequency, referenceFrame: 'device' });
JS_OrientationSensor.addEventListener('reading', JS_OrientationSensor_eventHandler);
JS_OrientationSensor.addEventListener('error', function(e) {
// e.error could be DOMException: Could not connect to a sensor
warnOnce((e.error) ? e.error : e);
});
JS_OrientationSensor.start();
}
// If the sensor is already created, stop and re-create it with new frequency
if (JS_OrientationSensor) {
JS_OrientationSensor.stop();
JS_OrientationSensor.removeEventListener('reading', JS_OrientationSensor_eventHandler);
InitializeOrientationSensor(frequency);
}
else if (JS_OrientationSensor_frequencyRequest != 0) {
// If the permissions promise is currently in progress, then note new frequency only
JS_OrientationSensor_frequencyRequest = frequency;
}
else {
JS_OrientationSensor_frequencyRequest = frequency;
// Request required permissions for the RelativeOrientationSensor
Promise.all([navigator.permissions.query({ name: "accelerometer" }),
navigator.permissions.query({ name: "gyroscope" })])
.then(function(results) {
if (results.every(function(result) {return(result.state === "granted");})) {
InitializeOrientationSensor(JS_OrientationSensor_frequencyRequest);
} else {
warnOnce("No permissions to use RelativeOrientationSensor.");
}
JS_OrientationSensor_frequencyRequest = 0;
});
}
}
function _JS_OrientationSensor_Stop() {
if (JS_OrientationSensor) {
JS_OrientationSensor.stop();
JS_OrientationSensor.removeEventListener('reading', JS_OrientationSensor_eventHandler);
JS_OrientationSensor = null;
}
else if (JS_OrientationSensor_callback != 0) {
window.removeEventListener('deviceorientation', JS_DeviceOrientation_eventHandler);
}
JS_OrientationSensor_callback = 0;
}
function _JS_Profiler_InjectJobs()
{
for (var jobname in Module["Jobs"])
{
var job = Module["Jobs"][jobname];
if (typeof job["endtime"] != "undefined")
Module.ccall("InjectProfilerSample", null, ["string", "number", "number"], [jobname, job.starttime, job.endtime]);
}
}
function _JS_RequestDeviceSensorPermissionsOnTouch() {
if (JS_DeviceSensorPermissions == 0) return;
// Re-request any required device sensor permissions (iOS requires that permissions are requested on a user interaction event)
JS_RequestDeviceSensorPermissions(JS_DeviceSensorPermissions);
}
function _JS_RunQuitCallbacks() {
Module.QuitCleanup();
}
var JS_ScreenOrientation_callback = 0;
function JS_ScreenOrientation_eventHandler() {
if (JS_ScreenOrientation_callback) dynCall_viii(JS_ScreenOrientation_callback, window.innerWidth, window.innerHeight, screen.orientation ? screen.orientation.angle : window.orientation);
}
function _JS_ScreenOrientation_DeInit() {
JS_ScreenOrientation_callback = 0;
window.removeEventListener('resize', JS_ScreenOrientation_eventHandler);
if (screen.orientation) {
screen.orientation.removeEventListener('change', JS_ScreenOrientation_eventHandler);
}
}
function _JS_ScreenOrientation_Init(callback) {
// Only register if not yet registered
if (!JS_ScreenOrientation_callback) {
if (screen.orientation) {
// Use Screen Orientation API if available:
// - https://www.w3.org/TR/screen-orientation/
// - https://caniuse.com/screen-orientation
// - https://developer.mozilla.org/en-US/docs/Web/API/Screen/orientation
// (Firefox, Chrome, Chrome for Android, Firefox for Android)
screen.orientation.addEventListener('change', JS_ScreenOrientation_eventHandler);
}
// As a fallback, use deprecated DOM window.orientation field if available:
// - https://compat.spec.whatwg.org/#dom-window-orientation
// - https://developer.mozilla.org/en-US/docs/Web/API/Window/orientation
// (Safari for iOS)
// Listening to resize event also helps emulate landscape/portrait transitions on desktop
// browsers when the browser window is scaled to narrow/wide configurations.
window.addEventListener('resize', JS_ScreenOrientation_eventHandler);
JS_ScreenOrientation_callback = callback;
// Trigger the event handler immediately after the engine initialization is done to start up
// ScreenManager with the initial state.
setTimeout(JS_ScreenOrientation_eventHandler, 0);
}
}
var JS_ScreenOrientation_requestedLockType = -1;
var JS_ScreenOrientation_appliedLockType = -1;
var JS_ScreenOrientation_timeoutID = -1;
function _JS_ScreenOrientation_Lock(orientationLockType) {
// We will use the Screen Orientation API if available, and silently return if not available
// - https://www.w3.org/TR/screen-orientation/
// - https://caniuse.com/screen-orientation
// - https://developer.mozilla.org/en-US/docs/Web/API/Screen/orientation
if (!screen.orientation || !screen.orientation.lock) {
// As of writing, this is only not implemented on Safari
return;
}
// Callback to apply the lock
function applyLock() {
JS_ScreenOrientation_appliedLockType = JS_ScreenOrientation_requestedLockType;
// Index must match enum class OrientationLockType in ScreenOrientation.h
var screenOrientations = ['any', 0/*natural*/, 'landscape', 'portrait', 'portrait-primary', 'portrait-secondary', 'landscape-primary', 'landscape-secondary' ];
var type = screenOrientations[JS_ScreenOrientation_appliedLockType];
assert(type, 'Invalid orientationLockType passed to JS_ScreenOrientation_Lock');
// Apply the lock, which is done asynchronously and returns a Promise
screen.orientation.lock(type).then(function() {
// Upon success, see if the JS_ScreenOrientation_requestedLockType value has changed, in which case, we will now need to queue another applyLock
if (JS_ScreenOrientation_requestedLockType != JS_ScreenOrientation_appliedLockType) {
JS_ScreenOrientation_timeoutID = setTimeout(applyLock, 0);
}
else {
JS_ScreenOrientation_timeoutID = -1;
}
}).catch(function(err) {
// When screen.orientation.lock() is called on a desktop browser, a DOMException is thrown by the promise
warnOnce(err);
JS_ScreenOrientation_timeoutID = -1;
});
// Note, there is also an screen.orientation.unlock() which unlocks auto rotate to default orientation.
// On my Google Pixel 5, this allows 'portrait-primary' AND 'landscape', but will differ depending on device.
}
// Request this orientationLockType be applied on the callback
JS_ScreenOrientation_requestedLockType = orientationLockType;
// Queue applyLock callback if there is not already a callback or a screen.orientation.lock call in progress
if (JS_ScreenOrientation_timeoutID == -1 && orientationLockType != JS_ScreenOrientation_appliedLockType) {
JS_ScreenOrientation_timeoutID = setTimeout(applyLock, 0);
}
}
var WEBAudio = {audioInstanceIdCounter:0,audioInstances:{},audioContext:null,audioWebEnabled:0,audioCache:[],pendingAudioSources:{}};
function jsAudioMixinSetPitch(source) {
// Add a helper to AudioBufferSourceNode which gives the current playback position of the clip in seconds.
source.estimatePlaybackPosition = function () {
var t = (WEBAudio.audioContext.currentTime - source.playbackStartTime) * source.playbackRate.value;
// Collapse extra times that the audio clip has looped through.
if (source.loop && t >= source.loopStart) {
t = (t - source.loopStart) % (source.loopEnd - source.loopStart) + source.loopStart;
}
return t;
}
// Add a helper to AudioBufferSourceNode to allow adjusting pitch in a way that keeps playback position estimation functioning.
source.setPitch = function (newPitch) {
var curPosition = source.estimatePlaybackPosition();
if (curPosition >= 0) { // If negative, the clip has not begun to play yet (that delay is not scaled by pitch)
source.playbackStartTime = WEBAudio.audioContext.currentTime - curPosition / newPitch;
}
if (source.playbackRate.value !== newPitch) source.playbackRate.value = newPitch;
}
}
function jsAudioCreateUncompressedSoundClip(buffer, error) {
var soundClip = {
buffer: buffer,
error: error
};
/**
* Release resources of a sound clip
*/
soundClip.release = function () { };
/**
* Get length of sound clip in number of samples
* @returns {number}
*/
soundClip.getLength = function () {
if (!this.buffer) {
console.log ("Trying to get length of sound which is not loaded.");
return 0;
}
// Fakemod assumes sample rate is 44100, though that's not necessarily the case,
// depending on OS, if the audio file was not imported by our pipeline.
// Therefore we need to recalculate the length based on the actual samplerate.
var sampleRateRatio = 44100 / this.buffer.sampleRate;
return this.buffer.length * sampleRateRatio;
}
/**
* Gets uncompressed audio data from sound clip.
* If output buffer is smaller than the sound data only the first portion
* of the sound data is read.
* Sound clips with multiple channels will be stored one after the other.
*
* @param {number} ptr Pointer to the output buffer
* @param {number} length Size of output buffer in bytes
* @returns Size of data in bytes written to output buffer
*/
soundClip.getData = function (ptr, length) {
if (!this.buffer) {
console.log ("Trying to get data of sound which is not loaded.");
return 0;
}
// Get output buffer
var startOutputBuffer = ptr >> 2;
var output = HEAPF32.subarray(startOutputBuffer, startOutputBuffer + (length >> 2));
var numMaxSamples = Math.floor((length >> 2) / this.buffer.numberOfChannels);
var numReadSamples = Math.min(this.buffer.length, numMaxSamples);
// Copy audio data to outputbuffer
for (var i = 0; i < this.buffer.numberOfChannels; i++) {
var channelData = this.buffer.getChannelData(i).subarray(0, numReadSamples);
output.set(channelData, i * numReadSamples);
}
return numReadSamples * this.buffer.numberOfChannels * 4;
}
/**
* Gets number of channels of soundclip
* @returns {number}
*/
soundClip.getNumberOfChannels = function () {
if (!this.buffer) {
console.log ("Trying to get metadata of sound which is not loaded.");
return 0;
}
return this.buffer.numberOfChannels;
}
/**
* Gets sampling rate in Hz
* @returns {number}
*/
soundClip.getFrequency = function () {
if (!this.buffer) {
console.log ("Trying to get metadata of sound which is not loaded.");
return 0;
}
return this.buffer.sampleRate;
}
/**
* Create an audio source node.
* @returns {AudioBufferSourceNode}
*/
soundClip.createSourceNode = function () {
if (!this.buffer) {
console.log ("Trying to play sound which is not loaded.");
}
var source = WEBAudio.audioContext.createBufferSource();
source.buffer = this.buffer;
jsAudioMixinSetPitch(source);
return source;
};
return soundClip;
}
function jsAudioCreateChannel(callback, userData) {
var channel = {
callback: callback,
userData: userData,
source: null,
gain: WEBAudio.audioContext.createGain(),
panner: WEBAudio.audioContext.createPanner(),
threeD: false,
loop: false,
loopStart: 0,
loopEnd: 0,
pitch: 1.0
};
channel.panner.rolloffFactor = 0; // We calculate rolloff ourselves.
/**
* Release internal resources.
*/
channel.release = function () {
// Explicitly disconnect audio nodes related to this audio channel when the channel should be
// GCd to work around Safari audio performance bug that resulted in crackling audio; as suggested
// in https://bugs.webkit.org/show_bug.cgi?id=222098#c23
this.disconnectSource();
this.gain.disconnect();
this.panner.disconnect();
}
/**
* Play a sound clip on the channel
* @param {UncompressedSoundClip|CompressedSoundClip} soundClip
* @param {number} startTime Scheduled start time in seconds
* @param {number} startOffset Start offset in seconds
*/
channel.playSoundClip = function (soundClip, startTime, startOffset) {
try {
var self = this;
this.source = soundClip.createSourceNode();
this.setupPanning();
// Setup on ended callback
this.source.onended = function () {
self.source.isStopped = true;
self.disconnectSource();
if (self.callback) {
dynCall("vi", self.callback, [self.userData]);
}
};
this.source.loop = this.loop;
this.source.loopStart = this.loopStart;
this.source.loopEnd = this.loopEnd;
this.source.start(startTime, startOffset);
this.source.playbackStartTime = startTime - startOffset / this.source.playbackRate.value;
this.source.setPitch(this.pitch);
} catch (e) {
// Need to catch exception, otherwise execution will stop on Safari if audio output is missing/broken
console.error("Channel.playSoundClip error. Exception: " + e);
}
};
/**
* Stop playback on channel
*/
channel.stop = function (delay) {
if (!this.source) {
return;
}
// stop source currently playing.
try {
channel.source.stop(WEBAudio.audioContext.currentTime + delay);
} catch (e) {
// when stop() is used more than once for the same source in Safari it causes the following exception:
// InvalidStateError: DOM Exception 11: An attempt was made to use an object that is not, or is no longer, usable.
// Ignore that exception.
}
if (delay == 0) {
this.disconnectSource();
}
};
/**
* Return wether the channel is currently paused
* @returns {boolean}
*/
channel.isPaused = function () {
if (!this.source) {
return true;
}
if (this.source.isPausedMockNode) {
return true;
}
if (this.source.mediaElement) {
return this.source.mediaElement.paused || this.source.pauseRequested;
}
return false;
};
/**
* Pause playback of channel
*/
channel.pause = function () {
if (!this.source || this.source.isPausedMockNode) {
return;
}
if (this.source.mediaElement) {
this.source._pauseMediaElement();
return;
}
// WebAudio does not have support for pausing and resuming AudioBufferSourceNodes (they are a fire-once abstraction)
// When we want to pause a node, create a mocked object in its place that represents the needed state that is required
// for resuming the clip.
var pausedSource = {
isPausedMockNode: true,
buffer: this.source.buffer,
loop: this.source.loop,
loopStart: this.source.loopStart,
loopEnd: this.source.loopEnd,
playbackRate: this.source.playbackRate.value,
scheduledStopTime: undefined,
// Specifies in seconds the time at the clip where the playback was paused at.
// Can be negative if the audio clip has not started yet.
playbackPausedAtPosition: this.source.estimatePlaybackPosition(),
setPitch: function (v) { this.playbackRate = v; },
stop: function(when) { this.scheduledStopTime = when; }
};
// Stop and clear the real audio source...
this.stop(0);
this.disconnectSource();
// .. and replace the source with a paused mock version.
this.source = pausedSource;
};
/**
* Resume playback on channel.
*/
channel.resume = function () {
// If the source is a compressed audio MediaElement, it was directly paused so we can
// directly play it again.
if (this.source && this.source.mediaElement) {
this.source.start(undefined, this.source.currentTime);
return;
}
// N.B. We only resume a source that has been previously paused. That is, resume() cannot be used to start playback if
// channel was not playing an audio clip before, but playSoundClip() is to be used.
if (!this.source || !this.source.isPausedMockNode) {
return;
}
var pausedSource = this.source;
var soundClip = jsAudioCreateUncompressedSoundClip(pausedSource.buffer, false);
this.playSoundClip(soundClip, WEBAudio.audioContext.currentTime, Math.max(0, pausedSource.playbackPausedAtPosition));
this.source.loop = pausedSource.loop;
this.source.loopStart = pausedSource.loopStart;
this.source.loopEnd = pausedSource.loopEnd;
this.source.setPitch(pausedSource.playbackRate);
// Apply scheduled stop of source if present
if (typeof pausedSource.scheduledStopTime !== "undefined") {
var delay = Math.max(pausedSource.scheduledStopTime - WEBAudio.audioContext.currentTime, 0);
this.stop(delay);
}
};
/**
* Set loop mode
* @param {boolean} loop If true audio will be looped.
*/
channel.setLoop = function (loop) {
this.loop = loop;
if (!this.source || this.source.loop == loop) {
return;
}
this.source.loop = loop;
}
/**
* Set loop start and end
* @param {number} loopStart Start of the loop in seconds.
* @param {number} loopEnd End of the loop in seconds.
*/
channel.setLoopPoints = function (loopStart, loopEnd) {
this.loopStart = loopStart;
this.loopEnd = loopEnd;
if (!this.source) {
return;
}
if (this.source.loopStart !== loopStart) {
this.source.loopStart = loopStart;
}
if (this.source.loopEnd !== loopEnd) {
this.source.loopEnd = loopEnd;
}
}
/**
* Set channel 3D mode
* @param {boolean} threeD If true the channel will be played back as 3D audio
*/
channel.set3D = function (threeD) {
if (this.threeD == threeD) {
return;
}
this.threeD = threeD;
// Only update node graph is source is initialized
if (!this.source) {
return;
}
this.setupPanning();
}
/**
* Set the pitch of the channel
* @param {number} pitch Pitch of the channel
*/
channel.setPitch = function (pitch) {
this.pitch = pitch;
// Only update pitch if source is initialized
if (!this.source) {
return;
}
this.source.setPitch(pitch);
}
/**
* Set volume of channel
* @param {number} volume Volume of channel
*/
channel.setVolume = function (volume) {
// Work around WebKit bug https://bugs.webkit.org/show_bug.cgi?id=222098
// Updating volume only if it changes reduces sound distortion over time.
// See case 1350204, 1348348 and 1352665
if (this.gain.gain.value == volume) {
return;
}
this.gain.gain.value = volume;
}
/**
* Set the 3D position of the audio channel
* @param {number} x
* @param {number} y
* @param {number} z
*/
channel.setPosition = function (x, y, z) {
var p = this.panner;
// Work around Chrome performance bug https://bugs.chromium.org/p/chromium/issues/detail?id=1133233
// by only updating the PannerNode position if it has changed.
// See case 1270768.
if (p.positionX) {
// Use new properties if they exist ...
if (p.positionX.value !== x) p.positionX.value = x;
if (p.positionY.value !== y) p.positionY.value = y;
if (p.positionZ.value !== z) p.positionZ.value = z;
} else if (p._x !== x || p._y !== y || p._z !== z) {
// ... or the deprecated set function if they don't (and shadow cache the set values to avoid re-setting later)
p.setPosition(x, y, z);
p._x = x;
p._y = y;
p._z = z;
}
}
/**
* Disconnect source node from graph
*/
channel.disconnectSource = function () {
if (!this.source || this.source.isPausedMockNode) {
return;
}
if (this.source.mediaElement) {
// Pause playback of media element
this.source._pauseMediaElement();
}
this.source.onended = null;
this.source.disconnect();
delete this.source;
};
/**
* Changes this audio channel to either 3D panning or 2D mode (no panning)
*/
channel.setupPanning = function () {
// We have a mocked paused object in effect?
if (this.source.isPausedMockNode) return;
// Configure audio panning options either for 3D or 2D.
this.source.disconnect();
this.panner.disconnect();
this.gain.disconnect();
if (this.threeD) {
// In 3D: AudioBufferSourceNode/MediaElementSourceNode -> PannerNode -> GainNode -> AudioContext.destination
this.source.connect(this.panner);
this.panner.connect(this.gain);
} else {
// In 2D: AudioBufferSourceNode/MediaElementSourceNode -> GainNode -> AudioContext.destination
this.source.connect(this.gain);
}
this.gain.connect(WEBAudio.audioContext.destination);
}
/**
* Returns wether playback on a channel is stopped.
* @returns {boolean} Returns true if playback on channel is stopped.
*/
channel.isStopped = function () {
if (!this.source) {
// Uncompressed audio
// No playback source -> channel is stopped
return true;
}
if (this.source.mediaElement) {
// Compressed audio
return this.source.isStopped;
}
return false;
}
return channel;
}
function _JS_Sound_Create_Channel(callback, userData)
{
if (WEBAudio.audioWebEnabled == 0)
return;
WEBAudio.audioInstances[++WEBAudio.audioInstanceIdCounter] = jsAudioCreateChannel(callback, userData);
return WEBAudio.audioInstanceIdCounter;
}
function _JS_Sound_GetLength(bufferInstance)
{
if (WEBAudio.audioWebEnabled == 0)
return 0;
var soundClip = WEBAudio.audioInstances[bufferInstance];
if (!soundClip)
return 0;
return soundClip.getLength();
}
function _JS_Sound_GetLoadState(bufferInstance)
{
if (WEBAudio.audioWebEnabled == 0)
return 2;
var sound = WEBAudio.audioInstances[bufferInstance];
if (sound.error)
return 2;
if (sound.buffer || sound.url)
return 0;
return 1;
}
function jsAudioPlayPendingBlockedAudio(soundId) {
var pendingAudio = WEBAudio.pendingAudioSources[soundId];
pendingAudio.sourceNode._startPlayback(pendingAudio.offset);
delete WEBAudio.pendingAudioSources[soundId];
}
function jsAudioPlayBlockedAudios() {
Object.keys(WEBAudio.pendingAudioSources).forEach(function (audioId) {
jsAudioPlayPendingBlockedAudio(audioId);
});
}
function _JS_Sound_Init() {
try {
window.AudioContext = window.AudioContext || window.webkitAudioContext;
WEBAudio.audioContext = new AudioContext();
var tryToResumeAudioContext = function () {
if (WEBAudio.audioContext.state === 'suspended')
WEBAudio.audioContext.resume().catch(function (error) {
console.warn("Could not resume audio context. Exception: " + error);
});
else
Module.clearInterval(resumeInterval);
};
var resumeInterval = Module.setInterval(tryToResumeAudioContext, 400);
WEBAudio.audioWebEnabled = 1;
// Safari has the restriction where Audio elements need to be created from a direct user event,
// even if the rest of the audio playback requirements is that a user event has happeend
// at some point previously. The AudioContext also needs to be resumed, if paused, from a
// direct user event. Catch user events here and use them to fill a cache of Audio
// elements to be used by the rest of the system.
var _userEventCallback = function () {
try {
// On Safari, resuming the audio context needs to happen from a user event.
// The AudioContext is suspended by default, and on iOS if the user switches tabs
// and comes back, it will be interrupted. Touching the page will resume audio
// playback.
if (WEBAudio.audioContext.state !== "running" && WEBAudio.audioContext.state !== "closed") {
WEBAudio.audioContext.resume().catch(function (error) {
console.warn("Could not resume audio context. Exception: " + error);
});
}
// Play blocked audio elements
jsAudioPlayBlockedAudios();
// How many audio elements should we cache? How many compressed audio channels might
// be played at a single time?
var audioCacheSize = 20;
while (WEBAudio.audioCache.length < audioCacheSize) {
var audio = new Audio();
audio.autoplay = false;
WEBAudio.audioCache.push(audio);
}
} catch (e) {
// Audio error, but don't need to notify here, they would have already been
// informed of audio errors.
}
};
window.addEventListener("mousedown", _userEventCallback);
window.addEventListener("touchstart", _userEventCallback);
// Make sure we release the event listeners when the app quits to avoid leaking memory.
Module.deinitializers.push(function () {
window.removeEventListener("mousedown", _userEventCallback);
window.removeEventListener("touchstart", _userEventCallback);
});
}
catch (e) {
alert('Web Audio API is not supported in this browser');
}
}
function jsAudioCreateUncompressedSoundClipFromCompressedAudio(audioData) {
var soundClip = jsAudioCreateUncompressedSoundClip(null, false);
WEBAudio.audioContext.decodeAudioData(
audioData,
function (_buffer) {
soundClip.buffer = _buffer;
},
function (_error) {
soundClip.error = true;
console.log("Decode error: " + _error);
}
);
return soundClip;
}
function jsAudioAddPendingBlockedAudio(sourceNode, offset) {
WEBAudio.pendingAudioSources[sourceNode.mediaElement.src] = {
sourceNode: sourceNode,
offset: offset
};
}
function jsAudioGetMimeTypeFromType(fmodSoundType) {
switch(fmodSoundType)
{
case 13: // FMOD_SOUND_TYPE_MPEG
return "audio/mpeg";
case 20: // FMOD_SOUND_TYPE_WAV
return "audio/wav";
default: // Fallback to mp4 audio file for other types or if not set (works on most browsers)
return "audio/mp4";
}
}
function jsAudioCreateCompressedSoundClip(audioData, fmodSoundType) {
var mimeType = jsAudioGetMimeTypeFromType(fmodSoundType);
var blob = new Blob([audioData], { type: mimeType });
var soundClip = {
url: URL.createObjectURL(blob),
error: false,
mediaElement: new Audio()
};
// An Audio element is created for the buffer so that we can access properties like duration
// in JS_Sound_GetLength, which knows about the buffer object, but not the channel object.
// This Audio element is used for metadata properties only, not for playback. Trying to play
// back this Audio element would cause an error on Safari because it's not created in a
// direct user event handler.
soundClip.mediaElement.preload = "metadata";
soundClip.mediaElement.src = soundClip.url;
/**
* Release resources of a sound clip
*/
soundClip.release = function () {
if (!this.mediaElement) {
return;
}
this.mediaElement.src = "";
URL.revokeObjectURL(this.url);
delete this.mediaElement;
delete this.url;
}
/**
* Get length of sound clip in number of samples
* @returns {number}
*/
soundClip.getLength = function () {
// Convert duration (seconds) to number of samples.
return this.mediaElement.duration * 44100;
}
/**
* Gets uncompressed audio data from sound clip.
* If output buffer is smaller than the sound data only the first portion
* of the sound data is read.
* Sound clips with multiple channels will be stored one after the other.
*
* @param {number} ptr Pointer to the output buffer
* @param {number} length Size of output buffer in bytes
* @returns Size of data in bytes written to output buffer
*/
soundClip.getData = function (ptr, length) {
console.warn("getData() is not supported for compressed sound.");
return 0;
}
/**
* Gets number of channels of soundclip
* @returns {number}
*/
soundClip.getNumberOfChannels = function () {
console.warn("getNumberOfChannels() is not supported for compressed sound.");
return 0;
}
/**
* Gets sampling rate in Hz
* @returns {number}
*/
soundClip.getFrequency = function () {
console.warn("getFrequency() is not supported for compressed sound.");
return 0;
}
/**
* Create an audio source node
* @returns {MediaElementAudioSourceNode}
*/
soundClip.createSourceNode = function () {
var self = this;
var mediaElement = WEBAudio.audioCache.length ? WEBAudio.audioCache.pop() : new Audio();;
mediaElement.preload = "metadata";
mediaElement.src = this.url;
var source = WEBAudio.audioContext.createMediaElementSource(mediaElement);
Object.defineProperty(source, "loop", {
get: function () {
return source.mediaElement.loop;
},
set: function (v) {
if (source.mediaElement.loop !== v) source.mediaElement.loop = v;
}
});
source.playbackRate = {};
Object.defineProperty(source.playbackRate, "value", {
get: function () {
return source.mediaElement.playbackRate;
},
set: function (v) {
if (source.mediaElement.playbackRate !== v) source.mediaElement.playbackRate = v;
}
});
Object.defineProperty(source, "currentTime", {
get: function () {
return source.mediaElement.currentTime;
},
set: function (v) {
if (source.mediaElement.currentTime !== v) source.mediaElement.currentTime = v;
}
});
Object.defineProperty(source, "mute", {
get: function () {
return source.mediaElement.mute;
},
set: function (v) {
if (source.mediaElement.mute !== v) source.mediaElement.mute = v;
}
});
Object.defineProperty(source, "onended", {
get: function () {
return source.mediaElement.onended;
},
set: function (onended) {
source.mediaElement.onended = onended;
}
});
source.playPromise = null;
source.playTimeout = null;
source.pauseRequested = false;
source.isStopped = false;
source._pauseMediaElement = function () {
// If there is a play request still pending, then pausing now would cause an
// error. Instead, mark that we want the audio paused as soon as it can be,
// which will be when the play promise resolves.
if (source.playPromise || source.playTimeout) {
source.pauseRequested = true;
} else {
// If there is no play request pending, we can pause immediately.
source.mediaElement.pause();
}
};
source._startPlayback = function (offset) {
if (source.playPromise || source.playTimeout) {
source.mediaElement.currentTime = offset;
source.pauseRequested = false;
return;
}
source.mediaElement.currentTime = offset;
source.playPromise = source.mediaElement.play();
if (source.playPromise) {
source.playPromise.then(function () {
// If a pause was requested between play() and the MediaElement actually
// starting, then pause it now.
if (source.pauseRequested) {
source.mediaElement.pause();
source.pauseRequested = false;
}
source.playPromise = null;
}).catch(function (error) {
source.playPromise = null;
if (error.name !== 'NotAllowedError')
throw error;
// Playing a media element may fail if there was no previous user interaction
// Retry playback when there was a user interaction
jsAudioAddPendingBlockedAudio(source, offset);
});
}
};
source.start = function (startTime, offset) {
if (typeof startTime === "undefined") {
startTime = WEBAudio.audioContext.currentTime;
}
if (typeof offset === "undefined") {
offset = 0.0;
}
// Compare startTime to WEBAudio context currentTime, and if
// startTime is more than about 4 msecs in the future, do a setTimeout() wait
// for the remaining duration, and only then play. 4 msecs boundary because
// setTimeout() is specced to throttle <= 4 msec waits if repeatedly called.
var startDelayThresholdMS = 4;
// Convert startTime and currentTime to milliseconds
var startDelayMS = (startTime - WEBAudio.audioContext.currentTime) * 1000;
if (startDelayMS > startDelayThresholdMS) {
source.playTimeout = setTimeout(function () {
source.playTimeout = null;
source._startPlayback(offset);
}, startDelayMS);
} else {
source._startPlayback(offset);
}
};
source.stop = function (stopTime) {
if (typeof stopTime === "undefined") {
stopTime = WEBAudio.audioContext.currentTime;
}
// Compare stopTime to WEBAudio context currentTime, and if
// stopTime is more than about 4 msecs in the future, do a setTimeout() wait
// for the remaining duration, and only then stop. 4 msecs boundary because
// setTimeout() is specced to throttle <= 4 msec waits if repeatedly called.
var stopDelayThresholdMS = 4;
// Convert startTime and currentTime to milliseconds
var stopDelayMS = (stopTime - WEBAudio.audioContext.currentTime) * 1000;
if (stopDelayMS > stopDelayThresholdMS) {
setTimeout(function () {
source._pauseMediaElement();
source.isStopped = true;
}, stopDelayMS);
} else {
source._pauseMediaElement();
source.isStopped = true;
}
};
jsAudioMixinSetPitch(source);
return source;
}
return soundClip;
}
function _JS_Sound_Load(ptr, length, decompress, fmodSoundType) {
if (WEBAudio.audioWebEnabled == 0)
return 0;
var audioData = HEAPU8.buffer.slice(ptr, ptr + length);
// We don't ever want to play back really small audio clips as compressed, the compressor has a startup CPU cost,
// and replaying the same audio clip multiple times (either individually or when looping) has an unwanted CPU
// overhead if the same data will be decompressed on demand again and again. Hence we want to play back small
// audio files always as fully uncompressed in memory.
// However this will be a memory usage tradeoff.
// Tests with aac audio sizes in a .m4a container shows:
// 2.11MB stereo 44.1kHz .m4a file containing 90 seconds of 196kbps aac audio decompresses to 30.3MB of float32 PCM data. (~14.3x size increase)
// 721KB stereo 44.1kHz .m4a file 29 seconds of 196kbps aac audio decompresses to 10.0MB of float32 PCM data. (~14x size increase)
// 6.07KB mono 44.1kHZ .m4a file containing 1 second of 101kbps aac audio decompresses to 72kB of float32 PCM data. (~11x size increase)
// -> overall AAC compression factor is ~10x-15x.
// Based on above, take 128KB as a cutoff size: if we have a .m4a clip that is smaller than this,
// we always uncompress it up front, receiving at most ~1.8MB of raw audio data, which can hold about ~10 seconds of mono audio.
// In other words, heuristically all audio clips <= mono ~10 seconds (5 seconds if stereo) in duration will be always fully uncompressed in memory.
if (length < 131072) decompress = 1;
var sound;
if (decompress) {
sound = jsAudioCreateUncompressedSoundClipFromCompressedAudio(audioData);
} else {
sound = jsAudioCreateCompressedSoundClip(audioData, fmodSoundType);
}
WEBAudio.audioInstances[++WEBAudio.audioInstanceIdCounter] = sound;
return WEBAudio.audioInstanceIdCounter;
}
function jsAudioCreateUncompressedSoundClipFromPCM(channels, length, sampleRate, ptr) {
var buffer = WEBAudio.audioContext.createBuffer(channels, length, sampleRate);
// Copy audio data to buffer
for (var i = 0; i < channels; i++) {
var offs = (ptr >> 2) + length * i;
var copyToChannel = buffer['copyToChannel'] || function (source, channelNumber, startInChannel) {
// Shim for copyToChannel on browsers which don't support it like Safari.
var clipped = source.subarray(0, Math.min(source.length, this.length - (startInChannel | 0)));
this.getChannelData(channelNumber | 0).set(clipped, startInChannel | 0);
};
copyToChannel.apply(buffer, [HEAPF32.subarray(offs, offs + length), i, 0]);
}
return jsAudioCreateUncompressedSoundClip(buffer, false);
}
function _JS_Sound_Load_PCM(channels, length, sampleRate, ptr) {
if (WEBAudio.audioWebEnabled == 0)
return 0;
var sound = jsAudioCreateUncompressedSoundClipFromPCM(channels, length, sampleRate, ptr);
WEBAudio.audioInstances[++WEBAudio.audioInstanceIdCounter] = sound;
return WEBAudio.audioInstanceIdCounter;
}
function _JS_Sound_Play(bufferInstance, channelInstance, offset, delay)
{
if (WEBAudio.audioWebEnabled == 0)
return;
// stop sound clip which is currently playing in the channel.
_JS_Sound_Stop(channelInstance, 0);
var soundClip = WEBAudio.audioInstances[bufferInstance];
var channel = WEBAudio.audioInstances[channelInstance];
if (!soundClip) {
console.log("Trying to play sound which is not loaded.");
return;
}
try {
channel.playSoundClip(soundClip, WEBAudio.audioContext.currentTime + delay, offset);
} catch (error) {
console.error("playSoundClip error. Exception: " + e);
}
}
function _JS_Sound_ReleaseInstance(instance) {
var object = WEBAudio.audioInstances[instance];
if (object) {
object.release();
}
// Let the GC free up the audio object.
delete WEBAudio.audioInstances[instance];
}
function _JS_Sound_ResumeIfNeeded()
{
if (WEBAudio.audioWebEnabled == 0)
return;
if (WEBAudio.audioContext.state === 'suspended')
WEBAudio.audioContext.resume().catch(function (error) {
console.warn("Could not resume audio context. Exception: " + error);
});
}
function _JS_Sound_Set3D(channelInstance, threeD)
{
var channel = WEBAudio.audioInstances[channelInstance];
channel.set3D(threeD);
}
function _JS_Sound_SetListenerOrientation(x, y, z, xUp, yUp, zUp)
{
if (WEBAudio.audioWebEnabled == 0)
return;
// Web Audio uses a RHS coordinate system, Unity uses LHS, causing orientations to be flipped.
// So we pass a negative direction here to compensate, otherwise channels will be flipped.
x = -x;
y = -y;
z = -z;
var l = WEBAudio.audioContext.listener;
// Do not re-set same values here if the orientation has not changed. This avoid unpredictable performance issues in Chrome
// and Safari Web Audio implementations.
if (l.forwardX) {
// Use new properties if they exist ...
if (l.forwardX.value !== x) l.forwardX.value = x;
if (l.forwardY.value !== y) l.forwardY.value = y;
if (l.forwardZ.value !== z) l.forwardZ.value = z;
if (l.upX.value !== xUp) l.upX.value = xUp;
if (l.upY.value !== yUp) l.upY.value = yUp;
if (l.upZ.value !== zUp) l.upZ.value = zUp;
} else if (l._forwardX !== x || l._forwardY !== y || l._forwardZ !== z || l._upX !== xUp || l._upY !== yUp || l._upZ !== zUp) {
// ... and old deprecated setOrientation if new properties are not supported.
l.setOrientation(x, y, z, xUp, yUp, zUp);
l._forwardX = x;
l._forwardY = y;
l._forwardZ = z;
l._upX = xUp;
l._upY = yUp;
l._upZ = zUp;
}
}
function _JS_Sound_SetListenerPosition(x, y, z)
{
if (WEBAudio.audioWebEnabled == 0)
return;
var l = WEBAudio.audioContext.listener;
// Do not re-set same values here if the orientation has not changed. This avoid unpredictable performance issues in Chrome
// and Safari Web Audio implementations.
if (l.positionX) {
// Use new properties if they exist ...
if (l.positionX.value !== x) l.positionX.value = x;
if (l.positionY.value !== y) l.positionY.value = y;
if (l.positionZ.value !== z) l.positionZ.value = z;
} else if (l._positionX !== x || l._positionY !== y || l._positionZ !== z) {
// ... and old deprecated setPosition if new properties are not supported.
l.setPosition(x, y, z);
l._positionX = x;
l._positionY = y;
l._positionZ = z;
}
}
function _JS_Sound_SetLoop(channelInstance, loop)
{
if (WEBAudio.audioWebEnabled == 0)
return;
var channel = WEBAudio.audioInstances[channelInstance];
channel.setLoop(loop);
}
function _JS_Sound_SetLoopPoints(channelInstance, loopStart, loopEnd)
{
if (WEBAudio.audioWebEnabled == 0)
return;
var channel = WEBAudio.audioInstances[channelInstance];
channel.setLoopPoints(loopStart, loopEnd);
}
function _JS_Sound_SetPaused(channelInstance, paused)
{
if (WEBAudio.audioWebEnabled == 0)
return;
var channel = WEBAudio.audioInstances[channelInstance];
if (paused != channel.isPaused()) {
if (paused) channel.pause();
else channel.resume();
}
}
function _JS_Sound_SetPitch(channelInstance, v)
{
if (WEBAudio.audioWebEnabled == 0)
return;
try {
var channel = WEBAudio.audioInstances[channelInstance];
channel.setPitch(v);
} catch (e) {
console.error('JS_Sound_SetPitch(channel=' + channelInstance + ', pitch=' + v + ') threw an exception: ' + e);
}
}
function _JS_Sound_SetPosition(channelInstance, x, y, z)
{
if (WEBAudio.audioWebEnabled == 0)
return;
var channel = WEBAudio.audioInstances[channelInstance];
channel.setPosition(x, y, z);
}
function _JS_Sound_SetVolume(channelInstance, v)
{
if (WEBAudio.audioWebEnabled == 0)
return;
try {
var channel = WEBAudio.audioInstances[channelInstance];
channel.setVolume(v);
} catch (e) {
console.error('JS_Sound_SetVolume(channel=' + channelInstance + ', volume=' + v + ') threw an exception: ' + e);
}
}
function _JS_Sound_Stop(channelInstance, delay)
{
if (WEBAudio.audioWebEnabled == 0)
return;
var channel = WEBAudio.audioInstances[channelInstance];
channel.stop(delay);
}
function _JS_SystemInfo_GetCanvasClientSize(domElementSelector, outWidth, outHeight)
{
var selector = UTF8ToString(domElementSelector);
var canvas = (selector == '#canvas') ? Module['canvas'] : document.querySelector(selector);
var w = 0, h = 0;
if (canvas) {
var size = canvas.getBoundingClientRect();
w = size.width;
h = size.height;
}
HEAPF64[outWidth >> 3] = w;
HEAPF64[outHeight >> 3] = h;
}
function _JS_SystemInfo_GetDocumentURL(buffer, bufferSize)
{
if (buffer)
stringToUTF8(document.URL, buffer, bufferSize);
return lengthBytesUTF8(document.URL);
}
function _JS_SystemInfo_GetGPUInfo(buffer, bufferSize)
{
var gpuinfo = Module.SystemInfo.gpu;
if (buffer)
stringToUTF8(gpuinfo, buffer, bufferSize);
return lengthBytesUTF8(gpuinfo);
}
function _JS_SystemInfo_GetMatchWebGLToCanvasSize()
{
// If matchWebGLToCanvasSize is not present, it is
// same as true, to keep backwards compatibility with user page templates
// that are not setting this field.
return Module.matchWebGLToCanvasSize || Module.matchWebGLToCanvasSize === undefined;
}
function _JS_SystemInfo_GetMemory()
{
return HEAPU8.length/(1024*1024);
}
function _JS_SystemInfo_GetOS(buffer, bufferSize)
{
var browser = Module.SystemInfo.os + " " + Module.SystemInfo.osVersion;
if (buffer)
stringToUTF8(browser, buffer, bufferSize);
return lengthBytesUTF8(browser);
}
function _JS_SystemInfo_GetPreferredDevicePixelRatio()
{
return Module.matchWebGLToCanvasSize == false ? 1 : Module.devicePixelRatio || window.devicePixelRatio || 1;
}
function _JS_SystemInfo_GetScreenSize(outWidth, outHeight)
{
HEAPF64[outWidth >> 3] = Module.SystemInfo.width;
HEAPF64[outHeight >> 3] = Module.SystemInfo.height;
}
function _JS_SystemInfo_HasAstcHdr()
{
var ext = GLctx.getExtension('WEBGL_compressed_texture_astc');
if (ext && ext.getSupportedProfiles) {
return ext.getSupportedProfiles().includes("hdr");
}
return false;
}
function _JS_SystemInfo_HasCursorLock()
{
return Module.SystemInfo.hasCursorLock;
}
function _JS_SystemInfo_HasFullscreen()
{
return Module.SystemInfo.hasFullscreen;
}
function _JS_SystemInfo_HasWebGL()
{
return Module.SystemInfo.hasWebGL;
}
function _JS_UnityEngineShouldQuit() {
return !!Module.shouldQuit;
}
function ___assert_fail(condition, filename, line, func) {
abort('Assertion failed: ' + UTF8ToString(condition) + ', at: ' + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']);
}
function ___cxa_allocate_exception(size) {
// Thrown object is prepended by exception metadata block
return _malloc(size + 16) + 16;
}
/** @constructor */
function ExceptionInfo(excPtr) {
this.excPtr = excPtr;
this.ptr = excPtr - 16;
this.set_type = function(type) {
HEAP32[(((this.ptr)+(4))>>2)] = type;
};
this.get_type = function() {
return HEAP32[(((this.ptr)+(4))>>2)];
};
this.set_destructor = function(destructor) {
HEAP32[(((this.ptr)+(8))>>2)] = destructor;
};
this.get_destructor = function() {
return HEAP32[(((this.ptr)+(8))>>2)];
};
this.set_refcount = function(refcount) {
HEAP32[((this.ptr)>>2)] = refcount;
};
this.set_caught = function (caught) {
caught = caught ? 1 : 0;
HEAP8[(((this.ptr)+(12))>>0)] = caught;
};
this.get_caught = function () {
return HEAP8[(((this.ptr)+(12))>>0)] != 0;
};
this.set_rethrown = function (rethrown) {
rethrown = rethrown ? 1 : 0;
HEAP8[(((this.ptr)+(13))>>0)] = rethrown;
};
this.get_rethrown = function () {
return HEAP8[(((this.ptr)+(13))>>0)] != 0;
};
// Initialize native structure fields. Should be called once after allocated.
this.init = function(type, destructor) {
this.set_type(type);
this.set_destructor(destructor);
this.set_refcount(0);
this.set_caught(false);
this.set_rethrown(false);
}
this.add_ref = function() {
var value = HEAP32[((this.ptr)>>2)];
HEAP32[((this.ptr)>>2)] = value + 1;
};
// Returns true if last reference released.
this.release_ref = function() {
var prev = HEAP32[((this.ptr)>>2)];
HEAP32[((this.ptr)>>2)] = prev - 1;
assert(prev > 0);
return prev === 1;
};
}
/**
* @constructor
* @param {number=} ptr
*/
function CatchInfo(ptr) {
this.free = function() {
_free(this.ptr);
this.ptr = 0;
};
this.set_base_ptr = function(basePtr) {
HEAP32[((this.ptr)>>2)] = basePtr;
};
this.get_base_ptr = function() {
return HEAP32[((this.ptr)>>2)];
};
this.set_adjusted_ptr = function(adjustedPtr) {
HEAP32[(((this.ptr)+(4))>>2)] = adjustedPtr;
};
this.get_adjusted_ptr_addr = function() {
return this.ptr + 4;
}
this.get_adjusted_ptr = function() {
return HEAP32[(((this.ptr)+(4))>>2)];
};
// Get pointer which is expected to be received by catch clause in C++ code. It may be adjusted
// when the pointer is casted to some of the exception object base classes (e.g. when virtual
// inheritance is used). When a pointer is thrown this method should return the thrown pointer
// itself.
this.get_exception_ptr = function() {
// Work around a fastcomp bug, this code is still included for some reason in a build without
// exceptions support.
var isPointer = ___cxa_is_pointer_type(
this.get_exception_info().get_type());
if (isPointer) {
return HEAP32[((this.get_base_ptr())>>2)];
}
var adjusted = this.get_adjusted_ptr();
if (adjusted !== 0) return adjusted;
return this.get_base_ptr();
};
this.get_exception_info = function() {
return new ExceptionInfo(this.get_base_ptr());
};
if (ptr === undefined) {
this.ptr = _malloc(8);
this.set_adjusted_ptr(0);
} else {
this.ptr = ptr;
}
}
var exceptionCaught = [];
function exception_addRef(info) {
info.add_ref();
}
var uncaughtExceptionCount = 0;
function ___cxa_begin_catch(ptr) {
var catchInfo = new CatchInfo(ptr);
var info = catchInfo.get_exception_info();
if (!info.get_caught()) {
info.set_caught(true);
uncaughtExceptionCount--;
}
info.set_rethrown(false);
exceptionCaught.push(catchInfo);
exception_addRef(info);
return catchInfo.get_exception_ptr();
}
var exceptionLast = 0;
function ___cxa_free_exception(ptr) {
try {
return _free(new ExceptionInfo(ptr).ptr);
} catch(e) {
err('exception during cxa_free_exception: ' + e);
}
}
function exception_decRef(info) {
// A rethrown exception can reach refcount 0; it must not be discarded
// Its next handler will clear the rethrown flag and addRef it, prior to
// final decRef and destruction here
if (info.release_ref() && !info.get_rethrown()) {
var destructor = info.get_destructor();
if (destructor) {
// In Wasm, destructors return 'this' as in ARM
(function(a1) { return dynCall_ii.apply(null, [destructor, a1]); })(info.excPtr);
}
___cxa_free_exception(info.excPtr);
}
}
function ___cxa_end_catch() {
// Clear state flag.
_setThrew(0);
assert(exceptionCaught.length > 0);
// Call destructor if one is registered then clear it.
var catchInfo = exceptionCaught.pop();
exception_decRef(catchInfo.get_exception_info());
catchInfo.free();
exceptionLast = 0; // XXX in decRef?
}
function ___resumeException(catchInfoPtr) {
var catchInfo = new CatchInfo(catchInfoPtr);
var ptr = catchInfo.get_base_ptr();
if (!exceptionLast) { exceptionLast = ptr; }
catchInfo.free();
throw ptr;
}
function ___cxa_find_matching_catch_2() {
var thrown = exceptionLast;
if (!thrown) {
// just pass through the null ptr
setTempRet0(0); return ((0)|0);
}
var info = new ExceptionInfo(thrown);
var thrownType = info.get_type();
var catchInfo = new CatchInfo();
catchInfo.set_base_ptr(thrown);
catchInfo.set_adjusted_ptr(thrown);
if (!thrownType) {
// just pass through the thrown ptr
setTempRet0(0); return ((catchInfo.ptr)|0);
}
var typeArray = Array.prototype.slice.call(arguments);
// can_catch receives a **, add indirection
// The different catch blocks are denoted by different types.
// Due to inheritance, those types may not precisely match the
// type of the thrown object. Find one which matches, and
// return the type of the catch block which should be called.
for (var i = 0; i < typeArray.length; i++) {
var caughtType = typeArray[i];
if (caughtType === 0 || caughtType === thrownType) {
// Catch all clause matched or exactly the same type is caught
break;
}
if (___cxa_can_catch(caughtType, thrownType, catchInfo.get_adjusted_ptr_addr())) {
setTempRet0(caughtType); return ((catchInfo.ptr)|0);
}
}
setTempRet0(thrownType); return ((catchInfo.ptr)|0);
}
function ___cxa_find_matching_catch_3() {
var thrown = exceptionLast;
if (!thrown) {
// just pass through the null ptr
setTempRet0(0); return ((0)|0);
}
var info = new ExceptionInfo(thrown);
var thrownType = info.get_type();
var catchInfo = new CatchInfo();
catchInfo.set_base_ptr(thrown);
catchInfo.set_adjusted_ptr(thrown);
if (!thrownType) {
// just pass through the thrown ptr
setTempRet0(0); return ((catchInfo.ptr)|0);
}
var typeArray = Array.prototype.slice.call(arguments);
// can_catch receives a **, add indirection
// The different catch blocks are denoted by different types.
// Due to inheritance, those types may not precisely match the
// type of the thrown object. Find one which matches, and
// return the type of the catch block which should be called.
for (var i = 0; i < typeArray.length; i++) {
var caughtType = typeArray[i];
if (caughtType === 0 || caughtType === thrownType) {
// Catch all clause matched or exactly the same type is caught
break;
}
if (___cxa_can_catch(caughtType, thrownType, catchInfo.get_adjusted_ptr_addr())) {
setTempRet0(caughtType); return ((catchInfo.ptr)|0);
}
}
setTempRet0(thrownType); return ((catchInfo.ptr)|0);
}
function ___cxa_find_matching_catch_4() {
var thrown = exceptionLast;
if (!thrown) {
// just pass through the null ptr
setTempRet0(0); return ((0)|0);
}
var info = new ExceptionInfo(thrown);
var thrownType = info.get_type();
var catchInfo = new CatchInfo();
catchInfo.set_base_ptr(thrown);
catchInfo.set_adjusted_ptr(thrown);
if (!thrownType) {
// just pass through the thrown ptr
setTempRet0(0); return ((catchInfo.ptr)|0);
}
var typeArray = Array.prototype.slice.call(arguments);
// can_catch receives a **, add indirection
// The different catch blocks are denoted by different types.
// Due to inheritance, those types may not precisely match the
// type of the thrown object. Find one which matches, and
// return the type of the catch block which should be called.
for (var i = 0; i < typeArray.length; i++) {
var caughtType = typeArray[i];
if (caughtType === 0 || caughtType === thrownType) {
// Catch all clause matched or exactly the same type is caught
break;
}
if (___cxa_can_catch(caughtType, thrownType, catchInfo.get_adjusted_ptr_addr())) {
setTempRet0(caughtType); return ((catchInfo.ptr)|0);
}
}
setTempRet0(thrownType); return ((catchInfo.ptr)|0);
}
function ___cxa_rethrow() {
var catchInfo = exceptionCaught.pop();
if (!catchInfo) {
abort('no exception to throw');
}
var info = catchInfo.get_exception_info();
var ptr = catchInfo.get_base_ptr();
if (!info.get_rethrown()) {
// Only pop if the corresponding push was through rethrow_primary_exception
exceptionCaught.push(catchInfo);
info.set_rethrown(true);
info.set_caught(false);
uncaughtExceptionCount++;
} else {
catchInfo.free();
}
exceptionLast = ptr;
throw ptr;
}
function ___cxa_throw(ptr, type, destructor) {
var info = new ExceptionInfo(ptr);
// Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception.
info.init(type, destructor);
exceptionLast = ptr;
uncaughtExceptionCount++;
throw ptr;
}
var PATH = {splitPath:function(filename) {
var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
return splitPathRe.exec(filename).slice(1);
},normalizeArray:function(parts, allowAboveRoot) {
// if the path tries to go above the root, `up` ends up > 0
var up = 0;
for (var i = parts.length - 1; i >= 0; i--) {
var last = parts[i];
if (last === '.') {
parts.splice(i, 1);
} else if (last === '..') {
parts.splice(i, 1);
up++;
} else if (up) {
parts.splice(i, 1);
up--;
}
}
// if the path is allowed to go above the root, restore leading ..s
if (allowAboveRoot) {
for (; up; up--) {
parts.unshift('..');
}
}
return parts;
},normalize:function(path) {
var isAbsolute = path.charAt(0) === '/',
trailingSlash = path.substr(-1) === '/';
// Normalize the path
path = PATH.normalizeArray(path.split('/').filter(function(p) {
return !!p;
}), !isAbsolute).join('/');
if (!path && !isAbsolute) {
path = '.';
}
if (path && trailingSlash) {
path += '/';
}
return (isAbsolute ? '/' : '') + path;
},dirname:function(path) {
var result = PATH.splitPath(path),
root = result[0],
dir = result[1];
if (!root && !dir) {
// No dirname whatsoever
return '.';
}
if (dir) {
// It has a dirname, strip trailing slash
dir = dir.substr(0, dir.length - 1);
}
return root + dir;
},basename:function(path) {
// EMSCRIPTEN return '/'' for '/', not an empty string
if (path === '/') return '/';
path = PATH.normalize(path);
path = path.replace(/\/$/, "");
var lastSlash = path.lastIndexOf('/');
if (lastSlash === -1) return path;
return path.substr(lastSlash+1);
},extname:function(path) {
return PATH.splitPath(path)[3];
},join:function() {
var paths = Array.prototype.slice.call(arguments, 0);
return PATH.normalize(paths.join('/'));
},join2:function(l, r) {
return PATH.normalize(l + '/' + r);
}};
function getRandomDevice() {
if (typeof crypto == 'object' && typeof crypto['getRandomValues'] == 'function') {
// for modern web browsers
var randomBuffer = new Uint8Array(1);
return function() { crypto.getRandomValues(randomBuffer); return randomBuffer[0]; };
} else
if (ENVIRONMENT_IS_NODE) {
// for nodejs with or without crypto support included
try {
var crypto_module = require('crypto');
// nodejs has crypto support
return function() { return crypto_module['randomBytes'](1)[0]; };
} catch (e) {
// nodejs doesn't have crypto support
}
}
// we couldn't find a proper implementation, as Math.random() is not suitable for /dev/random, see emscripten-core/emscripten/pull/7096
return function() { abort("no cryptographic support found for randomDevice. consider polyfilling it if you want to use something insecure like Math.random(), e.g. put this in a --pre-js: var crypto = { getRandomValues: function(array) { for (var i = 0; i < array.length; i++) array[i] = (Math.random()*256)|0 } };"); };
}
var PATH_FS = {resolve:function() {
var resolvedPath = '',
resolvedAbsolute = false;
for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) {
var path = (i >= 0) ? arguments[i] : FS.cwd();
// Skip empty and invalid entries
if (typeof path != 'string') {
throw new TypeError('Arguments to path.resolve must be strings');
} else if (!path) {
return ''; // an invalid portion invalidates the whole thing
}
resolvedPath = path + '/' + resolvedPath;
resolvedAbsolute = path.charAt(0) === '/';
}
// At this point the path should be resolved to a full absolute path, but
// handle relative paths to be safe (might happen when process.cwd() fails)
resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter(function(p) {
return !!p;
}), !resolvedAbsolute).join('/');
return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
},relative:function(from, to) {
from = PATH_FS.resolve(from).substr(1);
to = PATH_FS.resolve(to).substr(1);
function trim(arr) {
var start = 0;
for (; start < arr.length; start++) {
if (arr[start] !== '') break;
}
var end = arr.length - 1;
for (; end >= 0; end--) {
if (arr[end] !== '') break;
}
if (start > end) return [];
return arr.slice(start, end - start + 1);
}
var fromParts = trim(from.split('/'));
var toParts = trim(to.split('/'));
var length = Math.min(fromParts.length, toParts.length);
var samePartsLength = length;
for (var i = 0; i < length; i++) {
if (fromParts[i] !== toParts[i]) {
samePartsLength = i;
break;
}
}
var outputParts = [];
for (var i = samePartsLength; i < fromParts.length; i++) {
outputParts.push('..');
}
outputParts = outputParts.concat(toParts.slice(samePartsLength));
return outputParts.join('/');
}};
var TTY = {ttys:[],init:function () {
// https://github.com/emscripten-core/emscripten/pull/1555
// if (ENVIRONMENT_IS_NODE) {
// // currently, FS.init does not distinguish if process.stdin is a file or TTY
// // device, it always assumes it's a TTY device. because of this, we're forcing
// // process.stdin to UTF8 encoding to at least make stdin reading compatible
// // with text files until FS.init can be refactored.
// process['stdin']['setEncoding']('utf8');
// }
},shutdown:function() {
// https://github.com/emscripten-core/emscripten/pull/1555
// if (ENVIRONMENT_IS_NODE) {
// // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)?
// // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation
// // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists?
// // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle
// // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call
// process['stdin']['pause']();
// }
},register:function(dev, ops) {
TTY.ttys[dev] = { input: [], output: [], ops: ops };
FS.registerDevice(dev, TTY.stream_ops);
},stream_ops:{open:function(stream) {
var tty = TTY.ttys[stream.node.rdev];
if (!tty) {
throw new FS.ErrnoError(43);
}
stream.tty = tty;
stream.seekable = false;
},close:function(stream) {
// flush any pending line data
stream.tty.ops.flush(stream.tty);
},flush:function(stream) {
stream.tty.ops.flush(stream.tty);
},read:function(stream, buffer, offset, length, pos /* ignored */) {
if (!stream.tty || !stream.tty.ops.get_char) {
throw new FS.ErrnoError(60);
}
var bytesRead = 0;
for (var i = 0; i < length; i++) {
var result;
try {
result = stream.tty.ops.get_char(stream.tty);
} catch (e) {
throw new FS.ErrnoError(29);
}
if (result === undefined && bytesRead === 0) {
throw new FS.ErrnoError(6);
}
if (result === null || result === undefined) break;
bytesRead++;
buffer[offset+i] = result;
}
if (bytesRead) {
stream.node.timestamp = Date.now();
}
return bytesRead;
},write:function(stream, buffer, offset, length, pos) {
if (!stream.tty || !stream.tty.ops.put_char) {
throw new FS.ErrnoError(60);
}
try {
for (var i = 0; i < length; i++) {
stream.tty.ops.put_char(stream.tty, buffer[offset+i]);
}
} catch (e) {
throw new FS.ErrnoError(29);
}
if (length) {
stream.node.timestamp = Date.now();
}
return i;
}},default_tty_ops:{get_char:function(tty) {
if (!tty.input.length) {
var result = null;
if (ENVIRONMENT_IS_NODE) {
// we will read data by chunks of BUFSIZE
var BUFSIZE = 256;
var buf = Buffer.alloc(BUFSIZE);
var bytesRead = 0;
try {
bytesRead = fs.readSync(process.stdin.fd, buf, 0, BUFSIZE, -1);
} catch(e) {
// Cross-platform differences: on Windows, reading EOF throws an exception, but on other OSes,
// reading EOF returns 0. Uniformize behavior by treating the EOF exception to return 0.
if (e.toString().includes('EOF')) bytesRead = 0;
else throw e;
}
if (bytesRead > 0) {
result = buf.slice(0, bytesRead).toString('utf-8');
} else {
result = null;
}
} else
if (typeof window != 'undefined' &&
typeof window.prompt == 'function') {
// Browser.
result = window.prompt('Input: '); // returns null on cancel
if (result !== null) {
result += '\n';
}
} else if (typeof readline == 'function') {
// Command line.
result = readline();
if (result !== null) {
result += '\n';
}
}
if (!result) {
return null;
}
tty.input = intArrayFromString(result, true);
}
return tty.input.shift();
},put_char:function(tty, val) {
if (val === null || val === 10) {
out(UTF8ArrayToString(tty.output, 0));
tty.output = [];
} else {
if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle.
}
},flush:function(tty) {
if (tty.output && tty.output.length > 0) {
out(UTF8ArrayToString(tty.output, 0));
tty.output = [];
}
}},default_tty1_ops:{put_char:function(tty, val) {
if (val === null || val === 10) {
err(UTF8ArrayToString(tty.output, 0));
tty.output = [];
} else {
if (val != 0) tty.output.push(val);
}
},flush:function(tty) {
if (tty.output && tty.output.length > 0) {
err(UTF8ArrayToString(tty.output, 0));
tty.output = [];
}
}}};
function zeroMemory(address, size) {
HEAPU8.fill(0, address, address + size);
}
function alignMemory(size, alignment) {
assert(alignment, "alignment argument is required");
return Math.ceil(size / alignment) * alignment;
}
function mmapAlloc(size) {
size = alignMemory(size, 65536);
var ptr = _emscripten_builtin_memalign(65536, size);
if (!ptr) return 0;
zeroMemory(ptr, size);
return ptr;
}
var MEMFS = {ops_table:null,mount:function(mount) {
return MEMFS.createNode(null, '/', 16384 | 511 /* 0777 */, 0);
},createNode:function(parent, name, mode, dev) {
if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
// no supported
throw new FS.ErrnoError(63);
}
if (!MEMFS.ops_table) {
MEMFS.ops_table = {
dir: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr,
lookup: MEMFS.node_ops.lookup,
mknod: MEMFS.node_ops.mknod,
rename: MEMFS.node_ops.rename,
unlink: MEMFS.node_ops.unlink,
rmdir: MEMFS.node_ops.rmdir,
readdir: MEMFS.node_ops.readdir,
symlink: MEMFS.node_ops.symlink
},
stream: {
llseek: MEMFS.stream_ops.llseek
}
},
file: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr
},
stream: {
llseek: MEMFS.stream_ops.llseek,
read: MEMFS.stream_ops.read,
write: MEMFS.stream_ops.write,
allocate: MEMFS.stream_ops.allocate,
mmap: MEMFS.stream_ops.mmap,
msync: MEMFS.stream_ops.msync
}
},
link: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr,
readlink: MEMFS.node_ops.readlink
},
stream: {}
},
chrdev: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr
},
stream: FS.chrdev_stream_ops
}
};
}
var node = FS.createNode(parent, name, mode, dev);
if (FS.isDir(node.mode)) {
node.node_ops = MEMFS.ops_table.dir.node;
node.stream_ops = MEMFS.ops_table.dir.stream;
node.contents = {};
} else if (FS.isFile(node.mode)) {
node.node_ops = MEMFS.ops_table.file.node;
node.stream_ops = MEMFS.ops_table.file.stream;
node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity.
// When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred
// for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size
// penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme.
node.contents = null;
} else if (FS.isLink(node.mode)) {
node.node_ops = MEMFS.ops_table.link.node;
node.stream_ops = MEMFS.ops_table.link.stream;
} else if (FS.isChrdev(node.mode)) {
node.node_ops = MEMFS.ops_table.chrdev.node;
node.stream_ops = MEMFS.ops_table.chrdev.stream;
}
node.timestamp = Date.now();
// add the new node to the parent
if (parent) {
parent.contents[name] = node;
parent.timestamp = node.timestamp;
}
return node;
},getFileDataAsTypedArray:function(node) {
if (!node.contents) return new Uint8Array(0);
if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes.
return new Uint8Array(node.contents);
},expandFileStorage:function(node, newCapacity) {
var prevCapacity = node.contents ? node.contents.length : 0;
if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough.
// Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity.
// For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to
// avoid overshooting the allocation cap by a very large margin.
var CAPACITY_DOUBLING_MAX = 1024 * 1024;
newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0);
if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding.
var oldContents = node.contents;
node.contents = new Uint8Array(newCapacity); // Allocate new storage.
if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); // Copy old data over to the new storage.
},resizeFileStorage:function(node, newSize) {
if (node.usedBytes == newSize) return;
if (newSize == 0) {
node.contents = null; // Fully decommit when requesting a resize to zero.
node.usedBytes = 0;
} else {
var oldContents = node.contents;
node.contents = new Uint8Array(newSize); // Allocate new storage.
if (oldContents) {
node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage.
}
node.usedBytes = newSize;
}
},node_ops:{getattr:function(node) {
var attr = {};
// device numbers reuse inode numbers.
attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
attr.ino = node.id;
attr.mode = node.mode;
attr.nlink = 1;
attr.uid = 0;
attr.gid = 0;
attr.rdev = node.rdev;
if (FS.isDir(node.mode)) {
attr.size = 4096;
} else if (FS.isFile(node.mode)) {
attr.size = node.usedBytes;
} else if (FS.isLink(node.mode)) {
attr.size = node.link.length;
} else {
attr.size = 0;
}
attr.atime = new Date(node.timestamp);
attr.mtime = new Date(node.timestamp);
attr.ctime = new Date(node.timestamp);
// NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
// but this is not required by the standard.
attr.blksize = 4096;
attr.blocks = Math.ceil(attr.size / attr.blksize);
return attr;
},setattr:function(node, attr) {
if (attr.mode !== undefined) {
node.mode = attr.mode;
}
if (attr.timestamp !== undefined) {
node.timestamp = attr.timestamp;
}
if (attr.size !== undefined) {
MEMFS.resizeFileStorage(node, attr.size);
}
},lookup:function(parent, name) {
throw FS.genericErrors[44];
},mknod:function(parent, name, mode, dev) {
return MEMFS.createNode(parent, name, mode, dev);
},rename:function(old_node, new_dir, new_name) {
// if we're overwriting a directory at new_name, make sure it's empty.
if (FS.isDir(old_node.mode)) {
var new_node;
try {
new_node = FS.lookupNode(new_dir, new_name);
} catch (e) {
}
if (new_node) {
for (var i in new_node.contents) {
throw new FS.ErrnoError(55);
}
}
}
// do the internal rewiring
delete old_node.parent.contents[old_node.name];
old_node.parent.timestamp = Date.now()
old_node.name = new_name;
new_dir.contents[new_name] = old_node;
new_dir.timestamp = old_node.parent.timestamp;
old_node.parent = new_dir;
},unlink:function(parent, name) {
delete parent.contents[name];
parent.timestamp = Date.now();
},rmdir:function(parent, name) {
var node = FS.lookupNode(parent, name);
for (var i in node.contents) {
throw new FS.ErrnoError(55);
}
delete parent.contents[name];
parent.timestamp = Date.now();
},readdir:function(node) {
var entries = ['.', '..'];
for (var key in node.contents) {
if (!node.contents.hasOwnProperty(key)) {
continue;
}
entries.push(key);
}
return entries;
},symlink:function(parent, newname, oldpath) {
var node = MEMFS.createNode(parent, newname, 511 /* 0777 */ | 40960, 0);
node.link = oldpath;
return node;
},readlink:function(node) {
if (!FS.isLink(node.mode)) {
throw new FS.ErrnoError(28);
}
return node.link;
}},stream_ops:{read:function(stream, buffer, offset, length, position) {
var contents = stream.node.contents;
if (position >= stream.node.usedBytes) return 0;
var size = Math.min(stream.node.usedBytes - position, length);
assert(size >= 0);
if (size > 8 && contents.subarray) { // non-trivial, and typed array
buffer.set(contents.subarray(position, position + size), offset);
} else {
for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i];
}
return size;
},write:function(stream, buffer, offset, length, position, canOwn) {
// The data buffer should be a typed array view
assert(!(buffer instanceof ArrayBuffer));
// If the buffer is located in main memory (HEAP), and if
// memory can grow, we can't hold on to references of the
// memory buffer, as they may get invalidated. That means we
// need to do copy its contents.
if (buffer.buffer === HEAP8.buffer) {
canOwn = false;
}
if (!length) return 0;
var node = stream.node;
node.timestamp = Date.now();
if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array?
if (canOwn) {
assert(position === 0, 'canOwn must imply no weird position inside the file');
node.contents = buffer.subarray(offset, offset + length);
node.usedBytes = length;
return length;
} else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
node.contents = buffer.slice(offset, offset + length);
node.usedBytes = length;
return length;
} else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file?
node.contents.set(buffer.subarray(offset, offset + length), position);
return length;
}
}
// Appending to an existing file and we need to reallocate, or source data did not come as a typed array.
MEMFS.expandFileStorage(node, position+length);
if (node.contents.subarray && buffer.subarray) {
// Use typed array write which is available.
node.contents.set(buffer.subarray(offset, offset + length), position);
} else {
for (var i = 0; i < length; i++) {
node.contents[position + i] = buffer[offset + i]; // Or fall back to manual write if not.
}
}
node.usedBytes = Math.max(node.usedBytes, position + length);
return length;
},llseek:function(stream, offset, whence) {
var position = offset;
if (whence === 1) {
position += stream.position;
} else if (whence === 2) {
if (FS.isFile(stream.node.mode)) {
position += stream.node.usedBytes;
}
}
if (position < 0) {
throw new FS.ErrnoError(28);
}
return position;
},allocate:function(stream, offset, length) {
MEMFS.expandFileStorage(stream.node, offset + length);
stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length);
},mmap:function(stream, address, length, position, prot, flags) {
if (address !== 0) {
// We don't currently support location hints for the address of the mapping
throw new FS.ErrnoError(28);
}
if (!FS.isFile(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
var ptr;
var allocated;
var contents = stream.node.contents;
// Only make a new copy when MAP_PRIVATE is specified.
if (!(flags & 2) && contents.buffer === buffer) {
// We can't emulate MAP_SHARED when the file is not backed by the buffer
// we're mapping to (e.g. the HEAP buffer).
allocated = false;
ptr = contents.byteOffset;
} else {
// Try to avoid unnecessary slices.
if (position > 0 || position + length < contents.length) {
if (contents.subarray) {
contents = contents.subarray(position, position + length);
} else {
contents = Array.prototype.slice.call(contents, position, position + length);
}
}
allocated = true;
ptr = mmapAlloc(length);
if (!ptr) {
throw new FS.ErrnoError(48);
}
HEAP8.set(contents, ptr);
}
return { ptr: ptr, allocated: allocated };
},msync:function(stream, buffer, offset, length, mmapFlags) {
if (!FS.isFile(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
if (mmapFlags & 2) {
// MAP_PRIVATE calls need not to be synced back to underlying fs
return 0;
}
var bytesWritten = MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
// should we check if bytesWritten and length are the same?
return 0;
}}};
/** @param {boolean=} noRunDep */
function asyncLoad(url, onload, onerror, noRunDep) {
var dep = !noRunDep ? getUniqueRunDependency('al ' + url) : '';
readAsync(url, function(arrayBuffer) {
assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).');
onload(new Uint8Array(arrayBuffer));
if (dep) removeRunDependency(dep);
}, function(event) {
if (onerror) {
onerror();
} else {
throw 'Loading data file "' + url + '" failed.';
}
});
if (dep) addRunDependency(dep);
}
var IDBFS = {dbs:{},indexedDB:() => {
if (typeof indexedDB != 'undefined') return indexedDB;
var ret = null;
if (typeof window == 'object') ret = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB;
assert(ret, 'IDBFS used, but indexedDB not supported');
return ret;
},DB_VERSION:21,DB_STORE_NAME:"FILE_DATA",mount:function(mount) {
// reuse all of the core MEMFS functionality
return MEMFS.mount.apply(null, arguments);
},syncfs:(mount, populate, callback) => {
IDBFS.getLocalSet(mount, (err, local) => {
if (err) return callback(err);
IDBFS.getRemoteSet(mount, (err, remote) => {
if (err) return callback(err);
var src = populate ? remote : local;
var dst = populate ? local : remote;
IDBFS.reconcile(src, dst, callback);
});
});
},getDB:(name, callback) => {
// check the cache first
var db = IDBFS.dbs[name];
if (db) {
return callback(null, db);
}
var req;
try {
req = IDBFS.indexedDB().open(name, IDBFS.DB_VERSION);
} catch (e) {
return callback(e);
}
if (!req) {
return callback("Unable to connect to IndexedDB");
}
req.onupgradeneeded = (e) => {
var db = /** @type {IDBDatabase} */ (e.target.result);
var transaction = e.target.transaction;
var fileStore;
if (db.objectStoreNames.contains(IDBFS.DB_STORE_NAME)) {
fileStore = transaction.objectStore(IDBFS.DB_STORE_NAME);
} else {
fileStore = db.createObjectStore(IDBFS.DB_STORE_NAME);
}
if (!fileStore.indexNames.contains('timestamp')) {
fileStore.createIndex('timestamp', 'timestamp', { unique: false });
}
};
req.onsuccess = () => {
db = /** @type {IDBDatabase} */ (req.result);
// add to the cache
IDBFS.dbs[name] = db;
callback(null, db);
};
req.onerror = (e) => {
callback(this.error);
e.preventDefault();
};
},getLocalSet:(mount, callback) => {
var entries = {};
function isRealDir(p) {
return p !== '.' && p !== '..';
};
function toAbsolute(root) {
return (p) => {
return PATH.join2(root, p);
}
};
var check = FS.readdir(mount.mountpoint).filter(isRealDir).map(toAbsolute(mount.mountpoint));
while (check.length) {
var path = check.pop();
var stat;
try {
stat = FS.stat(path);
} catch (e) {
return callback(e);
}
if (FS.isDir(stat.mode)) {
check.push.apply(check, FS.readdir(path).filter(isRealDir).map(toAbsolute(path)));
}
entries[path] = { 'timestamp': stat.mtime };
}
return callback(null, { type: 'local', entries: entries });
},getRemoteSet:(mount, callback) => {
var entries = {};
IDBFS.getDB(mount.mountpoint, (err, db) => {
if (err) return callback(err);
try {
var transaction = db.transaction([IDBFS.DB_STORE_NAME], 'readonly');
transaction.onerror = (e) => {
callback(this.error);
e.preventDefault();
};
var store = transaction.objectStore(IDBFS.DB_STORE_NAME);
var index = store.index('timestamp');
index.openKeyCursor().onsuccess = (event) => {
var cursor = event.target.result;
if (!cursor) {
return callback(null, { type: 'remote', db: db, entries: entries });
}
entries[cursor.primaryKey] = { 'timestamp': cursor.key };
cursor.continue();
};
} catch (e) {
return callback(e);
}
});
},loadLocalEntry:(path, callback) => {
var stat, node;
try {
var lookup = FS.lookupPath(path);
node = lookup.node;
stat = FS.stat(path);
} catch (e) {
return callback(e);
}
if (FS.isDir(stat.mode)) {
return callback(null, { 'timestamp': stat.mtime, 'mode': stat.mode });
} else if (FS.isFile(stat.mode)) {
// Performance consideration: storing a normal JavaScript array to a IndexedDB is much slower than storing a typed array.
// Therefore always convert the file contents to a typed array first before writing the data to IndexedDB.
node.contents = MEMFS.getFileDataAsTypedArray(node);
return callback(null, { 'timestamp': stat.mtime, 'mode': stat.mode, 'contents': node.contents });
} else {
return callback(new Error('node type not supported'));
}
},storeLocalEntry:(path, entry, callback) => {
try {
if (FS.isDir(entry['mode'])) {
FS.mkdirTree(path, entry['mode']);
} else if (FS.isFile(entry['mode'])) {
FS.writeFile(path, entry['contents'], { canOwn: true });
} else {
return callback(new Error('node type not supported'));
}
FS.chmod(path, entry['mode']);
FS.utime(path, entry['timestamp'], entry['timestamp']);
} catch (e) {
return callback(e);
}
callback(null);
},removeLocalEntry:(path, callback) => {
try {
var lookup = FS.lookupPath(path);
var stat = FS.stat(path);
if (FS.isDir(stat.mode)) {
FS.rmdir(path);
} else if (FS.isFile(stat.mode)) {
FS.unlink(path);
}
} catch (e) {
return callback(e);
}
callback(null);
},loadRemoteEntry:(store, path, callback) => {
var req = store.get(path);
req.onsuccess = (event) => { callback(null, event.target.result); };
req.onerror = (e) => {
callback(this.error);
e.preventDefault();
};
},storeRemoteEntry:(store, path, entry, callback) => {
try {
var req = store.put(entry, path);
} catch (e) {
callback(e);
return;
}
req.onsuccess = () => { callback(null); };
req.onerror = (e) => {
callback(this.error);
e.preventDefault();
};
},removeRemoteEntry:(store, path, callback) => {
var req = store.delete(path);
req.onsuccess = () => { callback(null); };
req.onerror = (e) => {
callback(this.error);
e.preventDefault();
};
},reconcile:(src, dst, callback) => {
var total = 0;
var create = [];
Object.keys(src.entries).forEach(function (key) {
var e = src.entries[key];
var e2 = dst.entries[key];
if (!e2 || e['timestamp'].getTime() != e2['timestamp'].getTime()) {
create.push(key);
total++;
}
});
var remove = [];
Object.keys(dst.entries).forEach(function (key) {
if (!src.entries[key]) {
remove.push(key);
total++;
}
});
if (!total) {
return callback(null);
}
var errored = false;
var db = src.type === 'remote' ? src.db : dst.db;
var transaction = db.transaction([IDBFS.DB_STORE_NAME], 'readwrite');
var store = transaction.objectStore(IDBFS.DB_STORE_NAME);
function done(err) {
if (err && !errored) {
errored = true;
return callback(err);
}
};
transaction.onerror = (e) => {
done(this.error);
e.preventDefault();
};
transaction.oncomplete = (e) => {
if (!errored) {
callback(null);
}
};
// sort paths in ascending order so directory entries are created
// before the files inside them
create.sort().forEach((path) => {
if (dst.type === 'local') {
IDBFS.loadRemoteEntry(store, path, (err, entry) => {
if (err) return done(err);
IDBFS.storeLocalEntry(path, entry, done);
});
} else {
IDBFS.loadLocalEntry(path, (err, entry) => {
if (err) return done(err);
IDBFS.storeRemoteEntry(store, path, entry, done);
});
}
});
// sort paths in descending order so files are deleted before their
// parent directories
remove.sort().reverse().forEach((path) => {
if (dst.type === 'local') {
IDBFS.removeLocalEntry(path, done);
} else {
IDBFS.removeRemoteEntry(store, path, done);
}
});
}};
var ERRNO_MESSAGES = {0:"Success",1:"Arg list too long",2:"Permission denied",3:"Address already in use",4:"Address not available",5:"Address family not supported by protocol family",6:"No more processes",7:"Socket already connected",8:"Bad file number",9:"Trying to read unreadable message",10:"Mount device busy",11:"Operation canceled",12:"No children",13:"Connection aborted",14:"Connection refused",15:"Connection reset by peer",16:"File locking deadlock error",17:"Destination address required",18:"Math arg out of domain of func",19:"Quota exceeded",20:"File exists",21:"Bad address",22:"File too large",23:"Host is unreachable",24:"Identifier removed",25:"Illegal byte sequence",26:"Connection already in progress",27:"Interrupted system call",28:"Invalid argument",29:"I/O error",30:"Socket is already connected",31:"Is a directory",32:"Too many symbolic links",33:"Too many open files",34:"Too many links",35:"Message too long",36:"Multihop attempted",37:"File or path name too long",38:"Network interface is not configured",39:"Connection reset by network",40:"Network is unreachable",41:"Too many open files in system",42:"No buffer space available",43:"No such device",44:"No such file or directory",45:"Exec format error",46:"No record locks available",47:"The link has been severed",48:"Not enough core",49:"No message of desired type",50:"Protocol not available",51:"No space left on device",52:"Function not implemented",53:"Socket is not connected",54:"Not a directory",55:"Directory not empty",56:"State not recoverable",57:"Socket operation on non-socket",59:"Not a typewriter",60:"No such device or address",61:"Value too large for defined data type",62:"Previous owner died",63:"Not super-user",64:"Broken pipe",65:"Protocol error",66:"Unknown protocol",67:"Protocol wrong type for socket",68:"Math result not representable",69:"Read only file system",70:"Illegal seek",71:"No such process",72:"Stale file handle",73:"Connection timed out",74:"Text file busy",75:"Cross-device link",100:"Device not a stream",101:"Bad font file fmt",102:"Invalid slot",103:"Invalid request code",104:"No anode",105:"Block device required",106:"Channel number out of range",107:"Level 3 halted",108:"Level 3 reset",109:"Link number out of range",110:"Protocol driver not attached",111:"No CSI structure available",112:"Level 2 halted",113:"Invalid exchange",114:"Invalid request descriptor",115:"Exchange full",116:"No data (for no delay io)",117:"Timer expired",118:"Out of streams resources",119:"Machine is not on the network",120:"Package not installed",121:"The object is remote",122:"Advertise error",123:"Srmount error",124:"Communication error on send",125:"Cross mount point (not really error)",126:"Given log. name not unique",127:"f.d. invalid for this operation",128:"Remote address changed",129:"Can access a needed shared lib",130:"Accessing a corrupted shared lib",131:".lib section in a.out corrupted",132:"Attempting to link in too many libs",133:"Attempting to exec a shared library",135:"Streams pipe error",136:"Too many users",137:"Socket type not supported",138:"Not supported",139:"Protocol family not supported",140:"Can't send after socket shutdown",141:"Too many references",142:"Host is down",148:"No medium (in tape drive)",156:"Level 2 not synchronized"};
var ERRNO_CODES = {};
var FS = {root:null,mounts:[],devices:{},streams:[],nextInode:1,nameTable:null,currentPath:"/",initialized:false,ignorePermissions:true,ErrnoError:null,genericErrors:{},filesystems:null,syncFSRequests:0,lookupPath:(path, opts = {}) => {
path = PATH_FS.resolve(FS.cwd(), path);
if (!path) return { path: '', node: null };
var defaults = {
follow_mount: true,
recurse_count: 0
};
opts = Object.assign(defaults, opts)
if (opts.recurse_count > 8) { // max recursive lookup of 8
throw new FS.ErrnoError(32);
}
// split the path
var parts = PATH.normalizeArray(path.split('/').filter((p) => !!p), false);
// start at the root
var current = FS.root;
var current_path = '/';
for (var i = 0; i < parts.length; i++) {
var islast = (i === parts.length-1);
if (islast && opts.parent) {
// stop resolving
break;
}
current = FS.lookupNode(current, parts[i]);
current_path = PATH.join2(current_path, parts[i]);
// jump to the mount's root node if this is a mountpoint
if (FS.isMountpoint(current)) {
if (!islast || (islast && opts.follow_mount)) {
current = current.mounted.root;
}
}
// by default, lookupPath will not follow a symlink if it is the final path component.
// setting opts.follow = true will override this behavior.
if (!islast || opts.follow) {
var count = 0;
while (FS.isLink(current.mode)) {
var link = FS.readlink(current_path);
current_path = PATH_FS.resolve(PATH.dirname(current_path), link);
var lookup = FS.lookupPath(current_path, { recurse_count: opts.recurse_count + 1 });
current = lookup.node;
if (count++ > 40) { // limit max consecutive symlinks to 40 (SYMLOOP_MAX).
throw new FS.ErrnoError(32);
}
}
}
}
return { path: current_path, node: current };
},getPath:(node) => {
var path;
while (true) {
if (FS.isRoot(node)) {
var mount = node.mount.mountpoint;
if (!path) return mount;
return mount[mount.length-1] !== '/' ? mount + '/' + path : mount + path;
}
path = path ? node.name + '/' + path : node.name;
node = node.parent;
}
},hashName:(parentid, name) => {
var hash = 0;
for (var i = 0; i < name.length; i++) {
hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
}
return ((parentid + hash) >>> 0) % FS.nameTable.length;
},hashAddNode:(node) => {
var hash = FS.hashName(node.parent.id, node.name);
node.name_next = FS.nameTable[hash];
FS.nameTable[hash] = node;
},hashRemoveNode:(node) => {
var hash = FS.hashName(node.parent.id, node.name);
if (FS.nameTable[hash] === node) {
FS.nameTable[hash] = node.name_next;
} else {
var current = FS.nameTable[hash];
while (current) {
if (current.name_next === node) {
current.name_next = node.name_next;
break;
}
current = current.name_next;
}
}
},lookupNode:(parent, name) => {
var errCode = FS.mayLookup(parent);
if (errCode) {
throw new FS.ErrnoError(errCode, parent);
}
var hash = FS.hashName(parent.id, name);
for (var node = FS.nameTable[hash]; node; node = node.name_next) {
var nodeName = node.name;
if (node.parent.id === parent.id && nodeName === name) {
return node;
}
}
// if we failed to find it in the cache, call into the VFS
return FS.lookup(parent, name);
},createNode:(parent, name, mode, rdev) => {
assert(typeof parent == 'object')
var node = new FS.FSNode(parent, name, mode, rdev);
FS.hashAddNode(node);
return node;
},destroyNode:(node) => {
FS.hashRemoveNode(node);
},isRoot:(node) => {
return node === node.parent;
},isMountpoint:(node) => {
return !!node.mounted;
},isFile:(mode) => {
return (mode & 61440) === 32768;
},isDir:(mode) => {
return (mode & 61440) === 16384;
},isLink:(mode) => {
return (mode & 61440) === 40960;
},isChrdev:(mode) => {
return (mode & 61440) === 8192;
},isBlkdev:(mode) => {
return (mode & 61440) === 24576;
},isFIFO:(mode) => {
return (mode & 61440) === 4096;
},isSocket:(mode) => {
return (mode & 49152) === 49152;
},flagModes:{"r":0,"r+":2,"w":577,"w+":578,"a":1089,"a+":1090},modeStringToFlags:(str) => {
var flags = FS.flagModes[str];
if (typeof flags == 'undefined') {
throw new Error('Unknown file open mode: ' + str);
}
return flags;
},flagsToPermissionString:(flag) => {
var perms = ['r', 'w', 'rw'][flag & 3];
if ((flag & 512)) {
perms += 'w';
}
return perms;
},nodePermissions:(node, perms) => {
if (FS.ignorePermissions) {
return 0;
}
// return 0 if any user, group or owner bits are set.
if (perms.includes('r') && !(node.mode & 292)) {
return 2;
} else if (perms.includes('w') && !(node.mode & 146)) {
return 2;
} else if (perms.includes('x') && !(node.mode & 73)) {
return 2;
}
return 0;
},mayLookup:(dir) => {
var errCode = FS.nodePermissions(dir, 'x');
if (errCode) return errCode;
if (!dir.node_ops.lookup) return 2;
return 0;
},mayCreate:(dir, name) => {
try {
var node = FS.lookupNode(dir, name);
return 20;
} catch (e) {
}
return FS.nodePermissions(dir, 'wx');
},mayDelete:(dir, name, isdir) => {
var node;
try {
node = FS.lookupNode(dir, name);
} catch (e) {
return e.errno;
}
var errCode = FS.nodePermissions(dir, 'wx');
if (errCode) {
return errCode;
}
if (isdir) {
if (!FS.isDir(node.mode)) {
return 54;
}
if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
return 10;
}
} else {
if (FS.isDir(node.mode)) {
return 31;
}
}
return 0;
},mayOpen:(node, flags) => {
if (!node) {
return 44;
}
if (FS.isLink(node.mode)) {
return 32;
} else if (FS.isDir(node.mode)) {
if (FS.flagsToPermissionString(flags) !== 'r' || // opening for write
(flags & 512)) { // TODO: check for O_SEARCH? (== search for dir only)
return 31;
}
}
return FS.nodePermissions(node, FS.flagsToPermissionString(flags));
},MAX_OPEN_FDS:4096,nextfd:(fd_start = 0, fd_end = FS.MAX_OPEN_FDS) => {
for (var fd = fd_start; fd <= fd_end; fd++) {
if (!FS.streams[fd]) {
return fd;
}
}
throw new FS.ErrnoError(33);
},getStream:(fd) => FS.streams[fd],createStream:(stream, fd_start, fd_end) => {
if (!FS.FSStream) {
FS.FSStream = /** @constructor */ function(){};
FS.FSStream.prototype = {
object: {
get: function() { return this.node; },
set: function(val) { this.node = val; }
},
isRead: {
get: function() { return (this.flags & 2097155) !== 1; }
},
isWrite: {
get: function() { return (this.flags & 2097155) !== 0; }
},
isAppend: {
get: function() { return (this.flags & 1024); }
}
};
}
// clone it, so we can return an instance of FSStream
stream = Object.assign(new FS.FSStream(), stream);
var fd = FS.nextfd(fd_start, fd_end);
stream.fd = fd;
FS.streams[fd] = stream;
return stream;
},closeStream:(fd) => {
FS.streams[fd] = null;
},chrdev_stream_ops:{open:(stream) => {
var device = FS.getDevice(stream.node.rdev);
// override node's stream ops with the device's
stream.stream_ops = device.stream_ops;
// forward the open call
if (stream.stream_ops.open) {
stream.stream_ops.open(stream);
}
},llseek:() => {
throw new FS.ErrnoError(70);
}},major:(dev) => ((dev) >> 8),minor:(dev) => ((dev) & 0xff),makedev:(ma, mi) => ((ma) << 8 | (mi)),registerDevice:(dev, ops) => {
FS.devices[dev] = { stream_ops: ops };
},getDevice:(dev) => FS.devices[dev],getMounts:(mount) => {
var mounts = [];
var check = [mount];
while (check.length) {
var m = check.pop();
mounts.push(m);
check.push.apply(check, m.mounts);
}
return mounts;
},syncfs:(populate, callback) => {
if (typeof populate == 'function') {
callback = populate;
populate = false;
}
FS.syncFSRequests++;
if (FS.syncFSRequests > 1) {
err('warning: ' + FS.syncFSRequests + ' FS.syncfs operations in flight at once, probably just doing extra work');
}
var mounts = FS.getMounts(FS.root.mount);
var completed = 0;
function doCallback(errCode) {
assert(FS.syncFSRequests > 0);
FS.syncFSRequests--;
return callback(errCode);
}
function done(errCode) {
if (errCode) {
if (!done.errored) {
done.errored = true;
return doCallback(errCode);
}
return;
}
if (++completed >= mounts.length) {
doCallback(null);
}
};
// sync all mounts
mounts.forEach((mount) => {
if (!mount.type.syncfs) {
return done(null);
}
mount.type.syncfs(mount, populate, done);
});
},mount:(type, opts, mountpoint) => {
if (typeof type == 'string') {
// The filesystem was not included, and instead we have an error
// message stored in the variable.
throw type;
}
var root = mountpoint === '/';
var pseudo = !mountpoint;
var node;
if (root && FS.root) {
throw new FS.ErrnoError(10);
} else if (!root && !pseudo) {
var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
mountpoint = lookup.path; // use the absolute path
node = lookup.node;
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
if (!FS.isDir(node.mode)) {
throw new FS.ErrnoError(54);
}
}
var mount = {
type: type,
opts: opts,
mountpoint: mountpoint,
mounts: []
};
// create a root node for the fs
var mountRoot = type.mount(mount);
mountRoot.mount = mount;
mount.root = mountRoot;
if (root) {
FS.root = mountRoot;
} else if (node) {
// set as a mountpoint
node.mounted = mount;
// add the new mount to the current mount's children
if (node.mount) {
node.mount.mounts.push(mount);
}
}
return mountRoot;
},unmount:(mountpoint) => {
var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
if (!FS.isMountpoint(lookup.node)) {
throw new FS.ErrnoError(28);
}
// destroy the nodes for this mount, and all its child mounts
var node = lookup.node;
var mount = node.mounted;
var mounts = FS.getMounts(mount);
Object.keys(FS.nameTable).forEach((hash) => {
var current = FS.nameTable[hash];
while (current) {
var next = current.name_next;
if (mounts.includes(current.mount)) {
FS.destroyNode(current);
}
current = next;
}
});
// no longer a mountpoint
node.mounted = null;
// remove this mount from the child mounts
var idx = node.mount.mounts.indexOf(mount);
assert(idx !== -1);
node.mount.mounts.splice(idx, 1);
},lookup:(parent, name) => {
return parent.node_ops.lookup(parent, name);
},mknod:(path, mode, dev) => {
var lookup = FS.lookupPath(path, { parent: true });
var parent = lookup.node;
var name = PATH.basename(path);
if (!name || name === '.' || name === '..') {
throw new FS.ErrnoError(28);
}
var errCode = FS.mayCreate(parent, name);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.mknod) {
throw new FS.ErrnoError(63);
}
return parent.node_ops.mknod(parent, name, mode, dev);
},create:(path, mode) => {
mode = mode !== undefined ? mode : 438 /* 0666 */;
mode &= 4095;
mode |= 32768;
return FS.mknod(path, mode, 0);
},mkdir:(path, mode) => {
mode = mode !== undefined ? mode : 511 /* 0777 */;
mode &= 511 | 512;
mode |= 16384;
return FS.mknod(path, mode, 0);
},mkdirTree:(path, mode) => {
var dirs = path.split('/');
var d = '';
for (var i = 0; i < dirs.length; ++i) {
if (!dirs[i]) continue;
d += '/' + dirs[i];
try {
FS.mkdir(d, mode);
} catch(e) {
if (e.errno != 20) throw e;
}
}
},mkdev:(path, mode, dev) => {
if (typeof dev == 'undefined') {
dev = mode;
mode = 438 /* 0666 */;
}
mode |= 8192;
return FS.mknod(path, mode, dev);
},symlink:(oldpath, newpath) => {
if (!PATH_FS.resolve(oldpath)) {
throw new FS.ErrnoError(44);
}
var lookup = FS.lookupPath(newpath, { parent: true });
var parent = lookup.node;
if (!parent) {
throw new FS.ErrnoError(44);
}
var newname = PATH.basename(newpath);
var errCode = FS.mayCreate(parent, newname);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.symlink) {
throw new FS.ErrnoError(63);
}
return parent.node_ops.symlink(parent, newname, oldpath);
},rename:(old_path, new_path) => {
var old_dirname = PATH.dirname(old_path);
var new_dirname = PATH.dirname(new_path);
var old_name = PATH.basename(old_path);
var new_name = PATH.basename(new_path);
// parents must exist
var lookup, old_dir, new_dir;
// let the errors from non existant directories percolate up
lookup = FS.lookupPath(old_path, { parent: true });
old_dir = lookup.node;
lookup = FS.lookupPath(new_path, { parent: true });
new_dir = lookup.node;
if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
// need to be part of the same mount
if (old_dir.mount !== new_dir.mount) {
throw new FS.ErrnoError(75);
}
// source must exist
var old_node = FS.lookupNode(old_dir, old_name);
// old path should not be an ancestor of the new path
var relative = PATH_FS.relative(old_path, new_dirname);
if (relative.charAt(0) !== '.') {
throw new FS.ErrnoError(28);
}
// new path should not be an ancestor of the old path
relative = PATH_FS.relative(new_path, old_dirname);
if (relative.charAt(0) !== '.') {
throw new FS.ErrnoError(55);
}
// see if the new path already exists
var new_node;
try {
new_node = FS.lookupNode(new_dir, new_name);
} catch (e) {
// not fatal
}
// early out if nothing needs to change
if (old_node === new_node) {
return;
}
// we'll need to delete the old entry
var isdir = FS.isDir(old_node.mode);
var errCode = FS.mayDelete(old_dir, old_name, isdir);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
// need delete permissions if we'll be overwriting.
// need create permissions if new doesn't already exist.
errCode = new_node ?
FS.mayDelete(new_dir, new_name, isdir) :
FS.mayCreate(new_dir, new_name);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!old_dir.node_ops.rename) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
throw new FS.ErrnoError(10);
}
// if we are going to change the parent, check write permissions
if (new_dir !== old_dir) {
errCode = FS.nodePermissions(old_dir, 'w');
if (errCode) {
throw new FS.ErrnoError(errCode);
}
}
// remove the node from the lookup hash
FS.hashRemoveNode(old_node);
// do the underlying fs rename
try {
old_dir.node_ops.rename(old_node, new_dir, new_name);
} catch (e) {
throw e;
} finally {
// add the node back to the hash (in case node_ops.rename
// changed its name)
FS.hashAddNode(old_node);
}
},rmdir:(path) => {
var lookup = FS.lookupPath(path, { parent: true });
var parent = lookup.node;
var name = PATH.basename(path);
var node = FS.lookupNode(parent, name);
var errCode = FS.mayDelete(parent, name, true);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.rmdir) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
parent.node_ops.rmdir(parent, name);
FS.destroyNode(node);
},readdir:(path) => {
var lookup = FS.lookupPath(path, { follow: true });
var node = lookup.node;
if (!node.node_ops.readdir) {
throw new FS.ErrnoError(54);
}
return node.node_ops.readdir(node);
},unlink:(path) => {
var lookup = FS.lookupPath(path, { parent: true });
var parent = lookup.node;
if (!parent) {
throw new FS.ErrnoError(44);
}
var name = PATH.basename(path);
var node = FS.lookupNode(parent, name);
var errCode = FS.mayDelete(parent, name, false);
if (errCode) {
// According to POSIX, we should map EISDIR to EPERM, but
// we instead do what Linux does (and we must, as we use
// the musl linux libc).
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.unlink) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
parent.node_ops.unlink(parent, name);
FS.destroyNode(node);
},readlink:(path) => {
var lookup = FS.lookupPath(path);
var link = lookup.node;
if (!link) {
throw new FS.ErrnoError(44);
}
if (!link.node_ops.readlink) {
throw new FS.ErrnoError(28);
}
return PATH_FS.resolve(FS.getPath(link.parent), link.node_ops.readlink(link));
},stat:(path, dontFollow) => {
var lookup = FS.lookupPath(path, { follow: !dontFollow });
var node = lookup.node;
if (!node) {
throw new FS.ErrnoError(44);
}
if (!node.node_ops.getattr) {
throw new FS.ErrnoError(63);
}
return node.node_ops.getattr(node);
},lstat:(path) => {
return FS.stat(path, true);
},chmod:(path, mode, dontFollow) => {
var node;
if (typeof path == 'string') {
var lookup = FS.lookupPath(path, { follow: !dontFollow });
node = lookup.node;
} else {
node = path;
}
if (!node.node_ops.setattr) {
throw new FS.ErrnoError(63);
}
node.node_ops.setattr(node, {
mode: (mode & 4095) | (node.mode & ~4095),
timestamp: Date.now()
});
},lchmod:(path, mode) => {
FS.chmod(path, mode, true);
},fchmod:(fd, mode) => {
var stream = FS.getStream(fd);
if (!stream) {
throw new FS.ErrnoError(8);
}
FS.chmod(stream.node, mode);
},chown:(path, uid, gid, dontFollow) => {
var node;
if (typeof path == 'string') {
var lookup = FS.lookupPath(path, { follow: !dontFollow });
node = lookup.node;
} else {
node = path;
}
if (!node.node_ops.setattr) {
throw new FS.ErrnoError(63);
}
node.node_ops.setattr(node, {
timestamp: Date.now()
// we ignore the uid / gid for now
});
},lchown:(path, uid, gid) => {
FS.chown(path, uid, gid, true);
},fchown:(fd, uid, gid) => {
var stream = FS.getStream(fd);
if (!stream) {
throw new FS.ErrnoError(8);
}
FS.chown(stream.node, uid, gid);
},truncate:(path, len) => {
if (len < 0) {
throw new FS.ErrnoError(28);
}
var node;
if (typeof path == 'string') {
var lookup = FS.lookupPath(path, { follow: true });
node = lookup.node;
} else {
node = path;
}
if (!node.node_ops.setattr) {
throw new FS.ErrnoError(63);
}
if (FS.isDir(node.mode)) {
throw new FS.ErrnoError(31);
}
if (!FS.isFile(node.mode)) {
throw new FS.ErrnoError(28);
}
var errCode = FS.nodePermissions(node, 'w');
if (errCode) {
throw new FS.ErrnoError(errCode);
}
node.node_ops.setattr(node, {
size: len,
timestamp: Date.now()
});
},ftruncate:(fd, len) => {
var stream = FS.getStream(fd);
if (!stream) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(28);
}
FS.truncate(stream.node, len);
},utime:(path, atime, mtime) => {
var lookup = FS.lookupPath(path, { follow: true });
var node = lookup.node;
node.node_ops.setattr(node, {
timestamp: Math.max(atime, mtime)
});
},open:(path, flags, mode, fd_start, fd_end) => {
if (path === "") {
throw new FS.ErrnoError(44);
}
flags = typeof flags == 'string' ? FS.modeStringToFlags(flags) : flags;
mode = typeof mode == 'undefined' ? 438 /* 0666 */ : mode;
if ((flags & 64)) {
mode = (mode & 4095) | 32768;
} else {
mode = 0;
}
var node;
if (typeof path == 'object') {
node = path;
} else {
path = PATH.normalize(path);
try {
var lookup = FS.lookupPath(path, {
follow: !(flags & 131072)
});
node = lookup.node;
} catch (e) {
// ignore
}
}
// perhaps we need to create the node
var created = false;
if ((flags & 64)) {
if (node) {
// if O_CREAT and O_EXCL are set, error out if the node already exists
if ((flags & 128)) {
throw new FS.ErrnoError(20);
}
} else {
// node doesn't exist, try to create it
node = FS.mknod(path, mode, 0);
created = true;
}
}
if (!node) {
throw new FS.ErrnoError(44);
}
// can't truncate a device
if (FS.isChrdev(node.mode)) {
flags &= ~512;
}
// if asked only for a directory, then this must be one
if ((flags & 65536) && !FS.isDir(node.mode)) {
throw new FS.ErrnoError(54);
}
// check permissions, if this is not a file we just created now (it is ok to
// create and write to a file with read-only permissions; it is read-only
// for later use)
if (!created) {
var errCode = FS.mayOpen(node, flags);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
}
// do truncation if necessary
if ((flags & 512)) {
FS.truncate(node, 0);
}
// we've already handled these, don't pass down to the underlying vfs
flags &= ~(128 | 512 | 131072);
// register the stream with the filesystem
var stream = FS.createStream({
node: node,
path: FS.getPath(node), // we want the absolute path to the node
flags: flags,
seekable: true,
position: 0,
stream_ops: node.stream_ops,
// used by the file family libc calls (fopen, fwrite, ferror, etc.)
ungotten: [],
error: false
}, fd_start, fd_end);
// call the new stream's open function
if (stream.stream_ops.open) {
stream.stream_ops.open(stream);
}
if (Module['logReadFiles'] && !(flags & 1)) {
if (!FS.readFiles) FS.readFiles = {};
if (!(path in FS.readFiles)) {
FS.readFiles[path] = 1;
}
}
return stream;
},close:(stream) => {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (stream.getdents) stream.getdents = null; // free readdir state
try {
if (stream.stream_ops.close) {
stream.stream_ops.close(stream);
}
} catch (e) {
throw e;
} finally {
FS.closeStream(stream.fd);
}
stream.fd = null;
},isClosed:(stream) => {
return stream.fd === null;
},llseek:(stream, offset, whence) => {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (!stream.seekable || !stream.stream_ops.llseek) {
throw new FS.ErrnoError(70);
}
if (whence != 0 && whence != 1 && whence != 2) {
throw new FS.ErrnoError(28);
}
stream.position = stream.stream_ops.llseek(stream, offset, whence);
stream.ungotten = [];
return stream.position;
},read:(stream, buffer, offset, length, position) => {
if (length < 0 || position < 0) {
throw new FS.ErrnoError(28);
}
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 1) {
throw new FS.ErrnoError(8);
}
if (FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(31);
}
if (!stream.stream_ops.read) {
throw new FS.ErrnoError(28);
}
var seeking = typeof position != 'undefined';
if (!seeking) {
position = stream.position;
} else if (!stream.seekable) {
throw new FS.ErrnoError(70);
}
var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
if (!seeking) stream.position += bytesRead;
return bytesRead;
},write:(stream, buffer, offset, length, position, canOwn) => {
if (length < 0 || position < 0) {
throw new FS.ErrnoError(28);
}
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(8);
}
if (FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(31);
}
if (!stream.stream_ops.write) {
throw new FS.ErrnoError(28);
}
if (stream.seekable && stream.flags & 1024) {
// seek to the end before writing in append mode
FS.llseek(stream, 0, 2);
}
var seeking = typeof position != 'undefined';
if (!seeking) {
position = stream.position;
} else if (!stream.seekable) {
throw new FS.ErrnoError(70);
}
var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
if (!seeking) stream.position += bytesWritten;
return bytesWritten;
},allocate:(stream, offset, length) => {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (offset < 0 || length <= 0) {
throw new FS.ErrnoError(28);
}
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(8);
}
if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
if (!stream.stream_ops.allocate) {
throw new FS.ErrnoError(138);
}
stream.stream_ops.allocate(stream, offset, length);
},mmap:(stream, address, length, position, prot, flags) => {
// User requests writing to file (prot & PROT_WRITE != 0).
// Checking if we have permissions to write to the file unless
// MAP_PRIVATE flag is set. According to POSIX spec it is possible
// to write to file opened in read-only mode with MAP_PRIVATE flag,
// as all modifications will be visible only in the memory of
// the current process.
if ((prot & 2) !== 0
&& (flags & 2) === 0
&& (stream.flags & 2097155) !== 2) {
throw new FS.ErrnoError(2);
}
if ((stream.flags & 2097155) === 1) {
throw new FS.ErrnoError(2);
}
if (!stream.stream_ops.mmap) {
throw new FS.ErrnoError(43);
}
return stream.stream_ops.mmap(stream, address, length, position, prot, flags);
},msync:(stream, buffer, offset, length, mmapFlags) => {
if (!stream || !stream.stream_ops.msync) {
return 0;
}
return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
},munmap:(stream) => 0,ioctl:(stream, cmd, arg) => {
if (!stream.stream_ops.ioctl) {
throw new FS.ErrnoError(59);
}
return stream.stream_ops.ioctl(stream, cmd, arg);
},readFile:(path, opts = {}) => {
opts.flags = opts.flags || 0;
opts.encoding = opts.encoding || 'binary';
if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') {
throw new Error('Invalid encoding type "' + opts.encoding + '"');
}
var ret;
var stream = FS.open(path, opts.flags);
var stat = FS.stat(path);
var length = stat.size;
var buf = new Uint8Array(length);
FS.read(stream, buf, 0, length, 0);
if (opts.encoding === 'utf8') {
ret = UTF8ArrayToString(buf, 0);
} else if (opts.encoding === 'binary') {
ret = buf;
}
FS.close(stream);
return ret;
},writeFile:(path, data, opts = {}) => {
opts.flags = opts.flags || 577;
var stream = FS.open(path, opts.flags, opts.mode);
if (typeof data == 'string') {
var buf = new Uint8Array(lengthBytesUTF8(data)+1);
var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length);
FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn);
} else if (ArrayBuffer.isView(data)) {
FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
} else {
throw new Error('Unsupported data type');
}
FS.close(stream);
},cwd:() => FS.currentPath,chdir:(path) => {
var lookup = FS.lookupPath(path, { follow: true });
if (lookup.node === null) {
throw new FS.ErrnoError(44);
}
if (!FS.isDir(lookup.node.mode)) {
throw new FS.ErrnoError(54);
}
var errCode = FS.nodePermissions(lookup.node, 'x');
if (errCode) {
throw new FS.ErrnoError(errCode);
}
FS.currentPath = lookup.path;
},createDefaultDirectories:() => {
FS.mkdir('/tmp');
FS.mkdir('/home');
FS.mkdir('/home/web_user');
},createDefaultDevices:() => {
// create /dev
FS.mkdir('/dev');
// setup /dev/null
FS.registerDevice(FS.makedev(1, 3), {
read: () => 0,
write: (stream, buffer, offset, length, pos) => length,
});
FS.mkdev('/dev/null', FS.makedev(1, 3));
// setup /dev/tty and /dev/tty1
// stderr needs to print output using err() rather than out()
// so we register a second tty just for it.
TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
FS.mkdev('/dev/tty', FS.makedev(5, 0));
FS.mkdev('/dev/tty1', FS.makedev(6, 0));
// setup /dev/[u]random
var random_device = getRandomDevice();
FS.createDevice('/dev', 'random', random_device);
FS.createDevice('/dev', 'urandom', random_device);
// we're not going to emulate the actual shm device,
// just create the tmp dirs that reside in it commonly
FS.mkdir('/dev/shm');
FS.mkdir('/dev/shm/tmp');
},createSpecialDirectories:() => {
// create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
// name of the stream for fd 6 (see test_unistd_ttyname)
FS.mkdir('/proc');
var proc_self = FS.mkdir('/proc/self');
FS.mkdir('/proc/self/fd');
FS.mount({
mount: () => {
var node = FS.createNode(proc_self, 'fd', 16384 | 511 /* 0777 */, 73);
node.node_ops = {
lookup: (parent, name) => {
var fd = +name;
var stream = FS.getStream(fd);
if (!stream) throw new FS.ErrnoError(8);
var ret = {
parent: null,
mount: { mountpoint: 'fake' },
node_ops: { readlink: () => stream.path },
};
ret.parent = ret; // make it look like a simple root node
return ret;
}
};
return node;
}
}, {}, '/proc/self/fd');
},createStandardStreams:() => {
// TODO deprecate the old functionality of a single
// input / output callback and that utilizes FS.createDevice
// and instead require a unique set of stream ops
// by default, we symlink the standard streams to the
// default tty devices. however, if the standard streams
// have been overwritten we create a unique device for
// them instead.
if (Module['stdin']) {
FS.createDevice('/dev', 'stdin', Module['stdin']);
} else {
FS.symlink('/dev/tty', '/dev/stdin');
}
if (Module['stdout']) {
FS.createDevice('/dev', 'stdout', null, Module['stdout']);
} else {
FS.symlink('/dev/tty', '/dev/stdout');
}
if (Module['stderr']) {
FS.createDevice('/dev', 'stderr', null, Module['stderr']);
} else {
FS.symlink('/dev/tty1', '/dev/stderr');
}
// open default streams for the stdin, stdout and stderr devices
var stdin = FS.open('/dev/stdin', 0);
var stdout = FS.open('/dev/stdout', 1);
var stderr = FS.open('/dev/stderr', 1);
assert(stdin.fd === 0, 'invalid handle for stdin (' + stdin.fd + ')');
assert(stdout.fd === 1, 'invalid handle for stdout (' + stdout.fd + ')');
assert(stderr.fd === 2, 'invalid handle for stderr (' + stderr.fd + ')');
},ensureErrnoError:() => {
if (FS.ErrnoError) return;
FS.ErrnoError = /** @this{Object} */ function ErrnoError(errno, node) {
this.node = node;
this.setErrno = /** @this{Object} */ function(errno) {
this.errno = errno;
for (var key in ERRNO_CODES) {
if (ERRNO_CODES[key] === errno) {
this.code = key;
break;
}
}
};
this.setErrno(errno);
this.message = ERRNO_MESSAGES[errno];
// Try to get a maximally helpful stack trace. On Node.js, getting Error.stack
// now ensures it shows what we want.
if (this.stack) {
// Define the stack property for Node.js 4, which otherwise errors on the next line.
Object.defineProperty(this, "stack", { value: (new Error).stack, writable: true });
this.stack = demangleAll(this.stack);
}
};
FS.ErrnoError.prototype = new Error();
FS.ErrnoError.prototype.constructor = FS.ErrnoError;
// Some errors may happen quite a bit, to avoid overhead we reuse them (and suffer a lack of stack info)
[44].forEach((code) => {
FS.genericErrors[code] = new FS.ErrnoError(code);
FS.genericErrors[code].stack = '<generic error, no stack>';
});
},staticInit:() => {
FS.ensureErrnoError();
FS.nameTable = new Array(4096);
FS.mount(MEMFS, {}, '/');
FS.createDefaultDirectories();
FS.createDefaultDevices();
FS.createSpecialDirectories();
FS.filesystems = {
'MEMFS': MEMFS,
'IDBFS': IDBFS,
};
},init:(input, output, error) => {
assert(!FS.init.initialized, 'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)');
FS.init.initialized = true;
FS.ensureErrnoError();
// Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
Module['stdin'] = input || Module['stdin'];
Module['stdout'] = output || Module['stdout'];
Module['stderr'] = error || Module['stderr'];
FS.createStandardStreams();
},quit:() => {
FS.init.initialized = false;
// Call musl-internal function to close all stdio streams, so nothing is
// left in internal buffers.
___stdio_exit();
// close all of our streams
for (var i = 0; i < FS.streams.length; i++) {
var stream = FS.streams[i];
if (!stream) {
continue;
}
FS.close(stream);
}
},getMode:(canRead, canWrite) => {
var mode = 0;
if (canRead) mode |= 292 | 73;
if (canWrite) mode |= 146;
return mode;
},findObject:(path, dontResolveLastLink) => {
var ret = FS.analyzePath(path, dontResolveLastLink);
if (ret.exists) {
return ret.object;
} else {
return null;
}
},analyzePath:(path, dontResolveLastLink) => {
// operate from within the context of the symlink's target
try {
var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
path = lookup.path;
} catch (e) {
}
var ret = {
isRoot: false, exists: false, error: 0, name: null, path: null, object: null,
parentExists: false, parentPath: null, parentObject: null
};
try {
var lookup = FS.lookupPath(path, { parent: true });
ret.parentExists = true;
ret.parentPath = lookup.path;
ret.parentObject = lookup.node;
ret.name = PATH.basename(path);
lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
ret.exists = true;
ret.path = lookup.path;
ret.object = lookup.node;
ret.name = lookup.node.name;
ret.isRoot = lookup.path === '/';
} catch (e) {
ret.error = e.errno;
};
return ret;
},createPath:(parent, path, canRead, canWrite) => {
parent = typeof parent == 'string' ? parent : FS.getPath(parent);
var parts = path.split('/').reverse();
while (parts.length) {
var part = parts.pop();
if (!part) continue;
var current = PATH.join2(parent, part);
try {
FS.mkdir(current);
} catch (e) {
// ignore EEXIST
}
parent = current;
}
return current;
},createFile:(parent, name, properties, canRead, canWrite) => {
var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
var mode = FS.getMode(canRead, canWrite);
return FS.create(path, mode);
},createDataFile:(parent, name, data, canRead, canWrite, canOwn) => {
var path = name;
if (parent) {
parent = typeof parent == 'string' ? parent : FS.getPath(parent);
path = name ? PATH.join2(parent, name) : parent;
}
var mode = FS.getMode(canRead, canWrite);
var node = FS.create(path, mode);
if (data) {
if (typeof data == 'string') {
var arr = new Array(data.length);
for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i);
data = arr;
}
// make sure we can write to the file
FS.chmod(node, mode | 146);
var stream = FS.open(node, 577);
FS.write(stream, data, 0, data.length, 0, canOwn);
FS.close(stream);
FS.chmod(node, mode);
}
return node;
},createDevice:(parent, name, input, output) => {
var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
var mode = FS.getMode(!!input, !!output);
if (!FS.createDevice.major) FS.createDevice.major = 64;
var dev = FS.makedev(FS.createDevice.major++, 0);
// Create a fake device that a set of stream ops to emulate
// the old behavior.
FS.registerDevice(dev, {
open: (stream) => {
stream.seekable = false;
},
close: (stream) => {
// flush any pending line data
if (output && output.buffer && output.buffer.length) {
output(10);
}
},
read: (stream, buffer, offset, length, pos /* ignored */) => {
var bytesRead = 0;
for (var i = 0; i < length; i++) {
var result;
try {
result = input();
} catch (e) {
throw new FS.ErrnoError(29);
}
if (result === undefined && bytesRead === 0) {
throw new FS.ErrnoError(6);
}
if (result === null || result === undefined) break;
bytesRead++;
buffer[offset+i] = result;
}
if (bytesRead) {
stream.node.timestamp = Date.now();
}
return bytesRead;
},
write: (stream, buffer, offset, length, pos) => {
for (var i = 0; i < length; i++) {
try {
output(buffer[offset+i]);
} catch (e) {
throw new FS.ErrnoError(29);
}
}
if (length) {
stream.node.timestamp = Date.now();
}
return i;
}
});
return FS.mkdev(path, mode, dev);
},forceLoadFile:(obj) => {
if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
if (typeof XMLHttpRequest != 'undefined') {
throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
} else if (read_) {
// Command-line.
try {
// WARNING: Can't read binary files in V8's d8 or tracemonkey's js, as
// read() will try to parse UTF8.
obj.contents = intArrayFromString(read_(obj.url), true);
obj.usedBytes = obj.contents.length;
} catch (e) {
throw new FS.ErrnoError(29);
}
} else {
throw new Error('Cannot load without read() or XMLHttpRequest.');
}
},createLazyFile:(parent, name, url, canRead, canWrite) => {
// Lazy chunked Uint8Array (implements get and length from Uint8Array). Actual getting is abstracted away for eventual reuse.
/** @constructor */
function LazyUint8Array() {
this.lengthKnown = false;
this.chunks = []; // Loaded chunks. Index is the chunk number
}
LazyUint8Array.prototype.get = /** @this{Object} */ function LazyUint8Array_get(idx) {
if (idx > this.length-1 || idx < 0) {
return undefined;
}
var chunkOffset = idx % this.chunkSize;
var chunkNum = (idx / this.chunkSize)|0;
return this.getter(chunkNum)[chunkOffset];
};
LazyUint8Array.prototype.setDataGetter = function LazyUint8Array_setDataGetter(getter) {
this.getter = getter;
};
LazyUint8Array.prototype.cacheLength = function LazyUint8Array_cacheLength() {
// Find length
var xhr = new XMLHttpRequest();
xhr.open('HEAD', url, false);
xhr.send(null);
if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
var datalength = Number(xhr.getResponseHeader("Content-length"));
var header;
var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
var chunkSize = 1024*1024; // Chunk size in bytes
if (!hasByteServing) chunkSize = datalength;
// Function to get a range from the remote URL.
var doXHR = (from, to) => {
if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!");
if (to > datalength-1) throw new Error("only " + datalength + " bytes available! programmer error!");
// TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
// Some hints to the browser that we want binary data.
xhr.responseType = 'arraybuffer';
if (xhr.overrideMimeType) {
xhr.overrideMimeType('text/plain; charset=x-user-defined');
}
xhr.send(null);
if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
if (xhr.response !== undefined) {
return new Uint8Array(/** @type{Array<number>} */(xhr.response || []));
} else {
return intArrayFromString(xhr.responseText || '', true);
}
};
var lazyArray = this;
lazyArray.setDataGetter((chunkNum) => {
var start = chunkNum * chunkSize;
var end = (chunkNum+1) * chunkSize - 1; // including this byte
end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block
if (typeof lazyArray.chunks[chunkNum] == 'undefined') {
lazyArray.chunks[chunkNum] = doXHR(start, end);
}
if (typeof lazyArray.chunks[chunkNum] == 'undefined') throw new Error('doXHR failed!');
return lazyArray.chunks[chunkNum];
});
if (usesGzip || !datalength) {
// if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file
datalength = this.getter(0).length;
chunkSize = datalength;
out("LazyFiles on gzip forces download of the whole file when length is accessed");
}
this._length = datalength;
this._chunkSize = chunkSize;
this.lengthKnown = true;
};
if (typeof XMLHttpRequest != 'undefined') {
if (!ENVIRONMENT_IS_WORKER) throw 'Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc';
var lazyArray = new LazyUint8Array();
Object.defineProperties(lazyArray, {
length: {
get: /** @this{Object} */ function() {
if (!this.lengthKnown) {
this.cacheLength();
}
return this._length;
}
},
chunkSize: {
get: /** @this{Object} */ function() {
if (!this.lengthKnown) {
this.cacheLength();
}
return this._chunkSize;
}
}
});
var properties = { isDevice: false, contents: lazyArray };
} else {
var properties = { isDevice: false, url: url };
}
var node = FS.createFile(parent, name, properties, canRead, canWrite);
// This is a total hack, but I want to get this lazy file code out of the
// core of MEMFS. If we want to keep this lazy file concept I feel it should
// be its own thin LAZYFS proxying calls to MEMFS.
if (properties.contents) {
node.contents = properties.contents;
} else if (properties.url) {
node.contents = null;
node.url = properties.url;
}
// Add a function that defers querying the file size until it is asked the first time.
Object.defineProperties(node, {
usedBytes: {
get: /** @this {FSNode} */ function() { return this.contents.length; }
}
});
// override each stream op with one that tries to force load the lazy file first
var stream_ops = {};
var keys = Object.keys(node.stream_ops);
keys.forEach((key) => {
var fn = node.stream_ops[key];
stream_ops[key] = function forceLoadLazyFile() {
FS.forceLoadFile(node);
return fn.apply(null, arguments);
};
});
// use a custom read function
stream_ops.read = (stream, buffer, offset, length, position) => {
FS.forceLoadFile(node);
var contents = stream.node.contents;
if (position >= contents.length)
return 0;
var size = Math.min(contents.length - position, length);
assert(size >= 0);
if (contents.slice) { // normal array
for (var i = 0; i < size; i++) {
buffer[offset + i] = contents[position + i];
}
} else {
for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR
buffer[offset + i] = contents.get(position + i);
}
}
return size;
};
node.stream_ops = stream_ops;
return node;
},createPreloadedFile:(parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => {
// TODO we should allow people to just pass in a complete filename instead
// of parent and name being that we just join them anyways
var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
var dep = getUniqueRunDependency('cp ' + fullname); // might have several active requests for the same fullname
function processData(byteArray) {
function finish(byteArray) {
if (preFinish) preFinish();
if (!dontCreateFile) {
FS.createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
}
if (onload) onload();
removeRunDependency(dep);
}
if (Browser.handledByPreloadPlugin(byteArray, fullname, finish, () => {
if (onerror) onerror();
removeRunDependency(dep);
})) {
return;
}
finish(byteArray);
}
addRunDependency(dep);
if (typeof url == 'string') {
asyncLoad(url, (byteArray) => processData(byteArray), onerror);
} else {
processData(url);
}
},indexedDB:() => {
return window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB;
},DB_NAME:() => {
return 'EM_FS_' + window.location.pathname;
},DB_VERSION:20,DB_STORE_NAME:"FILE_DATA",saveFilesToDB:(paths, onload, onerror) => {
onload = onload || (() => {});
onerror = onerror || (() => {});
var indexedDB = FS.indexedDB();
try {
var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION);
} catch (e) {
return onerror(e);
}
openRequest.onupgradeneeded = () => {
out('creating db');
var db = openRequest.result;
db.createObjectStore(FS.DB_STORE_NAME);
};
openRequest.onsuccess = () => {
var db = openRequest.result;
var transaction = db.transaction([FS.DB_STORE_NAME], 'readwrite');
var files = transaction.objectStore(FS.DB_STORE_NAME);
var ok = 0, fail = 0, total = paths.length;
function finish() {
if (fail == 0) onload(); else onerror();
}
paths.forEach((path) => {
var putRequest = files.put(FS.analyzePath(path).object.contents, path);
putRequest.onsuccess = () => { ok++; if (ok + fail == total) finish() };
putRequest.onerror = () => { fail++; if (ok + fail == total) finish() };
});
transaction.onerror = onerror;
};
openRequest.onerror = onerror;
},loadFilesFromDB:(paths, onload, onerror) => {
onload = onload || (() => {});
onerror = onerror || (() => {});
var indexedDB = FS.indexedDB();
try {
var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION);
} catch (e) {
return onerror(e);
}
openRequest.onupgradeneeded = onerror; // no database to load from
openRequest.onsuccess = () => {
var db = openRequest.result;
try {
var transaction = db.transaction([FS.DB_STORE_NAME], 'readonly');
} catch(e) {
onerror(e);
return;
}
var files = transaction.objectStore(FS.DB_STORE_NAME);
var ok = 0, fail = 0, total = paths.length;
function finish() {
if (fail == 0) onload(); else onerror();
}
paths.forEach((path) => {
var getRequest = files.get(path);
getRequest.onsuccess = () => {
if (FS.analyzePath(path).exists) {
FS.unlink(path);
}
FS.createDataFile(PATH.dirname(path), PATH.basename(path), getRequest.result, true, true, true);
ok++;
if (ok + fail == total) finish();
};
getRequest.onerror = () => { fail++; if (ok + fail == total) finish() };
});
transaction.onerror = onerror;
};
openRequest.onerror = onerror;
},absolutePath:() => {
abort('FS.absolutePath has been removed; use PATH_FS.resolve instead');
},createFolder:() => {
abort('FS.createFolder has been removed; use FS.mkdir instead');
},createLink:() => {
abort('FS.createLink has been removed; use FS.symlink instead');
},joinPath:() => {
abort('FS.joinPath has been removed; use PATH.join instead');
},mmapAlloc:() => {
abort('FS.mmapAlloc has been replaced by the top level function mmapAlloc');
},standardizePath:() => {
abort('FS.standardizePath has been removed; use PATH.normalize instead');
}};
var SYSCALLS = {DEFAULT_POLLMASK:5,calculateAt:function(dirfd, path, allowEmpty) {
if (path[0] === '/') {
return path;
}
// relative path
var dir;
if (dirfd === -100) {
dir = FS.cwd();
} else {
var dirstream = FS.getStream(dirfd);
if (!dirstream) throw new FS.ErrnoError(8);
dir = dirstream.path;
}
if (path.length == 0) {
if (!allowEmpty) {
throw new FS.ErrnoError(44);;
}
return dir;
}
return PATH.join2(dir, path);
},doStat:function(func, path, buf) {
try {
var stat = func(path);
} catch (e) {
if (e && e.node && PATH.normalize(path) !== PATH.normalize(FS.getPath(e.node))) {
// an error occurred while trying to look up the path; we should just report ENOTDIR
return -54;
}
throw e;
}
HEAP32[((buf)>>2)] = stat.dev;
HEAP32[(((buf)+(4))>>2)] = 0;
HEAP32[(((buf)+(8))>>2)] = stat.ino;
HEAP32[(((buf)+(12))>>2)] = stat.mode;
HEAP32[(((buf)+(16))>>2)] = stat.nlink;
HEAP32[(((buf)+(20))>>2)] = stat.uid;
HEAP32[(((buf)+(24))>>2)] = stat.gid;
HEAP32[(((buf)+(28))>>2)] = stat.rdev;
HEAP32[(((buf)+(32))>>2)] = 0;
(tempI64 = [stat.size>>>0,(tempDouble=stat.size,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((buf)+(40))>>2)] = tempI64[0],HEAP32[(((buf)+(44))>>2)] = tempI64[1]);
HEAP32[(((buf)+(48))>>2)] = 4096;
HEAP32[(((buf)+(52))>>2)] = stat.blocks;
HEAP32[(((buf)+(56))>>2)] = (stat.atime.getTime() / 1000)|0;
HEAP32[(((buf)+(60))>>2)] = 0;
HEAP32[(((buf)+(64))>>2)] = (stat.mtime.getTime() / 1000)|0;
HEAP32[(((buf)+(68))>>2)] = 0;
HEAP32[(((buf)+(72))>>2)] = (stat.ctime.getTime() / 1000)|0;
HEAP32[(((buf)+(76))>>2)] = 0;
(tempI64 = [stat.ino>>>0,(tempDouble=stat.ino,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((buf)+(80))>>2)] = tempI64[0],HEAP32[(((buf)+(84))>>2)] = tempI64[1]);
return 0;
},doMsync:function(addr, stream, len, flags, offset) {
var buffer = HEAPU8.slice(addr, addr + len);
FS.msync(stream, buffer, offset, len, flags);
},doMkdir:function(path, mode) {
// remove a trailing slash, if one - /a/b/ has basename of '', but
// we want to create b in the context of this function
path = PATH.normalize(path);
if (path[path.length-1] === '/') path = path.substr(0, path.length-1);
FS.mkdir(path, mode, 0);
return 0;
},doMknod:function(path, mode, dev) {
// we don't want this in the JS API as it uses mknod to create all nodes.
switch (mode & 61440) {
case 32768:
case 8192:
case 24576:
case 4096:
case 49152:
break;
default: return -28;
}
FS.mknod(path, mode, dev);
return 0;
},doReadlink:function(path, buf, bufsize) {
if (bufsize <= 0) return -28;
var ret = FS.readlink(path);
var len = Math.min(bufsize, lengthBytesUTF8(ret));
var endChar = HEAP8[buf+len];
stringToUTF8(ret, buf, bufsize+1);
// readlink is one of the rare functions that write out a C string, but does never append a null to the output buffer(!)
// stringToUTF8() always appends a null byte, so restore the character under the null byte after the write.
HEAP8[buf+len] = endChar;
return len;
},doAccess:function(path, amode) {
if (amode & ~7) {
// need a valid mode
return -28;
}
var lookup = FS.lookupPath(path, { follow: true });
var node = lookup.node;
if (!node) {
return -44;
}
var perms = '';
if (amode & 4) perms += 'r';
if (amode & 2) perms += 'w';
if (amode & 1) perms += 'x';
if (perms /* otherwise, they've just passed F_OK */ && FS.nodePermissions(node, perms)) {
return -2;
}
return 0;
},doReadv:function(stream, iov, iovcnt, offset) {
var ret = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAP32[(((iov)+(i*8))>>2)];
var len = HEAP32[(((iov)+(i*8 + 4))>>2)];
var curr = FS.read(stream, HEAP8,ptr, len, offset);
if (curr < 0) return -1;
ret += curr;
if (curr < len) break; // nothing more to read
}
return ret;
},doWritev:function(stream, iov, iovcnt, offset) {
var ret = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAP32[(((iov)+(i*8))>>2)];
var len = HEAP32[(((iov)+(i*8 + 4))>>2)];
var curr = FS.write(stream, HEAP8,ptr, len, offset);
if (curr < 0) return -1;
ret += curr;
}
return ret;
},varargs:undefined,get:function() {
assert(SYSCALLS.varargs != undefined);
SYSCALLS.varargs += 4;
var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)];
return ret;
},getStr:function(ptr) {
var ret = UTF8ToString(ptr);
return ret;
},getStreamFromFD:function(fd) {
var stream = FS.getStream(fd);
if (!stream) throw new FS.ErrnoError(8);
return stream;
},get64:function(low, high) {
if (low >= 0) assert(high === 0);
else assert(high === -1);
return low;
}};
function ___syscall__newselect(nfds, readfds, writefds, exceptfds, timeout) {
try {
// readfds are supported,
// writefds checks socket open status
// exceptfds not supported
// timeout is always 0 - fully async
assert(nfds <= 64, 'nfds must be less than or equal to 64'); // fd sets have 64 bits // TODO: this could be 1024 based on current musl headers
assert(!exceptfds, 'exceptfds not supported');
var total = 0;
var srcReadLow = (readfds ? HEAP32[((readfds)>>2)] : 0),
srcReadHigh = (readfds ? HEAP32[(((readfds)+(4))>>2)] : 0);
var srcWriteLow = (writefds ? HEAP32[((writefds)>>2)] : 0),
srcWriteHigh = (writefds ? HEAP32[(((writefds)+(4))>>2)] : 0);
var srcExceptLow = (exceptfds ? HEAP32[((exceptfds)>>2)] : 0),
srcExceptHigh = (exceptfds ? HEAP32[(((exceptfds)+(4))>>2)] : 0);
var dstReadLow = 0,
dstReadHigh = 0;
var dstWriteLow = 0,
dstWriteHigh = 0;
var dstExceptLow = 0,
dstExceptHigh = 0;
var allLow = (readfds ? HEAP32[((readfds)>>2)] : 0) |
(writefds ? HEAP32[((writefds)>>2)] : 0) |
(exceptfds ? HEAP32[((exceptfds)>>2)] : 0);
var allHigh = (readfds ? HEAP32[(((readfds)+(4))>>2)] : 0) |
(writefds ? HEAP32[(((writefds)+(4))>>2)] : 0) |
(exceptfds ? HEAP32[(((exceptfds)+(4))>>2)] : 0);
var check = function(fd, low, high, val) {
return (fd < 32 ? (low & val) : (high & val));
};
for (var fd = 0; fd < nfds; fd++) {
var mask = 1 << (fd % 32);
if (!(check(fd, allLow, allHigh, mask))) {
continue; // index isn't in the set
}
var stream = FS.getStream(fd);
if (!stream) throw new FS.ErrnoError(8);
var flags = SYSCALLS.DEFAULT_POLLMASK;
if (stream.stream_ops.poll) {
flags = stream.stream_ops.poll(stream);
}
if ((flags & 1) && check(fd, srcReadLow, srcReadHigh, mask)) {
fd < 32 ? (dstReadLow = dstReadLow | mask) : (dstReadHigh = dstReadHigh | mask);
total++;
}
if ((flags & 4) && check(fd, srcWriteLow, srcWriteHigh, mask)) {
fd < 32 ? (dstWriteLow = dstWriteLow | mask) : (dstWriteHigh = dstWriteHigh | mask);
total++;
}
if ((flags & 2) && check(fd, srcExceptLow, srcExceptHigh, mask)) {
fd < 32 ? (dstExceptLow = dstExceptLow | mask) : (dstExceptHigh = dstExceptHigh | mask);
total++;
}
}
if (readfds) {
HEAP32[((readfds)>>2)] = dstReadLow;
HEAP32[(((readfds)+(4))>>2)] = dstReadHigh;
}
if (writefds) {
HEAP32[((writefds)>>2)] = dstWriteLow;
HEAP32[(((writefds)+(4))>>2)] = dstWriteHigh;
}
if (exceptfds) {
HEAP32[((exceptfds)>>2)] = dstExceptLow;
HEAP32[(((exceptfds)+(4))>>2)] = dstExceptHigh;
}
return total;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
var SOCKFS = {mount:function(mount) {
// If Module['websocket'] has already been defined (e.g. for configuring
// the subprotocol/url) use that, if not initialise it to a new object.
Module['websocket'] = (Module['websocket'] &&
('object' === typeof Module['websocket'])) ? Module['websocket'] : {};
// Add the Event registration mechanism to the exported websocket configuration
// object so we can register network callbacks from native JavaScript too.
// For more documentation see system/include/emscripten/emscripten.h
Module['websocket']._callbacks = {};
Module['websocket']['on'] = /** @this{Object} */ function(event, callback) {
if ('function' === typeof callback) {
this._callbacks[event] = callback;
}
return this;
};
Module['websocket'].emit = /** @this{Object} */ function(event, param) {
if ('function' === typeof this._callbacks[event]) {
this._callbacks[event].call(this, param);
}
};
// If debug is enabled register simple default logging callbacks for each Event.
return FS.createNode(null, '/', 16384 | 511 /* 0777 */, 0);
},createSocket:function(family, type, protocol) {
type &= ~526336; // Some applications may pass it; it makes no sense for a single process.
var streaming = type == 1;
if (streaming && protocol && protocol != 6) {
throw new FS.ErrnoError(66); // if SOCK_STREAM, must be tcp or 0.
}
// create our internal socket structure
var sock = {
family: family,
type: type,
protocol: protocol,
server: null,
error: null, // Used in getsockopt for SOL_SOCKET/SO_ERROR test
peers: {},
pending: [],
recv_queue: [],
sock_ops: SOCKFS.websocket_sock_ops
};
// create the filesystem node to store the socket structure
var name = SOCKFS.nextname();
var node = FS.createNode(SOCKFS.root, name, 49152, 0);
node.sock = sock;
// and the wrapping stream that enables library functions such
// as read and write to indirectly interact with the socket
var stream = FS.createStream({
path: name,
node: node,
flags: 2,
seekable: false,
stream_ops: SOCKFS.stream_ops
});
// map the new stream to the socket structure (sockets have a 1:1
// relationship with a stream)
sock.stream = stream;
return sock;
},getSocket:function(fd) {
var stream = FS.getStream(fd);
if (!stream || !FS.isSocket(stream.node.mode)) {
return null;
}
return stream.node.sock;
},stream_ops:{poll:function(stream) {
var sock = stream.node.sock;
return sock.sock_ops.poll(sock);
},ioctl:function(stream, request, varargs) {
var sock = stream.node.sock;
return sock.sock_ops.ioctl(sock, request, varargs);
},read:function(stream, buffer, offset, length, position /* ignored */) {
var sock = stream.node.sock;
var msg = sock.sock_ops.recvmsg(sock, length);
if (!msg) {
// socket is closed
return 0;
}
buffer.set(msg.buffer, offset);
return msg.buffer.length;
},write:function(stream, buffer, offset, length, position /* ignored */) {
var sock = stream.node.sock;
return sock.sock_ops.sendmsg(sock, buffer, offset, length);
},close:function(stream) {
var sock = stream.node.sock;
sock.sock_ops.close(sock);
}},nextname:function() {
if (!SOCKFS.nextname.current) {
SOCKFS.nextname.current = 0;
}
return 'socket[' + (SOCKFS.nextname.current++) + ']';
},websocket_sock_ops:{createPeer:function(sock, addr, port) {
var ws;
if (typeof addr == 'object') {
ws = addr;
addr = null;
port = null;
}
if (ws) {
// for sockets that've already connected (e.g. we're the server)
// we can inspect the _socket property for the address
if (ws._socket) {
addr = ws._socket.remoteAddress;
port = ws._socket.remotePort;
}
// if we're just now initializing a connection to the remote,
// inspect the url property
else {
var result = /ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url);
if (!result) {
throw new Error('WebSocket URL must be in the format ws(s)://address:port');
}
addr = result[1];
port = parseInt(result[2], 10);
}
} else {
// create the actual websocket object and connect
try {
// runtimeConfig gets set to true if WebSocket runtime configuration is available.
var runtimeConfig = (Module['websocket'] && ('object' === typeof Module['websocket']));
// The default value is 'ws://' the replace is needed because the compiler replaces '//' comments with '#'
// comments without checking context, so we'd end up with ws:#, the replace swaps the '#' for '//' again.
var url = 'ws:#'.replace('#', '//');
if (runtimeConfig) {
if ('string' === typeof Module['websocket']['url']) {
url = Module['websocket']['url']; // Fetch runtime WebSocket URL config.
}
}
if (url === 'ws://' || url === 'wss://') { // Is the supplied URL config just a prefix, if so complete it.
var parts = addr.split('/');
url = url + parts[0] + ":" + port + "/" + parts.slice(1).join('/');
}
// Make the WebSocket subprotocol (Sec-WebSocket-Protocol) default to binary if no configuration is set.
var subProtocols = 'binary'; // The default value is 'binary'
if (runtimeConfig) {
if ('string' === typeof Module['websocket']['subprotocol']) {
subProtocols = Module['websocket']['subprotocol']; // Fetch runtime WebSocket subprotocol config.
}
}
// The default WebSocket options
var opts = undefined;
if (subProtocols !== 'null') {
// The regex trims the string (removes spaces at the beginning and end, then splits the string by
// <any space>,<any space> into an Array. Whitespace removal is important for Websockify and ws.
subProtocols = subProtocols.replace(/^ +| +$/g,"").split(/ *, */);
// The node ws library API for specifying optional subprotocol is slightly different than the browser's.
opts = ENVIRONMENT_IS_NODE ? {'protocol': subProtocols.toString()} : subProtocols;
}
// some webservers (azure) does not support subprotocol header
if (runtimeConfig && null === Module['websocket']['subprotocol']) {
subProtocols = 'null';
opts = undefined;
}
// If node we use the ws library.
var WebSocketConstructor;
if (ENVIRONMENT_IS_NODE) {
WebSocketConstructor = /** @type{(typeof WebSocket)} */(require('ws'));
} else
{
WebSocketConstructor = WebSocket;
}
ws = new WebSocketConstructor(url, opts);
ws.binaryType = 'arraybuffer';
} catch (e) {
throw new FS.ErrnoError(23);
}
}
var peer = {
addr: addr,
port: port,
socket: ws,
dgram_send_queue: []
};
SOCKFS.websocket_sock_ops.addPeer(sock, peer);
SOCKFS.websocket_sock_ops.handlePeerEvents(sock, peer);
// if this is a bound dgram socket, send the port number first to allow
// us to override the ephemeral port reported to us by remotePort on the
// remote end.
if (sock.type === 2 && typeof sock.sport != 'undefined') {
peer.dgram_send_queue.push(new Uint8Array([
255, 255, 255, 255,
'p'.charCodeAt(0), 'o'.charCodeAt(0), 'r'.charCodeAt(0), 't'.charCodeAt(0),
((sock.sport & 0xff00) >> 8) , (sock.sport & 0xff)
]));
}
return peer;
},getPeer:function(sock, addr, port) {
return sock.peers[addr + ':' + port];
},addPeer:function(sock, peer) {
sock.peers[peer.addr + ':' + peer.port] = peer;
},removePeer:function(sock, peer) {
delete sock.peers[peer.addr + ':' + peer.port];
},handlePeerEvents:function(sock, peer) {
var first = true;
var handleOpen = function () {
Module['websocket'].emit('open', sock.stream.fd);
try {
var queued = peer.dgram_send_queue.shift();
while (queued) {
peer.socket.send(queued);
queued = peer.dgram_send_queue.shift();
}
} catch (e) {
// not much we can do here in the way of proper error handling as we've already
// lied and said this data was sent. shut it down.
peer.socket.close();
}
};
function handleMessage(data) {
if (typeof data == 'string') {
var encoder = new TextEncoder(); // should be utf-8
data = encoder.encode(data); // make a typed array from the string
} else {
assert(data.byteLength !== undefined); // must receive an ArrayBuffer
if (data.byteLength == 0) {
// An empty ArrayBuffer will emit a pseudo disconnect event
// as recv/recvmsg will return zero which indicates that a socket
// has performed a shutdown although the connection has not been disconnected yet.
return;
} else {
data = new Uint8Array(data); // make a typed array view on the array buffer
}
}
// if this is the port message, override the peer's port with it
var wasfirst = first;
first = false;
if (wasfirst &&
data.length === 10 &&
data[0] === 255 && data[1] === 255 && data[2] === 255 && data[3] === 255 &&
data[4] === 'p'.charCodeAt(0) && data[5] === 'o'.charCodeAt(0) && data[6] === 'r'.charCodeAt(0) && data[7] === 't'.charCodeAt(0)) {
// update the peer's port and it's key in the peer map
var newport = ((data[8] << 8) | data[9]);
SOCKFS.websocket_sock_ops.removePeer(sock, peer);
peer.port = newport;
SOCKFS.websocket_sock_ops.addPeer(sock, peer);
return;
}
sock.recv_queue.push({ addr: peer.addr, port: peer.port, data: data });
Module['websocket'].emit('message', sock.stream.fd);
};
if (ENVIRONMENT_IS_NODE) {
peer.socket.on('open', handleOpen);
peer.socket.on('message', function(data, flags) {
if (!flags.binary) {
return;
}
handleMessage((new Uint8Array(data)).buffer); // copy from node Buffer -> ArrayBuffer
});
peer.socket.on('close', function() {
Module['websocket'].emit('close', sock.stream.fd);
});
peer.socket.on('error', function(error) {
// Although the ws library may pass errors that may be more descriptive than
// ECONNREFUSED they are not necessarily the expected error code e.g.
// ENOTFOUND on getaddrinfo seems to be node.js specific, so using ECONNREFUSED
// is still probably the most useful thing to do.
sock.error = 14; // Used in getsockopt for SOL_SOCKET/SO_ERROR test.
Module['websocket'].emit('error', [sock.stream.fd, sock.error, 'ECONNREFUSED: Connection refused']);
// don't throw
});
} else {
peer.socket.onopen = handleOpen;
peer.socket.onclose = function() {
Module['websocket'].emit('close', sock.stream.fd);
};
peer.socket.onmessage = function peer_socket_onmessage(event) {
handleMessage(event.data);
};
peer.socket.onerror = function(error) {
// The WebSocket spec only allows a 'simple event' to be thrown on error,
// so we only really know as much as ECONNREFUSED.
sock.error = 14; // Used in getsockopt for SOL_SOCKET/SO_ERROR test.
Module['websocket'].emit('error', [sock.stream.fd, sock.error, 'ECONNREFUSED: Connection refused']);
};
}
},poll:function(sock) {
if (sock.type === 1 && sock.server) {
// listen sockets should only say they're available for reading
// if there are pending clients.
return sock.pending.length ? (64 | 1) : 0;
}
var mask = 0;
var dest = sock.type === 1 ? // we only care about the socket state for connection-based sockets
SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport) :
null;
if (sock.recv_queue.length ||
!dest || // connection-less sockets are always ready to read
(dest && dest.socket.readyState === dest.socket.CLOSING) ||
(dest && dest.socket.readyState === dest.socket.CLOSED)) { // let recv return 0 once closed
mask |= (64 | 1);
}
if (!dest || // connection-less sockets are always ready to write
(dest && dest.socket.readyState === dest.socket.OPEN)) {
mask |= 4;
}
if ((dest && dest.socket.readyState === dest.socket.CLOSING) ||
(dest && dest.socket.readyState === dest.socket.CLOSED)) {
mask |= 16;
}
return mask;
},ioctl:function(sock, request, arg) {
switch (request) {
case 21531:
var bytes = 0;
if (sock.recv_queue.length) {
bytes = sock.recv_queue[0].data.length;
}
HEAP32[((arg)>>2)] = bytes;
return 0;
default:
return 28;
}
},close:function(sock) {
// if we've spawned a listen server, close it
if (sock.server) {
try {
sock.server.close();
} catch (e) {
}
sock.server = null;
}
// close any peer connections
var peers = Object.keys(sock.peers);
for (var i = 0; i < peers.length; i++) {
var peer = sock.peers[peers[i]];
try {
peer.socket.close();
} catch (e) {
}
SOCKFS.websocket_sock_ops.removePeer(sock, peer);
}
return 0;
},bind:function(sock, addr, port) {
if (typeof sock.saddr != 'undefined' || typeof sock.sport != 'undefined') {
throw new FS.ErrnoError(28); // already bound
}
sock.saddr = addr;
sock.sport = port;
// in order to emulate dgram sockets, we need to launch a listen server when
// binding on a connection-less socket
// note: this is only required on the server side
if (sock.type === 2) {
// close the existing server if it exists
if (sock.server) {
sock.server.close();
sock.server = null;
}
// swallow error operation not supported error that occurs when binding in the
// browser where this isn't supported
try {
sock.sock_ops.listen(sock, 0);
} catch (e) {
if (!(e instanceof FS.ErrnoError)) throw e;
if (e.errno !== 138) throw e;
}
}
},connect:function(sock, addr, port) {
if (sock.server) {
throw new FS.ErrnoError(138);
}
// TODO autobind
// if (!sock.addr && sock.type == 2) {
// }
// early out if we're already connected / in the middle of connecting
if (typeof sock.daddr != 'undefined' && typeof sock.dport != 'undefined') {
var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
if (dest) {
if (dest.socket.readyState === dest.socket.CONNECTING) {
throw new FS.ErrnoError(7);
} else {
throw new FS.ErrnoError(30);
}
}
}
// add the socket to our peer list and set our
// destination address / port to match
var peer = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
sock.daddr = peer.addr;
sock.dport = peer.port;
// always "fail" in non-blocking mode
throw new FS.ErrnoError(26);
},listen:function(sock, backlog) {
if (!ENVIRONMENT_IS_NODE) {
throw new FS.ErrnoError(138);
}
if (sock.server) {
throw new FS.ErrnoError(28); // already listening
}
var WebSocketServer = require('ws').Server;
var host = sock.saddr;
sock.server = new WebSocketServer({
host: host,
port: sock.sport
// TODO support backlog
});
Module['websocket'].emit('listen', sock.stream.fd); // Send Event with listen fd.
sock.server.on('connection', function(ws) {
if (sock.type === 1) {
var newsock = SOCKFS.createSocket(sock.family, sock.type, sock.protocol);
// create a peer on the new socket
var peer = SOCKFS.websocket_sock_ops.createPeer(newsock, ws);
newsock.daddr = peer.addr;
newsock.dport = peer.port;
// push to queue for accept to pick up
sock.pending.push(newsock);
Module['websocket'].emit('connection', newsock.stream.fd);
} else {
// create a peer on the listen socket so calling sendto
// with the listen socket and an address will resolve
// to the correct client
SOCKFS.websocket_sock_ops.createPeer(sock, ws);
Module['websocket'].emit('connection', sock.stream.fd);
}
});
sock.server.on('closed', function() {
Module['websocket'].emit('close', sock.stream.fd);
sock.server = null;
});
sock.server.on('error', function(error) {
// Although the ws library may pass errors that may be more descriptive than
// ECONNREFUSED they are not necessarily the expected error code e.g.
// ENOTFOUND on getaddrinfo seems to be node.js specific, so using EHOSTUNREACH
// is still probably the most useful thing to do. This error shouldn't
// occur in a well written app as errors should get trapped in the compiled
// app's own getaddrinfo call.
sock.error = 23; // Used in getsockopt for SOL_SOCKET/SO_ERROR test.
Module['websocket'].emit('error', [sock.stream.fd, sock.error, 'EHOSTUNREACH: Host is unreachable']);
// don't throw
});
},accept:function(listensock) {
if (!listensock.server || !listensock.pending.length) {
throw new FS.ErrnoError(28);
}
var newsock = listensock.pending.shift();
newsock.stream.flags = listensock.stream.flags;
return newsock;
},getname:function(sock, peer) {
var addr, port;
if (peer) {
if (sock.daddr === undefined || sock.dport === undefined) {
throw new FS.ErrnoError(53);
}
addr = sock.daddr;
port = sock.dport;
} else {
// TODO saddr and sport will be set for bind()'d UDP sockets, but what
// should we be returning for TCP sockets that've been connect()'d?
addr = sock.saddr || 0;
port = sock.sport || 0;
}
return { addr: addr, port: port };
},sendmsg:function(sock, buffer, offset, length, addr, port) {
if (sock.type === 2) {
// connection-less sockets will honor the message address,
// and otherwise fall back to the bound destination address
if (addr === undefined || port === undefined) {
addr = sock.daddr;
port = sock.dport;
}
// if there was no address to fall back to, error out
if (addr === undefined || port === undefined) {
throw new FS.ErrnoError(17);
}
} else {
// connection-based sockets will only use the bound
addr = sock.daddr;
port = sock.dport;
}
// find the peer for the destination address
var dest = SOCKFS.websocket_sock_ops.getPeer(sock, addr, port);
// early out if not connected with a connection-based socket
if (sock.type === 1) {
if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
throw new FS.ErrnoError(53);
} else if (dest.socket.readyState === dest.socket.CONNECTING) {
throw new FS.ErrnoError(6);
}
}
// create a copy of the incoming data to send, as the WebSocket API
// doesn't work entirely with an ArrayBufferView, it'll just send
// the entire underlying buffer
if (ArrayBuffer.isView(buffer)) {
offset += buffer.byteOffset;
buffer = buffer.buffer;
}
var data;
data = buffer.slice(offset, offset + length);
// if we're emulating a connection-less dgram socket and don't have
// a cached connection, queue the buffer to send upon connect and
// lie, saying the data was sent now.
if (sock.type === 2) {
if (!dest || dest.socket.readyState !== dest.socket.OPEN) {
// if we're not connected, open a new connection
if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
dest = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
}
dest.dgram_send_queue.push(data);
return length;
}
}
try {
// send the actual data
dest.socket.send(data);
return length;
} catch (e) {
throw new FS.ErrnoError(28);
}
},recvmsg:function(sock, length) {
// http://pubs.opengroup.org/onlinepubs/7908799/xns/recvmsg.html
if (sock.type === 1 && sock.server) {
// tcp servers should not be recv()'ing on the listen socket
throw new FS.ErrnoError(53);
}
var queued = sock.recv_queue.shift();
if (!queued) {
if (sock.type === 1) {
var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
if (!dest) {
// if we have a destination address but are not connected, error out
throw new FS.ErrnoError(53);
}
else if (dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
// return null if the socket has closed
return null;
}
else {
// else, our socket is in a valid state but truly has nothing available
throw new FS.ErrnoError(6);
}
} else {
throw new FS.ErrnoError(6);
}
}
// queued.data will be an ArrayBuffer if it's unadulterated, but if it's
// requeued TCP data it'll be an ArrayBufferView
var queuedLength = queued.data.byteLength || queued.data.length;
var queuedOffset = queued.data.byteOffset || 0;
var queuedBuffer = queued.data.buffer || queued.data;
var bytesRead = Math.min(length, queuedLength);
var res = {
buffer: new Uint8Array(queuedBuffer, queuedOffset, bytesRead),
addr: queued.addr,
port: queued.port
};
// push back any unread data for TCP connections
if (sock.type === 1 && bytesRead < queuedLength) {
var bytesRemaining = queuedLength - bytesRead;
queued.data = new Uint8Array(queuedBuffer, queuedOffset + bytesRead, bytesRemaining);
sock.recv_queue.unshift(queued);
}
return res;
}}};
function getSocketFromFD(fd) {
var socket = SOCKFS.getSocket(fd);
if (!socket) throw new FS.ErrnoError(8);
return socket;
}
function setErrNo(value) {
HEAP32[((___errno_location())>>2)] = value;
return value;
}
var Sockets = {BUFFER_SIZE:10240,MAX_BUFFER_SIZE:10485760,nextFd:1,fds:{},nextport:1,maxport:65535,peer:null,connections:{},portmap:{},localAddr:4261412874,addrPool:[33554442,50331658,67108874,83886090,100663306,117440522,134217738,150994954,167772170,184549386,201326602,218103818,234881034]};
function inetPton4(str) {
var b = str.split('.');
for (var i = 0; i < 4; i++) {
var tmp = Number(b[i]);
if (isNaN(tmp)) return null;
b[i] = tmp;
}
return (b[0] | (b[1] << 8) | (b[2] << 16) | (b[3] << 24)) >>> 0;
}
/** @suppress {checkTypes} */
function jstoi_q(str) {
return parseInt(str);
}
function inetPton6(str) {
var words;
var w, offset, z, i;
/* http://home.deds.nl/~aeron/regex/ */
var valid6regx = /^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i
var parts = [];
if (!valid6regx.test(str)) {
return null;
}
if (str === "::") {
return [0, 0, 0, 0, 0, 0, 0, 0];
}
// Z placeholder to keep track of zeros when splitting the string on ":"
if (str.startsWith("::")) {
str = str.replace("::", "Z:"); // leading zeros case
} else {
str = str.replace("::", ":Z:");
}
if (str.indexOf(".") > 0) {
// parse IPv4 embedded stress
str = str.replace(new RegExp('[.]', 'g'), ":");
words = str.split(":");
words[words.length-4] = jstoi_q(words[words.length-4]) + jstoi_q(words[words.length-3])*256;
words[words.length-3] = jstoi_q(words[words.length-2]) + jstoi_q(words[words.length-1])*256;
words = words.slice(0, words.length-2);
} else {
words = str.split(":");
}
offset = 0; z = 0;
for (w=0; w < words.length; w++) {
if (typeof words[w] == 'string') {
if (words[w] === 'Z') {
// compressed zeros - write appropriate number of zero words
for (z = 0; z < (8 - words.length+1); z++) {
parts[w+z] = 0;
}
offset = z-1;
} else {
// parse hex to field to 16-bit value and write it in network byte-order
parts[w+offset] = _htons(parseInt(words[w],16));
}
} else {
// parsed IPv4 words
parts[w+offset] = words[w];
}
}
return [
(parts[1] << 16) | parts[0],
(parts[3] << 16) | parts[2],
(parts[5] << 16) | parts[4],
(parts[7] << 16) | parts[6]
];
}
/** @param {number=} addrlen */
function writeSockaddr(sa, family, addr, port, addrlen) {
switch (family) {
case 2:
addr = inetPton4(addr);
zeroMemory(sa, 16);
if (addrlen) {
HEAP32[((addrlen)>>2)] = 16;
}
HEAP16[((sa)>>1)] = family;
HEAP32[(((sa)+(4))>>2)] = addr;
HEAP16[(((sa)+(2))>>1)] = _htons(port);
break;
case 10:
addr = inetPton6(addr);
zeroMemory(sa, 28);
if (addrlen) {
HEAP32[((addrlen)>>2)] = 28;
}
HEAP32[((sa)>>2)] = family;
HEAP32[(((sa)+(8))>>2)] = addr[0];
HEAP32[(((sa)+(12))>>2)] = addr[1];
HEAP32[(((sa)+(16))>>2)] = addr[2];
HEAP32[(((sa)+(20))>>2)] = addr[3];
HEAP16[(((sa)+(2))>>1)] = _htons(port);
break;
default:
return 5;
}
return 0;
}
var DNS = {address_map:{id:1,addrs:{},names:{}},lookup_name:function (name) {
// If the name is already a valid ipv4 / ipv6 address, don't generate a fake one.
var res = inetPton4(name);
if (res !== null) {
return name;
}
res = inetPton6(name);
if (res !== null) {
return name;
}
// See if this name is already mapped.
var addr;
if (DNS.address_map.addrs[name]) {
addr = DNS.address_map.addrs[name];
} else {
var id = DNS.address_map.id++;
assert(id < 65535, 'exceeded max address mappings of 65535');
addr = '172.29.' + (id & 0xff) + '.' + (id & 0xff00);
DNS.address_map.names[addr] = name;
DNS.address_map.addrs[name] = addr;
}
return addr;
},lookup_addr:function (addr) {
if (DNS.address_map.names[addr]) {
return DNS.address_map.names[addr];
}
return null;
}};
function ___syscall_accept4(fd, addr, addrlen, flags) {
try {
var sock = getSocketFromFD(fd);
var newsock = sock.sock_ops.accept(sock);
if (addr) {
var errno = writeSockaddr(addr, newsock.family, DNS.lookup_name(newsock.daddr), newsock.dport, addrlen);
assert(!errno);
}
return newsock.stream.fd;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_chmod(path, mode) {
try {
path = SYSCALLS.getStr(path);
FS.chmod(path, mode);
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function inetNtop4(addr) {
return (addr & 0xff) + '.' + ((addr >> 8) & 0xff) + '.' + ((addr >> 16) & 0xff) + '.' + ((addr >> 24) & 0xff)
}
function inetNtop6(ints) {
// ref: http://www.ietf.org/rfc/rfc2373.txt - section 2.5.4
// Format for IPv4 compatible and mapped 128-bit IPv6 Addresses
// 128-bits are split into eight 16-bit words
// stored in network byte order (big-endian)
// | 80 bits | 16 | 32 bits |
// +-----------------------------------------------------------------+
// | 10 bytes | 2 | 4 bytes |
// +--------------------------------------+--------------------------+
// + 5 words | 1 | 2 words |
// +--------------------------------------+--------------------------+
// |0000..............................0000|0000| IPv4 ADDRESS | (compatible)
// +--------------------------------------+----+---------------------+
// |0000..............................0000|FFFF| IPv4 ADDRESS | (mapped)
// +--------------------------------------+----+---------------------+
var str = "";
var word = 0;
var longest = 0;
var lastzero = 0;
var zstart = 0;
var len = 0;
var i = 0;
var parts = [
ints[0] & 0xffff,
(ints[0] >> 16),
ints[1] & 0xffff,
(ints[1] >> 16),
ints[2] & 0xffff,
(ints[2] >> 16),
ints[3] & 0xffff,
(ints[3] >> 16)
];
// Handle IPv4-compatible, IPv4-mapped, loopback and any/unspecified addresses
var hasipv4 = true;
var v4part = "";
// check if the 10 high-order bytes are all zeros (first 5 words)
for (i = 0; i < 5; i++) {
if (parts[i] !== 0) { hasipv4 = false; break; }
}
if (hasipv4) {
// low-order 32-bits store an IPv4 address (bytes 13 to 16) (last 2 words)
v4part = inetNtop4(parts[6] | (parts[7] << 16));
// IPv4-mapped IPv6 address if 16-bit value (bytes 11 and 12) == 0xFFFF (6th word)
if (parts[5] === -1) {
str = "::ffff:";
str += v4part;
return str;
}
// IPv4-compatible IPv6 address if 16-bit value (bytes 11 and 12) == 0x0000 (6th word)
if (parts[5] === 0) {
str = "::";
//special case IPv6 addresses
if (v4part === "0.0.0.0") v4part = ""; // any/unspecified address
if (v4part === "0.0.0.1") v4part = "1";// loopback address
str += v4part;
return str;
}
}
// Handle all other IPv6 addresses
// first run to find the longest contiguous zero words
for (word = 0; word < 8; word++) {
if (parts[word] === 0) {
if (word - lastzero > 1) {
len = 0;
}
lastzero = word;
len++;
}
if (len > longest) {
longest = len;
zstart = word - longest + 1;
}
}
for (word = 0; word < 8; word++) {
if (longest > 1) {
// compress contiguous zeros - to produce "::"
if (parts[word] === 0 && word >= zstart && word < (zstart + longest) ) {
if (word === zstart) {
str += ":";
if (zstart === 0) str += ":"; //leading zeros case
}
continue;
}
}
// converts 16-bit words from big-endian to little-endian before converting to hex string
str += Number(_ntohs(parts[word] & 0xffff)).toString(16);
str += word < 7 ? ":" : "";
}
return str;
}
function readSockaddr(sa, salen) {
// family / port offsets are common to both sockaddr_in and sockaddr_in6
var family = HEAP16[((sa)>>1)];
var port = _ntohs(HEAPU16[(((sa)+(2))>>1)]);
var addr;
switch (family) {
case 2:
if (salen !== 16) {
return { errno: 28 };
}
addr = HEAP32[(((sa)+(4))>>2)];
addr = inetNtop4(addr);
break;
case 10:
if (salen !== 28) {
return { errno: 28 };
}
addr = [
HEAP32[(((sa)+(8))>>2)],
HEAP32[(((sa)+(12))>>2)],
HEAP32[(((sa)+(16))>>2)],
HEAP32[(((sa)+(20))>>2)]
];
addr = inetNtop6(addr);
break;
default:
return { errno: 5 };
}
return { family: family, addr: addr, port: port };
}
/** @param {boolean=} allowNull */
function getSocketAddress(addrp, addrlen, allowNull) {
if (allowNull && addrp === 0) return null;
var info = readSockaddr(addrp, addrlen);
if (info.errno) throw new FS.ErrnoError(info.errno);
info.addr = DNS.lookup_addr(info.addr) || info.addr;
return info;
}
function ___syscall_connect(fd, addr, addrlen) {
try {
var sock = getSocketFromFD(fd);
var info = getSocketAddress(addr, addrlen);
sock.sock_ops.connect(sock, info.addr, info.port);
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_faccessat(dirfd, path, amode, flags) {
try {
path = SYSCALLS.getStr(path);
assert(flags === 0);
path = SYSCALLS.calculateAt(dirfd, path);
return SYSCALLS.doAccess(path, amode);
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_fcntl64(fd, cmd, varargs) {
SYSCALLS.varargs = varargs;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
switch (cmd) {
case 0: {
var arg = SYSCALLS.get();
if (arg < 0) {
return -28;
}
var newStream;
newStream = FS.open(stream.path, stream.flags, 0, arg);
return newStream.fd;
}
case 1:
case 2:
return 0; // FD_CLOEXEC makes no sense for a single process.
case 3:
return stream.flags;
case 4: {
var arg = SYSCALLS.get();
stream.flags |= arg;
return 0;
}
case 5:
/* case 5: Currently in musl F_GETLK64 has same value as F_GETLK, so omitted to avoid duplicate case blocks. If that changes, uncomment this */ {
var arg = SYSCALLS.get();
var offset = 0;
// We're always unlocked.
HEAP16[(((arg)+(offset))>>1)] = 2;
return 0;
}
case 6:
case 7:
/* case 6: Currently in musl F_SETLK64 has same value as F_SETLK, so omitted to avoid duplicate case blocks. If that changes, uncomment this */
/* case 7: Currently in musl F_SETLKW64 has same value as F_SETLKW, so omitted to avoid duplicate case blocks. If that changes, uncomment this */
return 0; // Pretend that the locking is successful.
case 16:
case 8:
return -28; // These are for sockets. We don't have them fully implemented yet.
case 9:
// musl trusts getown return values, due to a bug where they must be, as they overlap with errors. just return -1 here, so fnctl() returns that, and we set errno ourselves.
setErrNo(28);
return -1;
default: {
return -28;
}
}
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_fstat64(fd, buf) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
return SYSCALLS.doStat(FS.stat, stream.path, buf);
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_getcwd(buf, size) {
try {
if (size === 0) return -28;
var cwd = FS.cwd();
var cwdLengthInBytes = lengthBytesUTF8(cwd);
if (size < cwdLengthInBytes + 1) return -68;
stringToUTF8(cwd, buf, size);
return buf;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_getdents64(fd, dirp, count) {
try {
var stream = SYSCALLS.getStreamFromFD(fd)
if (!stream.getdents) {
stream.getdents = FS.readdir(stream.path);
}
var struct_size = 280;
var pos = 0;
var off = FS.llseek(stream, 0, 1);
var idx = Math.floor(off / struct_size);
while (idx < stream.getdents.length && pos + struct_size <= count) {
var id;
var type;
var name = stream.getdents[idx];
if (name === '.') {
id = stream.node.id;
type = 4; // DT_DIR
}
else if (name === '..') {
var lookup = FS.lookupPath(stream.path, { parent: true });
id = lookup.node.id;
type = 4; // DT_DIR
}
else {
var child = FS.lookupNode(stream.node, name);
id = child.id;
type = FS.isChrdev(child.mode) ? 2 : // DT_CHR, character device.
FS.isDir(child.mode) ? 4 : // DT_DIR, directory.
FS.isLink(child.mode) ? 10 : // DT_LNK, symbolic link.
8; // DT_REG, regular file.
}
assert(id);
(tempI64 = [id>>>0,(tempDouble=id,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((dirp + pos)>>2)] = tempI64[0],HEAP32[(((dirp + pos)+(4))>>2)] = tempI64[1]);
(tempI64 = [(idx + 1) * struct_size>>>0,(tempDouble=(idx + 1) * struct_size,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((dirp + pos)+(8))>>2)] = tempI64[0],HEAP32[(((dirp + pos)+(12))>>2)] = tempI64[1]);
HEAP16[(((dirp + pos)+(16))>>1)] = 280;
HEAP8[(((dirp + pos)+(18))>>0)] = type;
stringToUTF8(name, dirp + pos + 19, 256);
pos += struct_size;
idx += 1;
}
FS.llseek(stream, idx * struct_size, 0);
return pos;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_getsockopt(fd, level, optname, optval, optlen) {
try {
var sock = getSocketFromFD(fd);
// Minimal getsockopt aimed at resolving https://github.com/emscripten-core/emscripten/issues/2211
// so only supports SOL_SOCKET with SO_ERROR.
if (level === 1) {
if (optname === 4) {
HEAP32[((optval)>>2)] = sock.error;
HEAP32[((optlen)>>2)] = 4;
sock.error = null; // Clear the error (The SO_ERROR option obtains and then clears this field).
return 0;
}
}
return -50; // The option is unknown at the level indicated.
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_ioctl(fd, op, varargs) {
SYSCALLS.varargs = varargs;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
switch (op) {
case 21509:
case 21505: {
if (!stream.tty) return -59;
return 0;
}
case 21510:
case 21511:
case 21512:
case 21506:
case 21507:
case 21508: {
if (!stream.tty) return -59;
return 0; // no-op, not actually adjusting terminal settings
}
case 21519: {
if (!stream.tty) return -59;
var argp = SYSCALLS.get();
HEAP32[((argp)>>2)] = 0;
return 0;
}
case 21520: {
if (!stream.tty) return -59;
return -28; // not supported
}
case 21531: {
var argp = SYSCALLS.get();
return FS.ioctl(stream, op, argp);
}
case 21523: {
// TODO: in theory we should write to the winsize struct that gets
// passed in, but for now musl doesn't read anything on it
if (!stream.tty) return -59;
return 0;
}
case 21524: {
// TODO: technically, this ioctl call should change the window size.
// but, since emscripten doesn't have any concept of a terminal window
// yet, we'll just silently throw it away as we do TIOCGWINSZ
if (!stream.tty) return -59;
return 0;
}
default: abort('bad ioctl syscall ' + op);
}
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_lstat64(path, buf) {
try {
path = SYSCALLS.getStr(path);
return SYSCALLS.doStat(FS.lstat, path, buf);
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_mkdir(path, mode) {
try {
path = SYSCALLS.getStr(path);
return SYSCALLS.doMkdir(path, mode);
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_newfstatat(dirfd, path, buf, flags) {
try {
path = SYSCALLS.getStr(path);
var nofollow = flags & 256;
var allowEmpty = flags & 4096;
flags = flags & (~4352);
assert(!flags, flags);
path = SYSCALLS.calculateAt(dirfd, path, allowEmpty);
return SYSCALLS.doStat(nofollow ? FS.lstat : FS.stat, path, buf);
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_openat(dirfd, path, flags, varargs) {
SYSCALLS.varargs = varargs;
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
var mode = varargs ? SYSCALLS.get() : 0;
return FS.open(path, flags, mode).fd;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_readlinkat(dirfd, path, buf, bufsize) {
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
return SYSCALLS.doReadlink(path, buf, bufsize);
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_recvfrom(fd, buf, len, flags, addr, addrlen) {
try {
var sock = getSocketFromFD(fd);
var msg = sock.sock_ops.recvmsg(sock, len);
if (!msg) return 0; // socket is closed
if (addr) {
var errno = writeSockaddr(addr, sock.family, DNS.lookup_name(msg.addr), msg.port, addrlen);
assert(!errno);
}
HEAPU8.set(msg.buffer, buf);
return msg.buffer.byteLength;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_renameat(olddirfd, oldpath, newdirfd, newpath) {
try {
oldpath = SYSCALLS.getStr(oldpath);
newpath = SYSCALLS.getStr(newpath);
oldpath = SYSCALLS.calculateAt(olddirfd, oldpath);
newpath = SYSCALLS.calculateAt(newdirfd, newpath);
FS.rename(oldpath, newpath);
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_rmdir(path) {
try {
path = SYSCALLS.getStr(path);
FS.rmdir(path);
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_sendto(fd, message, length, flags, addr, addr_len) {
try {
var sock = getSocketFromFD(fd);
var dest = getSocketAddress(addr, addr_len, true);
if (!dest) {
// send, no address provided
return FS.write(sock.stream, HEAP8,message, length);
} else {
// sendto an address
return sock.sock_ops.sendmsg(sock, HEAP8,message, length, dest.addr, dest.port);
}
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_socket(domain, type, protocol) {
try {
var sock = SOCKFS.createSocket(domain, type, protocol);
assert(sock.stream.fd < 64); // XXX ? select() assumes socket fd values are in 0..63
return sock.stream.fd;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_stat64(path, buf) {
try {
path = SYSCALLS.getStr(path);
return SYSCALLS.doStat(FS.stat, path, buf);
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_statfs64(path, size, buf) {
try {
path = SYSCALLS.getStr(path);
assert(size === 64);
// NOTE: None of the constants here are true. We're just returning safe and
// sane values.
HEAP32[(((buf)+(4))>>2)] = 4096;
HEAP32[(((buf)+(40))>>2)] = 4096;
HEAP32[(((buf)+(8))>>2)] = 1000000;
HEAP32[(((buf)+(12))>>2)] = 500000;
HEAP32[(((buf)+(16))>>2)] = 500000;
HEAP32[(((buf)+(20))>>2)] = FS.nextInode;
HEAP32[(((buf)+(24))>>2)] = 1000000;
HEAP32[(((buf)+(28))>>2)] = 42;
HEAP32[(((buf)+(44))>>2)] = 2; // ST_NOSUID
HEAP32[(((buf)+(36))>>2)] = 255;
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_truncate64(path, low, high) {
try {
path = SYSCALLS.getStr(path);
var length = SYSCALLS.get64(low, high);
FS.truncate(path, length);
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_unlinkat(dirfd, path, flags) {
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
if (flags === 0) {
FS.unlink(path);
} else if (flags === 512) {
FS.rmdir(path);
} else {
abort('Invalid flags passed to unlinkat');
}
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function ___syscall_utimensat(dirfd, path, times, flags) {
try {
path = SYSCALLS.getStr(path);
assert(flags === 0);
path = SYSCALLS.calculateAt(dirfd, path, true);
if (!times) {
var atime = Date.now();
var mtime = atime;
} else {
var seconds = HEAP32[((times)>>2)];
var nanoseconds = HEAP32[(((times)+(4))>>2)];
atime = (seconds*1000) + (nanoseconds/(1000*1000));
times += 8;
seconds = HEAP32[((times)>>2)];
nanoseconds = HEAP32[(((times)+(4))>>2)];
mtime = (seconds*1000) + (nanoseconds/(1000*1000));
}
FS.utime(path, atime, mtime);
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
var dlopen_main_init = 0;
function __dlopen_js(handle) {
warnOnce('Unable to open DLL! Dynamic linking is not supported in WebAssembly builds due to limitations to performance and code size. Please statically link in the needed libraries.');
// Do not abort here - IL2CPP will throw a managed exception.
// Return dummy success for the first dlopen since that is the __main__ module (so it gets past its assert checks),
// and false otherwise. TODO: After Emscripten is updated to a version newer than 3.1.8-unity, this logic can be
// dropped: https://github.com/emscripten-core/emscripten/issues/16790
var ret = !dlopen_main_init;
dlopen_main_init = 1;
return ret;
}
function __dlsym_js(handle, symbol) {
return 0;
}
function __emscripten_date_now() {
return Date.now();
}
var nowIsMonotonic = true;;
function __emscripten_get_now_is_monotonic() {
return nowIsMonotonic;
}
function __gmtime_js(time, tmPtr) {
var date = new Date(HEAP32[((time)>>2)]*1000);
HEAP32[((tmPtr)>>2)] = date.getUTCSeconds();
HEAP32[(((tmPtr)+(4))>>2)] = date.getUTCMinutes();
HEAP32[(((tmPtr)+(8))>>2)] = date.getUTCHours();
HEAP32[(((tmPtr)+(12))>>2)] = date.getUTCDate();
HEAP32[(((tmPtr)+(16))>>2)] = date.getUTCMonth();
HEAP32[(((tmPtr)+(20))>>2)] = date.getUTCFullYear()-1900;
HEAP32[(((tmPtr)+(24))>>2)] = date.getUTCDay();
var start = Date.UTC(date.getUTCFullYear(), 0, 1, 0, 0, 0, 0);
var yday = ((date.getTime() - start) / (1000 * 60 * 60 * 24))|0;
HEAP32[(((tmPtr)+(28))>>2)] = yday;
}
function __localtime_js(time, tmPtr) {
var date = new Date(HEAP32[((time)>>2)]*1000);
HEAP32[((tmPtr)>>2)] = date.getSeconds();
HEAP32[(((tmPtr)+(4))>>2)] = date.getMinutes();
HEAP32[(((tmPtr)+(8))>>2)] = date.getHours();
HEAP32[(((tmPtr)+(12))>>2)] = date.getDate();
HEAP32[(((tmPtr)+(16))>>2)] = date.getMonth();
HEAP32[(((tmPtr)+(20))>>2)] = date.getFullYear()-1900;
HEAP32[(((tmPtr)+(24))>>2)] = date.getDay();
var start = new Date(date.getFullYear(), 0, 1);
var yday = ((date.getTime() - start.getTime()) / (1000 * 60 * 60 * 24))|0;
HEAP32[(((tmPtr)+(28))>>2)] = yday;
HEAP32[(((tmPtr)+(36))>>2)] = -(date.getTimezoneOffset() * 60);
// Attention: DST is in December in South, and some regions don't have DST at all.
var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset();
var winterOffset = start.getTimezoneOffset();
var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset))|0;
HEAP32[(((tmPtr)+(32))>>2)] = dst;
}
function __mktime_js(tmPtr) {
var date = new Date(HEAP32[(((tmPtr)+(20))>>2)] + 1900,
HEAP32[(((tmPtr)+(16))>>2)],
HEAP32[(((tmPtr)+(12))>>2)],
HEAP32[(((tmPtr)+(8))>>2)],
HEAP32[(((tmPtr)+(4))>>2)],
HEAP32[((tmPtr)>>2)],
0);
// There's an ambiguous hour when the time goes back; the tm_isdst field is
// used to disambiguate it. Date() basically guesses, so we fix it up if it
// guessed wrong, or fill in tm_isdst with the guess if it's -1.
var dst = HEAP32[(((tmPtr)+(32))>>2)];
var guessedOffset = date.getTimezoneOffset();
var start = new Date(date.getFullYear(), 0, 1);
var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset();
var winterOffset = start.getTimezoneOffset();
var dstOffset = Math.min(winterOffset, summerOffset); // DST is in December in South
if (dst < 0) {
// Attention: some regions don't have DST at all.
HEAP32[(((tmPtr)+(32))>>2)] = Number(summerOffset != winterOffset && dstOffset == guessedOffset);
} else if ((dst > 0) != (dstOffset == guessedOffset)) {
var nonDstOffset = Math.max(winterOffset, summerOffset);
var trueOffset = dst > 0 ? dstOffset : nonDstOffset;
// Don't try setMinutes(date.getMinutes() + ...) -- it's messed up.
date.setTime(date.getTime() + (trueOffset - guessedOffset)*60000);
}
HEAP32[(((tmPtr)+(24))>>2)] = date.getDay();
var yday = ((date.getTime() - start.getTime()) / (1000 * 60 * 60 * 24))|0;
HEAP32[(((tmPtr)+(28))>>2)] = yday;
// To match expected behavior, update fields from date
HEAP32[((tmPtr)>>2)] = date.getSeconds();
HEAP32[(((tmPtr)+(4))>>2)] = date.getMinutes();
HEAP32[(((tmPtr)+(8))>>2)] = date.getHours();
HEAP32[(((tmPtr)+(12))>>2)] = date.getDate();
HEAP32[(((tmPtr)+(16))>>2)] = date.getMonth();
return (date.getTime() / 1000)|0;
}
function __mmap_js(addr, len, prot, flags, fd, off, allocated, builtin) {
try {
var info = FS.getStream(fd);
if (!info) return -8;
var res = FS.mmap(info, addr, len, off, prot, flags);
var ptr = res.ptr;
HEAP32[((allocated)>>2)] = res.allocated;
return ptr;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function __munmap_js(addr, len, prot, flags, fd, offset) {
try {
var stream = FS.getStream(fd);
if (stream) {
if (prot & 2) {
SYSCALLS.doMsync(addr, stream, len, flags, offset);
}
FS.munmap(stream);
}
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return -e.errno;
}
}
function _tzset_impl(timezone, daylight, tzname) {
var currentYear = new Date().getFullYear();
var winter = new Date(currentYear, 0, 1);
var summer = new Date(currentYear, 6, 1);
var winterOffset = winter.getTimezoneOffset();
var summerOffset = summer.getTimezoneOffset();
// Local standard timezone offset. Local standard time is not adjusted for daylight savings.
// This code uses the fact that getTimezoneOffset returns a greater value during Standard Time versus Daylight Saving Time (DST).
// Thus it determines the expected output during Standard Time, and it compares whether the output of the given date the same (Standard) or less (DST).
var stdTimezoneOffset = Math.max(winterOffset, summerOffset);
// timezone is specified as seconds west of UTC ("The external variable
// `timezone` shall be set to the difference, in seconds, between
// Coordinated Universal Time (UTC) and local standard time."), the same
// as returned by stdTimezoneOffset.
// See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html
HEAP32[((timezone)>>2)] = stdTimezoneOffset * 60;
HEAP32[((daylight)>>2)] = Number(winterOffset != summerOffset);
function extractZone(date) {
var match = date.toTimeString().match(/\(([A-Za-z ]+)\)$/);
return match ? match[1] : "GMT";
};
var winterName = extractZone(winter);
var summerName = extractZone(summer);
var winterNamePtr = allocateUTF8(winterName);
var summerNamePtr = allocateUTF8(summerName);
if (summerOffset < winterOffset) {
// Northern hemisphere
HEAP32[((tzname)>>2)] = winterNamePtr;
HEAP32[(((tzname)+(4))>>2)] = summerNamePtr;
} else {
HEAP32[((tzname)>>2)] = summerNamePtr;
HEAP32[(((tzname)+(4))>>2)] = winterNamePtr;
}
}
function __tzset_js(timezone, daylight, tzname) {
// TODO: Use (malleable) environment variables instead of system settings.
if (__tzset_js.called) return;
__tzset_js.called = true;
_tzset_impl(timezone, daylight, tzname);
}
function _abort() {
abort('native code called abort()');
}
var readAsmConstArgsArray = [];
function readAsmConstArgs(sigPtr, buf) {
;
// Nobody should have mutated _readAsmConstArgsArray underneath us to be something else than an array.
assert(Array.isArray(readAsmConstArgsArray));
// The input buffer is allocated on the stack, so it must be stack-aligned.
assert(buf % 16 == 0);
readAsmConstArgsArray.length = 0;
var ch;
// Most arguments are i32s, so shift the buffer pointer so it is a plain
// index into HEAP32.
buf >>= 2;
while (ch = HEAPU8[sigPtr++]) {
assert(ch === 100/*'d'*/ || ch === 102/*'f'*/ || ch === 105 /*'i'*/, 'Invalid character ' + ch + '("' + String.fromCharCode(ch) + '") in readAsmConstArgs! Use only "d", "f" or "i", and do not specify "v" for void return argument.');
// A double takes two 32-bit slots, and must also be aligned - the backend
// will emit padding to avoid that.
var readAsmConstArgsDouble = ch < 105;
if (readAsmConstArgsDouble && (buf & 1)) buf++;
readAsmConstArgsArray.push(readAsmConstArgsDouble ? HEAPF64[buf++ >> 1] : HEAP32[buf]);
++buf;
}
return readAsmConstArgsArray;
}
function _emscripten_asm_const_int(code, sigPtr, argbuf) {
var args = readAsmConstArgs(sigPtr, argbuf);
if (!ASM_CONSTS.hasOwnProperty(code)) abort('No EM_ASM constant found at address ' + code);
return ASM_CONSTS[code].apply(null, args);
}
function mainThreadEM_ASM(code, sigPtr, argbuf, sync) {
var args = readAsmConstArgs(sigPtr, argbuf);
if (!ASM_CONSTS.hasOwnProperty(code)) abort('No EM_ASM constant found at address ' + code);
return ASM_CONSTS[code].apply(null, args);
}
function _emscripten_asm_const_int_sync_on_main_thread(code, sigPtr, argbuf) {
return mainThreadEM_ASM(code, sigPtr, argbuf, 1);
}
function _emscripten_set_main_loop_timing(mode, value) {
Browser.mainLoop.timingMode = mode;
Browser.mainLoop.timingValue = value;
if (!Browser.mainLoop.func) {
err('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.');
return 1; // Return non-zero on failure, can't set timing mode when there is no main loop.
}
if (!Browser.mainLoop.running) {
Browser.mainLoop.running = true;
}
if (mode == 0 /*EM_TIMING_SETTIMEOUT*/) {
Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setTimeout() {
var timeUntilNextTick = Math.max(0, Browser.mainLoop.tickStartTime + value - _emscripten_get_now())|0;
setTimeout(Browser.mainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop
};
Browser.mainLoop.method = 'timeout';
} else if (mode == 1 /*EM_TIMING_RAF*/) {
Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_rAF() {
Browser.requestAnimationFrame(Browser.mainLoop.runner);
};
Browser.mainLoop.method = 'rAF';
} else if (mode == 2 /*EM_TIMING_SETIMMEDIATE*/) {
if (typeof setImmediate == 'undefined') {
// Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
var setImmediates = [];
var emscriptenMainLoopMessageId = 'setimmediate';
var Browser_setImmediate_messageHandler = function(/** @type {Event} */ event) {
// When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
// so check for both cases.
if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
event.stopPropagation();
setImmediates.shift()();
}
}
addEventListener("message", Browser_setImmediate_messageHandler, true);
setImmediate = /** @type{function(function(): ?, ...?): number} */(function Browser_emulated_setImmediate(func) {
setImmediates.push(func);
if (ENVIRONMENT_IS_WORKER) {
if (Module['setImmediates'] === undefined) Module['setImmediates'] = [];
Module['setImmediates'].push(func);
postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js
} else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself.
})
}
Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setImmediate() {
setImmediate(Browser.mainLoop.runner);
};
Browser.mainLoop.method = 'immediate';
}
return 0;
}
var _emscripten_get_now;if (ENVIRONMENT_IS_NODE) {
_emscripten_get_now = () => {
var t = process['hrtime']();
return t[0] * 1e3 + t[1] / 1e6;
};
} else _emscripten_get_now = () => performance.now();
;
function runtimeKeepalivePush() {
}
function _exit(status) {
// void _exit(int status);
// http://pubs.opengroup.org/onlinepubs/000095399/functions/exit.html
exit(status);
}
function maybeExit() {
}
/**
* @param {number=} arg
* @param {boolean=} noSetTiming
*/
function setMainLoop(browserIterationFunc, fps, simulateInfiniteLoop, arg, noSetTiming) {
assert(!Browser.mainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.');
Browser.mainLoop.func = browserIterationFunc;
Browser.mainLoop.arg = arg;
var thisMainLoopId = Browser.mainLoop.currentlyRunningMainloop;
function checkIsRunning() {
if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) {
maybeExit();
return false;
}
return true;
}
// We create the loop runner here but it is not actually running until
// _emscripten_set_main_loop_timing is called (which might happen a
// later time). This member signifies that the current runner has not
// yet been started so that we can call runtimeKeepalivePush when it
// gets it timing set for the first time.
Browser.mainLoop.running = false;
Browser.mainLoop.runner = function Browser_mainLoop_runner() {
if (ABORT) return;
if (Browser.mainLoop.queue.length > 0) {
var start = Date.now();
var blocker = Browser.mainLoop.queue.shift();
blocker.func(blocker.arg);
if (Browser.mainLoop.remainingBlockers) {
var remaining = Browser.mainLoop.remainingBlockers;
var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining);
if (blocker.counted) {
Browser.mainLoop.remainingBlockers = next;
} else {
// not counted, but move the progress along a tiny bit
next = next + 0.5; // do not steal all the next one's progress
Browser.mainLoop.remainingBlockers = (8*remaining + next)/9;
}
}
out('main loop blocker "' + blocker.name + '" took ' + (Date.now() - start) + ' ms'); //, left: ' + Browser.mainLoop.remainingBlockers);
Browser.mainLoop.updateStatus();
// catches pause/resume main loop from blocker execution
if (!checkIsRunning()) return;
setTimeout(Browser.mainLoop.runner, 0);
return;
}
// catch pauses from non-main loop sources
if (!checkIsRunning()) return;
// Implement very basic swap interval control
Browser.mainLoop.currentFrameNumber = Browser.mainLoop.currentFrameNumber + 1 | 0;
if (Browser.mainLoop.timingMode == 1/*EM_TIMING_RAF*/ && Browser.mainLoop.timingValue > 1 && Browser.mainLoop.currentFrameNumber % Browser.mainLoop.timingValue != 0) {
// Not the scheduled time to render this frame - skip.
Browser.mainLoop.scheduler();
return;
} else if (Browser.mainLoop.timingMode == 0/*EM_TIMING_SETTIMEOUT*/) {
Browser.mainLoop.tickStartTime = _emscripten_get_now();
}
// Signal GL rendering layer that processing of a new frame is about to start. This helps it optimize
// VBO double-buffering and reduce GPU stalls.
GL.newRenderingFrameStarted();
if (Browser.mainLoop.method === 'timeout' && Module.ctx) {
warnOnce('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!');
Browser.mainLoop.method = ''; // just warn once per call to set main loop
}
Browser.mainLoop.runIter(browserIterationFunc);
checkStackCookie();
// catch pauses from the main loop itself
if (!checkIsRunning()) return;
// Queue new audio data. This is important to be right after the main loop invocation, so that we will immediately be able
// to queue the newest produced audio samples.
// TODO: Consider adding pre- and post- rAF callbacks so that GL.newRenderingFrameStarted() and SDL.audio.queueNewAudioData()
// do not need to be hardcoded into this function, but can be more generic.
if (typeof SDL == 'object' && SDL.audio && SDL.audio.queueNewAudioData) SDL.audio.queueNewAudioData();
Browser.mainLoop.scheduler();
}
if (!noSetTiming) {
if (fps && fps > 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 1000.0 / fps);
else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, 1); // Do rAF by rendering each frame (no decimating)
Browser.mainLoop.scheduler();
}
if (simulateInfiniteLoop) {
throw 'unwind';
}
}
/** @param {boolean=} synchronous */
function callUserCallback(func, synchronous) {
if (ABORT) {
err('user callback triggered after runtime exited or application aborted. Ignoring.');
return;
}
// For synchronous calls, let any exceptions propagate, and don't let the runtime exit.
if (synchronous) {
func();
return;
}
try {
func();
} catch (e) {
handleException(e);
}
}
function runtimeKeepalivePop() {
}
/** @param {number=} timeout */
function safeSetTimeout(func, timeout) {
return setTimeout(function() {
callUserCallback(func);
}, timeout);
}
var Browser = {mainLoop:{running:false,scheduler:null,method:"",currentlyRunningMainloop:0,func:null,arg:0,timingMode:0,timingValue:0,currentFrameNumber:0,queue:[],pause:function() {
Browser.mainLoop.scheduler = null;
// Incrementing this signals the previous main loop that it's now become old, and it must return.
Browser.mainLoop.currentlyRunningMainloop++;
},resume:function() {
Browser.mainLoop.currentlyRunningMainloop++;
var timingMode = Browser.mainLoop.timingMode;
var timingValue = Browser.mainLoop.timingValue;
var func = Browser.mainLoop.func;
Browser.mainLoop.func = null;
// do not set timing and call scheduler, we will do it on the next lines
setMainLoop(func, 0, false, Browser.mainLoop.arg, true);
_emscripten_set_main_loop_timing(timingMode, timingValue);
Browser.mainLoop.scheduler();
},updateStatus:function() {
if (Module['setStatus']) {
var message = Module['statusMessage'] || 'Please wait...';
var remaining = Browser.mainLoop.remainingBlockers;
var expected = Browser.mainLoop.expectedBlockers;
if (remaining) {
if (remaining < expected) {
Module['setStatus'](message + ' (' + (expected - remaining) + '/' + expected + ')');
} else {
Module['setStatus'](message);
}
} else {
Module['setStatus']('');
}
}
},runIter:function(func) {
if (ABORT) return;
if (Module['preMainLoop']) {
var preRet = Module['preMainLoop']();
if (preRet === false) {
return; // |return false| skips a frame
}
}
callUserCallback(func);
if (Module['postMainLoop']) Module['postMainLoop']();
}},isFullscreen:false,pointerLock:false,moduleContextCreatedCallbacks:[],workers:[],init:function() {
if (!Module["preloadPlugins"]) Module["preloadPlugins"] = []; // needs to exist even in workers
if (Browser.initted) return;
Browser.initted = true;
try {
new Blob();
Browser.hasBlobConstructor = true;
} catch(e) {
Browser.hasBlobConstructor = false;
out("warning: no blob constructor, cannot create blobs with mimetypes");
}
Browser.BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : (typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : (!Browser.hasBlobConstructor ? out("warning: no BlobBuilder") : null));
Browser.URLObject = typeof window != "undefined" ? (window.URL ? window.URL : window.webkitURL) : undefined;
if (!Module.noImageDecoding && typeof Browser.URLObject == 'undefined') {
out("warning: Browser does not support creating object URLs. Built-in browser image decoding will not be available.");
Module.noImageDecoding = true;
}
// Support for plugins that can process preloaded files. You can add more of these to
// your app by creating and appending to Module.preloadPlugins.
//
// Each plugin is asked if it can handle a file based on the file's name. If it can,
// it is given the file's raw data. When it is done, it calls a callback with the file's
// (possibly modified) data. For example, a plugin might decompress a file, or it
// might create some side data structure for use later (like an Image element, etc.).
var imagePlugin = {};
imagePlugin['canHandle'] = function imagePlugin_canHandle(name) {
return !Module.noImageDecoding && /\.(jpg|jpeg|png|bmp)$/i.test(name);
};
imagePlugin['handle'] = function imagePlugin_handle(byteArray, name, onload, onerror) {
var b = null;
if (Browser.hasBlobConstructor) {
try {
b = new Blob([byteArray], { type: Browser.getMimetype(name) });
if (b.size !== byteArray.length) { // Safari bug #118630
// Safari's Blob can only take an ArrayBuffer
b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) });
}
} catch(e) {
warnOnce('Blob constructor present but fails: ' + e + '; falling back to blob builder');
}
}
if (!b) {
var bb = new Browser.BlobBuilder();
bb.append((new Uint8Array(byteArray)).buffer); // we need to pass a buffer, and must copy the array to get the right data range
b = bb.getBlob();
}
var url = Browser.URLObject.createObjectURL(b);
assert(typeof url == 'string', 'createObjectURL must return a url as a string');
var img = new Image();
img.onload = () => {
assert(img.complete, 'Image ' + name + ' could not be decoded');
var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement('canvas'));
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0);
Module["preloadedImages"][name] = canvas;
Browser.URLObject.revokeObjectURL(url);
if (onload) onload(byteArray);
};
img.onerror = (event) => {
out('Image ' + url + ' could not be decoded');
if (onerror) onerror();
};
img.src = url;
};
Module['preloadPlugins'].push(imagePlugin);
var audioPlugin = {};
audioPlugin['canHandle'] = function audioPlugin_canHandle(name) {
return !Module.noAudioDecoding && name.substr(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 };
};
audioPlugin['handle'] = function audioPlugin_handle(byteArray, name, onload, onerror) {
var done = false;
function finish(audio) {
if (done) return;
done = true;
Module["preloadedAudios"][name] = audio;
if (onload) onload(byteArray);
}
function fail() {
if (done) return;
done = true;
Module["preloadedAudios"][name] = new Audio(); // empty shim
if (onerror) onerror();
}
if (Browser.hasBlobConstructor) {
try {
var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
} catch(e) {
return fail();
}
var url = Browser.URLObject.createObjectURL(b); // XXX we never revoke this!
assert(typeof url == 'string', 'createObjectURL must return a url as a string');
var audio = new Audio();
audio.addEventListener('canplaythrough', function() { finish(audio) }, false); // use addEventListener due to chromium bug 124926
audio.onerror = function audio_onerror(event) {
if (done) return;
out('warning: browser could not fully decode audio ' + name + ', trying slower base64 approach');
function encode64(data) {
var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
var PAD = '=';
var ret = '';
var leftchar = 0;
var leftbits = 0;
for (var i = 0; i < data.length; i++) {
leftchar = (leftchar << 8) | data[i];
leftbits += 8;
while (leftbits >= 6) {
var curr = (leftchar >> (leftbits-6)) & 0x3f;
leftbits -= 6;
ret += BASE[curr];
}
}
if (leftbits == 2) {
ret += BASE[(leftchar&3) << 4];
ret += PAD + PAD;
} else if (leftbits == 4) {
ret += BASE[(leftchar&0xf) << 2];
ret += PAD;
}
return ret;
}
audio.src = 'data:audio/x-' + name.substr(-3) + ';base64,' + encode64(byteArray);
finish(audio); // we don't wait for confirmation this worked - but it's worth trying
};
audio.src = url;
// workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror
safeSetTimeout(function() {
finish(audio); // try to use it even though it is not necessarily ready to play
}, 10000);
} else {
return fail();
}
};
Module['preloadPlugins'].push(audioPlugin);
// Canvas event setup
function pointerLockChange() {
Browser.pointerLock = document['pointerLockElement'] === Module['canvas'] ||
document['mozPointerLockElement'] === Module['canvas'] ||
document['webkitPointerLockElement'] === Module['canvas'] ||
document['msPointerLockElement'] === Module['canvas'];
}
var canvas = Module['canvas'];
if (canvas) {
// forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module
// Module['forcedAspectRatio'] = 4 / 3;
canvas.requestPointerLock = canvas['requestPointerLock'] ||
canvas['mozRequestPointerLock'] ||
canvas['webkitRequestPointerLock'] ||
canvas['msRequestPointerLock'] ||
function(){};
canvas.exitPointerLock = document['exitPointerLock'] ||
document['mozExitPointerLock'] ||
document['webkitExitPointerLock'] ||
document['msExitPointerLock'] ||
function(){}; // no-op if function does not exist
canvas.exitPointerLock = canvas.exitPointerLock.bind(document);
document.addEventListener('pointerlockchange', pointerLockChange, false);
document.addEventListener('mozpointerlockchange', pointerLockChange, false);
document.addEventListener('webkitpointerlockchange', pointerLockChange, false);
document.addEventListener('mspointerlockchange', pointerLockChange, false);
if (Module['elementPointerLock']) {
canvas.addEventListener("click", function(ev) {
if (!Browser.pointerLock && Module['canvas'].requestPointerLock) {
Module['canvas'].requestPointerLock();
ev.preventDefault();
}
}, false);
}
}
},handledByPreloadPlugin:function(byteArray, fullname, finish, onerror) {
// Ensure plugins are ready.
Browser.init();
var handled = false;
Module['preloadPlugins'].forEach(function(plugin) {
if (handled) return;
if (plugin['canHandle'](fullname)) {
plugin['handle'](byteArray, fullname, finish, onerror);
handled = true;
}
});
return handled;
},createContext:function(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) {
if (useWebGL && Module.ctx && canvas == Module.canvas) return Module.ctx; // no need to recreate GL context if it's already been created for this canvas.
var ctx;
var contextHandle;
if (useWebGL) {
// For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults.
var contextAttributes = {
antialias: false,
alpha: false,
majorVersion: (typeof WebGL2RenderingContext != 'undefined') ? 2 : 1,
};
if (webGLContextAttributes) {
for (var attribute in webGLContextAttributes) {
contextAttributes[attribute] = webGLContextAttributes[attribute];
}
}
// This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not
// actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function
// Browser.createContext() should not even be emitted.
if (typeof GL != 'undefined') {
contextHandle = GL.createContext(canvas, contextAttributes);
if (contextHandle) {
ctx = GL.getContext(contextHandle).GLctx;
}
}
} else {
ctx = canvas.getContext('2d');
}
if (!ctx) return null;
if (setInModule) {
if (!useWebGL) assert(typeof GLctx == 'undefined', 'cannot set in module if GLctx is used, but we are a non-GL context that would replace it');
Module.ctx = ctx;
if (useWebGL) GL.makeContextCurrent(contextHandle);
Module.useWebGL = useWebGL;
Browser.moduleContextCreatedCallbacks.forEach(function(callback) { callback() });
Browser.init();
}
return ctx;
},destroyContext:function(canvas, useWebGL, setInModule) {},fullscreenHandlersInstalled:false,lockPointer:undefined,resizeCanvas:undefined,requestFullscreen:function(lockPointer, resizeCanvas) {
Browser.lockPointer = lockPointer;
Browser.resizeCanvas = resizeCanvas;
if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true;
if (typeof Browser.resizeCanvas == 'undefined') Browser.resizeCanvas = false;
var canvas = Module['canvas'];
function fullscreenChange() {
Browser.isFullscreen = false;
var canvasContainer = canvas.parentNode;
if ((document['fullscreenElement'] || document['mozFullScreenElement'] ||
document['msFullscreenElement'] || document['webkitFullscreenElement'] ||
document['webkitCurrentFullScreenElement']) === canvasContainer) {
canvas.exitFullscreen = Browser.exitFullscreen;
if (Browser.lockPointer) canvas.requestPointerLock();
Browser.isFullscreen = true;
if (Browser.resizeCanvas) {
Browser.setFullscreenCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
}
} else {
// remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
canvasContainer.parentNode.removeChild(canvasContainer);
if (Browser.resizeCanvas) {
Browser.setWindowedCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
}
}
if (Module['onFullScreen']) Module['onFullScreen'](Browser.isFullscreen);
if (Module['onFullscreen']) Module['onFullscreen'](Browser.isFullscreen);
}
if (!Browser.fullscreenHandlersInstalled) {
Browser.fullscreenHandlersInstalled = true;
document.addEventListener('fullscreenchange', fullscreenChange, false);
document.addEventListener('mozfullscreenchange', fullscreenChange, false);
document.addEventListener('webkitfullscreenchange', fullscreenChange, false);
document.addEventListener('MSFullscreenChange', fullscreenChange, false);
}
// create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
var canvasContainer = document.createElement("div");
canvas.parentNode.insertBefore(canvasContainer, canvas);
canvasContainer.appendChild(canvas);
// use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] ||
canvasContainer['mozRequestFullScreen'] ||
canvasContainer['msRequestFullscreen'] ||
(canvasContainer['webkitRequestFullscreen'] ? function() { canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null) ||
(canvasContainer['webkitRequestFullScreen'] ? function() { canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null);
canvasContainer.requestFullscreen();
},requestFullScreen:function() {
abort('Module.requestFullScreen has been replaced by Module.requestFullscreen (without a capital S)');
},exitFullscreen:function() {
// This is workaround for chrome. Trying to exit from fullscreen
// not in fullscreen state will cause "TypeError: Document not active"
// in chrome. See https://github.com/emscripten-core/emscripten/pull/8236
if (!Browser.isFullscreen) {
return false;
}
var CFS = document['exitFullscreen'] ||
document['cancelFullScreen'] ||
document['mozCancelFullScreen'] ||
document['msExitFullscreen'] ||
document['webkitCancelFullScreen'] ||
(function() {});
CFS.apply(document, []);
return true;
},nextRAF:0,fakeRequestAnimationFrame:function(func) {
// try to keep 60fps between calls to here
var now = Date.now();
if (Browser.nextRAF === 0) {
Browser.nextRAF = now + 1000/60;
} else {
while (now + 2 >= Browser.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0
Browser.nextRAF += 1000/60;
}
}
var delay = Math.max(Browser.nextRAF - now, 0);
setTimeout(func, delay);
},requestAnimationFrame:function(func) {
if (typeof requestAnimationFrame == 'function') {
requestAnimationFrame(func);
return;
}
var RAF = Browser.fakeRequestAnimationFrame;
RAF(func);
},safeSetTimeout:function(func) {
// Legacy function, this is used by the SDL2 port so we need to keep it
// around at least until that is updated.
return safeSetTimeout(func);
},safeRequestAnimationFrame:function(func) {
return Browser.requestAnimationFrame(function() {
callUserCallback(func);
});
},getMimetype:function(name) {
return {
'jpg': 'image/jpeg',
'jpeg': 'image/jpeg',
'png': 'image/png',
'bmp': 'image/bmp',
'ogg': 'audio/ogg',
'wav': 'audio/wav',
'mp3': 'audio/mpeg'
}[name.substr(name.lastIndexOf('.')+1)];
},getUserMedia:function(func) {
if (!window.getUserMedia) {
window.getUserMedia = navigator['getUserMedia'] ||
navigator['mozGetUserMedia'];
}
window.getUserMedia(func);
},getMovementX:function(event) {
return event['movementX'] ||
event['mozMovementX'] ||
event['webkitMovementX'] ||
0;
},getMovementY:function(event) {
return event['movementY'] ||
event['mozMovementY'] ||
event['webkitMovementY'] ||
0;
},getMouseWheelDelta:function(event) {
var delta = 0;
switch (event.type) {
case 'DOMMouseScroll':
// 3 lines make up a step
delta = event.detail / 3;
break;
case 'mousewheel':
// 120 units make up a step
delta = event.wheelDelta / 120;
break;
case 'wheel':
delta = event.deltaY
switch (event.deltaMode) {
case 0:
// DOM_DELTA_PIXEL: 100 pixels make up a step
delta /= 100;
break;
case 1:
// DOM_DELTA_LINE: 3 lines make up a step
delta /= 3;
break;
case 2:
// DOM_DELTA_PAGE: A page makes up 80 steps
delta *= 80;
break;
default:
throw 'unrecognized mouse wheel delta mode: ' + event.deltaMode;
}
break;
default:
throw 'unrecognized mouse wheel event: ' + event.type;
}
return delta;
},mouseX:0,mouseY:0,mouseMovementX:0,mouseMovementY:0,touches:{},lastTouches:{},calculateMouseEvent:function(event) { // event should be mousemove, mousedown or mouseup
if (Browser.pointerLock) {
// When the pointer is locked, calculate the coordinates
// based on the movement of the mouse.
// Workaround for Firefox bug 764498
if (event.type != 'mousemove' &&
('mozMovementX' in event)) {
Browser.mouseMovementX = Browser.mouseMovementY = 0;
} else {
Browser.mouseMovementX = Browser.getMovementX(event);
Browser.mouseMovementY = Browser.getMovementY(event);
}
// check if SDL is available
if (typeof SDL != "undefined") {
Browser.mouseX = SDL.mouseX + Browser.mouseMovementX;
Browser.mouseY = SDL.mouseY + Browser.mouseMovementY;
} else {
// just add the mouse delta to the current absolut mouse position
// FIXME: ideally this should be clamped against the canvas size and zero
Browser.mouseX += Browser.mouseMovementX;
Browser.mouseY += Browser.mouseMovementY;
}
} else {
// Otherwise, calculate the movement based on the changes
// in the coordinates.
var rect = Module["canvas"].getBoundingClientRect();
var cw = Module["canvas"].width;
var ch = Module["canvas"].height;
// Neither .scrollX or .pageXOffset are defined in a spec, but
// we prefer .scrollX because it is currently in a spec draft.
// (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
var scrollX = ((typeof window.scrollX != 'undefined') ? window.scrollX : window.pageXOffset);
var scrollY = ((typeof window.scrollY != 'undefined') ? window.scrollY : window.pageYOffset);
// If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
// and we have no viable fallback.
assert((typeof scrollX != 'undefined') && (typeof scrollY != 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.');
if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') {
var touch = event.touch;
if (touch === undefined) {
return; // the "touch" property is only defined in SDL
}
var adjustedX = touch.pageX - (scrollX + rect.left);
var adjustedY = touch.pageY - (scrollY + rect.top);
adjustedX = adjustedX * (cw / rect.width);
adjustedY = adjustedY * (ch / rect.height);
var coords = { x: adjustedX, y: adjustedY };
if (event.type === 'touchstart') {
Browser.lastTouches[touch.identifier] = coords;
Browser.touches[touch.identifier] = coords;
} else if (event.type === 'touchend' || event.type === 'touchmove') {
var last = Browser.touches[touch.identifier];
if (!last) last = coords;
Browser.lastTouches[touch.identifier] = last;
Browser.touches[touch.identifier] = coords;
}
return;
}
var x = event.pageX - (scrollX + rect.left);
var y = event.pageY - (scrollY + rect.top);
// the canvas might be CSS-scaled compared to its backbuffer;
// SDL-using content will want mouse coordinates in terms
// of backbuffer units.
x = x * (cw / rect.width);
y = y * (ch / rect.height);
Browser.mouseMovementX = x - Browser.mouseX;
Browser.mouseMovementY = y - Browser.mouseY;
Browser.mouseX = x;
Browser.mouseY = y;
}
},resizeListeners:[],updateResizeListeners:function() {
var canvas = Module['canvas'];
Browser.resizeListeners.forEach(function(listener) {
listener(canvas.width, canvas.height);
});
},setCanvasSize:function(width, height, noUpdates) {
var canvas = Module['canvas'];
Browser.updateCanvasDimensions(canvas, width, height);
if (!noUpdates) Browser.updateResizeListeners();
},windowedWidth:0,windowedHeight:0,setFullscreenCanvasSize:function() {
// check if SDL is available
if (typeof SDL != "undefined") {
var flags = HEAPU32[((SDL.screen)>>2)];
flags = flags | 0x00800000; // set SDL_FULLSCREEN flag
HEAP32[((SDL.screen)>>2)] = flags;
}
Browser.updateCanvasDimensions(Module['canvas']);
Browser.updateResizeListeners();
},setWindowedCanvasSize:function() {
// check if SDL is available
if (typeof SDL != "undefined") {
var flags = HEAPU32[((SDL.screen)>>2)];
flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag
HEAP32[((SDL.screen)>>2)] = flags;
}
Browser.updateCanvasDimensions(Module['canvas']);
Browser.updateResizeListeners();
},updateCanvasDimensions:function(canvas, wNative, hNative) {
if (wNative && hNative) {
canvas.widthNative = wNative;
canvas.heightNative = hNative;
} else {
wNative = canvas.widthNative;
hNative = canvas.heightNative;
}
var w = wNative;
var h = hNative;
if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) {
if (w/h < Module['forcedAspectRatio']) {
w = Math.round(h * Module['forcedAspectRatio']);
} else {
h = Math.round(w / Module['forcedAspectRatio']);
}
}
if (((document['fullscreenElement'] || document['mozFullScreenElement'] ||
document['msFullscreenElement'] || document['webkitFullscreenElement'] ||
document['webkitCurrentFullScreenElement']) === canvas.parentNode) && (typeof screen != 'undefined')) {
var factor = Math.min(screen.width / w, screen.height / h);
w = Math.round(w * factor);
h = Math.round(h * factor);
}
if (Browser.resizeCanvas) {
if (canvas.width != w) canvas.width = w;
if (canvas.height != h) canvas.height = h;
if (typeof canvas.style != 'undefined') {
canvas.style.removeProperty( "width");
canvas.style.removeProperty("height");
}
} else {
if (canvas.width != wNative) canvas.width = wNative;
if (canvas.height != hNative) canvas.height = hNative;
if (typeof canvas.style != 'undefined') {
if (w != wNative || h != hNative) {
canvas.style.setProperty( "width", w + "px", "important");
canvas.style.setProperty("height", h + "px", "important");
} else {
canvas.style.removeProperty( "width");
canvas.style.removeProperty("height");
}
}
}
}};
function _emscripten_cancel_main_loop() {
Browser.mainLoop.pause();
Browser.mainLoop.func = null;
}
function _emscripten_clear_interval(id) {
clearInterval(id);
}
function _emscripten_console_error(str) {
assert(typeof str == 'number');
console.error(UTF8ToString(str));
}
var JSEvents = {inEventHandler:0,removeAllEventListeners:function() {
for (var i = JSEvents.eventHandlers.length-1; i >= 0; --i) {
JSEvents._removeHandler(i);
}
JSEvents.eventHandlers = [];
JSEvents.deferredCalls = [];
},registerRemoveEventListeners:function() {
if (!JSEvents.removeEventListenersRegistered) {
__ATEXIT__.push(JSEvents.removeAllEventListeners);
JSEvents.removeEventListenersRegistered = true;
}
},deferredCalls:[],deferCall:function(targetFunction, precedence, argsList) {
function arraysHaveEqualContent(arrA, arrB) {
if (arrA.length != arrB.length) return false;
for (var i in arrA) {
if (arrA[i] != arrB[i]) return false;
}
return true;
}
// Test if the given call was already queued, and if so, don't add it again.
for (var i in JSEvents.deferredCalls) {
var call = JSEvents.deferredCalls[i];
if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
return;
}
}
JSEvents.deferredCalls.push({
targetFunction: targetFunction,
precedence: precedence,
argsList: argsList
});
JSEvents.deferredCalls.sort(function(x,y) { return x.precedence < y.precedence; });
},removeDeferredCalls:function(targetFunction) {
for (var i = 0; i < JSEvents.deferredCalls.length; ++i) {
if (JSEvents.deferredCalls[i].targetFunction == targetFunction) {
JSEvents.deferredCalls.splice(i, 1);
--i;
}
}
},canPerformEventHandlerRequests:function() {
return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
},runDeferredCalls:function() {
if (!JSEvents.canPerformEventHandlerRequests()) {
return;
}
for (var i = 0; i < JSEvents.deferredCalls.length; ++i) {
var call = JSEvents.deferredCalls[i];
JSEvents.deferredCalls.splice(i, 1);
--i;
call.targetFunction.apply(null, call.argsList);
}
},eventHandlers:[],removeAllHandlersOnTarget:function(target, eventTypeString) {
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if (JSEvents.eventHandlers[i].target == target &&
(!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
JSEvents._removeHandler(i--);
}
}
},_removeHandler:function(i) {
var h = JSEvents.eventHandlers[i];
h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
JSEvents.eventHandlers.splice(i, 1);
},registerOrRemoveHandler:function(eventHandler) {
var jsEventHandler = function jsEventHandler(event) {
// Increment nesting count for the event handler.
++JSEvents.inEventHandler;
JSEvents.currentEventHandler = eventHandler;
// Process any old deferred calls the user has placed.
JSEvents.runDeferredCalls();
// Process the actual event, calls back to user C code handler.
eventHandler.handlerFunc(event);
// Process any new deferred calls that were placed right now from this event handler.
JSEvents.runDeferredCalls();
// Out of event handler - restore nesting count.
--JSEvents.inEventHandler;
};
if (eventHandler.callbackfunc) {
eventHandler.eventListenerFunc = jsEventHandler;
eventHandler.target.addEventListener(eventHandler.eventTypeString, jsEventHandler, eventHandler.useCapture);
JSEvents.eventHandlers.push(eventHandler);
JSEvents.registerRemoveEventListeners();
} else {
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if (JSEvents.eventHandlers[i].target == eventHandler.target
&& JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
JSEvents._removeHandler(i--);
}
}
}
},getNodeNameForTarget:function(target) {
if (!target) return '';
if (target == window) return '#window';
if (target == screen) return '#screen';
return (target && target.nodeName) ? target.nodeName : '';
},fullscreenEnabled:function() {
return document.fullscreenEnabled
// Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled.
// TODO: If Safari at some point ships with unprefixed version, update the version check above.
|| document.webkitFullscreenEnabled
;
}};
var currentFullscreenStrategy = {};
function maybeCStringToJsString(cString) {
// "cString > 2" checks if the input is a number, and isn't of the special
// values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2).
// In other words, if cString > 2 then it's a pointer to a valid place in
// memory, and points to a C string.
return cString > 2 ? UTF8ToString(cString) : cString;
}
var specialHTMLTargets = [0, typeof document != 'undefined' ? document : 0, typeof window != 'undefined' ? window : 0];
function findEventTarget(target) {
target = maybeCStringToJsString(target);
var domElement = specialHTMLTargets[target] || (typeof document != 'undefined' ? document.querySelector(target) : undefined);
return domElement;
}
function findCanvasEventTarget(target) { return findEventTarget(target); }
function _emscripten_get_canvas_element_size(target, width, height) {
var canvas = findCanvasEventTarget(target);
if (!canvas) return -4;
HEAP32[((width)>>2)] = canvas.width;
HEAP32[((height)>>2)] = canvas.height;
}
function getCanvasElementSize(target) {
return withStackSave(function() {
var w = stackAlloc(8);
var h = w + 4;
var targetInt = stackAlloc(target.id.length+1);
stringToUTF8(target.id, targetInt, target.id.length+1);
var ret = _emscripten_get_canvas_element_size(targetInt, w, h);
var size = [HEAP32[((w)>>2)], HEAP32[((h)>>2)]];
return size;
});
}
function _emscripten_set_canvas_element_size(target, width, height) {
var canvas = findCanvasEventTarget(target);
if (!canvas) return -4;
canvas.width = width;
canvas.height = height;
return 0;
}
function setCanvasElementSize(target, width, height) {
if (!target.controlTransferredOffscreen) {
target.width = width;
target.height = height;
} else {
// This function is being called from high-level JavaScript code instead of asm.js/Wasm,
// and it needs to synchronously proxy over to another thread, so marshal the string onto the heap to do the call.
withStackSave(function() {
var targetInt = stackAlloc(target.id.length+1);
stringToUTF8(target.id, targetInt, target.id.length+1);
_emscripten_set_canvas_element_size(targetInt, width, height);
});
}
}
function registerRestoreOldStyle(canvas) {
var canvasSize = getCanvasElementSize(canvas);
var oldWidth = canvasSize[0];
var oldHeight = canvasSize[1];
var oldCssWidth = canvas.style.width;
var oldCssHeight = canvas.style.height;
var oldBackgroundColor = canvas.style.backgroundColor; // Chrome reads color from here.
var oldDocumentBackgroundColor = document.body.style.backgroundColor; // IE11 reads color from here.
// Firefox always has black background color.
var oldPaddingLeft = canvas.style.paddingLeft; // Chrome, FF, Safari
var oldPaddingRight = canvas.style.paddingRight;
var oldPaddingTop = canvas.style.paddingTop;
var oldPaddingBottom = canvas.style.paddingBottom;
var oldMarginLeft = canvas.style.marginLeft; // IE11
var oldMarginRight = canvas.style.marginRight;
var oldMarginTop = canvas.style.marginTop;
var oldMarginBottom = canvas.style.marginBottom;
var oldDocumentBodyMargin = document.body.style.margin;
var oldDocumentOverflow = document.documentElement.style.overflow; // Chrome, Firefox
var oldDocumentScroll = document.body.scroll; // IE
var oldImageRendering = canvas.style.imageRendering;
function restoreOldStyle() {
var fullscreenElement = document.fullscreenElement
|| document.webkitFullscreenElement
|| document.msFullscreenElement
;
if (!fullscreenElement) {
document.removeEventListener('fullscreenchange', restoreOldStyle);
// Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
// As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
document.removeEventListener('webkitfullscreenchange', restoreOldStyle);
setCanvasElementSize(canvas, oldWidth, oldHeight);
canvas.style.width = oldCssWidth;
canvas.style.height = oldCssHeight;
canvas.style.backgroundColor = oldBackgroundColor; // Chrome
// IE11 hack: assigning 'undefined' or an empty string to document.body.style.backgroundColor has no effect, so first assign back the default color
// before setting the undefined value. Setting undefined value is also important, or otherwise we would later treat that as something that the user
// had explicitly set so subsequent fullscreen transitions would not set background color properly.
if (!oldDocumentBackgroundColor) document.body.style.backgroundColor = 'white';
document.body.style.backgroundColor = oldDocumentBackgroundColor; // IE11
canvas.style.paddingLeft = oldPaddingLeft; // Chrome, FF, Safari
canvas.style.paddingRight = oldPaddingRight;
canvas.style.paddingTop = oldPaddingTop;
canvas.style.paddingBottom = oldPaddingBottom;
canvas.style.marginLeft = oldMarginLeft; // IE11
canvas.style.marginRight = oldMarginRight;
canvas.style.marginTop = oldMarginTop;
canvas.style.marginBottom = oldMarginBottom;
document.body.style.margin = oldDocumentBodyMargin;
document.documentElement.style.overflow = oldDocumentOverflow; // Chrome, Firefox
document.body.scroll = oldDocumentScroll; // IE
canvas.style.imageRendering = oldImageRendering;
if (canvas.GLctxObject) canvas.GLctxObject.GLctx.viewport(0, 0, oldWidth, oldHeight);
if (currentFullscreenStrategy.canvasResizedCallback) {
(function(a1, a2, a3) { return dynCall_iiii.apply(null, [currentFullscreenStrategy.canvasResizedCallback, a1, a2, a3]); })(37, 0, currentFullscreenStrategy.canvasResizedCallbackUserData);
}
}
}
document.addEventListener('fullscreenchange', restoreOldStyle);
// Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
// As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
document.addEventListener('webkitfullscreenchange', restoreOldStyle);
return restoreOldStyle;
}
function setLetterbox(element, topBottom, leftRight) {
// Cannot use margin to specify letterboxes in FF or Chrome, since those ignore margins in fullscreen mode.
element.style.paddingLeft = element.style.paddingRight = leftRight + 'px';
element.style.paddingTop = element.style.paddingBottom = topBottom + 'px';
}
function getBoundingClientRect(e) {
return specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0};
}
function _JSEvents_resizeCanvasForFullscreen(target, strategy) {
var restoreOldStyle = registerRestoreOldStyle(target);
var cssWidth = strategy.softFullscreen ? innerWidth : screen.width;
var cssHeight = strategy.softFullscreen ? innerHeight : screen.height;
var rect = getBoundingClientRect(target);
var windowedCssWidth = rect.width;
var windowedCssHeight = rect.height;
var canvasSize = getCanvasElementSize(target);
var windowedRttWidth = canvasSize[0];
var windowedRttHeight = canvasSize[1];
if (strategy.scaleMode == 3) {
setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2);
cssWidth = windowedCssWidth;
cssHeight = windowedCssHeight;
} else if (strategy.scaleMode == 2) {
if (cssWidth*windowedRttHeight < windowedRttWidth*cssHeight) {
var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth;
setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0);
cssHeight = desiredCssHeight;
} else {
var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight;
setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2);
cssWidth = desiredCssWidth;
}
}
// If we are adding padding, must choose a background color or otherwise Chrome will give the
// padding a default white color. Do it only if user has not customized their own background color.
if (!target.style.backgroundColor) target.style.backgroundColor = 'black';
// IE11 does the same, but requires the color to be set in the document body.
if (!document.body.style.backgroundColor) document.body.style.backgroundColor = 'black'; // IE11
// Firefox always shows black letterboxes independent of style color.
target.style.width = cssWidth + 'px';
target.style.height = cssHeight + 'px';
if (strategy.filteringMode == 1) {
target.style.imageRendering = 'optimizeSpeed';
target.style.imageRendering = '-moz-crisp-edges';
target.style.imageRendering = '-o-crisp-edges';
target.style.imageRendering = '-webkit-optimize-contrast';
target.style.imageRendering = 'optimize-contrast';
target.style.imageRendering = 'crisp-edges';
target.style.imageRendering = 'pixelated';
}
var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? devicePixelRatio : 1;
if (strategy.canvasResolutionScaleMode != 0) {
var newWidth = (cssWidth * dpiScale)|0;
var newHeight = (cssHeight * dpiScale)|0;
setCanvasElementSize(target, newWidth, newHeight);
if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight);
}
return restoreOldStyle;
}
function _JSEvents_requestFullscreen(target, strategy) {
// EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements.
if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) {
_JSEvents_resizeCanvasForFullscreen(target, strategy);
}
if (target.requestFullscreen) {
target.requestFullscreen();
} else if (target.webkitRequestFullscreen) {
target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
} else {
return JSEvents.fullscreenEnabled() ? -3 : -1;
}
currentFullscreenStrategy = strategy;
if (strategy.canvasResizedCallback) {
(function(a1, a2, a3) { return dynCall_iiii.apply(null, [strategy.canvasResizedCallback, a1, a2, a3]); })(37, 0, strategy.canvasResizedCallbackUserData);
}
return 0;
}
function _emscripten_exit_fullscreen() {
if (!JSEvents.fullscreenEnabled()) return -1;
// Make sure no queued up calls will fire after this.
JSEvents.removeDeferredCalls(_JSEvents_requestFullscreen);
var d = specialHTMLTargets[1];
if (d.exitFullscreen) {
d.fullscreenElement && d.exitFullscreen();
} else if (d.webkitExitFullscreen) {
d.webkitFullscreenElement && d.webkitExitFullscreen();
} else {
return -1;
}
return 0;
}
function requestPointerLock(target) {
if (target.requestPointerLock) {
target.requestPointerLock();
} else if (target.msRequestPointerLock) {
target.msRequestPointerLock();
} else {
// document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element,
// or if the whole browser just doesn't support the feature.
if (document.body.requestPointerLock
|| document.body.msRequestPointerLock
) {
return -3;
} else {
return -1;
}
}
return 0;
}
function _emscripten_exit_pointerlock() {
// Make sure no queued up calls will fire after this.
JSEvents.removeDeferredCalls(requestPointerLock);
if (document.exitPointerLock) {
document.exitPointerLock();
} else if (document.msExitPointerLock) {
document.msExitPointerLock();
} else {
return -1;
}
return 0;
}
function fillFullscreenChangeEventData(eventStruct) {
var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement;
var isFullscreen = !!fullscreenElement;
// Assigning a boolean to HEAP32 with expected type coercion.
/** @suppress{checkTypes} */
HEAP32[((eventStruct)>>2)] = isFullscreen;
HEAP32[(((eventStruct)+(4))>>2)] = JSEvents.fullscreenEnabled();
// If transitioning to fullscreen, report info about the element that is now fullscreen.
// If transitioning to windowed mode, report info about the element that just was fullscreen.
var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement;
var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
var id = (reportedElement && reportedElement.id) ? reportedElement.id : '';
stringToUTF8(nodeName, eventStruct + 8, 128);
stringToUTF8(id, eventStruct + 136, 128);
HEAP32[(((eventStruct)+(264))>>2)] = reportedElement ? reportedElement.clientWidth : 0;
HEAP32[(((eventStruct)+(268))>>2)] = reportedElement ? reportedElement.clientHeight : 0;
HEAP32[(((eventStruct)+(272))>>2)] = screen.width;
HEAP32[(((eventStruct)+(276))>>2)] = screen.height;
if (isFullscreen) {
JSEvents.previousFullscreenElement = fullscreenElement;
}
}
function _emscripten_get_fullscreen_status(fullscreenStatus) {
if (!JSEvents.fullscreenEnabled()) return -1;
fillFullscreenChangeEventData(fullscreenStatus);
return 0;
}
function fillGamepadEventData(eventStruct, e) {
HEAPF64[((eventStruct)>>3)] = e.timestamp;
for (var i = 0; i < e.axes.length; ++i) {
HEAPF64[(((eventStruct+i*8)+(16))>>3)] = e.axes[i];
}
for (var i = 0; i < e.buttons.length; ++i) {
if (typeof e.buttons[i] == 'object') {
HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i].value;
} else {
HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i];
}
}
for (var i = 0; i < e.buttons.length; ++i) {
if (typeof e.buttons[i] == 'object') {
HEAP32[(((eventStruct+i*4)+(1040))>>2)] = e.buttons[i].pressed;
} else {
// Assigning a boolean to HEAP32, that's ok, but Closure would like to warn about it:
/** @suppress {checkTypes} */
HEAP32[(((eventStruct+i*4)+(1040))>>2)] = e.buttons[i] == 1;
}
}
HEAP32[(((eventStruct)+(1296))>>2)] = e.connected;
HEAP32[(((eventStruct)+(1300))>>2)] = e.index;
HEAP32[(((eventStruct)+(8))>>2)] = e.axes.length;
HEAP32[(((eventStruct)+(12))>>2)] = e.buttons.length;
stringToUTF8(e.id, eventStruct + 1304, 64);
stringToUTF8(e.mapping, eventStruct + 1368, 64);
}
function _emscripten_get_gamepad_status(index, gamepadState) {
if (!JSEvents.lastGamepadState) throw 'emscripten_get_gamepad_status() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!';
// INVALID_PARAM is returned on a Gamepad index that never was there.
if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
// NO_DATA is returned on a Gamepad index that was removed.
// For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index.
// This is because gamepads must keep their original position in the array.
// For example, removing the first of two gamepads produces [null/undefined/false, gamepad].
if (!JSEvents.lastGamepadState[index]) return -7;
fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
return 0;
}
function _emscripten_get_heap_max() {
// Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
// full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
// for any code that deals with heap sizes, which would require special
// casing all heap size related code to treat 0 specially.
return 2147483648;
}
function _emscripten_get_now_res() { // return resolution of get_now, in nanoseconds
if (ENVIRONMENT_IS_NODE) {
return 1; // nanoseconds
} else
// Modern environment where performance.now() is supported:
return 1000; // microseconds (1/1000 of a millisecond)
}
function _emscripten_get_num_gamepads() {
if (!JSEvents.lastGamepadState) throw 'emscripten_get_num_gamepads() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!';
// N.B. Do not call emscripten_get_num_gamepads() unless having first called emscripten_sample_gamepad_data(), and that has returned EMSCRIPTEN_RESULT_SUCCESS.
// Otherwise the following line will throw an exception.
return JSEvents.lastGamepadState.length;
}
function _emscripten_html5_remove_all_event_listeners() {
JSEvents.removeAllEventListeners();
}
function _emscripten_is_webgl_context_lost(contextHandle) {
return !GL.contexts[contextHandle] || GL.contexts[contextHandle].GLctx.isContextLost(); // No context ~> lost context.
}
function reallyNegative(x) {
return x < 0 || (x === 0 && (1/x) === -Infinity);
}
function convertI32PairToI53(lo, hi) {
// This function should not be getting called with too large unsigned numbers
// in high part (if hi >= 0x7FFFFFFFF, one should have been calling
// convertU32PairToI53())
assert(hi === (hi|0));
return (lo >>> 0) + hi * 4294967296;
}
function convertU32PairToI53(lo, hi) {
return (lo >>> 0) + (hi >>> 0) * 4294967296;
}
function reSign(value, bits) {
if (value <= 0) {
return value;
}
var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32
: Math.pow(2, bits-1);
// for huge values, we can hit the precision limit and always get true here.
// so don't do that but, in general there is no perfect solution here. With
// 64-bit ints, we get rounding and errors
// TODO: In i64 mode 1, resign the two parts separately and safely
if (value >= half && (bits <= 32 || value > half)) {
// Cannot bitshift half, as it may be at the limit of the bits JS uses in
// bitshifts
value = -2*half + value;
}
return value;
}
function unSign(value, bits) {
if (value >= 0) {
return value;
}
// Need some trickery, since if bits == 32, we are right at the limit of the
// bits JS uses in bitshifts
return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value
: Math.pow(2, bits) + value;
}
function formatString(format, varargs) {
;
assert((varargs & 3) === 0);
var textIndex = format;
var argIndex = varargs;
// This must be called before reading a double or i64 vararg. It will bump the pointer properly.
// It also does an assert on i32 values, so it's nice to call it before all varargs calls.
function prepVararg(ptr, type) {
if (type === 'double' || type === 'i64') {
// move so the load is aligned
if (ptr & 7) {
assert((ptr & 7) === 4);
ptr += 4;
}
} else {
assert((ptr & 3) === 0);
}
return ptr;
}
function getNextArg(type) {
// NOTE: Explicitly ignoring type safety. Otherwise this fails:
// int x = 4; printf("%c\n", (char)x);
var ret;
argIndex = prepVararg(argIndex, type);
if (type === 'double') {
ret = Number(HEAPF64[((argIndex)>>3)]);
argIndex += 8;
} else if (type == 'i64') {
ret = [HEAP32[((argIndex)>>2)],
HEAP32[(((argIndex)+(4))>>2)]];
argIndex += 8;
} else {
assert((argIndex & 3) === 0);
type = 'i32'; // varargs are always i32, i64, or double
ret = HEAP32[((argIndex)>>2)];
argIndex += 4;
}
return ret;
}
var ret = [];
var curr, next, currArg;
while (1) {
var startTextIndex = textIndex;
curr = HEAP8[((textIndex)>>0)];
if (curr === 0) break;
next = HEAP8[((textIndex+1)>>0)];
if (curr == 37) {
// Handle flags.
var flagAlwaysSigned = false;
var flagLeftAlign = false;
var flagAlternative = false;
var flagZeroPad = false;
var flagPadSign = false;
flagsLoop: while (1) {
switch (next) {
case 43:
flagAlwaysSigned = true;
break;
case 45:
flagLeftAlign = true;
break;
case 35:
flagAlternative = true;
break;
case 48:
if (flagZeroPad) {
break flagsLoop;
} else {
flagZeroPad = true;
break;
}
case 32:
flagPadSign = true;
break;
default:
break flagsLoop;
}
textIndex++;
next = HEAP8[((textIndex+1)>>0)];
}
// Handle width.
var width = 0;
if (next == 42) {
width = getNextArg('i32');
textIndex++;
next = HEAP8[((textIndex+1)>>0)];
} else {
while (next >= 48 && next <= 57) {
width = width * 10 + (next - 48);
textIndex++;
next = HEAP8[((textIndex+1)>>0)];
}
}
// Handle precision.
var precisionSet = false, precision = -1;
if (next == 46) {
precision = 0;
precisionSet = true;
textIndex++;
next = HEAP8[((textIndex+1)>>0)];
if (next == 42) {
precision = getNextArg('i32');
textIndex++;
} else {
while (1) {
var precisionChr = HEAP8[((textIndex+1)>>0)];
if (precisionChr < 48 ||
precisionChr > 57) break;
precision = precision * 10 + (precisionChr - 48);
textIndex++;
}
}
next = HEAP8[((textIndex+1)>>0)];
}
if (precision < 0) {
precision = 6; // Standard default.
precisionSet = false;
}
// Handle integer sizes. WARNING: These assume a 32-bit architecture!
var argSize;
switch (String.fromCharCode(next)) {
case 'h':
var nextNext = HEAP8[((textIndex+2)>>0)];
if (nextNext == 104) {
textIndex++;
argSize = 1; // char (actually i32 in varargs)
} else {
argSize = 2; // short (actually i32 in varargs)
}
break;
case 'l':
var nextNext = HEAP8[((textIndex+2)>>0)];
if (nextNext == 108) {
textIndex++;
argSize = 8; // long long
} else {
argSize = 4; // long
}
break;
case 'L': // long long
case 'q': // int64_t
case 'j': // intmax_t
argSize = 8;
break;
case 'z': // size_t
case 't': // ptrdiff_t
case 'I': // signed ptrdiff_t or unsigned size_t
argSize = 4;
break;
default:
argSize = null;
}
if (argSize) textIndex++;
next = HEAP8[((textIndex+1)>>0)];
// Handle type specifier.
switch (String.fromCharCode(next)) {
case 'd': case 'i': case 'u': case 'o': case 'x': case 'X': case 'p': {
// Integer.
var signed = next == 100 || next == 105;
argSize = argSize || 4;
currArg = getNextArg('i' + (argSize * 8));
var argText;
// Flatten i64-1 [low, high] into a (slightly rounded) double
if (argSize == 8) {
currArg = next == 117 ? convertU32PairToI53(currArg[0], currArg[1]) : convertI32PairToI53(currArg[0], currArg[1]);
}
// Truncate to requested size.
if (argSize <= 4) {
var limit = Math.pow(256, argSize) - 1;
currArg = (signed ? reSign : unSign)(currArg & limit, argSize * 8);
}
// Format the number.
var currAbsArg = Math.abs(currArg);
var prefix = '';
if (next == 100 || next == 105) {
argText = reSign(currArg, 8 * argSize).toString(10);
} else if (next == 117) {
argText = unSign(currArg, 8 * argSize).toString(10);
currArg = Math.abs(currArg);
} else if (next == 111) {
argText = (flagAlternative ? '0' : '') + currAbsArg.toString(8);
} else if (next == 120 || next == 88) {
prefix = (flagAlternative && currArg != 0) ? '0x' : '';
if (currArg < 0) {
// Represent negative numbers in hex as 2's complement.
currArg = -currArg;
argText = (currAbsArg - 1).toString(16);
var buffer = [];
for (var i = 0; i < argText.length; i++) {
buffer.push((0xF - parseInt(argText[i], 16)).toString(16));
}
argText = buffer.join('');
while (argText.length < argSize * 2) argText = 'f' + argText;
} else {
argText = currAbsArg.toString(16);
}
if (next == 88) {
prefix = prefix.toUpperCase();
argText = argText.toUpperCase();
}
} else if (next == 112) {
if (currAbsArg === 0) {
argText = '(nil)';
} else {
prefix = '0x';
argText = currAbsArg.toString(16);
}
}
if (precisionSet) {
while (argText.length < precision) {
argText = '0' + argText;
}
}
// Add sign if needed
if (currArg >= 0) {
if (flagAlwaysSigned) {
prefix = '+' + prefix;
} else if (flagPadSign) {
prefix = ' ' + prefix;
}
}
// Move sign to prefix so we zero-pad after the sign
if (argText.charAt(0) == '-') {
prefix = '-' + prefix;
argText = argText.substr(1);
}
// Add padding.
while (prefix.length + argText.length < width) {
if (flagLeftAlign) {
argText += ' ';
} else {
if (flagZeroPad) {
argText = '0' + argText;
} else {
prefix = ' ' + prefix;
}
}
}
// Insert the result into the buffer.
argText = prefix + argText;
argText.split('').forEach(function(chr) {
ret.push(chr.charCodeAt(0));
});
break;
}
case 'f': case 'F': case 'e': case 'E': case 'g': case 'G': {
// Float.
currArg = getNextArg('double');
var argText;
if (isNaN(currArg)) {
argText = 'nan';
flagZeroPad = false;
} else if (!isFinite(currArg)) {
argText = (currArg < 0 ? '-' : '') + 'inf';
flagZeroPad = false;
} else {
var isGeneral = false;
var effectivePrecision = Math.min(precision, 20);
// Convert g/G to f/F or e/E, as per:
// http://pubs.opengroup.org/onlinepubs/9699919799/functions/printf.html
if (next == 103 || next == 71) {
isGeneral = true;
precision = precision || 1;
var exponent = parseInt(currArg.toExponential(effectivePrecision).split('e')[1], 10);
if (precision > exponent && exponent >= -4) {
next = ((next == 103) ? 'f' : 'F').charCodeAt(0);
precision -= exponent + 1;
} else {
next = ((next == 103) ? 'e' : 'E').charCodeAt(0);
precision--;
}
effectivePrecision = Math.min(precision, 20);
}
if (next == 101 || next == 69) {
argText = currArg.toExponential(effectivePrecision);
// Make sure the exponent has at least 2 digits.
if (/[eE][-+]\d$/.test(argText)) {
argText = argText.slice(0, -1) + '0' + argText.slice(-1);
}
} else if (next == 102 || next == 70) {
argText = currArg.toFixed(effectivePrecision);
if (currArg === 0 && reallyNegative(currArg)) {
argText = '-' + argText;
}
}
var parts = argText.split('e');
if (isGeneral && !flagAlternative) {
// Discard trailing zeros and periods.
while (parts[0].length > 1 && parts[0].includes('.') &&
(parts[0].slice(-1) == '0' || parts[0].slice(-1) == '.')) {
parts[0] = parts[0].slice(0, -1);
}
} else {
// Make sure we have a period in alternative mode.
if (flagAlternative && argText.indexOf('.') == -1) parts[0] += '.';
// Zero pad until required precision.
while (precision > effectivePrecision++) parts[0] += '0';
}
argText = parts[0] + (parts.length > 1 ? 'e' + parts[1] : '');
// Capitalize 'E' if needed.
if (next == 69) argText = argText.toUpperCase();
// Add sign.
if (currArg >= 0) {
if (flagAlwaysSigned) {
argText = '+' + argText;
} else if (flagPadSign) {
argText = ' ' + argText;
}
}
}
// Add padding.
while (argText.length < width) {
if (flagLeftAlign) {
argText += ' ';
} else {
if (flagZeroPad && (argText[0] == '-' || argText[0] == '+')) {
argText = argText[0] + '0' + argText.slice(1);
} else {
argText = (flagZeroPad ? '0' : ' ') + argText;
}
}
}
// Adjust case.
if (next < 97) argText = argText.toUpperCase();
// Insert the result into the buffer.
argText.split('').forEach(function(chr) {
ret.push(chr.charCodeAt(0));
});
break;
}
case 's': {
// String.
var arg = getNextArg('i8*');
var argLength = arg ? _strlen(arg) : '(null)'.length;
if (precisionSet) argLength = Math.min(argLength, precision);
if (!flagLeftAlign) {
while (argLength < width--) {
ret.push(32);
}
}
if (arg) {
for (var i = 0; i < argLength; i++) {
ret.push(HEAPU8[((arg++)>>0)]);
}
} else {
ret = ret.concat(intArrayFromString('(null)'.substr(0, argLength), true));
}
if (flagLeftAlign) {
while (argLength < width--) {
ret.push(32);
}
}
break;
}
case 'c': {
// Character.
if (flagLeftAlign) ret.push(getNextArg('i8'));
while (--width > 0) {
ret.push(32);
}
if (!flagLeftAlign) ret.push(getNextArg('i8'));
break;
}
case 'n': {
// Write the length written so far to the next parameter.
var ptr = getNextArg('i32*');
HEAP32[((ptr)>>2)] = ret.length;
break;
}
case '%': {
// Literal percent sign.
ret.push(curr);
break;
}
default: {
// Unknown specifiers remain untouched.
for (var i = startTextIndex; i < textIndex + 2; i++) {
ret.push(HEAP8[((i)>>0)]);
}
}
}
textIndex += 2;
// TODO: Support a/A (hex float) and m (last error) specifiers.
// TODO: Support %1${specifier} for arg selection.
} else {
ret.push(curr);
textIndex += 1;
}
}
return ret;
}
function traverseStack(args) {
if (!args || !args.callee || !args.callee.name) {
return [null, '', ''];
}
var funstr = args.callee.toString();
var funcname = args.callee.name;
var str = '(';
var first = true;
for (var i in args) {
var a = args[i];
if (!first) {
str += ", ";
}
first = false;
if (typeof a == 'number' || typeof a == 'string') {
str += a;
} else {
str += '(' + typeof a + ')';
}
}
str += ')';
var caller = args.callee.caller;
args = caller ? caller.arguments : [];
if (first)
str = '';
return [args, funcname, str];
}
/** @param {number=} flags */
function _emscripten_get_callstack_js(flags) {
var callstack = jsStackTrace();
// Find the symbols in the callstack that corresponds to the functions that report callstack information, and remove everything up to these from the output.
var iThisFunc = callstack.lastIndexOf('_emscripten_log');
var iThisFunc2 = callstack.lastIndexOf('_emscripten_get_callstack');
var iNextLine = callstack.indexOf('\n', Math.max(iThisFunc, iThisFunc2))+1;
callstack = callstack.slice(iNextLine);
if (flags & 32) {
warnOnce('EM_LOG_DEMANGLE is deprecated; ignoring');
}
// If user requested to see the original source stack, but no source map information is available, just fall back to showing the JS stack.
if (flags & 8 && typeof emscripten_source_map == 'undefined') {
warnOnce('Source map information is not available, emscripten_log with EM_LOG_C_STACK will be ignored. Build with "--pre-js $EMSCRIPTEN/src/emscripten-source-map.min.js" linker flag to add source map loading to code.');
flags ^= 8;
flags |= 16;
}
var stack_args = null;
if (flags & 128) {
// To get the actual parameters to the functions, traverse the stack via the unfortunately deprecated 'arguments.callee' method, if it works:
stack_args = traverseStack(arguments);
while (stack_args[1].includes('_emscripten_'))
stack_args = traverseStack(stack_args[0]);
}
// Process all lines:
var lines = callstack.split('\n');
callstack = '';
var newFirefoxRe = new RegExp('\\s*(.*?)@(.*?):([0-9]+):([0-9]+)'); // New FF30 with column info: extract components of form ' Object._main@http://server.com:4324:12'
var firefoxRe = new RegExp('\\s*(.*?)@(.*):(.*)(:(.*))?'); // Old FF without column info: extract components of form ' Object._main@http://server.com:4324'
var chromeRe = new RegExp('\\s*at (.*?) \\\((.*):(.*):(.*)\\\)'); // Extract components of form ' at Object._main (http://server.com/file.html:4324:12)'
for (var l in lines) {
var line = lines[l];
var symbolName = '';
var file = '';
var lineno = 0;
var column = 0;
var parts = chromeRe.exec(line);
if (parts && parts.length == 5) {
symbolName = parts[1];
file = parts[2];
lineno = parts[3];
column = parts[4];
} else {
parts = newFirefoxRe.exec(line);
if (!parts) parts = firefoxRe.exec(line);
if (parts && parts.length >= 4) {
symbolName = parts[1];
file = parts[2];
lineno = parts[3];
column = parts[4]|0; // Old Firefox doesn't carry column information, but in new FF30, it is present. See https://bugzilla.mozilla.org/show_bug.cgi?id=762556
} else {
// Was not able to extract this line for demangling/sourcemapping purposes. Output it as-is.
callstack += line + '\n';
continue;
}
}
var haveSourceMap = false;
if (flags & 8) {
var orig = emscripten_source_map.originalPositionFor({line: lineno, column: column});
haveSourceMap = (orig && orig.source);
if (haveSourceMap) {
if (flags & 64) {
orig.source = orig.source.substring(orig.source.replace(/\\/g, "/").lastIndexOf('/')+1);
}
callstack += ' at ' + symbolName + ' (' + orig.source + ':' + orig.line + ':' + orig.column + ')\n';
}
}
if ((flags & 16) || !haveSourceMap) {
if (flags & 64) {
file = file.substring(file.replace(/\\/g, "/").lastIndexOf('/')+1);
}
callstack += (haveSourceMap ? (' = ' + symbolName) : (' at '+ symbolName)) + ' (' + file + ':' + lineno + ':' + column + ')\n';
}
// If we are still keeping track with the callstack by traversing via 'arguments.callee', print the function parameters as well.
if (flags & 128 && stack_args[0]) {
if (stack_args[1] == symbolName && stack_args[2].length > 0) {
callstack = callstack.replace(/\s+$/, '');
callstack += ' with values: ' + stack_args[1] + stack_args[2] + '\n';
}
stack_args = traverseStack(stack_args[0]);
}
}
// Trim extra whitespace at the end of the output.
callstack = callstack.replace(/\s+$/, '');
return callstack;
}
function _emscripten_log_js(flags, str) {
if (flags & 24) {
str = str.replace(/\s+$/, ''); // Ensure the message and the callstack are joined cleanly with exactly one newline.
str += (str.length > 0 ? '\n' : '') + _emscripten_get_callstack_js(flags);
}
if (flags & 1) {
if (flags & 4) {
console.error(str);
} else if (flags & 2) {
console.warn(str);
} else if (flags & 512) {
console.info(str);
} else if (flags & 256) {
console.debug(str);
} else {
console.log(str);
}
} else if (flags & 6) {
err(str);
} else {
out(str);
}
}
function _emscripten_log(flags, format, varargs) {
var result = formatString(format, varargs);
var str = UTF8ArrayToString(result, 0);
_emscripten_log_js(flags, str);
}
function _emscripten_memcpy_big(dest, src, num) {
HEAPU8.copyWithin(dest, src, src + num);
}
function doRequestFullscreen(target, strategy) {
if (!JSEvents.fullscreenEnabled()) return -1;
target = findEventTarget(target);
if (!target) return -4;
if (!target.requestFullscreen
&& !target.webkitRequestFullscreen
) {
return -3;
}
var canPerformRequests = JSEvents.canPerformEventHandlerRequests();
// Queue this function call if we're not currently in an event handler and the user saw it appropriate to do so.
if (!canPerformRequests) {
if (strategy.deferUntilInEventHandler) {
JSEvents.deferCall(_JSEvents_requestFullscreen, 1 /* priority over pointer lock */, [target, strategy]);
return 1;
} else {
return -2;
}
}
return _JSEvents_requestFullscreen(target, strategy);
}
function _emscripten_request_fullscreen(target, deferUntilInEventHandler) {
var strategy = {
// These options perform no added logic, but just bare request fullscreen.
scaleMode: 0,
canvasResolutionScaleMode: 0,
filteringMode: 0,
deferUntilInEventHandler: deferUntilInEventHandler,
canvasResizedCallbackTargetThread: 2
};
return doRequestFullscreen(target, strategy);
}
function _emscripten_request_pointerlock(target, deferUntilInEventHandler) {
target = findEventTarget(target);
if (!target) return -4;
if (!target.requestPointerLock
&& !target.msRequestPointerLock
) {
return -1;
}
var canPerformRequests = JSEvents.canPerformEventHandlerRequests();
// Queue this function call if we're not currently in an event handler and the user saw it appropriate to do so.
if (!canPerformRequests) {
if (deferUntilInEventHandler) {
JSEvents.deferCall(requestPointerLock, 2 /* priority below fullscreen */, [target]);
return 1;
} else {
return -2;
}
}
return requestPointerLock(target);
}
function emscripten_realloc_buffer(size) {
try {
// round size grow request up to wasm page size (fixed 64KB per spec)
wasmMemory.grow((size - buffer.byteLength + 65535) >>> 16); // .grow() takes a delta compared to the previous size
updateGlobalBufferAndViews(wasmMemory.buffer);
return 1 /*success*/;
} catch(e) {
err('emscripten_realloc_buffer: Attempted to grow heap from ' + buffer.byteLength + ' bytes to ' + size + ' bytes, but got error: ' + e);
}
// implicit 0 return to save code size (caller will cast "undefined" into 0
// anyhow)
}
function _emscripten_resize_heap(requestedSize) {
var oldSize = HEAPU8.length;
requestedSize = requestedSize >>> 0;
// With multithreaded builds, races can happen (another thread might increase the size
// in between), so return a failure, and let the caller retry.
assert(requestedSize > oldSize);
// Memory resize rules:
// 1. Always increase heap size to at least the requested size, rounded up
// to next page multiple.
// 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
// geometrically: increase the heap size according to
// MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
// overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
// 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
// linearly: increase the heap size by at least
// MEMORY_GROWTH_LINEAR_STEP bytes.
// 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
// MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
// 4. If we were unable to allocate as much memory, it may be due to
// over-eager decision to excessively reserve due to (3) above.
// Hence if an allocation fails, cut down on the amount of excess
// growth, in an attempt to succeed to perform a smaller allocation.
// A limit is set for how much we can grow. We should not exceed that
// (the wasm binary specifies it, so if we tried, we'd fail anyhow).
var maxHeapSize = _emscripten_get_heap_max();
if (requestedSize > maxHeapSize) {
err('Cannot enlarge memory, asked to go up to ' + requestedSize + ' bytes, but the limit is ' + maxHeapSize + ' bytes!');
return false;
}
let alignUp = (x, multiple) => x + (multiple - x % multiple) % multiple;
// Loop through potential heap size increases. If we attempt a too eager
// reservation that fails, cut down on the attempted size and reserve a
// smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth
// but limit overreserving (default to capping at +96MB overgrowth at most)
overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 );
var newSize = Math.min(maxHeapSize, alignUp(Math.max(requestedSize, overGrownHeapSize), 65536));
var replacement = emscripten_realloc_buffer(newSize);
if (replacement) {
return true;
}
}
err('Failed to grow the heap from ' + oldSize + ' bytes to ' + newSize + ' bytes, not enough memory!');
return false;
}
/** @suppress {checkTypes} */
function _emscripten_sample_gamepad_data() {
try {
if (navigator.getGamepads) return (JSEvents.lastGamepadState = navigator.getGamepads())
? 0 /*EMSCRIPTEN_RESULT_SUCCESS*/ : -1 /*EMSCRIPTEN_RESULT_NOT_SUPPORTED*/;
} catch(e) {
err(`navigator.getGamepads() exists, but failed to execute with exception ${e}. Disabling Gamepad access.`);
navigator.getGamepads = null; // Disable getGamepads() so that it won't be attempted to be used again.
}
return -1 /*EMSCRIPTEN_RESULT_NOT_SUPPORTED*/;
}
function registerFocusEventCallback(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
if (!JSEvents.focusEvent) JSEvents.focusEvent = _malloc( 256 );
var focusEventHandlerFunc = function(ev) {
var e = ev || event;
var nodeName = JSEvents.getNodeNameForTarget(e.target);
var id = e.target.id ? e.target.id : '';
var focusEvent = JSEvents.focusEvent;
stringToUTF8(nodeName, focusEvent + 0, 128);
stringToUTF8(id, focusEvent + 128, 128);
if ((function(a1, a2, a3) { return dynCall_iiii.apply(null, [callbackfunc, a1, a2, a3]); })(eventTypeId, focusEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
eventTypeString: eventTypeString,
callbackfunc: callbackfunc,
handlerFunc: focusEventHandlerFunc,
useCapture: useCapture
};
JSEvents.registerOrRemoveHandler(eventHandler);
}
function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread);
return 0;
}
function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread);
return 0;
}
function registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
if (!JSEvents.fullscreenChangeEvent) JSEvents.fullscreenChangeEvent = _malloc( 280 );
var fullscreenChangeEventhandlerFunc = function(ev) {
var e = ev || event;
var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent;
fillFullscreenChangeEventData(fullscreenChangeEvent);
if ((function(a1, a2, a3) { return dynCall_iiii.apply(null, [callbackfunc, a1, a2, a3]); })(eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: target,
eventTypeString: eventTypeString,
callbackfunc: callbackfunc,
handlerFunc: fullscreenChangeEventhandlerFunc,
useCapture: useCapture
};
JSEvents.registerOrRemoveHandler(eventHandler);
}
function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
if (!JSEvents.fullscreenEnabled()) return -1;
target = findEventTarget(target);
if (!target) return -4;
registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread);
// Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
// As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread);
return 0;
}
function registerGamepadEventCallback(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
if (!JSEvents.gamepadEvent) JSEvents.gamepadEvent = _malloc( 1432 );
var gamepadEventHandlerFunc = function(ev) {
var e = ev || event;
var gamepadEvent = JSEvents.gamepadEvent;
fillGamepadEventData(gamepadEvent, e["gamepad"]);
if ((function(a1, a2, a3) { return dynCall_iiii.apply(null, [callbackfunc, a1, a2, a3]); })(eventTypeId, gamepadEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
allowsDeferredCalls: true,
eventTypeString: eventTypeString,
callbackfunc: callbackfunc,
handlerFunc: gamepadEventHandlerFunc,
useCapture: useCapture
};
JSEvents.registerOrRemoveHandler(eventHandler);
}
function _emscripten_set_gamepadconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
if (_emscripten_sample_gamepad_data()) return -1 /*EMSCRIPTEN_RESULT_NOT_SUPPORTED*/;
return registerGamepadEventCallback(2 /*EMSCRIPTEN_EVENT_TARGET_WINDOW*/, userData, useCapture, callbackfunc, 26 /*EMSCRIPTEN_EVENT_GAMEPADCONNECTED*/, "gamepadconnected", targetThread);
}
function _emscripten_set_gamepaddisconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
if (_emscripten_sample_gamepad_data()) return -1 /*EMSCRIPTEN_RESULT_NOT_SUPPORTED*/;
return registerGamepadEventCallback(2 /*EMSCRIPTEN_EVENT_TARGET_WINDOW*/, userData, useCapture, callbackfunc, 27 /*EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED*/, "gamepaddisconnected", targetThread);
}
function _emscripten_set_interval(cb, msecs, userData) {
return setInterval(function() {
callUserCallback(function() {
(function(a1) { dynCall_vi.apply(null, [cb, a1]); })(userData)
});
}, msecs);
}
function registerKeyEventCallback(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
if (!JSEvents.keyEvent) JSEvents.keyEvent = _malloc( 176 );
var keyEventHandlerFunc = function(e) {
assert(e);
var keyEventData = JSEvents.keyEvent;
HEAPF64[((keyEventData)>>3)] = e.timeStamp;
var idx = keyEventData >> 2;
HEAP32[idx + 2] = e.location;
HEAP32[idx + 3] = e.ctrlKey;
HEAP32[idx + 4] = e.shiftKey;
HEAP32[idx + 5] = e.altKey;
HEAP32[idx + 6] = e.metaKey;
HEAP32[idx + 7] = e.repeat;
HEAP32[idx + 8] = e.charCode;
HEAP32[idx + 9] = e.keyCode;
HEAP32[idx + 10] = e.which;
stringToUTF8(e.key || '', keyEventData + 44, 32);
stringToUTF8(e.code || '', keyEventData + 76, 32);
stringToUTF8(e.char || '', keyEventData + 108, 32);
stringToUTF8(e.locale || '', keyEventData + 140, 32);
if ((function(a1, a2, a3) { return dynCall_iiii.apply(null, [callbackfunc, a1, a2, a3]); })(eventTypeId, keyEventData, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
allowsDeferredCalls: true,
eventTypeString: eventTypeString,
callbackfunc: callbackfunc,
handlerFunc: keyEventHandlerFunc,
useCapture: useCapture
};
JSEvents.registerOrRemoveHandler(eventHandler);
}
function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread);
return 0;
}
function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread);
return 0;
}
function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread);
return 0;
}
function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop) {
var browserIterationFunc = (function() { dynCall_v.call(null, func); });
setMainLoop(browserIterationFunc, fps, simulateInfiniteLoop);
}
function fillMouseEventData(eventStruct, e, target) {
assert(eventStruct % 4 == 0);
HEAPF64[((eventStruct)>>3)] = e.timeStamp;
var idx = eventStruct >> 2;
HEAP32[idx + 2] = e.screenX;
HEAP32[idx + 3] = e.screenY;
HEAP32[idx + 4] = e.clientX;
HEAP32[idx + 5] = e.clientY;
HEAP32[idx + 6] = e.ctrlKey;
HEAP32[idx + 7] = e.shiftKey;
HEAP32[idx + 8] = e.altKey;
HEAP32[idx + 9] = e.metaKey;
HEAP16[idx*2 + 20] = e.button;
HEAP16[idx*2 + 21] = e.buttons;
HEAP32[idx + 11] = e["movementX"]
;
HEAP32[idx + 12] = e["movementY"]
;
var rect = getBoundingClientRect(target);
HEAP32[idx + 13] = e.clientX - rect.left;
HEAP32[idx + 14] = e.clientY - rect.top;
}
function registerMouseEventCallback(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
if (!JSEvents.mouseEvent) JSEvents.mouseEvent = _malloc( 72 );
target = findEventTarget(target);
var mouseEventHandlerFunc = function(ev) {
var e = ev || event;
// TODO: Make this access thread safe, or this could update live while app is reading it.
fillMouseEventData(JSEvents.mouseEvent, e, target);
if ((function(a1, a2, a3) { return dynCall_iiii.apply(null, [callbackfunc, a1, a2, a3]); })(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: target,
allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
eventTypeString: eventTypeString,
callbackfunc: callbackfunc,
handlerFunc: mouseEventHandlerFunc,
useCapture: useCapture
};
JSEvents.registerOrRemoveHandler(eventHandler);
}
function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread);
return 0;
}
function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread);
return 0;
}
function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread);
return 0;
}
function fillPointerlockChangeEventData(eventStruct) {
var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement;
var isPointerlocked = !!pointerLockElement;
// Assigning a boolean to HEAP32 with expected type coercion.
/** @suppress{checkTypes} */
HEAP32[((eventStruct)>>2)] = isPointerlocked;
var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
var id = (pointerLockElement && pointerLockElement.id) ? pointerLockElement.id : '';
stringToUTF8(nodeName, eventStruct + 4, 128);
stringToUTF8(id, eventStruct + 132, 128);
}
function registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
if (!JSEvents.pointerlockChangeEvent) JSEvents.pointerlockChangeEvent = _malloc( 260 );
var pointerlockChangeEventHandlerFunc = function(ev) {
var e = ev || event;
var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
fillPointerlockChangeEventData(pointerlockChangeEvent);
if ((function(a1, a2, a3) { return dynCall_iiii.apply(null, [callbackfunc, a1, a2, a3]); })(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: target,
eventTypeString: eventTypeString,
callbackfunc: callbackfunc,
handlerFunc: pointerlockChangeEventHandlerFunc,
useCapture: useCapture
};
JSEvents.registerOrRemoveHandler(eventHandler);
}
/** @suppress {missingProperties} */
function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
// TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined)
if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) {
return -1;
}
target = findEventTarget(target);
if (!target) return -4;
registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread);
registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread);
registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread);
registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread);
return 0;
}
function registerTouchEventCallback(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
if (!JSEvents.touchEvent) JSEvents.touchEvent = _malloc( 1696 );
target = findEventTarget(target);
var touchEventHandlerFunc = function(e) {
assert(e);
var t, touches = {}, et = e.touches;
// To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
// only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
// each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
for (var i = 0; i < et.length; ++i) {
t = et[i];
// Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
// changed/target states we may have set from previous frame.
t.isChanged = t.onTarget = 0;
touches[t.identifier] = t;
}
// Mark which touches are part of the changedTouches list.
for (var i = 0; i < e.changedTouches.length; ++i) {
t = e.changedTouches[i];
t.isChanged = 1;
touches[t.identifier] = t;
}
// Mark which touches are part of the targetTouches list.
for (var i = 0; i < e.targetTouches.length; ++i) {
touches[e.targetTouches[i].identifier].onTarget = 1;
}
var touchEvent = JSEvents.touchEvent;
var idx = touchEvent>>2; // Pre-shift the ptr to index to HEAP32 to save code size
HEAP32[idx + 3] = e.ctrlKey;
HEAP32[idx + 4] = e.shiftKey;
HEAP32[idx + 5] = e.altKey;
HEAP32[idx + 6] = e.metaKey;
idx += 7; // Advance to the start of the touch array.
var targetRect = getBoundingClientRect(target);
var numTouches = 0;
for (var i in touches) {
var t = touches[i];
HEAP32[idx + 0] = t.identifier;
HEAP32[idx + 1] = t.screenX;
HEAP32[idx + 2] = t.screenY;
HEAP32[idx + 3] = t.clientX;
HEAP32[idx + 4] = t.clientY;
HEAP32[idx + 5] = t.pageX;
HEAP32[idx + 6] = t.pageY;
HEAP32[idx + 7] = t.isChanged;
HEAP32[idx + 8] = t.onTarget;
HEAP32[idx + 9] = t.clientX - targetRect.left;
HEAP32[idx + 10] = t.clientY - targetRect.top;
idx += 13;
if (++numTouches > 31) {
break;
}
}
HEAP32[(((touchEvent)+(8))>>2)] = numTouches;
if ((function(a1, a2, a3) { return dynCall_iiii.apply(null, [callbackfunc, a1, a2, a3]); })(eventTypeId, touchEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: target,
allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend',
eventTypeString: eventTypeString,
callbackfunc: callbackfunc,
handlerFunc: touchEventHandlerFunc,
useCapture: useCapture
};
JSEvents.registerOrRemoveHandler(eventHandler);
}
function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
return 0;
}
function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
return 0;
}
function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
return 0;
}
function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
return 0;
}
function registerWheelEventCallback(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
if (!JSEvents.wheelEvent) JSEvents.wheelEvent = _malloc( 104 );
// The DOM Level 3 events spec event 'wheel'
var wheelHandlerFunc = function(ev) {
var e = ev || event;
var wheelEvent = JSEvents.wheelEvent;
fillMouseEventData(wheelEvent, e, target);
HEAPF64[(((wheelEvent)+(72))>>3)] = e["deltaX"];
HEAPF64[(((wheelEvent)+(80))>>3)] = e["deltaY"];
HEAPF64[(((wheelEvent)+(88))>>3)] = e["deltaZ"];
HEAP32[(((wheelEvent)+(96))>>2)] = e["deltaMode"];
if ((function(a1, a2, a3) { return dynCall_iiii.apply(null, [callbackfunc, a1, a2, a3]); })(eventTypeId, wheelEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: target,
allowsDeferredCalls: true,
eventTypeString: eventTypeString,
callbackfunc: callbackfunc,
handlerFunc: wheelHandlerFunc,
useCapture: useCapture
};
JSEvents.registerOrRemoveHandler(eventHandler);
}
function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = findEventTarget(target);
if (typeof target.onwheel != 'undefined') {
registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread);
return 0;
} else {
return -1;
}
}
function __webgl_enable_ANGLE_instanced_arrays(ctx) {
// Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('ANGLE_instanced_arrays');
if (ext) {
ctx['vertexAttribDivisor'] = function(index, divisor) { ext['vertexAttribDivisorANGLE'](index, divisor); };
ctx['drawArraysInstanced'] = function(mode, first, count, primcount) { ext['drawArraysInstancedANGLE'](mode, first, count, primcount); };
ctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); };
return 1;
}
}
function __webgl_enable_OES_vertex_array_object(ctx) {
// Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('OES_vertex_array_object');
if (ext) {
ctx['createVertexArray'] = function() { return ext['createVertexArrayOES'](); };
ctx['deleteVertexArray'] = function(vao) { ext['deleteVertexArrayOES'](vao); };
ctx['bindVertexArray'] = function(vao) { ext['bindVertexArrayOES'](vao); };
ctx['isVertexArray'] = function(vao) { return ext['isVertexArrayOES'](vao); };
return 1;
}
}
function __webgl_enable_WEBGL_draw_buffers(ctx) {
// Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('WEBGL_draw_buffers');
if (ext) {
ctx['drawBuffers'] = function(n, bufs) { ext['drawBuffersWEBGL'](n, bufs); };
return 1;
}
}
function __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(ctx) {
// Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
return !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance'));
}
function __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(ctx) {
// Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted.
return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance'));
}
function __webgl_enable_WEBGL_multi_draw(ctx) {
// Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
}
var GL = {counter:1,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],shaders:[],vaos:[],contexts:[],offscreenCanvases:{},queries:[],samplers:[],transformFeedbacks:[],syncs:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],stringCache:{},stringiCache:{},unpackAlignment:4,recordError:function recordError(errorCode) {
if (!GL.lastError) {
GL.lastError = errorCode;
}
},getNewId:function(table) {
var ret = GL.counter++;
for (var i = table.length; i < ret; i++) {
table[i] = null;
}
return ret;
},MAX_TEMP_BUFFER_SIZE:2097152,numTempVertexBuffersPerSize:64,log2ceilLookup:function(i) {
return 32 - Math.clz32(i === 0 ? 0 : i - 1);
},generateTempBuffers:function(quads, context) {
var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
context.tempVertexBufferCounters1 = [];
context.tempVertexBufferCounters2 = [];
context.tempVertexBufferCounters1.length = context.tempVertexBufferCounters2.length = largestIndex+1;
context.tempVertexBuffers1 = [];
context.tempVertexBuffers2 = [];
context.tempVertexBuffers1.length = context.tempVertexBuffers2.length = largestIndex+1;
context.tempIndexBuffers = [];
context.tempIndexBuffers.length = largestIndex+1;
for (var i = 0; i <= largestIndex; ++i) {
context.tempIndexBuffers[i] = null; // Created on-demand
context.tempVertexBufferCounters1[i] = context.tempVertexBufferCounters2[i] = 0;
var ringbufferLength = GL.numTempVertexBuffersPerSize;
context.tempVertexBuffers1[i] = [];
context.tempVertexBuffers2[i] = [];
var ringbuffer1 = context.tempVertexBuffers1[i];
var ringbuffer2 = context.tempVertexBuffers2[i];
ringbuffer1.length = ringbuffer2.length = ringbufferLength;
for (var j = 0; j < ringbufferLength; ++j) {
ringbuffer1[j] = ringbuffer2[j] = null; // Created on-demand
}
}
if (quads) {
// GL_QUAD indexes can be precalculated
context.tempQuadIndexBuffer = GLctx.createBuffer();
context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, context.tempQuadIndexBuffer);
var numIndexes = GL.MAX_TEMP_BUFFER_SIZE >> 1;
var quadIndexes = new Uint16Array(numIndexes);
var i = 0, v = 0;
while (1) {
quadIndexes[i++] = v;
if (i >= numIndexes) break;
quadIndexes[i++] = v+1;
if (i >= numIndexes) break;
quadIndexes[i++] = v+2;
if (i >= numIndexes) break;
quadIndexes[i++] = v;
if (i >= numIndexes) break;
quadIndexes[i++] = v+2;
if (i >= numIndexes) break;
quadIndexes[i++] = v+3;
if (i >= numIndexes) break;
v += 4;
}
context.GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, quadIndexes, 0x88E4 /*GL_STATIC_DRAW*/);
context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null);
}
},getTempVertexBuffer:function getTempVertexBuffer(sizeBytes) {
var idx = GL.log2ceilLookup(sizeBytes);
var ringbuffer = GL.currentContext.tempVertexBuffers1[idx];
var nextFreeBufferIndex = GL.currentContext.tempVertexBufferCounters1[idx];
GL.currentContext.tempVertexBufferCounters1[idx] = (GL.currentContext.tempVertexBufferCounters1[idx]+1) & (GL.numTempVertexBuffersPerSize-1);
var vbo = ringbuffer[nextFreeBufferIndex];
if (vbo) {
return vbo;
}
var prevVBO = GLctx.getParameter(0x8894 /*GL_ARRAY_BUFFER_BINDING*/);
ringbuffer[nextFreeBufferIndex] = GLctx.createBuffer();
GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, ringbuffer[nextFreeBufferIndex]);
GLctx.bufferData(0x8892 /*GL_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/);
GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, prevVBO);
return ringbuffer[nextFreeBufferIndex];
},getTempIndexBuffer:function getTempIndexBuffer(sizeBytes) {
var idx = GL.log2ceilLookup(sizeBytes);
var ibo = GL.currentContext.tempIndexBuffers[idx];
if (ibo) {
return ibo;
}
var prevIBO = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/);
GL.currentContext.tempIndexBuffers[idx] = GLctx.createBuffer();
GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, GL.currentContext.tempIndexBuffers[idx]);
GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/);
GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, prevIBO);
return GL.currentContext.tempIndexBuffers[idx];
},newRenderingFrameStarted:function newRenderingFrameStarted() {
if (!GL.currentContext) {
return;
}
var vb = GL.currentContext.tempVertexBuffers1;
GL.currentContext.tempVertexBuffers1 = GL.currentContext.tempVertexBuffers2;
GL.currentContext.tempVertexBuffers2 = vb;
vb = GL.currentContext.tempVertexBufferCounters1;
GL.currentContext.tempVertexBufferCounters1 = GL.currentContext.tempVertexBufferCounters2;
GL.currentContext.tempVertexBufferCounters2 = vb;
var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
for (var i = 0; i <= largestIndex; ++i) {
GL.currentContext.tempVertexBufferCounters1[i] = 0;
}
},getSource:function(shader, count, string, length) {
var source = '';
for (var i = 0; i < count; ++i) {
var len = length ? HEAP32[(((length)+(i*4))>>2)] : -1;
source += UTF8ToString(HEAP32[(((string)+(i*4))>>2)], len < 0 ? undefined : len);
}
return source;
},calcBufLength:function calcBufLength(size, type, stride, count) {
if (stride > 0) {
return count * stride; // XXXvlad this is not exactly correct I don't think
}
var typeSize = GL.byteSizeByType[type - GL.byteSizeByTypeRoot];
return size * typeSize * count;
},usedTempBuffers:[],preDrawHandleClientVertexAttribBindings:function preDrawHandleClientVertexAttribBindings(count) {
GL.resetBufferBinding = false;
// TODO: initial pass to detect ranges we need to upload, might not need an upload per attrib
for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) {
var cb = GL.currentContext.clientBuffers[i];
if (!cb.clientside || !cb.enabled) continue;
GL.resetBufferBinding = true;
var size = GL.calcBufLength(cb.size, cb.type, cb.stride, count);
var buf = GL.getTempVertexBuffer(size);
GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, buf);
GLctx.bufferSubData(0x8892 /*GL_ARRAY_BUFFER*/,
0,
HEAPU8.subarray(cb.ptr, cb.ptr + size));
cb.vertexAttribPointerAdaptor.call(GLctx, i, cb.size, cb.type, cb.normalized, cb.stride, 0);
}
},postDrawHandleClientVertexAttribBindings:function postDrawHandleClientVertexAttribBindings() {
if (GL.resetBufferBinding) {
GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, GL.buffers[GLctx.currentArrayBufferBinding]);
}
},createContext:function(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) {
// BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL context on a canvas,
// calling .getContext() will always return that context independent of which 'webgl' or 'webgl2'
// context version was passed. See https://bugs.webkit.org/show_bug.cgi?id=222758 and
// https://github.com/emscripten-core/emscripten/issues/13295.
// TODO: Once the bug is fixed and shipped in Safari, adjust the Safari version field in above check.
if (!canvas.getContextSafariWebGL2Fixed) {
canvas.getContextSafariWebGL2Fixed = canvas.getContext;
/** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */
function fixedGetContext(ver, attrs) {
var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null;
}
canvas.getContext = fixedGetContext;
}
var ctx =
(webGLContextAttributes.majorVersion > 1)
?
canvas.getContext("webgl2", webGLContextAttributes)
:
(canvas.getContext("webgl", webGLContextAttributes)
// https://caniuse.com/#feat=webgl
);
if (!ctx) return 0;
var handle = GL.registerContext(ctx, webGLContextAttributes);
return handle;
},registerContext:function(ctx, webGLContextAttributes) {
// without pthreads a context is just an integer ID
var handle = GL.getNewId(GL.contexts);
var context = {
handle: handle,
attributes: webGLContextAttributes,
version: webGLContextAttributes.majorVersion,
GLctx: ctx
};
// Store the created context object so that we can access the context given a canvas without having to pass the parameters again.
if (ctx.canvas) ctx.canvas.GLctxObject = context;
GL.contexts[handle] = context;
if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
GL.initExtensions(context);
}
context.maxVertexAttribs = context.GLctx.getParameter(0x8869 /*GL_MAX_VERTEX_ATTRIBS*/);
context.clientBuffers = [];
for (var i = 0; i < context.maxVertexAttribs; i++) {
context.clientBuffers[i] = { enabled: false, clientside: false, size: 0, type: 0, normalized: 0, stride: 0, ptr: 0, vertexAttribPointerAdaptor: null };
}
GL.generateTempBuffers(false, context);
return handle;
},makeContextCurrent:function(contextHandle) {
GL.currentContext = GL.contexts[contextHandle]; // Active Emscripten GL layer context object.
Module.ctx = GLctx = GL.currentContext && GL.currentContext.GLctx; // Active WebGL context object.
return !(contextHandle && !GLctx);
},getContext:function(contextHandle) {
return GL.contexts[contextHandle];
},deleteContext:function(contextHandle) {
if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null;
if (typeof JSEvents == 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted.
if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises.
GL.contexts[contextHandle] = null;
},initExtensions:function(context) {
// If this function is called without a specific context object, init the extensions of the currently active context.
if (!context) context = GL.currentContext;
if (context.initExtensionsDone) return;
context.initExtensionsDone = true;
var GLctx = context.GLctx;
// Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist.
// Extensions that are only available in WebGL 1 (the calls will be no-ops if called on a WebGL 2 context active)
__webgl_enable_ANGLE_instanced_arrays(GLctx);
__webgl_enable_OES_vertex_array_object(GLctx);
__webgl_enable_WEBGL_draw_buffers(GLctx);
// Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
__webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
__webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
// On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
// that's based on core APIs, and exposes only the queryCounterEXT()
// entrypoint.
if (context.version >= 2) {
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
}
// However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
// thus we look for the WebGL 1 version again if the WebGL 2 version
// isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
if (context.version < 2 || !GLctx.disjointTimerQueryExt)
{
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
}
__webgl_enable_WEBGL_multi_draw(GLctx);
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
var exts = GLctx.getSupportedExtensions() || [];
exts.forEach(function(ext) {
// WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders are not enabled by default.
if (!ext.includes('lose_context') && !ext.includes('debug')) {
// Call .getExtension() to enable that extension permanently.
GLctx.getExtension(ext);
}
});
}};
var __emscripten_webgl_power_preferences = ['default', 'low-power', 'high-performance'];
function _emscripten_webgl_do_create_context(target, attributes) {
assert(attributes);
var a = attributes >> 2;
var powerPreference = HEAP32[a + (24>>2)];
var contextAttributes = {
'alpha': !!HEAP32[a + (0>>2)],
'depth': !!HEAP32[a + (4>>2)],
'stencil': !!HEAP32[a + (8>>2)],
'antialias': !!HEAP32[a + (12>>2)],
'premultipliedAlpha': !!HEAP32[a + (16>>2)],
'preserveDrawingBuffer': !!HEAP32[a + (20>>2)],
'powerPreference': __emscripten_webgl_power_preferences[powerPreference],
'failIfMajorPerformanceCaveat': !!HEAP32[a + (28>>2)],
// The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure.
majorVersion: HEAP32[a + (32>>2)],
minorVersion: HEAP32[a + (36>>2)],
enableExtensionsByDefault: HEAP32[a + (40>>2)],
explicitSwapControl: HEAP32[a + (44>>2)],
proxyContextToMainThread: HEAP32[a + (48>>2)],
renderViaOffscreenBackBuffer: HEAP32[a + (52>>2)]
};
var canvas = findCanvasEventTarget(target);
if (!canvas) {
return 0;
}
if (contextAttributes.explicitSwapControl) {
return 0;
}
var contextHandle = GL.createContext(canvas, contextAttributes);
return contextHandle;
}
function _emscripten_webgl_create_context(a0,a1
) {
return _emscripten_webgl_do_create_context(a0,a1);
}
function _emscripten_webgl_destroy_context(contextHandle) {
if (GL.currentContext == contextHandle) GL.currentContext = 0;
GL.deleteContext(contextHandle);
}
function _emscripten_webgl_enable_extension(contextHandle, extension) {
var context = GL.getContext(contextHandle);
var extString = UTF8ToString(extension);
if (extString.startsWith('GL_')) extString = extString.substr(3); // Allow enabling extensions both with "GL_" prefix and without.
// Switch-board that pulls in code for all GL extensions, even if those are not used :/
// Build with -s GL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS = 0 to avoid this.
// Obtain function entry points to WebGL 1 extension related functions.
if (extString == 'ANGLE_instanced_arrays') __webgl_enable_ANGLE_instanced_arrays(GLctx);
if (extString == 'OES_vertex_array_object') __webgl_enable_OES_vertex_array_object(GLctx);
if (extString == 'WEBGL_draw_buffers') __webgl_enable_WEBGL_draw_buffers(GLctx);
if (extString == 'WEBGL_draw_instanced_base_vertex_base_instance') __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
if (extString == 'WEBGL_multi_draw_instanced_base_vertex_base_instance') __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
if (extString == 'WEBGL_multi_draw') __webgl_enable_WEBGL_multi_draw(GLctx);
var ext = context.GLctx.getExtension(extString);
return !!ext;
}
function _emscripten_webgl_do_get_current_context() {
return GL.currentContext ? GL.currentContext.handle : 0;
}
function _emscripten_webgl_get_current_context(
) {
return _emscripten_webgl_do_get_current_context();
}
function _emscripten_webgl_init_context_attributes(attributes) {
assert(attributes);
var a = attributes >> 2;
for (var i = 0; i < (56>>2); ++i) {
HEAP32[a+i] = 0;
}
HEAP32[a + (0>>2)] =
HEAP32[a + (4>>2)] =
HEAP32[a + (12>>2)] =
HEAP32[a + (16>>2)] =
HEAP32[a + (32>>2)] =
HEAP32[a + (40>>2)] = 1;
}
function _emscripten_webgl_make_context_current(contextHandle) {
var success = GL.makeContextCurrent(contextHandle);
return success ? 0 : -5;
}
var ENV = {};
function getExecutableName() {
return thisProgram || './this.program';
}
function getEnvStrings() {
if (!getEnvStrings.strings) {
// Default values.
// Browser language detection #8751
var lang = ((typeof navigator == 'object' && navigator.languages && navigator.languages[0]) || 'C').replace('-', '_') + '.UTF-8';
var env = {
'USER': 'web_user',
'LOGNAME': 'web_user',
'PATH': '/',
'PWD': '/',
'HOME': '/home/web_user',
'LANG': lang,
'_': getExecutableName()
};
// Apply the user-provided values, if any.
for (var x in ENV) {
// x is a key in ENV; if ENV[x] is undefined, that means it was
// explicitly set to be so. We allow user code to do that to
// force variables with default values to remain unset.
if (ENV[x] === undefined) delete env[x];
else env[x] = ENV[x];
}
var strings = [];
for (var x in env) {
strings.push(x + '=' + env[x]);
}
getEnvStrings.strings = strings;
}
return getEnvStrings.strings;
}
function _environ_get(__environ, environ_buf) {
var bufSize = 0;
getEnvStrings().forEach(function(string, i) {
var ptr = environ_buf + bufSize;
HEAP32[(((__environ)+(i * 4))>>2)] = ptr;
writeAsciiToMemory(string, ptr);
bufSize += string.length + 1;
});
return 0;
}
function _environ_sizes_get(penviron_count, penviron_buf_size) {
var strings = getEnvStrings();
HEAP32[((penviron_count)>>2)] = strings.length;
var bufSize = 0;
strings.forEach(function(string) {
bufSize += string.length + 1;
});
HEAP32[((penviron_buf_size)>>2)] = bufSize;
return 0;
}
function _fd_close(fd) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
FS.close(stream);
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return e.errno;
}
}
function _fd_fdstat_get(fd, pbuf) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
// All character devices are terminals (other things a Linux system would
// assume is a character device, like the mouse, we have special APIs for).
var type = stream.tty ? 2 :
FS.isDir(stream.mode) ? 3 :
FS.isLink(stream.mode) ? 7 :
4;
HEAP8[((pbuf)>>0)] = type;
// TODO HEAP16[(((pbuf)+(2))>>1)] = ?;
// TODO (tempI64 = [?>>>0,(tempDouble=?,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((pbuf)+(8))>>2)] = tempI64[0],HEAP32[(((pbuf)+(12))>>2)] = tempI64[1]);
// TODO (tempI64 = [?>>>0,(tempDouble=?,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((pbuf)+(16))>>2)] = tempI64[0],HEAP32[(((pbuf)+(20))>>2)] = tempI64[1]);
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return e.errno;
}
}
function _fd_read(fd, iov, iovcnt, pnum) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
var num = SYSCALLS.doReadv(stream, iov, iovcnt);
HEAP32[((pnum)>>2)] = num;
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return e.errno;
}
}
function _fd_seek(fd, offset_low, offset_high, whence, newOffset) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
var HIGH_OFFSET = 0x100000000; // 2^32
// use an unsigned operator on low and shift high by 32-bits
var offset = offset_high * HIGH_OFFSET + (offset_low >>> 0);
var DOUBLE_LIMIT = 0x20000000000000; // 2^53
// we also check for equality since DOUBLE_LIMIT + 1 == DOUBLE_LIMIT
if (offset <= -DOUBLE_LIMIT || offset >= DOUBLE_LIMIT) {
return -61;
}
FS.llseek(stream, offset, whence);
(tempI64 = [stream.position>>>0,(tempDouble=stream.position,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((newOffset)>>2)] = tempI64[0],HEAP32[(((newOffset)+(4))>>2)] = tempI64[1]);
if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return e.errno;
}
}
function _fd_write(fd, iov, iovcnt, pnum) {
try {
;
var stream = SYSCALLS.getStreamFromFD(fd);
var num = SYSCALLS.doWritev(stream, iov, iovcnt);
HEAP32[((pnum)>>2)] = num;
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e instanceof FS.ErrnoError)) throw e;
return e.errno;
}
}
function _getTempRet0() {
return getTempRet0();
}
function getHostByName(name) {
// generate hostent
var ret = _malloc(20); // XXX possibly leaked, as are others here
var nameBuf = _malloc(name.length+1);
stringToUTF8(name, nameBuf, name.length+1);
HEAP32[((ret)>>2)] = nameBuf;
var aliasesBuf = _malloc(4);
HEAP32[((aliasesBuf)>>2)] = 0;
HEAP32[(((ret)+(4))>>2)] = aliasesBuf;
var afinet = 2;
HEAP32[(((ret)+(8))>>2)] = afinet;
HEAP32[(((ret)+(12))>>2)] = 4;
var addrListBuf = _malloc(12);
HEAP32[((addrListBuf)>>2)] = addrListBuf+8;
HEAP32[(((addrListBuf)+(4))>>2)] = 0;
HEAP32[(((addrListBuf)+(8))>>2)] = inetPton4(DNS.lookup_name(name));
HEAP32[(((ret)+(16))>>2)] = addrListBuf;
return ret;
}
function _gethostbyaddr(addr, addrlen, type) {
if (type !== 2) {
setErrNo(5);
// TODO: set h_errno
return null;
}
addr = HEAP32[((addr)>>2)]; // addr is in_addr
var host = inetNtop4(addr);
var lookup = DNS.lookup_addr(host);
if (lookup) {
host = lookup;
}
return getHostByName(host);
}
function _gethostbyname(name) {
return getHostByName(UTF8ToString(name));
}
function _glActiveTexture(x0) { GLctx['activeTexture'](x0) }
function _glAttachShader(program, shader) {
program = GL.programs[program];
shader = GL.shaders[shader];
program[shader.shaderType] = shader;
GLctx.attachShader(program, shader);
}
function _glBeginQuery(target, id) {
GLctx['beginQuery'](target, GL.queries[id]);
}
function _glBindAttribLocation(program, index, name) {
GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
}
function _glBindBuffer(target, buffer) {
if (target == 0x8892 /*GL_ARRAY_BUFFER*/) {
GLctx.currentArrayBufferBinding = buffer;
} else if (target == 0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/) {
GLctx.currentElementArrayBufferBinding = buffer;
}
if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) {
// In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 API function call when a buffer is bound to
// GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that binding point is non-null to know what is
// the proper API function to call.
GLctx.currentPixelPackBufferBinding = buffer;
} else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) {
// In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
// use a different WebGL 2 API function call when a buffer is bound to
// GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
// binding point is non-null to know what is the proper API function to
// call.
GLctx.currentPixelUnpackBufferBinding = buffer;
}
GLctx.bindBuffer(target, GL.buffers[buffer]);
}
function _glBindBufferBase(target, index, buffer) {
GLctx['bindBufferBase'](target, index, GL.buffers[buffer]);
}
function _glBindBufferRange(target, index, buffer, offset, ptrsize) {
GLctx['bindBufferRange'](target, index, GL.buffers[buffer], offset, ptrsize);
}
function _glBindFramebuffer(target, framebuffer) {
GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
}
function _glBindRenderbuffer(target, renderbuffer) {
GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
}
function _glBindSampler(unit, sampler) {
GLctx['bindSampler'](unit, GL.samplers[sampler]);
}
function _glBindTexture(target, texture) {
GLctx.bindTexture(target, GL.textures[texture]);
}
function _glBindVertexArray(vao) {
GLctx['bindVertexArray'](GL.vaos[vao]);
var ibo = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/);
GLctx.currentElementArrayBufferBinding = ibo ? (ibo.name | 0) : 0;
}
function _glBlendEquation(x0) { GLctx['blendEquation'](x0) }
function _glBlendEquationSeparate(x0, x1) { GLctx['blendEquationSeparate'](x0, x1) }
function _glBlendFuncSeparate(x0, x1, x2, x3) { GLctx['blendFuncSeparate'](x0, x1, x2, x3) }
function _glBlitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) { GLctx['blitFramebuffer'](x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) }
function _glBufferData(target, size, data, usage) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (data) {
GLctx.bufferData(target, HEAPU8, usage, data, size);
} else {
GLctx.bufferData(target, size, usage);
}
} else {
// N.b. here first form specifies a heap subarray, second form an integer size, so the ?: code here is polymorphic. It is advised to avoid
// randomly mixing both uses in calling code, to avoid any potential JS engine JIT issues.
GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
}
}
function _glBufferSubData(target, offset, size, data) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.bufferSubData(target, offset, HEAPU8, data, size);
return;
}
GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
}
function _glCheckFramebufferStatus(x0) { return GLctx['checkFramebufferStatus'](x0) }
function _glClear(x0) { GLctx['clear'](x0) }
function _glClearBufferfi(x0, x1, x2, x3) { GLctx['clearBufferfi'](x0, x1, x2, x3) }
function _glClearBufferfv(buffer, drawbuffer, value) {
GLctx['clearBufferfv'](buffer, drawbuffer, HEAPF32, value>>2);
}
function _glClearBufferuiv(buffer, drawbuffer, value) {
GLctx['clearBufferuiv'](buffer, drawbuffer, HEAPU32, value>>2);
}
function _glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) }
function _glClearDepthf(x0) { GLctx['clearDepth'](x0) }
function _glClearStencil(x0) { GLctx['clearStencil'](x0) }
function _glClientWaitSync(sync, flags, timeoutLo, timeoutHi) {
// WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED.
// In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1.
// Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter)
// See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15
return GLctx.clientWaitSync(GL.syncs[sync], flags, convertI32PairToI53(timeoutLo, timeoutHi));
}
function _glColorMask(red, green, blue, alpha) {
GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
}
function _glCompileShader(shader) {
GLctx.compileShader(GL.shaders[shader]);
}
function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, imageSize, data);
} else {
GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, HEAPU8, data, imageSize);
}
return;
}
GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data), (data+imageSize)) : null);
}
function _glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx['compressedTexImage3D'](target, level, internalFormat, width, height, depth, border, imageSize, data);
} else {
GLctx['compressedTexImage3D'](target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize);
}
}
function _glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, imageSize, data);
} else {
GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize);
}
return;
}
GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data), (data+imageSize)) : null);
}
function _glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx['compressedTexSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
} else {
GLctx['compressedTexSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize);
}
}
function _glCopyBufferSubData(x0, x1, x2, x3, x4) { GLctx['copyBufferSubData'](x0, x1, x2, x3, x4) }
function _glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) }
function _glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexSubImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) }
function _glCreateProgram() {
var id = GL.getNewId(GL.programs);
var program = GLctx.createProgram();
// Store additional information needed for each shader program:
program.name = id;
// Lazy cache results of glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
program.uniformIdCounter = 1;
GL.programs[id] = program;
return id;
}
function _glCreateShader(shaderType) {
var id = GL.getNewId(GL.shaders);
GL.shaders[id] = GLctx.createShader(shaderType);
// GL_VERTEX_SHADER = 0x8B31, GL_FRAGMENT_SHADER = 0x8B30
GL.shaders[id].shaderType = shaderType&1?'vs':'fs';
return id;
}
function _glCullFace(x0) { GLctx['cullFace'](x0) }
function _glDeleteBuffers(n, buffers) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((buffers)+(i*4))>>2)];
var buffer = GL.buffers[id];
// From spec: "glDeleteBuffers silently ignores 0's and names that do not
// correspond to existing buffer objects."
if (!buffer) continue;
GLctx.deleteBuffer(buffer);
buffer.name = 0;
GL.buffers[id] = null;
if (id == GLctx.currentArrayBufferBinding) GLctx.currentArrayBufferBinding = 0;
if (id == GLctx.currentElementArrayBufferBinding) GLctx.currentElementArrayBufferBinding = 0;
if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
}
}
function _glDeleteFramebuffers(n, framebuffers) {
for (var i = 0; i < n; ++i) {
var id = HEAP32[(((framebuffers)+(i*4))>>2)];
var framebuffer = GL.framebuffers[id];
if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
GLctx.deleteFramebuffer(framebuffer);
framebuffer.name = 0;
GL.framebuffers[id] = null;
}
}
function _glDeleteProgram(id) {
if (!id) return;
var program = GL.programs[id];
if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteProgram(program);
program.name = 0;
GL.programs[id] = null;
}
function _glDeleteQueries(n, ids) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((ids)+(i*4))>>2)];
var query = GL.queries[id];
if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
GLctx['deleteQuery'](query);
GL.queries[id] = null;
}
}
function _glDeleteRenderbuffers(n, renderbuffers) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((renderbuffers)+(i*4))>>2)];
var renderbuffer = GL.renderbuffers[id];
if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
GLctx.deleteRenderbuffer(renderbuffer);
renderbuffer.name = 0;
GL.renderbuffers[id] = null;
}
}
function _glDeleteSamplers(n, samplers) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((samplers)+(i*4))>>2)];
var sampler = GL.samplers[id];
if (!sampler) continue;
GLctx['deleteSampler'](sampler);
sampler.name = 0;
GL.samplers[id] = null;
}
}
function _glDeleteShader(id) {
if (!id) return;
var shader = GL.shaders[id];
if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteShader(shader);
GL.shaders[id] = null;
}
function _glDeleteSync(id) {
if (!id) return;
var sync = GL.syncs[id];
if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteSync(sync);
sync.name = 0;
GL.syncs[id] = null;
}
function _glDeleteTextures(n, textures) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((textures)+(i*4))>>2)];
var texture = GL.textures[id];
if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures".
GLctx.deleteTexture(texture);
texture.name = 0;
GL.textures[id] = null;
}
}
function _glDeleteVertexArrays(n, vaos) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((vaos)+(i*4))>>2)];
GLctx['deleteVertexArray'](GL.vaos[id]);
GL.vaos[id] = null;
}
}
function _glDepthFunc(x0) { GLctx['depthFunc'](x0) }
function _glDepthMask(flag) {
GLctx.depthMask(!!flag);
}
function _glDetachShader(program, shader) {
GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
}
function _glDisable(x0) { GLctx['disable'](x0) }
function _glDisableVertexAttribArray(index) {
var cb = GL.currentContext.clientBuffers[index];
cb.enabled = false;
GLctx.disableVertexAttribArray(index);
}
function _glDrawArrays(mode, first, count) {
// bind any client-side buffers
GL.preDrawHandleClientVertexAttribBindings(first + count);
GLctx.drawArrays(mode, first, count);
GL.postDrawHandleClientVertexAttribBindings();
}
function _glDrawArraysInstanced(mode, first, count, primcount) {
GLctx['drawArraysInstanced'](mode, first, count, primcount);
}
var tempFixedLengthArray = [];
function _glDrawBuffers(n, bufs) {
var bufArray = tempFixedLengthArray[n];
for (var i = 0; i < n; i++) {
bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)];
}
GLctx['drawBuffers'](bufArray);
}
function _glDrawElements(mode, count, type, indices) {
var buf;
if (!GLctx.currentElementArrayBufferBinding) {
var size = GL.calcBufLength(1, type, 0, count);
buf = GL.getTempIndexBuffer(size);
GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, buf);
GLctx.bufferSubData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/,
0,
HEAPU8.subarray(indices, indices + size));
// the index is now 0
indices = 0;
}
// bind any client-side buffers
GL.preDrawHandleClientVertexAttribBindings(count);
GLctx.drawElements(mode, count, type, indices);
GL.postDrawHandleClientVertexAttribBindings(count);
if (!GLctx.currentElementArrayBufferBinding) {
GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null);
}
}
function _glDrawElementsInstanced(mode, count, type, indices, primcount) {
GLctx['drawElementsInstanced'](mode, count, type, indices, primcount);
}
function _glEnable(x0) { GLctx['enable'](x0) }
function _glEnableVertexAttribArray(index) {
var cb = GL.currentContext.clientBuffers[index];
cb.enabled = true;
GLctx.enableVertexAttribArray(index);
}
function _glEndQuery(x0) { GLctx['endQuery'](x0) }
function _glFenceSync(condition, flags) {
var sync = GLctx.fenceSync(condition, flags);
if (sync) {
var id = GL.getNewId(GL.syncs);
sync.name = id;
GL.syncs[id] = sync;
return id;
} else {
return 0; // Failed to create a sync object
}
}
function _glFinish() { GLctx['finish']() }
function _glFlush() { GLctx['flush']() }
function emscriptenWebGLGetBufferBinding(target) {
switch (target) {
case 0x8892 /*GL_ARRAY_BUFFER*/: target = 0x8894 /*GL_ARRAY_BUFFER_BINDING*/; break;
case 0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/: target = 0x8895 /*GL_ELEMENT_ARRAY_BUFFER_BINDING*/; break;
case 0x88EB /*GL_PIXEL_PACK_BUFFER*/: target = 0x88ED /*GL_PIXEL_PACK_BUFFER_BINDING*/; break;
case 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/: target = 0x88EF /*GL_PIXEL_UNPACK_BUFFER_BINDING*/; break;
case 0x8C8E /*GL_TRANSFORM_FEEDBACK_BUFFER*/: target = 0x8C8F /*GL_TRANSFORM_FEEDBACK_BUFFER_BINDING*/; break;
case 0x8F36 /*GL_COPY_READ_BUFFER*/: target = 0x8F36 /*GL_COPY_READ_BUFFER_BINDING*/; break;
case 0x8F37 /*GL_COPY_WRITE_BUFFER*/: target = 0x8F37 /*GL_COPY_WRITE_BUFFER_BINDING*/; break;
case 0x8A11 /*GL_UNIFORM_BUFFER*/: target = 0x8A28 /*GL_UNIFORM_BUFFER_BINDING*/; break;
// In default case, fall through and assume passed one of the _BINDING enums directly.
}
var buffer = GLctx.getParameter(target);
if (buffer) return buffer.name|0;
else return 0;
}
function emscriptenWebGLValidateMapBufferTarget(target) {
switch (target) {
case 0x8892: // GL_ARRAY_BUFFER
case 0x8893: // GL_ELEMENT_ARRAY_BUFFER
case 0x8F36: // GL_COPY_READ_BUFFER
case 0x8F37: // GL_COPY_WRITE_BUFFER
case 0x88EB: // GL_PIXEL_PACK_BUFFER
case 0x88EC: // GL_PIXEL_UNPACK_BUFFER
case 0x8C2A: // GL_TEXTURE_BUFFER
case 0x8C8E: // GL_TRANSFORM_FEEDBACK_BUFFER
case 0x8A11: // GL_UNIFORM_BUFFER
return true;
default:
return false;
}
}
function _glFlushMappedBufferRange(target, offset, length) {
if (!emscriptenWebGLValidateMapBufferTarget(target)) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
err('GL_INVALID_ENUM in glFlushMappedBufferRange');
return;
}
var mapping = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)];
if (!mapping) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
err('buffer was never mapped in glFlushMappedBufferRange');
return;
}
if (!(mapping.access & 0x10)) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
err('buffer was not mapped with GL_MAP_FLUSH_EXPLICIT_BIT in glFlushMappedBufferRange');
return;
}
if (offset < 0 || length < 0 || offset + length > mapping.length) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
err('invalid range in glFlushMappedBufferRange');
return;
}
GLctx.bufferSubData(
target,
mapping.offset,
HEAPU8.subarray(mapping.mem + offset, mapping.mem + offset + length));
}
function _glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) {
GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget,
GL.renderbuffers[renderbuffer]);
}
function _glFramebufferTexture2D(target, attachment, textarget, texture, level) {
GLctx.framebufferTexture2D(target, attachment, textarget,
GL.textures[texture], level);
}
function _glFramebufferTextureLayer(target, attachment, texture, level, layer) {
GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer);
}
function _glFrontFace(x0) { GLctx['frontFace'](x0) }
function __glGenObject(n, buffers, createFunction, objectTable
) {
for (var i = 0; i < n; i++) {
var buffer = GLctx[createFunction]();
var id = buffer && GL.getNewId(objectTable);
if (buffer) {
buffer.name = id;
objectTable[id] = buffer;
} else {
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
}
HEAP32[(((buffers)+(i*4))>>2)] = id;
}
}
function _glGenBuffers(n, buffers) {
__glGenObject(n, buffers, 'createBuffer', GL.buffers
);
}
function _glGenFramebuffers(n, ids) {
__glGenObject(n, ids, 'createFramebuffer', GL.framebuffers
);
}
function _glGenQueries(n, ids) {
__glGenObject(n, ids, 'createQuery', GL.queries
);
}
function _glGenRenderbuffers(n, renderbuffers) {
__glGenObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers
);
}
function _glGenSamplers(n, samplers) {
__glGenObject(n, samplers, 'createSampler', GL.samplers
);
}
function _glGenTextures(n, textures) {
__glGenObject(n, textures, 'createTexture', GL.textures
);
}
function _glGenVertexArrays(n, arrays) {
__glGenObject(n, arrays, 'createVertexArray', GL.vaos
);
}
function _glGenerateMipmap(x0) { GLctx['generateMipmap'](x0) }
function __glGetActiveAttribOrUniform(funcName, program, index, bufSize, length, size, type, name) {
program = GL.programs[program];
var info = GLctx[funcName](program, index);
if (info) { // If an error occurs, nothing will be written to length, size and type and name.
var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize);
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
if (size) HEAP32[((size)>>2)] = info.size;
if (type) HEAP32[((type)>>2)] = info.type;
}
}
function _glGetActiveAttrib(program, index, bufSize, length, size, type, name) {
__glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name);
}
function _glGetActiveUniform(program, index, bufSize, length, size, type, name) {
__glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name);
}
function _glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) {
program = GL.programs[program];
var result = GLctx['getActiveUniformBlockName'](program, uniformBlockIndex);
if (!result) return; // If an error occurs, nothing will be written to uniformBlockName or length.
if (uniformBlockName && bufSize > 0) {
var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize);
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
} else {
if (length) HEAP32[((length)>>2)] = 0;
}
}
function _glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
if (pname == 0x8A41 /* GL_UNIFORM_BLOCK_NAME_LENGTH */) {
var name = GLctx['getActiveUniformBlockName'](program, uniformBlockIndex);
HEAP32[((params)>>2)] = name.length+1;
return;
}
var result = GLctx['getActiveUniformBlockParameter'](program, uniformBlockIndex, pname);
if (result === null) return; // If an error occurs, nothing should be written to params.
if (pname == 0x8A43 /*GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES*/) {
for (var i = 0; i < result.length; i++) {
HEAP32[(((params)+(i*4))>>2)] = result[i];
}
} else {
HEAP32[((params)>>2)] = result;
}
}
function _glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (uniformCount > 0 && uniformIndices == 0) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
var ids = [];
for (var i = 0; i < uniformCount; i++) {
ids.push(HEAP32[(((uniformIndices)+(i*4))>>2)]);
}
var result = GLctx['getActiveUniforms'](program, ids, pname);
if (!result) return; // GL spec: If an error is generated, nothing is written out to params.
var len = result.length;
for (var i = 0; i < len; i++) {
HEAP32[(((params)+(i*4))>>2)] = result[i];
}
}
function _glGetAttribLocation(program, name) {
return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
}
function _glGetBufferSubData(target, offset, size, data) {
if (!data) {
// GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
// if data == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx['getBufferSubData'](target, offset, HEAPU8, data, size);
}
function _glGetError() {
var error = GLctx.getError() || GL.lastError;
GL.lastError = 0/*GL_NO_ERROR*/;
return error;
}
function _glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) {
var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
if (result instanceof WebGLRenderbuffer ||
result instanceof WebGLTexture) {
result = result.name | 0;
}
HEAP32[((params)>>2)] = result;
}
function readI53FromI64(ptr) {
return HEAPU32[ptr>>2] + HEAP32[ptr+4>>2] * 4294967296;
}
function readI53FromU64(ptr) {
return HEAPU32[ptr>>2] + HEAPU32[ptr+4>>2] * 4294967296;
}
function writeI53ToI64(ptr, num) {
HEAPU32[ptr>>2] = num;
HEAPU32[ptr+4>>2] = (num - HEAPU32[ptr>>2])/4294967296;
var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
if (deserialized != num) warnOnce('writeI53ToI64() out of range: serialized JS Number ' + num + ' to Wasm heap as bytes lo=0x' + HEAPU32[ptr>>2].toString(16) + ', hi=0x' + HEAPU32[ptr+4>>2].toString(16) + ', which deserializes back to ' + deserialized + ' instead!');
}
function emscriptenWebGLGetIndexed(target, index, data, type) {
if (!data) {
// GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
// if data == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var result = GLctx['getIndexedParameter'](target, index);
var ret;
switch (typeof result) {
case 'boolean':
ret = result ? 1 : 0;
break;
case 'number':
ret = result;
break;
case 'object':
if (result === null) {
switch (target) {
case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
case 0x8A28: // UNIFORM_BUFFER_BINDING
ret = 0;
break;
default: {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
}
} else if (result instanceof WebGLBuffer) {
ret = result.name | 0;
} else {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
break;
default:
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
switch (type) {
case 1: writeI53ToI64(data, ret); break;
case 0: HEAP32[((data)>>2)] = ret; break;
case 2: HEAPF32[((data)>>2)] = ret; break;
case 4: HEAP8[((data)>>0)] = ret ? 1 : 0; break;
default: throw 'internal emscriptenWebGLGetIndexed() error, bad type: ' + type;
}
}
function _glGetIntegeri_v(target, index, data) {
emscriptenWebGLGetIndexed(target, index, data, 0);
}
function emscriptenWebGLGet(name_, p, type) {
// Guard against user passing a null pointer.
// Note that GLES2 spec does not say anything about how passing a null pointer should be treated.
// Testing on desktop core GL 3, the application crashes on glGetIntegerv to a null pointer, but
// better to report an error instead of doing anything random.
if (!p) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var ret = undefined;
switch (name_) { // Handle a few trivial GLES values
case 0x8DFA: // GL_SHADER_COMPILER
ret = 1;
break;
case 0x8DF8: // GL_SHADER_BINARY_FORMATS
if (type != 0 && type != 1) {
GL.recordError(0x500); // GL_INVALID_ENUM
}
return; // Do not write anything to the out pointer, since no binary formats are supported.
case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS
case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
ret = 0;
break;
case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
// WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length),
// so implement it ourselves to allow C++ GLES2 code get the length.
var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
ret = formats ? formats.length : 0;
break;
case 0x826E: // GL_MAX_UNIFORM_LOCATIONS
// This is an arbitrary limit, must be large enough to allow practical
// use, but small enough to still keep a range for automatic uniform
// locations, which get assigned numbers larger than this.
ret = 1048576;
break;
case 0x821D: // GL_NUM_EXTENSIONS
if (GL.currentContext.version < 2) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
return;
}
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
var exts = GLctx.getSupportedExtensions() || [];
ret = 2 * exts.length; // each extension is duplicated, first in unprefixed WebGL form, and then a second time with "GL_" prefix.
break;
case 0x821B: // GL_MAJOR_VERSION
case 0x821C: // GL_MINOR_VERSION
if (GL.currentContext.version < 2) {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
ret = name_ == 0x821B ? 3 : 0; // return version 3.0
break;
}
if (ret === undefined) {
var result = GLctx.getParameter(name_);
switch (typeof result) {
case "number":
ret = result;
break;
case "boolean":
ret = result ? 1 : 0;
break;
case "string":
GL.recordError(0x500); // GL_INVALID_ENUM
return;
case "object":
if (result === null) {
// null is a valid result for some (e.g., which buffer is bound - perhaps nothing is bound), but otherwise
// can mean an invalid name_, which we need to report as an error
switch (name_) {
case 0x8894: // ARRAY_BUFFER_BINDING
case 0x8B8D: // CURRENT_PROGRAM
case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
case 0x8CA7: // RENDERBUFFER_BINDING
case 0x8069: // TEXTURE_BINDING_2D
case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
case 0x88ED: // PIXEL_PACK_BUFFER_BINDING
case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING
case 0x8CAA: // READ_FRAMEBUFFER_BINDING
case 0x8919: // SAMPLER_BINDING
case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY
case 0x806A: // TEXTURE_BINDING_3D
case 0x8E25: // TRANSFORM_FEEDBACK_BINDING
case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
case 0x8A28: // UNIFORM_BUFFER_BINDING
case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
ret = 0;
break;
}
default: {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
}
} else if (result instanceof Float32Array ||
result instanceof Uint32Array ||
result instanceof Int32Array ||
result instanceof Array) {
for (var i = 0; i < result.length; ++i) {
switch (type) {
case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break;
case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break;
case 4: HEAP8[(((p)+(i))>>0)] = result[i] ? 1 : 0; break;
}
}
return;
} else {
try {
ret = result.name | 0;
} catch(e) {
GL.recordError(0x500); // GL_INVALID_ENUM
err('GL_INVALID_ENUM in glGet' + type + 'v: Unknown object returned from WebGL getParameter(' + name_ + ')! (error: ' + e + ')');
return;
}
}
break;
default:
GL.recordError(0x500); // GL_INVALID_ENUM
err('GL_INVALID_ENUM in glGet' + type + 'v: Native code calling glGet' + type + 'v(' + name_ + ') and it returns ' + result + ' of type ' + typeof(result) + '!');
return;
}
}
switch (type) {
case 1: writeI53ToI64(p, ret); break;
case 0: HEAP32[((p)>>2)] = ret; break;
case 2: HEAPF32[((p)>>2)] = ret; break;
case 4: HEAP8[((p)>>0)] = ret ? 1 : 0; break;
}
}
function _glGetIntegerv(name_, p) {
emscriptenWebGLGet(name_, p, 0);
}
function _glGetInternalformativ(target, internalformat, pname, bufSize, params) {
if (bufSize < 0) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (!params) {
// GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
// if values == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var ret = GLctx['getInternalformatParameter'](target, internalformat, pname);
if (ret === null) return;
for (var i = 0; i < ret.length && i < bufSize; ++i) {
HEAP32[(((params)+(i*4))>>2)] = ret[i];
}
}
function _glGetProgramBinary(program, bufSize, length, binaryFormat, binary) {
GL.recordError(0x502/*GL_INVALID_OPERATION*/);
}
function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
var log = GLctx.getProgramInfoLog(GL.programs[program]);
if (log === null) log = '(unknown error)';
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
}
function _glGetProgramiv(program, pname, p) {
if (!p) {
// GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (program >= GL.counter) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
var log = GLctx.getProgramInfoLog(program);
if (log === null) log = '(unknown error)';
HEAP32[((p)>>2)] = log.length + 1;
} else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
if (!program.maxUniformLength) {
for (var i = 0; i < GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); ++i) {
program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
}
}
HEAP32[((p)>>2)] = program.maxUniformLength;
} else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
if (!program.maxAttributeLength) {
for (var i = 0; i < GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); ++i) {
program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
}
}
HEAP32[((p)>>2)] = program.maxAttributeLength;
} else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
if (!program.maxUniformBlockNameLength) {
for (var i = 0; i < GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); ++i) {
program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
}
}
HEAP32[((p)>>2)] = program.maxUniformBlockNameLength;
} else {
HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname);
}
}
function _glGetQueryObjectuiv(id, pname, params) {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var query = GL.queries[id];
var param = GLctx['getQueryParameter'](query, pname);
var ret;
if (typeof param == 'boolean') {
ret = param ? 1 : 0;
} else {
ret = param;
}
HEAP32[((params)>>2)] = ret;
}
function _glGetQueryiv(target, pname, params) {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx['getQuery'](target, pname);
}
function _glGetRenderbufferParameteriv(target, pname, params) {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname);
}
function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = '(unknown error)';
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
}
function _glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) {
var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
HEAP32[((range)>>2)] = result.rangeMin;
HEAP32[(((range)+(4))>>2)] = result.rangeMax;
HEAP32[((precision)>>2)] = result.precision;
}
function _glGetShaderSource(shader, bufSize, length, source) {
var result = GLctx.getShaderSource(GL.shaders[shader]);
if (!result) return; // If an error occurs, nothing will be written to length or source.
var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
}
function _glGetShaderiv(shader, pname, p) {
if (!p) {
// GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = '(unknown error)';
// The GLES2 specification says that if the shader has an empty info log,
// a value of 0 is returned. Otherwise the log has a null char appended.
// (An empty string is falsey, so we can just check that instead of
// looking at log.length.)
var logLength = log ? log.length + 1 : 0;
HEAP32[((p)>>2)] = logLength;
} else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
var source = GLctx.getShaderSource(GL.shaders[shader]);
// source may be a null, or the empty string, both of which are falsey
// values that we report a 0 length for.
var sourceLength = source ? source.length + 1 : 0;
HEAP32[((p)>>2)] = sourceLength;
} else {
HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
}
}
function _glGetString(name_) {
var ret = GL.stringCache[name_];
if (!ret) {
switch (name_) {
case 0x1F03 /* GL_EXTENSIONS */:
var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
exts = exts.concat(exts.map(function(e) { return "GL_" + e; }));
ret = stringToNewUTF8(exts.join(' '));
break;
case 0x1F00 /* GL_VENDOR */:
case 0x1F01 /* GL_RENDERER */:
case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
var s = GLctx.getParameter(name_);
if (!s) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
}
ret = s && stringToNewUTF8(s);
break;
case 0x1F02 /* GL_VERSION */:
var glVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/);
// return GLES version string corresponding to the version of the WebGL context
if (GL.currentContext.version >= 2) glVersion = 'OpenGL ES 3.0 (' + glVersion + ')';
else
{
glVersion = 'OpenGL ES 2.0 (' + glVersion + ')';
}
ret = stringToNewUTF8(glVersion);
break;
case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/);
// extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
var ver_num = glslVersion.match(ver_re);
if (ver_num !== null) {
if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')';
}
ret = stringToNewUTF8(glslVersion);
break;
default:
GL.recordError(0x500/*GL_INVALID_ENUM*/);
// fall through
}
GL.stringCache[name_] = ret;
}
return ret;
}
function _glGetStringi(name, index) {
if (GL.currentContext.version < 2) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
return 0;
}
var stringiCache = GL.stringiCache[name];
if (stringiCache) {
if (index < 0 || index >= stringiCache.length) {
GL.recordError(0x501/*GL_INVALID_VALUE*/);
return 0;
}
return stringiCache[index];
}
switch (name) {
case 0x1F03 /* GL_EXTENSIONS */:
var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
exts = exts.concat(exts.map(function(e) { return "GL_" + e; }));
exts = exts.map(function(e) { return stringToNewUTF8(e); });
stringiCache = GL.stringiCache[name] = exts;
if (index < 0 || index >= stringiCache.length) {
GL.recordError(0x501/*GL_INVALID_VALUE*/);
return 0;
}
return stringiCache[index];
default:
GL.recordError(0x500/*GL_INVALID_ENUM*/);
return 0;
}
}
function _glGetTexParameteriv(target, pname, params) {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname);
}
function _glGetUniformBlockIndex(program, uniformBlockName) {
return GLctx['getUniformBlockIndex'](GL.programs[program], UTF8ToString(uniformBlockName));
}
function _glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) {
if (!uniformIndices) {
// GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense
// if uniformIndices == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
var names = [];
for (var i = 0; i < uniformCount; i++)
names.push(UTF8ToString(HEAP32[(((uniformNames)+(i*4))>>2)]));
var result = GLctx['getUniformIndices'](program, names);
if (!result) return; // GL spec: If an error is generated, nothing is written out to uniformIndices.
var len = result.length;
for (var i = 0; i < len; i++) {
HEAP32[(((uniformIndices)+(i*4))>>2)] = result[i];
}
}
/** @noinline */
function webglGetLeftBracePos(name) {
return name.slice(-1) == ']' && name.lastIndexOf('[');
}
function webglPrepareUniformLocationsBeforeFirstUse(program) {
var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
i, j;
// On the first time invocation of glGetUniformLocation on this shader program:
// initialize cache data structures and discover which uniforms are arrays.
if (!uniformLocsById) {
// maps GLint integer locations to WebGLUniformLocations
program.uniformLocsById = uniformLocsById = {};
// maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
program.uniformArrayNamesById = {};
for (i = 0; i < GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); ++i) {
var u = GLctx.getActiveUniform(program, i);
var nm = u.name;
var sz = u.size;
var lb = webglGetLeftBracePos(nm);
var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
// Acquire the preset location from the explicit uniform location if one was specified, or
// programmatically assign a new one if not.
var id = uniformSizeAndIdsByName[arrayName] ? uniformSizeAndIdsByName[arrayName][1] : program.uniformIdCounter;
program.uniformIdCounter = Math.max(id + sz, program.uniformIdCounter);
// Eagerly get the location of the uniformArray[0] base element.
// The remaining indices >0 will be left for lazy evaluation to
// improve performance. Those may never be needed to fetch, if the
// application fills arrays always in full starting from the first
// element of the array.
uniformSizeAndIdsByName[arrayName] = [sz, id];
// Store placeholder integers in place that highlight that these
// >0 index locations are array indices pending population.
for(j = 0; j < sz; ++j) {
uniformLocsById[id] = j;
program.uniformArrayNamesById[id++] = arrayName;
}
}
}
}
function _glGetUniformLocation(program, name) {
name = UTF8ToString(name);
if (program = GL.programs[program]) {
webglPrepareUniformLocationsBeforeFirstUse(program);
var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
var arrayIndex = 0;
var uniformBaseName = name;
// Invariant: when populating integer IDs for uniform locations, we must maintain the precondition that
// arrays reside in contiguous addresses, i.e. for a 'vec4 colors[10];', colors[4] must be at location colors[0]+4.
// However, user might call glGetUniformLocation(program, "colors") for an array, so we cannot discover based on the user
// input arguments whether the uniform we are dealing with is an array. The only way to discover which uniforms are arrays
// is to enumerate over all the active uniforms in the program.
var leftBrace = webglGetLeftBracePos(name);
// If user passed an array accessor "[index]", parse the array index off the accessor.
if (leftBrace > 0) {
arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
uniformBaseName = name.slice(0, leftBrace);
}
// Have we cached the location of this uniform before?
var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; // A pair [array length, GLint of the uniform location]
// If an uniform with this name exists, and if its index is within the array limits (if it's even an array),
// query the WebGLlocation, or return an existing cached location.
if (sizeAndId && arrayIndex < sizeAndId[0]) {
arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
return arrayIndex;
}
}
}
else {
// N.b. we are currently unable to distinguish between GL program IDs that never existed vs GL program IDs that have been deleted,
// so report GL_INVALID_VALUE in both cases.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
}
return -1;
}
function webglGetUniformLocation(location) {
var p = GLctx.currentProgram;
if (p) {
var webglLoc = p.uniformLocsById[location];
// p.uniformLocsById[location] stores either an integer, or a WebGLUniformLocation.
// If an integer, we have not yet bound the location, so do it now. The integer value specifies the array index
// we should bind to.
if (typeof webglLoc == 'number') {
p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? '[' + webglLoc + ']' : ''));
}
// Else an already cached WebGLUniformLocation, return it.
return webglLoc;
} else {
GL.recordError(0x502/*GL_INVALID_OPERATION*/);
}
}
/** @suppress{checkTypes} */
function emscriptenWebGLGetUniform(program, location, params, type) {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
webglPrepareUniformLocationsBeforeFirstUse(program);
var data = GLctx.getUniform(program, webglGetUniformLocation(location));
if (typeof data == 'number' || typeof data == 'boolean') {
switch (type) {
case 0: HEAP32[((params)>>2)] = data; break;
case 2: HEAPF32[((params)>>2)] = data; break;
}
} else {
for (var i = 0; i < data.length; i++) {
switch (type) {
case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
}
}
}
}
function _glGetUniformiv(program, location, params) {
emscriptenWebGLGetUniform(program, location, params, 0);
}
/** @suppress{checkTypes} */
function emscriptenWebGLGetVertexAttrib(index, pname, params, type) {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (GL.currentContext.clientBuffers[index].enabled) {
err("glGetVertexAttrib*v on client-side array: not supported, bad data returned");
}
var data = GLctx.getVertexAttrib(index, pname);
if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) {
HEAP32[((params)>>2)] = data && data["name"];
} else if (typeof data == 'number' || typeof data == 'boolean') {
switch (type) {
case 0: HEAP32[((params)>>2)] = data; break;
case 2: HEAPF32[((params)>>2)] = data; break;
case 5: HEAP32[((params)>>2)] = Math.fround(data); break;
}
} else {
for (var i = 0; i < data.length; i++) {
switch (type) {
case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break;
}
}
}
}
function _glGetVertexAttribiv(index, pname, params) {
// N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(),
// otherwise the results are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
}
function _glInvalidateFramebuffer(target, numAttachments, attachments) {
var list = tempFixedLengthArray[numAttachments];
for (var i = 0; i < numAttachments; i++) {
list[i] = HEAP32[(((attachments)+(i*4))>>2)];
}
GLctx['invalidateFramebuffer'](target, list);
}
function _glIsEnabled(x0) { return GLctx['isEnabled'](x0) }
function _glIsVertexArray(array) {
var vao = GL.vaos[array];
if (!vao) return 0;
return GLctx['isVertexArray'](vao);
}
function _glLinkProgram(program) {
program = GL.programs[program];
GLctx.linkProgram(program);
// Invalidate earlier computed uniform->ID mappings, those have now become stale
program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
program.uniformSizeAndIdsByName = {};
// Collect explicit uniform locations from the vertex and fragment shaders.
[program['vs'], program['fs']].forEach(function(s) {
Object.keys(s.explicitUniformLocations).forEach(function(shaderLocation) {
var loc = s.explicitUniformLocations[shaderLocation];
// Record each explicit uniform location temporarily as a non-array uniform
// with size=1. This is not true, but on the first glGetUniformLocation() call
// the array sizes will get populated to correct sizes.
program.uniformSizeAndIdsByName[shaderLocation] = [1, loc];
// Make sure we will never automatically assign locations within the range
// used for explicit layout(location=x) variables.
program.uniformIdCounter = Math.max(program.uniformIdCounter, loc + 1);
});
});
function copyKeys(dst, src) {
Object.keys(src).forEach(function(key) {
dst[key] = src[key];
});
}
// Collect sampler and ubo binding locations from the vertex and fragment shaders.
program.explicitUniformBindings = {};
program.explicitSamplerBindings = {};
[program['vs'], program['fs']].forEach(function(s) {
copyKeys(program.explicitUniformBindings, s.explicitUniformBindings);
copyKeys(program.explicitSamplerBindings, s.explicitSamplerBindings);
});
// Record that we need to apply these explicit bindings when glUseProgram() is
// first called on this program.
program.explicitProgramBindingsApplied = 0;
}
function _glMapBufferRange(target, offset, length, access) {
if (access != 0x1A && access != 0xA) {
err("glMapBufferRange is only supported when access is MAP_WRITE|INVALIDATE_BUFFER");
return 0;
}
if (!emscriptenWebGLValidateMapBufferTarget(target)) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
err('GL_INVALID_ENUM in glMapBufferRange');
return 0;
}
var mem = _malloc(length);
if (!mem) return 0;
GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)] = {
offset: offset,
length: length,
mem: mem,
access: access,
};
return mem;
}
function _glPixelStorei(pname, param) {
if (pname == 0xCF5 /* GL_UNPACK_ALIGNMENT */) {
GL.unpackAlignment = param;
}
GLctx.pixelStorei(pname, param);
}
function _glPolygonOffset(x0, x1) { GLctx['polygonOffset'](x0, x1) }
function _glProgramBinary(program, binaryFormat, binary, length) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
}
function _glProgramParameteri(program, pname, value) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
}
function _glReadBuffer(x0) { GLctx['readBuffer'](x0) }
function computeUnpackAlignedImageSize(width, height, sizePerPixel, alignment) {
function roundedToNextMultipleOf(x, y) {
return (x + y - 1) & -y;
}
var plainRowSize = width * sizePerPixel;
var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment);
return height * alignedRowSize;
}
function __colorChannelsInGlTextureFormat(format) {
// Micro-optimizations for size: map format to size by subtracting smallest enum value (0x1902) from all values first.
// Also omit the most common size value (1) from the list, which is assumed by formats not on the list.
var colorChannels = {
// 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
// 0x1906 /* GL_ALPHA */ - 0x1902: 1,
5: 3,
6: 4,
// 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
8: 2,
29502: 3,
29504: 4,
// 0x1903 /* GL_RED */ - 0x1902: 1,
26917: 2,
26918: 2,
// 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
29846: 3,
29847: 4
};
return colorChannels[format - 0x1902]||1;
}
function heapObjectForWebGLType(type) {
// Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
// smaller values for the heap, for shorter generated code size.
// Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
// (since most types are HEAPU16)
type -= 0x1400;
if (type == 0) return HEAP8;
if (type == 1) return HEAPU8;
if (type == 2) return HEAP16;
if (type == 4) return HEAP32;
if (type == 6) return HEAPF32;
if (type == 5
|| type == 28922
|| type == 28520
|| type == 30779
|| type == 30782
)
return HEAPU32;
return HEAPU16;
}
function heapAccessShiftForWebGLHeap(heap) {
return 31 - Math.clz32(heap.BYTES_PER_ELEMENT);
}
function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) {
var heap = heapObjectForWebGLType(type);
var shift = heapAccessShiftForWebGLHeap(heap);
var byteSize = 1<<shift;
var sizePerPixel = __colorChannelsInGlTextureFormat(format) * byteSize;
var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel, GL.unpackAlignment);
return heap.subarray(pixels >> shift, pixels + bytes >> shift);
}
function _glReadPixels(x, y, width, height, format, type, pixels) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (GLctx.currentPixelPackBufferBinding) {
GLctx.readPixels(x, y, width, height, format, type, pixels);
} else {
var heap = heapObjectForWebGLType(type);
GLctx.readPixels(x, y, width, height, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap));
}
return;
}
var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
if (!pixelData) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
return;
}
GLctx.readPixels(x, y, width, height, format, type, pixelData);
}
function _glRenderbufferStorage(x0, x1, x2, x3) { GLctx['renderbufferStorage'](x0, x1, x2, x3) }
function _glRenderbufferStorageMultisample(x0, x1, x2, x3, x4) { GLctx['renderbufferStorageMultisample'](x0, x1, x2, x3, x4) }
function _glSamplerParameteri(sampler, pname, param) {
GLctx['samplerParameteri'](GL.samplers[sampler], pname, param);
}
function _glScissor(x0, x1, x2, x3) { GLctx['scissor'](x0, x1, x2, x3) }
function find_closing_parens_index(arr, i, opening='(', closing=')') {
for(var nesting = 0; i < arr.length; ++i) {
if (arr[i] == opening) ++nesting;
if (arr[i] == closing && --nesting == 0) {
return i;
}
}
}
function preprocess_c_code(code, defs = {}) {
var i = 0, // iterator over the input string
len = code.length, // cache input length
out = '', // generates the preprocessed output string
stack = [1]; // preprocessing stack (state of active/inactive #ifdef/#else blocks we are currently inside)
// a mapping 'symbolname' -> function(args) which evaluates the given cpp macro, e.g. #define FOO(x) x+10.
defs['defined'] = (args) => { // built-in "#if defined(x)"" macro.
assert(args.length == 1);
return defs[args[0]] ? 1 : 0;
};
// Returns true if str[i] is whitespace.
function isWhitespace(str, i) {
return !(str.charCodeAt(i) > 32); // Compare as negation to treat end-of-string undefined as whitespace
}
// Returns index to the next whitespace character starting at str[i].
function nextWhitespace(str, i) {
while(!isWhitespace(str, i)) ++i;
return i;
}
// Returns an integer ID classification of the character at str[idx], used for tokenization purposes.
function classifyChar(str, idx) {
var cc = str.charCodeAt(idx);
assert(!(cc > 127), "Only 7-bit ASCII can be used in preprocessor #if/#ifdef/#define statements!");
if (cc > 32) {
if (cc < 48) return 1; // an operator symbol, any of !"#$%&'()*+,-./
if (cc < 58) return 2; // a number 0123456789
if (cc < 65) return 1; // an operator symbol, any of :;<=>?@
if (cc < 91 || cc == 95/*_*/) return 3; // a character, any of A-Z or _
if (cc < 97) return 1; // an operator symbol, any of [\]^`
if (cc < 123) return 3; // a character, any of a-z
return 1; // an operator symbol, any of {|}~
}
return cc < 33 ? 0 : 4; // 0=whitespace, 4=end-of-string
}
// Returns a tokenized array of the given string expression, i.e. "FOO > BAR && BAZ" -> ["FOO", ">", "BAR", "&&", "BAZ"]
// Optionally keeps whitespace as tokens to be able to reconstruct the original input string.
function tokenize(exprString, keepWhitespace) {
var out = [], len = exprString.length;
for(var i = 0; i <= len; ++i) {
var kind = classifyChar(exprString, i);
if (kind == 2/*0-9*/ || kind == 3/*a-z*/) { // a character or a number
for(var j = i+1; j <= len; ++j) {
var kind2 = classifyChar(exprString, j);
if (kind2 != kind && (kind2 != 2/*0-9*/ || kind != 3/*a-z*/)) { // parse number sequence "423410", and identifier sequence "FOO32BAR"
out.push(exprString.substring(i, j));
i = j-1;
break;
}
}
} else if (kind == 1/*operator symbol*/) {
// Lookahead for two-character operators.
var op2 = exprString.substr(i, 2);
if (['<=', '>=', '==', '!=', '&&', '||'].includes(op2)) {
out.push(op2);
++i;
} else {
out.push(exprString[i]);
}
}
}
return out;
}
// Expands preprocessing macros on substring str[lineStart...lineEnd]
function expandMacros(str, lineStart, lineEnd) {
if (lineEnd === undefined) lineEnd = str.length;
var len = str.length;
var out = '';
for(var i = lineStart; i < lineEnd; ++i) {
var kind = classifyChar(str, i);
if (kind == 3/*a-z*/) {
for(var j = i + 1; j <= lineEnd; ++j) {
var kind2 = classifyChar(str, j);
if (kind2 != 2/*0-9*/ && kind2 != 3/*a-z*/) {
var symbol = str.substring(i, j);
var pp = defs[symbol];
if (pp) {
var expanded = str.substring(lineStart, i);
if (pp.length && str[j] == '(') { // Expanding a macro? (#define FOO(X) ...)
var closeParens = find_closing_parens_index(str, j);
assert(str[closeParens] == ')');
expanded += pp(str.substring(j+1, closeParens).split(',')) + str.substring(closeParens+1, lineEnd);
} else { // Expanding a non-macro (#define FOO BAR)
expanded += pp() + str.substring(j, lineEnd);
}
return expandMacros(expanded, 0);
} else {
out += symbol;
i = j-1;
break;
}
}
}
} else {
out += str[i];
}
}
return out;
}
// Given a token list e.g. ['2', '>', '1'], returns a function that evaluates that token list.
function buildExprTree(tokens) {
// Consume tokens array into a function tree until the tokens array is exhausted
// to a single root node that evaluates it.
while (tokens.length > 1 || typeof tokens[0] != 'function') {
tokens = (function(tokens) {
// Find the index 'i' of the operator we should evaluate next:
var i, j, p, operatorAndPriority = -2;
for(j = 0; j < tokens.length; ++j) {
if ((p = ['*', '/', '+', '-', '!', '<', '<=', '>', '>=', '==', '!=', '&&', '||', '('].indexOf(tokens[j])) > operatorAndPriority) {
i = j;
operatorAndPriority = p;
}
}
if (operatorAndPriority == 13 /* parens '(' */) {
// Find the closing parens position
var j = find_closing_parens_index(tokens, i);
if (j) {
tokens.splice(i, j+1-i, buildExprTree(tokens.slice(i+1, j)));
return tokens;
}
}
if (operatorAndPriority == 4 /* unary ! */) {
// Special case: the unary operator ! needs to evaluate right-to-left.
i = tokens.lastIndexOf('!');
var innerExpr = buildExprTree(tokens.slice(i+1, i+2));
tokens.splice(i, 2, function() { return !innerExpr(); })
return tokens;
}
// A binary operator:
if (operatorAndPriority >= 0) {
var left = buildExprTree(tokens.slice(0, i));
var right = buildExprTree(tokens.slice(i+1));
switch(tokens[i]) {
case '&&': return [function() { return left() && right(); }];
case '||': return [function() { return left() || right(); }];
case '==': return [function() { return left() == right(); }];
case '!=': return [function() { return left() != right(); }];
case '<' : return [function() { return left() < right(); }];
case '<=': return [function() { return left() <= right(); }];
case '>' : return [function() { return left() > right(); }];
case '>=': return [function() { return left() >= right(); }];
case '+': return [function() { return left() + right(); }];
case '-': return [function() { return left() - right(); }];
case '*': return [function() { return left() * right(); }];
case '/': return [function() { return Math.floor(left() / right()); }];
}
}
// else a number:
if (tokens[i] == ')') throw 'Parsing failure, mismatched parentheses in parsing!' + tokens.toString();
assert(operatorAndPriority == -1);
var num = jstoi_q(tokens[i]);
return [function() { return num; }]
})(tokens);
}
return tokens[0];
}
// Preprocess the input one line at a time.
for(; i < len; ++i) {
// Find the start of the current line.
var lineStart = i;
// Seek iterator to end of current line.
i = code.indexOf('\n', i);
if (i < 0) i = len;
// Find the first non-whitespace character on the line.
for(var j = lineStart; j < i && isWhitespace(code, j); ++j);
// Is this a non-preprocessor directive line?
var thisLineIsInActivePreprocessingBlock = stack[stack.length-1];
if (code[j] != '#') { // non-preprocessor line?
if (thisLineIsInActivePreprocessingBlock) {
out += expandMacros(code, lineStart, i) + '\n';
}
continue;
}
// This is a preprocessor directive line, e.g. #ifdef or #define.
// Parse the line as #<directive> <expression>
var space = nextWhitespace(code, j);
var directive = code.substring(j+1, space);
var expression = code.substring(space, i).trim();
switch(directive) {
case 'if':
var tokens = tokenize(expandMacros(expression, 0));
var exprTree = buildExprTree(tokens);
var evaluated = exprTree();
stack.push(!!evaluated * stack[stack.length-1]);
break;
case 'ifdef': stack.push(!!defs[expression] * stack[stack.length-1]); break;
case 'ifndef': stack.push(!defs[expression] * stack[stack.length-1]); break;
case 'else': stack[stack.length-1] = 1-stack[stack.length-1]; break;
case 'endif': stack.pop(); break;
case 'define':
if (thisLineIsInActivePreprocessingBlock) {
// This could either be a macro with input args (#define MACRO(x,y) x+y), or a direct expansion #define FOO 2,
// figure out which.
var macroStart = expression.indexOf('(');
var firstWs = nextWhitespace(expression, 0);
if (firstWs < macroStart) macroStart = 0;
if (macroStart > 0) { // #define MACRO( x , y , z ) <statement of x,y and z>
var macroEnd = expression.indexOf(')', macroStart);
let params = expression.substring(macroStart+1, macroEnd).split(',').map(x => x.trim());
let value = tokenize(expression.substring(macroEnd+1).trim())
defs[expression.substring(0, macroStart)] = (args) => {
var ret = '';
value.forEach((x) => {
var argIndex = params.indexOf(x);
ret += (argIndex >= 0) ? args[argIndex] : x;
});
return ret;
};
} else { // #define FOO (x + y + z)
let value = expandMacros(expression.substring(firstWs+1).trim(), 0);
defs[expression.substring(0, firstWs)] = () => value;
}
}
break;
case 'undef': if (thisLineIsInActivePreprocessingBlock) delete defs[expression]; break;
default:
if (directive != 'version' && directive != 'pragma' && directive != 'extension') { // GLSL shader compiler specific #directives.
err('Unrecognized preprocessor directive #' + directive + '!');
}
// Unknown preprocessor macro, just pass through the line to output.
out += expandMacros(code, lineStart, i) + '\n';
}
}
return out;
}
function remove_cpp_comments_in_shaders(code) {
var i = 0, out = '', ch, next, len = code.length;
for(; i < len; ++i) {
ch = code[i];
if (ch == '/') {
next = code[i+1];
if (next == '/') {
while(i < len && code[i+1] != '\n') ++i;
} else if (next == '*') {
while(i < len && (code[i-1] != '*' || code[i] != '/')) ++i;
} else {
out += ch;
}
} else {
out += ch;
}
}
return out;
}
function _glShaderSource(shader, count, string, length) {
var source = GL.getSource(shader, count, string, length);
// These are not expected to be meaningful in WebGL, but issue a warning if they are present, to give some diagnostics about if they are present.
if (source.includes('__FILE__')) warnOnce('When compiling shader: ' + source + ': Preprocessor variable __FILE__ is not handled by -sGL_EXPLICIT_UNIFORM_LOCATION/-sGL_EXPLICIT_UNIFORM_BINDING options!');
if (source.includes('__LINE__')) warnOnce('When compiling shader: ' + source + ': Preprocessor variable __LINE__ is not handled by -sGL_EXPLICIT_UNIFORM_LOCATION/-sGL_EXPLICIT_UNIFORM_BINDING options!');
// Remove comments and C-preprocess the input shader first, so that we can appropriately
// parse the layout location directives.
source = preprocess_c_code(remove_cpp_comments_in_shaders(source), {
'GL_FRAGMENT_PRECISION_HIGH': () => 1,
'GL_ES': () => 1,
'__VERSION__': () => source.includes('#version 300') ? 300 : 100
});
// Extract the layout(location = x) directives.
var regex = /layout\s*\(\s*location\s*=\s*(-?\d+)\s*\)\s*(uniform\s+((lowp|mediump|highp)\s+)?\w+\s+(\w+))/g, explicitUniformLocations = {}, match;
while(match = regex.exec(source)) {
explicitUniformLocations[match[5]] = jstoi_q(match[1]);
if (!(explicitUniformLocations[match[5]] >= 0 && explicitUniformLocations[match[5]] < 1048576)) {
err('Specified an out of range layout(location=x) directive "' + explicitUniformLocations[match[5]] + '"! (' + match[0] + ')');
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
}
// Remove all the layout(location = x) directives so that they do not make
// their way to the actual WebGL shader compiler.
source = source.replace(regex, '$2');
// Remember all the directives to be handled after glLinkProgram is called.
GL.shaders[shader].explicitUniformLocations = explicitUniformLocations;
// Extract the layout(binding = x) directives. Four types we need to handle:
// layout(binding = 3) uniform sampler2D mainTexture;
// layout(binding = 1, std140) uniform MainBlock { ... };
// layout(std140, binding = 1) uniform MainBlock { ... };
// layout(binding = 1) uniform MainBlock { ... };
var bindingRegex = /layout\s*\(.*?binding\s*=\s*(-?\d+).*?\)\s*uniform\s+(\w+)\s+(\w+)?/g, samplerBindings = {}, uniformBindings = {}, bindingMatch;
while(bindingMatch = bindingRegex.exec(source)) {
// We have a layout(binding=x) enabled uniform. Parse the array length of that uniform, if it is an array, i.e. a
// layout(binding = 3) uniform sampler2D mainTexture[arrayLength];
// or
// layout(binding = 1, std140) uniform MainBlock { ... } name[arrayLength];
var arrayLength = 1;
for(var i = bindingMatch.index; i < source.length && source[i] != ';'; ++i) {
if (source[i] == '[') {
arrayLength = jstoi_q(source.slice(i+1));
break;
}
if (source[i] == '{') i = find_closing_parens_index(source, i, '{', '}') - 1;
}
var binding = jstoi_q(bindingMatch[1]);
var bindingsType = 0x8872/*GL_MAX_TEXTURE_IMAGE_UNITS*/;
if (bindingMatch[3] && bindingMatch[2].indexOf('sampler') != -1) {
samplerBindings[bindingMatch[3]] = [binding, arrayLength];
} else {
bindingsType = 0x8A2E/*GL_MAX_COMBINED_UNIFORM_BLOCKS*/;
uniformBindings[bindingMatch[2]] = [binding, arrayLength];
}
var numBindingPoints = GLctx.getParameter(bindingsType);
if (!(binding >= 0 && binding + arrayLength <= numBindingPoints)) {
err('Specified an out of range layout(binding=x) directive "' + binding + '"! (' + bindingMatch[0] + '). Valid range is [0, ' + numBindingPoints + '-1]');
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
}
// Remove all the layout(binding = x) directives so that they do not make
// their way to the actual WebGL shader compiler. These regexes get quite hairy, check against
// https://regex101.com/ when working on these.
source = source.replace(/layout\s*\(.*?binding\s*=\s*([-\d]+).*?\)/g, ''); // "layout(binding = 3)" -> ""
source = source.replace(/(layout\s*\((.*?)),\s*binding\s*=\s*([-\d]+)\)/g, '$1)'); // "layout(std140, binding = 1)" -> "layout(std140)"
source = source.replace(/layout\s*\(\s*binding\s*=\s*([-\d]+)\s*,(.*?)\)/g, 'layout($2)'); // "layout(binding = 1, std140)" -> "layout(std140)"
// Remember all the directives to be handled after glLinkProgram is called.
GL.shaders[shader].explicitSamplerBindings = samplerBindings;
GL.shaders[shader].explicitUniformBindings = uniformBindings;
GLctx.shaderSource(GL.shaders[shader], source);
}
function _glStencilFuncSeparate(x0, x1, x2, x3) { GLctx['stencilFuncSeparate'](x0, x1, x2, x3) }
function _glStencilMask(x0) { GLctx['stencilMask'](x0) }
function _glStencilOpSeparate(x0, x1, x2, x3) { GLctx['stencilOpSeparate'](x0, x1, x2, x3) }
function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
if (GL.currentContext.version >= 2) {
// WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap));
} else {
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, null);
}
return;
}
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null);
}
function _glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx['texImage3D'](target, level, internalFormat, width, height, depth, border, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx['texImage3D'](target, level, internalFormat, width, height, depth, border, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap));
} else {
GLctx['texImage3D'](target, level, internalFormat, width, height, depth, border, format, type, null);
}
}
function _glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) }
function _glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) }
function _glTexParameteriv(target, pname, params) {
var param = HEAP32[((params)>>2)];
GLctx.texParameteri(target, pname, param);
}
function _glTexStorage2D(x0, x1, x2, x3, x4) { GLctx['texStorage2D'](x0, x1, x2, x3, x4) }
function _glTexStorage3D(x0, x1, x2, x3, x4, x5) { GLctx['texStorage3D'](x0, x1, x2, x3, x4, x5) }
function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
if (GL.currentContext.version >= 2) {
// WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap));
} else {
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, null);
}
return;
}
var pixelData = null;
if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0);
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
}
function _glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx['texSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx['texSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap));
} else {
GLctx['texSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
}
}
var miniTempWebGLFloatBuffers = [];
function _glUniform1fv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, value>>2, count);
return;
}
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[count-1];
for (var i = 0; i < count; ++i) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*4)>>2);
}
GLctx.uniform1fv(webglGetUniformLocation(location), view);
}
function _glUniform1i(location, v0) {
GLctx.uniform1i(webglGetUniformLocation(location), v0);
}
var __miniTempWebGLIntBuffers = [];
function _glUniform1iv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, value>>2, count);
return;
}
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = __miniTempWebGLIntBuffers[count-1];
for (var i = 0; i < count; ++i) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
}
} else
{
var view = HEAP32.subarray((value)>>2, (value+count*4)>>2);
}
GLctx.uniform1iv(webglGetUniformLocation(location), view);
}
function _glUniform1uiv(location, count, value) {
GLctx.uniform1uiv(webglGetUniformLocation(location), HEAPU32, value>>2, count);
}
function _glUniform2fv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*2);
return;
}
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[2*count-1];
for (var i = 0; i < 2*count; i += 2) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*8)>>2);
}
GLctx.uniform2fv(webglGetUniformLocation(location), view);
}
function _glUniform2iv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, value>>2, count*2);
return;
}
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
var view = __miniTempWebGLIntBuffers[2*count-1];
for (var i = 0; i < 2*count; i += 2) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
}
} else
{
var view = HEAP32.subarray((value)>>2, (value+count*8)>>2);
}
GLctx.uniform2iv(webglGetUniformLocation(location), view);
}
function _glUniform2uiv(location, count, value) {
GLctx.uniform2uiv(webglGetUniformLocation(location), HEAPU32, value>>2, count*2);
}
function _glUniform3fv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*3);
return;
}
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[3*count-1];
for (var i = 0; i < 3*count; i += 3) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*12)>>2);
}
GLctx.uniform3fv(webglGetUniformLocation(location), view);
}
function _glUniform3iv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, value>>2, count*3);
return;
}
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
var view = __miniTempWebGLIntBuffers[3*count-1];
for (var i = 0; i < 3*count; i += 3) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
}
} else
{
var view = HEAP32.subarray((value)>>2, (value+count*12)>>2);
}
GLctx.uniform3iv(webglGetUniformLocation(location), view);
}
function _glUniform3uiv(location, count, value) {
GLctx.uniform3uiv(webglGetUniformLocation(location), HEAPU32, value>>2, count*3);
}
function _glUniform4fv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*4);
return;
}
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[4*count-1];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value >>= 2;
for (var i = 0; i < 4 * count; i += 4) {
var dst = value + i;
view[i] = heap[dst];
view[i + 1] = heap[dst + 1];
view[i + 2] = heap[dst + 2];
view[i + 3] = heap[dst + 3];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*16)>>2);
}
GLctx.uniform4fv(webglGetUniformLocation(location), view);
}
function _glUniform4iv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, value>>2, count*4);
return;
}
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
var view = __miniTempWebGLIntBuffers[4*count-1];
for (var i = 0; i < 4*count; i += 4) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAP32[(((value)+(4*i+12))>>2)];
}
} else
{
var view = HEAP32.subarray((value)>>2, (value+count*16)>>2);
}
GLctx.uniform4iv(webglGetUniformLocation(location), view);
}
function _glUniform4uiv(location, count, value) {
GLctx.uniform4uiv(webglGetUniformLocation(location), HEAPU32, value>>2, count*4);
}
function _glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) {
program = GL.programs[program];
GLctx['uniformBlockBinding'](program, uniformBlockIndex, uniformBlockBinding);
}
function _glUniformMatrix3fv(location, count, transpose, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*9);
return;
}
if (count <= 32) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[9*count-1];
for (var i = 0; i < 9*count; i += 9) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*36)>>2);
}
GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
}
function _glUniformMatrix4fv(location, count, transpose, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*16);
return;
}
if (count <= 18) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[16*count-1];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value >>= 2;
for (var i = 0; i < 16 * count; i += 16) {
var dst = value + i;
view[i] = heap[dst];
view[i + 1] = heap[dst + 1];
view[i + 2] = heap[dst + 2];
view[i + 3] = heap[dst + 3];
view[i + 4] = heap[dst + 4];
view[i + 5] = heap[dst + 5];
view[i + 6] = heap[dst + 6];
view[i + 7] = heap[dst + 7];
view[i + 8] = heap[dst + 8];
view[i + 9] = heap[dst + 9];
view[i + 10] = heap[dst + 10];
view[i + 11] = heap[dst + 11];
view[i + 12] = heap[dst + 12];
view[i + 13] = heap[dst + 13];
view[i + 14] = heap[dst + 14];
view[i + 15] = heap[dst + 15];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*64)>>2);
}
GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
}
function _glUnmapBuffer(target) {
if (!emscriptenWebGLValidateMapBufferTarget(target)) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
err('GL_INVALID_ENUM in glUnmapBuffer');
return 0;
}
var buffer = emscriptenWebGLGetBufferBinding(target);
var mapping = GL.mappedBuffers[buffer];
if (!mapping) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
err('buffer was never mapped in glUnmapBuffer');
return 0;
}
GL.mappedBuffers[buffer] = null;
if (!(mapping.access & 0x10)) /* GL_MAP_FLUSH_EXPLICIT_BIT */
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
GLctx.bufferSubData(target, mapping.offset, HEAPU8, mapping.mem, mapping.length);
} else {
GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem, mapping.mem+mapping.length));
}
_free(mapping.mem);
return 1;
}
function webglApplyExplicitProgramBindings() {
var p = GLctx.currentProgram;
if (!p.explicitProgramBindingsApplied) {
if (GL.currentContext.version >= 2) {
Object.keys(p.explicitUniformBindings).forEach(function(ubo) {
var bindings = p.explicitUniformBindings[ubo];
for(var i = 0; i < bindings[1]; ++i) {
var blockIndex = GLctx.getUniformBlockIndex(p, ubo + (bindings[1] > 1 ? '[' + i + ']' : ''));
GLctx.uniformBlockBinding(p, blockIndex, bindings[0]+i);
}
});
}
Object.keys(p.explicitSamplerBindings).forEach(function(sampler) {
var bindings = p.explicitSamplerBindings[sampler];
for(var i = 0; i < bindings[1]; ++i) {
GLctx.uniform1i(GLctx.getUniformLocation(p, sampler + (i ? '['+i+']' : '')), bindings[0]+i);
}
});
p.explicitProgramBindingsApplied = 1;
}
}
function _glUseProgram(program) {
program = GL.programs[program];
GLctx.useProgram(program);
// Record the currently active program so that we can access the uniform
// mapping table of that program.
if ((GLctx.currentProgram = program)) {
webglApplyExplicitProgramBindings();
}
}
function _glValidateProgram(program) {
GLctx.validateProgram(GL.programs[program]);
}
function _glVertexAttrib4f(x0, x1, x2, x3, x4) { GLctx['vertexAttrib4f'](x0, x1, x2, x3, x4) }
function _glVertexAttrib4fv(index, v) {
GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]);
}
function _glVertexAttribIPointer(index, size, type, stride, ptr) {
var cb = GL.currentContext.clientBuffers[index];
if (!GLctx.currentArrayBufferBinding) {
cb.size = size;
cb.type = type;
cb.normalized = false;
cb.stride = stride;
cb.ptr = ptr;
cb.clientside = true;
cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) {
this.vertexAttribIPointer(index, size, type, stride, ptr);
};
return;
}
cb.clientside = false;
GLctx['vertexAttribIPointer'](index, size, type, stride, ptr);
}
function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
var cb = GL.currentContext.clientBuffers[index];
if (!GLctx.currentArrayBufferBinding) {
cb.size = size;
cb.type = type;
cb.normalized = normalized;
cb.stride = stride;
cb.ptr = ptr;
cb.clientside = true;
cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) {
this.vertexAttribPointer(index, size, type, normalized, stride, ptr);
};
return;
}
cb.clientside = false;
GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
}
function _glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) }
function _llvm_eh_typeid_for(type) {
return type;
}
function _setTempRet0(val) {
setTempRet0(val);
}
function __isLeapYear(year) {
return year%4 === 0 && (year%100 !== 0 || year%400 === 0);
}
function __arraySum(array, index) {
var sum = 0;
for (var i = 0; i <= index; sum += array[i++]) {
// no-op
}
return sum;
}
var __MONTH_DAYS_LEAP = [31,29,31,30,31,30,31,31,30,31,30,31];
var __MONTH_DAYS_REGULAR = [31,28,31,30,31,30,31,31,30,31,30,31];
function __addDays(date, days) {
var newDate = new Date(date.getTime());
while (days > 0) {
var leap = __isLeapYear(newDate.getFullYear());
var currentMonth = newDate.getMonth();
var daysInCurrentMonth = (leap ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR)[currentMonth];
if (days > daysInCurrentMonth-newDate.getDate()) {
// we spill over to next month
days -= (daysInCurrentMonth-newDate.getDate()+1);
newDate.setDate(1);
if (currentMonth < 11) {
newDate.setMonth(currentMonth+1)
} else {
newDate.setMonth(0);
newDate.setFullYear(newDate.getFullYear()+1);
}
} else {
// we stay in current month
newDate.setDate(newDate.getDate()+days);
return newDate;
}
}
return newDate;
}
function _strftime(s, maxsize, format, tm) {
// size_t strftime(char *restrict s, size_t maxsize, const char *restrict format, const struct tm *restrict timeptr);
// http://pubs.opengroup.org/onlinepubs/009695399/functions/strftime.html
var tm_zone = HEAP32[(((tm)+(40))>>2)];
var date = {
tm_sec: HEAP32[((tm)>>2)],
tm_min: HEAP32[(((tm)+(4))>>2)],
tm_hour: HEAP32[(((tm)+(8))>>2)],
tm_mday: HEAP32[(((tm)+(12))>>2)],
tm_mon: HEAP32[(((tm)+(16))>>2)],
tm_year: HEAP32[(((tm)+(20))>>2)],
tm_wday: HEAP32[(((tm)+(24))>>2)],
tm_yday: HEAP32[(((tm)+(28))>>2)],
tm_isdst: HEAP32[(((tm)+(32))>>2)],
tm_gmtoff: HEAP32[(((tm)+(36))>>2)],
tm_zone: tm_zone ? UTF8ToString(tm_zone) : ''
};
var pattern = UTF8ToString(format);
// expand format
var EXPANSION_RULES_1 = {
'%c': '%a %b %d %H:%M:%S %Y', // Replaced by the locale's appropriate date and time representation - e.g., Mon Aug 3 14:02:01 2013
'%D': '%m/%d/%y', // Equivalent to %m / %d / %y
'%F': '%Y-%m-%d', // Equivalent to %Y - %m - %d
'%h': '%b', // Equivalent to %b
'%r': '%I:%M:%S %p', // Replaced by the time in a.m. and p.m. notation
'%R': '%H:%M', // Replaced by the time in 24-hour notation
'%T': '%H:%M:%S', // Replaced by the time
'%x': '%m/%d/%y', // Replaced by the locale's appropriate date representation
'%X': '%H:%M:%S', // Replaced by the locale's appropriate time representation
// Modified Conversion Specifiers
'%Ec': '%c', // Replaced by the locale's alternative appropriate date and time representation.
'%EC': '%C', // Replaced by the name of the base year (period) in the locale's alternative representation.
'%Ex': '%m/%d/%y', // Replaced by the locale's alternative date representation.
'%EX': '%H:%M:%S', // Replaced by the locale's alternative time representation.
'%Ey': '%y', // Replaced by the offset from %EC (year only) in the locale's alternative representation.
'%EY': '%Y', // Replaced by the full alternative year representation.
'%Od': '%d', // Replaced by the day of the month, using the locale's alternative numeric symbols, filled as needed with leading zeros if there is any alternative symbol for zero; otherwise, with leading <space> characters.
'%Oe': '%e', // Replaced by the day of the month, using the locale's alternative numeric symbols, filled as needed with leading <space> characters.
'%OH': '%H', // Replaced by the hour (24-hour clock) using the locale's alternative numeric symbols.
'%OI': '%I', // Replaced by the hour (12-hour clock) using the locale's alternative numeric symbols.
'%Om': '%m', // Replaced by the month using the locale's alternative numeric symbols.
'%OM': '%M', // Replaced by the minutes using the locale's alternative numeric symbols.
'%OS': '%S', // Replaced by the seconds using the locale's alternative numeric symbols.
'%Ou': '%u', // Replaced by the weekday as a number in the locale's alternative representation (Monday=1).
'%OU': '%U', // Replaced by the week number of the year (Sunday as the first day of the week, rules corresponding to %U ) using the locale's alternative numeric symbols.
'%OV': '%V', // Replaced by the week number of the year (Monday as the first day of the week, rules corresponding to %V ) using the locale's alternative numeric symbols.
'%Ow': '%w', // Replaced by the number of the weekday (Sunday=0) using the locale's alternative numeric symbols.
'%OW': '%W', // Replaced by the week number of the year (Monday as the first day of the week) using the locale's alternative numeric symbols.
'%Oy': '%y', // Replaced by the year (offset from %C ) using the locale's alternative numeric symbols.
};
for (var rule in EXPANSION_RULES_1) {
pattern = pattern.replace(new RegExp(rule, 'g'), EXPANSION_RULES_1[rule]);
}
var WEEKDAYS = ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday'];
var MONTHS = ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December'];
function leadingSomething(value, digits, character) {
var str = typeof value == 'number' ? value.toString() : (value || '');
while (str.length < digits) {
str = character[0]+str;
}
return str;
}
function leadingNulls(value, digits) {
return leadingSomething(value, digits, '0');
}
function compareByDay(date1, date2) {
function sgn(value) {
return value < 0 ? -1 : (value > 0 ? 1 : 0);
}
var compare;
if ((compare = sgn(date1.getFullYear()-date2.getFullYear())) === 0) {
if ((compare = sgn(date1.getMonth()-date2.getMonth())) === 0) {
compare = sgn(date1.getDate()-date2.getDate());
}
}
return compare;
}
function getFirstWeekStartDate(janFourth) {
switch (janFourth.getDay()) {
case 0: // Sunday
return new Date(janFourth.getFullYear()-1, 11, 29);
case 1: // Monday
return janFourth;
case 2: // Tuesday
return new Date(janFourth.getFullYear(), 0, 3);
case 3: // Wednesday
return new Date(janFourth.getFullYear(), 0, 2);
case 4: // Thursday
return new Date(janFourth.getFullYear(), 0, 1);
case 5: // Friday
return new Date(janFourth.getFullYear()-1, 11, 31);
case 6: // Saturday
return new Date(janFourth.getFullYear()-1, 11, 30);
}
}
function getWeekBasedYear(date) {
var thisDate = __addDays(new Date(date.tm_year+1900, 0, 1), date.tm_yday);
var janFourthThisYear = new Date(thisDate.getFullYear(), 0, 4);
var janFourthNextYear = new Date(thisDate.getFullYear()+1, 0, 4);
var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear);
var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear);
if (compareByDay(firstWeekStartThisYear, thisDate) <= 0) {
// this date is after the start of the first week of this year
if (compareByDay(firstWeekStartNextYear, thisDate) <= 0) {
return thisDate.getFullYear()+1;
} else {
return thisDate.getFullYear();
}
} else {
return thisDate.getFullYear()-1;
}
}
var EXPANSION_RULES_2 = {
'%a': function(date) {
return WEEKDAYS[date.tm_wday].substring(0,3);
},
'%A': function(date) {
return WEEKDAYS[date.tm_wday];
},
'%b': function(date) {
return MONTHS[date.tm_mon].substring(0,3);
},
'%B': function(date) {
return MONTHS[date.tm_mon];
},
'%C': function(date) {
var year = date.tm_year+1900;
return leadingNulls((year/100)|0,2);
},
'%d': function(date) {
return leadingNulls(date.tm_mday, 2);
},
'%e': function(date) {
return leadingSomething(date.tm_mday, 2, ' ');
},
'%g': function(date) {
// %g, %G, and %V give values according to the ISO 8601:2000 standard week-based year.
// In this system, weeks begin on a Monday and week 1 of the year is the week that includes
// January 4th, which is also the week that includes the first Thursday of the year, and
// is also the first week that contains at least four days in the year.
// If the first Monday of January is the 2nd, 3rd, or 4th, the preceding days are part of
// the last week of the preceding year; thus, for Saturday 2nd January 1999,
// %G is replaced by 1998 and %V is replaced by 53. If December 29th, 30th,
// or 31st is a Monday, it and any following days are part of week 1 of the following year.
// Thus, for Tuesday 30th December 1997, %G is replaced by 1998 and %V is replaced by 01.
return getWeekBasedYear(date).toString().substring(2);
},
'%G': function(date) {
return getWeekBasedYear(date);
},
'%H': function(date) {
return leadingNulls(date.tm_hour, 2);
},
'%I': function(date) {
var twelveHour = date.tm_hour;
if (twelveHour == 0) twelveHour = 12;
else if (twelveHour > 12) twelveHour -= 12;
return leadingNulls(twelveHour, 2);
},
'%j': function(date) {
// Day of the year (001-366)
return leadingNulls(date.tm_mday+__arraySum(__isLeapYear(date.tm_year+1900) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, date.tm_mon-1), 3);
},
'%m': function(date) {
return leadingNulls(date.tm_mon+1, 2);
},
'%M': function(date) {
return leadingNulls(date.tm_min, 2);
},
'%n': function() {
return '\n';
},
'%p': function(date) {
if (date.tm_hour >= 0 && date.tm_hour < 12) {
return 'AM';
} else {
return 'PM';
}
},
'%S': function(date) {
return leadingNulls(date.tm_sec, 2);
},
'%t': function() {
return '\t';
},
'%u': function(date) {
return date.tm_wday || 7;
},
'%U': function(date) {
var days = date.tm_yday + 7 - date.tm_wday;
return leadingNulls(Math.floor(days / 7), 2);
},
'%V': function(date) {
// Replaced by the week number of the year (Monday as the first day of the week)
// as a decimal number [01,53]. If the week containing 1 January has four
// or more days in the new year, then it is considered week 1.
// Otherwise, it is the last week of the previous year, and the next week is week 1.
// Both January 4th and the first Thursday of January are always in week 1. [ tm_year, tm_wday, tm_yday]
var val = Math.floor((date.tm_yday + 7 - (date.tm_wday + 6) % 7 ) / 7);
// If 1 Jan is just 1-3 days past Monday, the previous week
// is also in this year.
if ((date.tm_wday + 371 - date.tm_yday - 2) % 7 <= 2) {
val++;
}
if (!val) {
val = 52;
// If 31 December of prev year a Thursday, or Friday of a
// leap year, then the prev year has 53 weeks.
var dec31 = (date.tm_wday + 7 - date.tm_yday - 1) % 7;
if (dec31 == 4 || (dec31 == 5 && __isLeapYear(date.tm_year%400-1))) {
val++;
}
} else if (val == 53) {
// If 1 January is not a Thursday, and not a Wednesday of a
// leap year, then this year has only 52 weeks.
var jan1 = (date.tm_wday + 371 - date.tm_yday) % 7;
if (jan1 != 4 && (jan1 != 3 || !__isLeapYear(date.tm_year)))
val = 1;
}
return leadingNulls(val, 2);
},
'%w': function(date) {
return date.tm_wday;
},
'%W': function(date) {
var days = date.tm_yday + 7 - ((date.tm_wday + 6) % 7);
return leadingNulls(Math.floor(days / 7), 2);
},
'%y': function(date) {
// Replaced by the last two digits of the year as a decimal number [00,99]. [ tm_year]
return (date.tm_year+1900).toString().substring(2);
},
'%Y': function(date) {
// Replaced by the year as a decimal number (for example, 1997). [ tm_year]
return date.tm_year+1900;
},
'%z': function(date) {
// Replaced by the offset from UTC in the ISO 8601:2000 standard format ( +hhmm or -hhmm ).
// For example, "-0430" means 4 hours 30 minutes behind UTC (west of Greenwich).
var off = date.tm_gmtoff;
var ahead = off >= 0;
off = Math.abs(off) / 60;
// convert from minutes into hhmm format (which means 60 minutes = 100 units)
off = (off / 60)*100 + (off % 60);
return (ahead ? '+' : '-') + String("0000" + off).slice(-4);
},
'%Z': function(date) {
return date.tm_zone;
},
'%%': function() {
return '%';
}
};
// Replace %% with a pair of NULLs (which cannot occur in a C string), then
// re-inject them after processing.
pattern = pattern.replace(/%%/g, '\0\0')
for (var rule in EXPANSION_RULES_2) {
if (pattern.includes(rule)) {
pattern = pattern.replace(new RegExp(rule, 'g'), EXPANSION_RULES_2[rule](date));
}
}
pattern = pattern.replace(/\0\0/g, '%')
var bytes = intArrayFromString(pattern, false);
if (bytes.length > maxsize) {
return 0;
}
writeArrayToMemory(bytes, s);
return bytes.length-1;
}
var FSNode = /** @constructor */ function(parent, name, mode, rdev) {
if (!parent) {
parent = this; // root node sets parent to itself
}
this.parent = parent;
this.mount = parent.mount;
this.mounted = null;
this.id = FS.nextInode++;
this.name = name;
this.mode = mode;
this.node_ops = {};
this.stream_ops = {};
this.rdev = rdev;
};
var readMode = 292/*292*/ | 73/*73*/;
var writeMode = 146/*146*/;
Object.defineProperties(FSNode.prototype, {
read: {
get: /** @this{FSNode} */function() {
return (this.mode & readMode) === readMode;
},
set: /** @this{FSNode} */function(val) {
val ? this.mode |= readMode : this.mode &= ~readMode;
}
},
write: {
get: /** @this{FSNode} */function() {
return (this.mode & writeMode) === writeMode;
},
set: /** @this{FSNode} */function(val) {
val ? this.mode |= writeMode : this.mode &= ~writeMode;
}
},
isFolder: {
get: /** @this{FSNode} */function() {
return FS.isDir(this.mode);
}
},
isDevice: {
get: /** @this{FSNode} */function() {
return FS.isChrdev(this.mode);
}
}
});
FS.FSNode = FSNode;
FS.staticInit();Module["FS_createPath"] = FS.createPath;Module["FS_createDataFile"] = FS.createDataFile;;
ERRNO_CODES = {
'EPERM': 63,
'ENOENT': 44,
'ESRCH': 71,
'EINTR': 27,
'EIO': 29,
'ENXIO': 60,
'E2BIG': 1,
'ENOEXEC': 45,
'EBADF': 8,
'ECHILD': 12,
'EAGAIN': 6,
'EWOULDBLOCK': 6,
'ENOMEM': 48,
'EACCES': 2,
'EFAULT': 21,
'ENOTBLK': 105,
'EBUSY': 10,
'EEXIST': 20,
'EXDEV': 75,
'ENODEV': 43,
'ENOTDIR': 54,
'EISDIR': 31,
'EINVAL': 28,
'ENFILE': 41,
'EMFILE': 33,
'ENOTTY': 59,
'ETXTBSY': 74,
'EFBIG': 22,
'ENOSPC': 51,
'ESPIPE': 70,
'EROFS': 69,
'EMLINK': 34,
'EPIPE': 64,
'EDOM': 18,
'ERANGE': 68,
'ENOMSG': 49,
'EIDRM': 24,
'ECHRNG': 106,
'EL2NSYNC': 156,
'EL3HLT': 107,
'EL3RST': 108,
'ELNRNG': 109,
'EUNATCH': 110,
'ENOCSI': 111,
'EL2HLT': 112,
'EDEADLK': 16,
'ENOLCK': 46,
'EBADE': 113,
'EBADR': 114,
'EXFULL': 115,
'ENOANO': 104,
'EBADRQC': 103,
'EBADSLT': 102,
'EDEADLOCK': 16,
'EBFONT': 101,
'ENOSTR': 100,
'ENODATA': 116,
'ETIME': 117,
'ENOSR': 118,
'ENONET': 119,
'ENOPKG': 120,
'EREMOTE': 121,
'ENOLINK': 47,
'EADV': 122,
'ESRMNT': 123,
'ECOMM': 124,
'EPROTO': 65,
'EMULTIHOP': 36,
'EDOTDOT': 125,
'EBADMSG': 9,
'ENOTUNIQ': 126,
'EBADFD': 127,
'EREMCHG': 128,
'ELIBACC': 129,
'ELIBBAD': 130,
'ELIBSCN': 131,
'ELIBMAX': 132,
'ELIBEXEC': 133,
'ENOSYS': 52,
'ENOTEMPTY': 55,
'ENAMETOOLONG': 37,
'ELOOP': 32,
'EOPNOTSUPP': 138,
'EPFNOSUPPORT': 139,
'ECONNRESET': 15,
'ENOBUFS': 42,
'EAFNOSUPPORT': 5,
'EPROTOTYPE': 67,
'ENOTSOCK': 57,
'ENOPROTOOPT': 50,
'ESHUTDOWN': 140,
'ECONNREFUSED': 14,
'EADDRINUSE': 3,
'ECONNABORTED': 13,
'ENETUNREACH': 40,
'ENETDOWN': 38,
'ETIMEDOUT': 73,
'EHOSTDOWN': 142,
'EHOSTUNREACH': 23,
'EINPROGRESS': 26,
'EALREADY': 7,
'EDESTADDRREQ': 17,
'EMSGSIZE': 35,
'EPROTONOSUPPORT': 66,
'ESOCKTNOSUPPORT': 137,
'EADDRNOTAVAIL': 4,
'ENETRESET': 39,
'EISCONN': 30,
'ENOTCONN': 53,
'ETOOMANYREFS': 141,
'EUSERS': 136,
'EDQUOT': 19,
'ESTALE': 72,
'ENOTSUP': 138,
'ENOMEDIUM': 148,
'EILSEQ': 25,
'EOVERFLOW': 61,
'ECANCELED': 11,
'ENOTRECOVERABLE': 56,
'EOWNERDEAD': 62,
'ESTRPIPE': 135,
};;
Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas) { Browser.requestFullscreen(lockPointer, resizeCanvas) };
Module["requestFullScreen"] = function Module_requestFullScreen() { Browser.requestFullScreen() };
Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) { Browser.requestAnimationFrame(func) };
Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) { Browser.setCanvasSize(width, height, noUpdates) };
Module["pauseMainLoop"] = function Module_pauseMainLoop() { Browser.mainLoop.pause() };
Module["resumeMainLoop"] = function Module_resumeMainLoop() { Browser.mainLoop.resume() };
Module["getUserMedia"] = function Module_getUserMedia() { Browser.getUserMedia() }
Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) { return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes) };
var GLctx;;
for (var i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));;
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) {
miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i+1);
}
;
var __miniTempWebGLIntBuffersStorage = new Int32Array(288);
for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) {
__miniTempWebGLIntBuffers[i] = __miniTempWebGLIntBuffersStorage.subarray(0, i+1);
}
;
var ASSERTIONS = true;
/** @type {function(string, boolean=, number=)} */
function intArrayFromString(stringy, dontAddNull, length) {
var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
var u8array = new Array(len);
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
if (dontAddNull) u8array.length = numBytesWritten;
return u8array;
}
function intArrayToString(array) {
var ret = [];
for (var i = 0; i < array.length; i++) {
var chr = array[i];
if (chr > 0xFF) {
if (ASSERTIONS) {
assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
}
chr &= 0xFF;
}
ret.push(String.fromCharCode(chr));
}
return ret.join('');
}
function checkIncomingModuleAPI() {
ignoredModuleProp('fetchSettings');
}
var asmLibraryArg = {
"GetJSMemoryInfo": _GetJSMemoryInfo,
"JS_Accelerometer_IsRunning": _JS_Accelerometer_IsRunning,
"JS_Accelerometer_Start": _JS_Accelerometer_Start,
"JS_Accelerometer_Stop": _JS_Accelerometer_Stop,
"JS_CallAsLongAsNoExceptionsSeen": _JS_CallAsLongAsNoExceptionsSeen,
"JS_Cursor_SetImage": _JS_Cursor_SetImage,
"JS_Cursor_SetShow": _JS_Cursor_SetShow,
"JS_DOM_MapViewportCoordinateToElementLocalCoordinate": _JS_DOM_MapViewportCoordinateToElementLocalCoordinate,
"JS_DOM_UnityCanvasSelector": _JS_DOM_UnityCanvasSelector,
"JS_FileSystem_Initialize": _JS_FileSystem_Initialize,
"JS_FileSystem_Sync": _JS_FileSystem_Sync,
"JS_GravitySensor_IsRunning": _JS_GravitySensor_IsRunning,
"JS_GravitySensor_Start": _JS_GravitySensor_Start,
"JS_GravitySensor_Stop": _JS_GravitySensor_Stop,
"JS_GuardAgainstJsExceptions": _JS_GuardAgainstJsExceptions,
"JS_Gyroscope_IsRunning": _JS_Gyroscope_IsRunning,
"JS_Gyroscope_Start": _JS_Gyroscope_Start,
"JS_Gyroscope_Stop": _JS_Gyroscope_Stop,
"JS_Init_ContextMenuHandler": _JS_Init_ContextMenuHandler,
"JS_LinearAccelerationSensor_IsRunning": _JS_LinearAccelerationSensor_IsRunning,
"JS_LinearAccelerationSensor_Start": _JS_LinearAccelerationSensor_Start,
"JS_LinearAccelerationSensor_Stop": _JS_LinearAccelerationSensor_Stop,
"JS_Log_Dump": _JS_Log_Dump,
"JS_Log_StackTrace": _JS_Log_StackTrace,
"JS_MobileKeybard_GetIgnoreBlurEvent": _JS_MobileKeybard_GetIgnoreBlurEvent,
"JS_OrientationSensor_IsRunning": _JS_OrientationSensor_IsRunning,
"JS_OrientationSensor_Start": _JS_OrientationSensor_Start,
"JS_OrientationSensor_Stop": _JS_OrientationSensor_Stop,
"JS_Profiler_InjectJobs": _JS_Profiler_InjectJobs,
"JS_RequestDeviceSensorPermissionsOnTouch": _JS_RequestDeviceSensorPermissionsOnTouch,
"JS_RunQuitCallbacks": _JS_RunQuitCallbacks,
"JS_ScreenOrientation_DeInit": _JS_ScreenOrientation_DeInit,
"JS_ScreenOrientation_Init": _JS_ScreenOrientation_Init,
"JS_ScreenOrientation_Lock": _JS_ScreenOrientation_Lock,
"JS_Sound_Create_Channel": _JS_Sound_Create_Channel,
"JS_Sound_GetLength": _JS_Sound_GetLength,
"JS_Sound_GetLoadState": _JS_Sound_GetLoadState,
"JS_Sound_Init": _JS_Sound_Init,
"JS_Sound_Load": _JS_Sound_Load,
"JS_Sound_Load_PCM": _JS_Sound_Load_PCM,
"JS_Sound_Play": _JS_Sound_Play,
"JS_Sound_ReleaseInstance": _JS_Sound_ReleaseInstance,
"JS_Sound_ResumeIfNeeded": _JS_Sound_ResumeIfNeeded,
"JS_Sound_Set3D": _JS_Sound_Set3D,
"JS_Sound_SetListenerOrientation": _JS_Sound_SetListenerOrientation,
"JS_Sound_SetListenerPosition": _JS_Sound_SetListenerPosition,
"JS_Sound_SetLoop": _JS_Sound_SetLoop,
"JS_Sound_SetLoopPoints": _JS_Sound_SetLoopPoints,
"JS_Sound_SetPaused": _JS_Sound_SetPaused,
"JS_Sound_SetPitch": _JS_Sound_SetPitch,
"JS_Sound_SetPosition": _JS_Sound_SetPosition,
"JS_Sound_SetVolume": _JS_Sound_SetVolume,
"JS_Sound_Stop": _JS_Sound_Stop,
"JS_SystemInfo_GetCanvasClientSize": _JS_SystemInfo_GetCanvasClientSize,
"JS_SystemInfo_GetDocumentURL": _JS_SystemInfo_GetDocumentURL,
"JS_SystemInfo_GetGPUInfo": _JS_SystemInfo_GetGPUInfo,
"JS_SystemInfo_GetMatchWebGLToCanvasSize": _JS_SystemInfo_GetMatchWebGLToCanvasSize,
"JS_SystemInfo_GetMemory": _JS_SystemInfo_GetMemory,
"JS_SystemInfo_GetOS": _JS_SystemInfo_GetOS,
"JS_SystemInfo_GetPreferredDevicePixelRatio": _JS_SystemInfo_GetPreferredDevicePixelRatio,
"JS_SystemInfo_GetScreenSize": _JS_SystemInfo_GetScreenSize,
"JS_SystemInfo_HasAstcHdr": _JS_SystemInfo_HasAstcHdr,
"JS_SystemInfo_HasCursorLock": _JS_SystemInfo_HasCursorLock,
"JS_SystemInfo_HasFullscreen": _JS_SystemInfo_HasFullscreen,
"JS_SystemInfo_HasWebGL": _JS_SystemInfo_HasWebGL,
"JS_UnityEngineShouldQuit": _JS_UnityEngineShouldQuit,
"__assert_fail": ___assert_fail,
"__cxa_allocate_exception": ___cxa_allocate_exception,
"__cxa_begin_catch": ___cxa_begin_catch,
"__cxa_end_catch": ___cxa_end_catch,
"__cxa_find_matching_catch_2": ___cxa_find_matching_catch_2,
"__cxa_find_matching_catch_3": ___cxa_find_matching_catch_3,
"__cxa_find_matching_catch_4": ___cxa_find_matching_catch_4,
"__cxa_free_exception": ___cxa_free_exception,
"__cxa_rethrow": ___cxa_rethrow,
"__cxa_throw": ___cxa_throw,
"__resumeException": ___resumeException,
"__syscall__newselect": ___syscall__newselect,
"__syscall_accept4": ___syscall_accept4,
"__syscall_chmod": ___syscall_chmod,
"__syscall_connect": ___syscall_connect,
"__syscall_faccessat": ___syscall_faccessat,
"__syscall_fcntl64": ___syscall_fcntl64,
"__syscall_fstat64": ___syscall_fstat64,
"__syscall_getcwd": ___syscall_getcwd,
"__syscall_getdents64": ___syscall_getdents64,
"__syscall_getsockopt": ___syscall_getsockopt,
"__syscall_ioctl": ___syscall_ioctl,
"__syscall_lstat64": ___syscall_lstat64,
"__syscall_mkdir": ___syscall_mkdir,
"__syscall_newfstatat": ___syscall_newfstatat,
"__syscall_openat": ___syscall_openat,
"__syscall_readlinkat": ___syscall_readlinkat,
"__syscall_recvfrom": ___syscall_recvfrom,
"__syscall_renameat": ___syscall_renameat,
"__syscall_rmdir": ___syscall_rmdir,
"__syscall_sendto": ___syscall_sendto,
"__syscall_socket": ___syscall_socket,
"__syscall_stat64": ___syscall_stat64,
"__syscall_statfs64": ___syscall_statfs64,
"__syscall_truncate64": ___syscall_truncate64,
"__syscall_unlinkat": ___syscall_unlinkat,
"__syscall_utimensat": ___syscall_utimensat,
"_dlopen_js": __dlopen_js,
"_dlsym_js": __dlsym_js,
"_emscripten_date_now": __emscripten_date_now,
"_emscripten_get_now_is_monotonic": __emscripten_get_now_is_monotonic,
"_gmtime_js": __gmtime_js,
"_localtime_js": __localtime_js,
"_mktime_js": __mktime_js,
"_mmap_js": __mmap_js,
"_munmap_js": __munmap_js,
"_tzset_js": __tzset_js,
"abort": _abort,
"emscripten_asm_const_int": _emscripten_asm_const_int,
"emscripten_asm_const_int_sync_on_main_thread": _emscripten_asm_const_int_sync_on_main_thread,
"emscripten_cancel_main_loop": _emscripten_cancel_main_loop,
"emscripten_clear_interval": _emscripten_clear_interval,
"emscripten_console_error": _emscripten_console_error,
"emscripten_exit_fullscreen": _emscripten_exit_fullscreen,
"emscripten_exit_pointerlock": _emscripten_exit_pointerlock,
"emscripten_get_canvas_element_size": _emscripten_get_canvas_element_size,
"emscripten_get_fullscreen_status": _emscripten_get_fullscreen_status,
"emscripten_get_gamepad_status": _emscripten_get_gamepad_status,
"emscripten_get_heap_max": _emscripten_get_heap_max,
"emscripten_get_now": _emscripten_get_now,
"emscripten_get_now_res": _emscripten_get_now_res,
"emscripten_get_num_gamepads": _emscripten_get_num_gamepads,
"emscripten_html5_remove_all_event_listeners": _emscripten_html5_remove_all_event_listeners,
"emscripten_is_webgl_context_lost": _emscripten_is_webgl_context_lost,
"emscripten_log": _emscripten_log,
"emscripten_memcpy_big": _emscripten_memcpy_big,
"emscripten_request_fullscreen": _emscripten_request_fullscreen,
"emscripten_request_pointerlock": _emscripten_request_pointerlock,
"emscripten_resize_heap": _emscripten_resize_heap,
"emscripten_sample_gamepad_data": _emscripten_sample_gamepad_data,
"emscripten_set_blur_callback_on_thread": _emscripten_set_blur_callback_on_thread,
"emscripten_set_canvas_element_size": _emscripten_set_canvas_element_size,
"emscripten_set_focus_callback_on_thread": _emscripten_set_focus_callback_on_thread,
"emscripten_set_fullscreenchange_callback_on_thread": _emscripten_set_fullscreenchange_callback_on_thread,
"emscripten_set_gamepadconnected_callback_on_thread": _emscripten_set_gamepadconnected_callback_on_thread,
"emscripten_set_gamepaddisconnected_callback_on_thread": _emscripten_set_gamepaddisconnected_callback_on_thread,
"emscripten_set_interval": _emscripten_set_interval,
"emscripten_set_keydown_callback_on_thread": _emscripten_set_keydown_callback_on_thread,
"emscripten_set_keypress_callback_on_thread": _emscripten_set_keypress_callback_on_thread,
"emscripten_set_keyup_callback_on_thread": _emscripten_set_keyup_callback_on_thread,
"emscripten_set_main_loop": _emscripten_set_main_loop,
"emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing,
"emscripten_set_mousedown_callback_on_thread": _emscripten_set_mousedown_callback_on_thread,
"emscripten_set_mousemove_callback_on_thread": _emscripten_set_mousemove_callback_on_thread,
"emscripten_set_mouseup_callback_on_thread": _emscripten_set_mouseup_callback_on_thread,
"emscripten_set_pointerlockchange_callback_on_thread": _emscripten_set_pointerlockchange_callback_on_thread,
"emscripten_set_touchcancel_callback_on_thread": _emscripten_set_touchcancel_callback_on_thread,
"emscripten_set_touchend_callback_on_thread": _emscripten_set_touchend_callback_on_thread,
"emscripten_set_touchmove_callback_on_thread": _emscripten_set_touchmove_callback_on_thread,
"emscripten_set_touchstart_callback_on_thread": _emscripten_set_touchstart_callback_on_thread,
"emscripten_set_wheel_callback_on_thread": _emscripten_set_wheel_callback_on_thread,
"emscripten_webgl_create_context": _emscripten_webgl_create_context,
"emscripten_webgl_destroy_context": _emscripten_webgl_destroy_context,
"emscripten_webgl_enable_extension": _emscripten_webgl_enable_extension,
"emscripten_webgl_get_current_context": _emscripten_webgl_get_current_context,
"emscripten_webgl_init_context_attributes": _emscripten_webgl_init_context_attributes,
"emscripten_webgl_make_context_current": _emscripten_webgl_make_context_current,
"environ_get": _environ_get,
"environ_sizes_get": _environ_sizes_get,
"exit": _exit,
"fd_close": _fd_close,
"fd_fdstat_get": _fd_fdstat_get,
"fd_read": _fd_read,
"fd_seek": _fd_seek,
"fd_write": _fd_write,
"getTempRet0": _getTempRet0,
"gethostbyaddr": _gethostbyaddr,
"gethostbyname": _gethostbyname,
"glActiveTexture": _glActiveTexture,
"glAttachShader": _glAttachShader,
"glBeginQuery": _glBeginQuery,
"glBindAttribLocation": _glBindAttribLocation,
"glBindBuffer": _glBindBuffer,
"glBindBufferBase": _glBindBufferBase,
"glBindBufferRange": _glBindBufferRange,
"glBindFramebuffer": _glBindFramebuffer,
"glBindRenderbuffer": _glBindRenderbuffer,
"glBindSampler": _glBindSampler,
"glBindTexture": _glBindTexture,
"glBindVertexArray": _glBindVertexArray,
"glBlendEquation": _glBlendEquation,
"glBlendEquationSeparate": _glBlendEquationSeparate,
"glBlendFuncSeparate": _glBlendFuncSeparate,
"glBlitFramebuffer": _glBlitFramebuffer,
"glBufferData": _glBufferData,
"glBufferSubData": _glBufferSubData,
"glCheckFramebufferStatus": _glCheckFramebufferStatus,
"glClear": _glClear,
"glClearBufferfi": _glClearBufferfi,
"glClearBufferfv": _glClearBufferfv,
"glClearBufferuiv": _glClearBufferuiv,
"glClearColor": _glClearColor,
"glClearDepthf": _glClearDepthf,
"glClearStencil": _glClearStencil,
"glClientWaitSync": _glClientWaitSync,
"glColorMask": _glColorMask,
"glCompileShader": _glCompileShader,
"glCompressedTexImage2D": _glCompressedTexImage2D,
"glCompressedTexImage3D": _glCompressedTexImage3D,
"glCompressedTexSubImage2D": _glCompressedTexSubImage2D,
"glCompressedTexSubImage3D": _glCompressedTexSubImage3D,
"glCopyBufferSubData": _glCopyBufferSubData,
"glCopyTexImage2D": _glCopyTexImage2D,
"glCopyTexSubImage2D": _glCopyTexSubImage2D,
"glCreateProgram": _glCreateProgram,
"glCreateShader": _glCreateShader,
"glCullFace": _glCullFace,
"glDeleteBuffers": _glDeleteBuffers,
"glDeleteFramebuffers": _glDeleteFramebuffers,
"glDeleteProgram": _glDeleteProgram,
"glDeleteQueries": _glDeleteQueries,
"glDeleteRenderbuffers": _glDeleteRenderbuffers,
"glDeleteSamplers": _glDeleteSamplers,
"glDeleteShader": _glDeleteShader,
"glDeleteSync": _glDeleteSync,
"glDeleteTextures": _glDeleteTextures,
"glDeleteVertexArrays": _glDeleteVertexArrays,
"glDepthFunc": _glDepthFunc,
"glDepthMask": _glDepthMask,
"glDetachShader": _glDetachShader,
"glDisable": _glDisable,
"glDisableVertexAttribArray": _glDisableVertexAttribArray,
"glDrawArrays": _glDrawArrays,
"glDrawArraysInstanced": _glDrawArraysInstanced,
"glDrawBuffers": _glDrawBuffers,
"glDrawElements": _glDrawElements,
"glDrawElementsInstanced": _glDrawElementsInstanced,
"glEnable": _glEnable,
"glEnableVertexAttribArray": _glEnableVertexAttribArray,
"glEndQuery": _glEndQuery,
"glFenceSync": _glFenceSync,
"glFinish": _glFinish,
"glFlush": _glFlush,
"glFlushMappedBufferRange": _glFlushMappedBufferRange,
"glFramebufferRenderbuffer": _glFramebufferRenderbuffer,
"glFramebufferTexture2D": _glFramebufferTexture2D,
"glFramebufferTextureLayer": _glFramebufferTextureLayer,
"glFrontFace": _glFrontFace,
"glGenBuffers": _glGenBuffers,
"glGenFramebuffers": _glGenFramebuffers,
"glGenQueries": _glGenQueries,
"glGenRenderbuffers": _glGenRenderbuffers,
"glGenSamplers": _glGenSamplers,
"glGenTextures": _glGenTextures,
"glGenVertexArrays": _glGenVertexArrays,
"glGenerateMipmap": _glGenerateMipmap,
"glGetActiveAttrib": _glGetActiveAttrib,
"glGetActiveUniform": _glGetActiveUniform,
"glGetActiveUniformBlockName": _glGetActiveUniformBlockName,
"glGetActiveUniformBlockiv": _glGetActiveUniformBlockiv,
"glGetActiveUniformsiv": _glGetActiveUniformsiv,
"glGetAttribLocation": _glGetAttribLocation,
"glGetBufferSubData": _glGetBufferSubData,
"glGetError": _glGetError,
"glGetFramebufferAttachmentParameteriv": _glGetFramebufferAttachmentParameteriv,
"glGetIntegeri_v": _glGetIntegeri_v,
"glGetIntegerv": _glGetIntegerv,
"glGetInternalformativ": _glGetInternalformativ,
"glGetProgramBinary": _glGetProgramBinary,
"glGetProgramInfoLog": _glGetProgramInfoLog,
"glGetProgramiv": _glGetProgramiv,
"glGetQueryObjectuiv": _glGetQueryObjectuiv,
"glGetQueryiv": _glGetQueryiv,
"glGetRenderbufferParameteriv": _glGetRenderbufferParameteriv,
"glGetShaderInfoLog": _glGetShaderInfoLog,
"glGetShaderPrecisionFormat": _glGetShaderPrecisionFormat,
"glGetShaderSource": _glGetShaderSource,
"glGetShaderiv": _glGetShaderiv,
"glGetString": _glGetString,
"glGetStringi": _glGetStringi,
"glGetTexParameteriv": _glGetTexParameteriv,
"glGetUniformBlockIndex": _glGetUniformBlockIndex,
"glGetUniformIndices": _glGetUniformIndices,
"glGetUniformLocation": _glGetUniformLocation,
"glGetUniformiv": _glGetUniformiv,
"glGetVertexAttribiv": _glGetVertexAttribiv,
"glInvalidateFramebuffer": _glInvalidateFramebuffer,
"glIsEnabled": _glIsEnabled,
"glIsVertexArray": _glIsVertexArray,
"glLinkProgram": _glLinkProgram,
"glMapBufferRange": _glMapBufferRange,
"glPixelStorei": _glPixelStorei,
"glPolygonOffset": _glPolygonOffset,
"glProgramBinary": _glProgramBinary,
"glProgramParameteri": _glProgramParameteri,
"glReadBuffer": _glReadBuffer,
"glReadPixels": _glReadPixels,
"glRenderbufferStorage": _glRenderbufferStorage,
"glRenderbufferStorageMultisample": _glRenderbufferStorageMultisample,
"glSamplerParameteri": _glSamplerParameteri,
"glScissor": _glScissor,
"glShaderSource": _glShaderSource,
"glStencilFuncSeparate": _glStencilFuncSeparate,
"glStencilMask": _glStencilMask,
"glStencilOpSeparate": _glStencilOpSeparate,
"glTexImage2D": _glTexImage2D,
"glTexImage3D": _glTexImage3D,
"glTexParameterf": _glTexParameterf,
"glTexParameteri": _glTexParameteri,
"glTexParameteriv": _glTexParameteriv,
"glTexStorage2D": _glTexStorage2D,
"glTexStorage3D": _glTexStorage3D,
"glTexSubImage2D": _glTexSubImage2D,
"glTexSubImage3D": _glTexSubImage3D,
"glUniform1fv": _glUniform1fv,
"glUniform1i": _glUniform1i,
"glUniform1iv": _glUniform1iv,
"glUniform1uiv": _glUniform1uiv,
"glUniform2fv": _glUniform2fv,
"glUniform2iv": _glUniform2iv,
"glUniform2uiv": _glUniform2uiv,
"glUniform3fv": _glUniform3fv,
"glUniform3iv": _glUniform3iv,
"glUniform3uiv": _glUniform3uiv,
"glUniform4fv": _glUniform4fv,
"glUniform4iv": _glUniform4iv,
"glUniform4uiv": _glUniform4uiv,
"glUniformBlockBinding": _glUniformBlockBinding,
"glUniformMatrix3fv": _glUniformMatrix3fv,
"glUniformMatrix4fv": _glUniformMatrix4fv,
"glUnmapBuffer": _glUnmapBuffer,
"glUseProgram": _glUseProgram,
"glValidateProgram": _glValidateProgram,
"glVertexAttrib4f": _glVertexAttrib4f,
"glVertexAttrib4fv": _glVertexAttrib4fv,
"glVertexAttribIPointer": _glVertexAttribIPointer,
"glVertexAttribPointer": _glVertexAttribPointer,
"glViewport": _glViewport,
"invoke_dii": invoke_dii,
"invoke_i": invoke_i,
"invoke_ii": invoke_ii,
"invoke_iii": invoke_iii,
"invoke_iiii": invoke_iiii,
"invoke_iiiii": invoke_iiiii,
"invoke_iiiiii": invoke_iiiiii,
"invoke_iiiiiii": invoke_iiiiiii,
"invoke_iiiiiiii": invoke_iiiiiiii,
"invoke_iiiiiiiii": invoke_iiiiiiiii,
"invoke_iiiiiiiiii": invoke_iiiiiiiiii,
"invoke_iiiiiiiiiii": invoke_iiiiiiiiiii,
"invoke_iiiijii": invoke_iiiijii,
"invoke_iiijiii": invoke_iiijiii,
"invoke_iij": invoke_iij,
"invoke_iiji": invoke_iiji,
"invoke_iijii": invoke_iijii,
"invoke_iijji": invoke_iijji,
"invoke_iji": invoke_iji,
"invoke_ijji": invoke_ijji,
"invoke_j": invoke_j,
"invoke_jii": invoke_jii,
"invoke_jiii": invoke_jiii,
"invoke_jiiiii": invoke_jiiiii,
"invoke_jiiiiiiiiii": invoke_jiiiiiiiiii,
"invoke_jiji": invoke_jiji,
"invoke_jijii": invoke_jijii,
"invoke_jjji": invoke_jjji,
"invoke_v": invoke_v,
"invoke_vi": invoke_vi,
"invoke_vii": invoke_vii,
"invoke_viifi": invoke_viifi,
"invoke_viii": invoke_viii,
"invoke_viiii": invoke_viiii,
"invoke_viiiii": invoke_viiiii,
"invoke_viiiiii": invoke_viiiiii,
"invoke_viiiiiii": invoke_viiiiiii,
"invoke_viiiiiiii": invoke_viiiiiiii,
"invoke_viiiiiiiii": invoke_viiiiiiiii,
"invoke_viiiiiiiiii": invoke_viiiiiiiiii,
"invoke_viiji": invoke_viiji,
"invoke_viji": invoke_viji,
"invoke_vijiii": invoke_vijiii,
"invoke_vjiiiii": invoke_vjiiiii,
"invoke_vjjjiiii": invoke_vjjjiiii,
"llvm_eh_typeid_for": _llvm_eh_typeid_for,
"setTempRet0": _setTempRet0,
"strftime": _strftime
};
var asm = createWasm();
/** @type {function(...*):?} */
var ___wasm_call_ctors = Module["___wasm_call_ctors"] = createExportWrapper("__wasm_call_ctors");
/** @type {function(...*):?} */
var _ReleaseKeys = Module["_ReleaseKeys"] = createExportWrapper("ReleaseKeys");
/** @type {function(...*):?} */
var _getMemInfo = Module["_getMemInfo"] = createExportWrapper("getMemInfo");
/** @type {function(...*):?} */
var _SendMessageFloat = Module["_SendMessageFloat"] = createExportWrapper("SendMessageFloat");
/** @type {function(...*):?} */
var _SendMessageString = Module["_SendMessageString"] = createExportWrapper("SendMessageString");
/** @type {function(...*):?} */
var _SendMessage = Module["_SendMessage"] = createExportWrapper("SendMessage");
/** @type {function(...*):?} */
var _SetFullscreen = Module["_SetFullscreen"] = createExportWrapper("SetFullscreen");
/** @type {function(...*):?} */
var _main = Module["_main"] = createExportWrapper("main");
/** @type {function(...*):?} */
var _InjectProfilerSample = Module["_InjectProfilerSample"] = createExportWrapper("InjectProfilerSample");
/** @type {function(...*):?} */
var ___errno_location = Module["___errno_location"] = createExportWrapper("__errno_location");
/** @type {function(...*):?} */
var ___stdio_exit = Module["___stdio_exit"] = createExportWrapper("__stdio_exit");
/** @type {function(...*):?} */
var ___dl_seterr = Module["___dl_seterr"] = createExportWrapper("__dl_seterr");
/** @type {function(...*):?} */
var _htonl = Module["_htonl"] = createExportWrapper("htonl");
/** @type {function(...*):?} */
var _htons = Module["_htons"] = createExportWrapper("htons");
/** @type {function(...*):?} */
var _ntohs = Module["_ntohs"] = createExportWrapper("ntohs");
/** @type {function(...*):?} */
var _strlen = Module["_strlen"] = createExportWrapper("strlen");
/** @type {function(...*):?} */
var _malloc = Module["_malloc"] = createExportWrapper("malloc");
/** @type {function(...*):?} */
var _free = Module["_free"] = createExportWrapper("free");
/** @type {function(...*):?} */
var _emscripten_builtin_memalign = Module["_emscripten_builtin_memalign"] = createExportWrapper("emscripten_builtin_memalign");
/** @type {function(...*):?} */
var _setThrew = Module["_setThrew"] = createExportWrapper("setThrew");
/** @type {function(...*):?} */
var _saveSetjmp = Module["_saveSetjmp"] = createExportWrapper("saveSetjmp");
/** @type {function(...*):?} */
var _emscripten_stack_init = Module["_emscripten_stack_init"] = function() {
return (_emscripten_stack_init = Module["_emscripten_stack_init"] = Module["asm"]["emscripten_stack_init"]).apply(null, arguments);
};
/** @type {function(...*):?} */
var _emscripten_stack_get_free = Module["_emscripten_stack_get_free"] = function() {
return (_emscripten_stack_get_free = Module["_emscripten_stack_get_free"] = Module["asm"]["emscripten_stack_get_free"]).apply(null, arguments);
};
/** @type {function(...*):?} */
var _emscripten_stack_get_base = Module["_emscripten_stack_get_base"] = function() {
return (_emscripten_stack_get_base = Module["_emscripten_stack_get_base"] = Module["asm"]["emscripten_stack_get_base"]).apply(null, arguments);
};
/** @type {function(...*):?} */
var _emscripten_stack_get_end = Module["_emscripten_stack_get_end"] = function() {
return (_emscripten_stack_get_end = Module["_emscripten_stack_get_end"] = Module["asm"]["emscripten_stack_get_end"]).apply(null, arguments);
};
/** @type {function(...*):?} */
var stackSave = Module["stackSave"] = createExportWrapper("stackSave");
/** @type {function(...*):?} */
var stackRestore = Module["stackRestore"] = createExportWrapper("stackRestore");
/** @type {function(...*):?} */
var stackAlloc = Module["stackAlloc"] = createExportWrapper("stackAlloc");
/** @type {function(...*):?} */
var ___cxa_demangle = Module["___cxa_demangle"] = createExportWrapper("__cxa_demangle");
/** @type {function(...*):?} */
var ___cxa_can_catch = Module["___cxa_can_catch"] = createExportWrapper("__cxa_can_catch");
/** @type {function(...*):?} */
var ___cxa_is_pointer_type = Module["___cxa_is_pointer_type"] = createExportWrapper("__cxa_is_pointer_type");
/** @type {function(...*):?} */
var dynCall_iidiiii = Module["dynCall_iidiiii"] = createExportWrapper("dynCall_iidiiii");
/** @type {function(...*):?} */
var dynCall_vii = Module["dynCall_vii"] = createExportWrapper("dynCall_vii");
/** @type {function(...*):?} */
var dynCall_iiii = Module["dynCall_iiii"] = createExportWrapper("dynCall_iiii");
/** @type {function(...*):?} */
var dynCall_v = Module["dynCall_v"] = createExportWrapper("dynCall_v");
/** @type {function(...*):?} */
var dynCall_vi = Module["dynCall_vi"] = createExportWrapper("dynCall_vi");
/** @type {function(...*):?} */
var dynCall_viii = Module["dynCall_viii"] = createExportWrapper("dynCall_viii");
/** @type {function(...*):?} */
var dynCall_jiji = Module["dynCall_jiji"] = createExportWrapper("dynCall_jiji");
/** @type {function(...*):?} */
var dynCall_ii = Module["dynCall_ii"] = createExportWrapper("dynCall_ii");
/** @type {function(...*):?} */
var dynCall_iiiii = Module["dynCall_iiiii"] = createExportWrapper("dynCall_iiiii");
/** @type {function(...*):?} */
var dynCall_iii = Module["dynCall_iii"] = createExportWrapper("dynCall_iii");
/** @type {function(...*):?} */
var dynCall_viiii = Module["dynCall_viiii"] = createExportWrapper("dynCall_viiii");
/** @type {function(...*):?} */
var dynCall_viiiiii = Module["dynCall_viiiiii"] = createExportWrapper("dynCall_viiiiii");
/** @type {function(...*):?} */
var dynCall_viiiii = Module["dynCall_viiiii"] = createExportWrapper("dynCall_viiiii");
/** @type {function(...*):?} */
var dynCall_iiiiii = Module["dynCall_iiiiii"] = createExportWrapper("dynCall_iiiiii");
/** @type {function(...*):?} */
var dynCall_i = Module["dynCall_i"] = createExportWrapper("dynCall_i");
/** @type {function(...*):?} */
var dynCall_iiiiiiii = Module["dynCall_iiiiiiii"] = createExportWrapper("dynCall_iiiiiiii");
/** @type {function(...*):?} */
var dynCall_iiijiii = Module["dynCall_iiijiii"] = createExportWrapper("dynCall_iiijiii");
/** @type {function(...*):?} */
var dynCall_iij = Module["dynCall_iij"] = createExportWrapper("dynCall_iij");
/** @type {function(...*):?} */
var dynCall_iiiiiii = Module["dynCall_iiiiiii"] = createExportWrapper("dynCall_iiiiiii");
/** @type {function(...*):?} */
var dynCall_jii = Module["dynCall_jii"] = createExportWrapper("dynCall_jii");
/** @type {function(...*):?} */
var dynCall_viiiiiiii = Module["dynCall_viiiiiiii"] = createExportWrapper("dynCall_viiiiiiii");
/** @type {function(...*):?} */
var dynCall_vifi = Module["dynCall_vifi"] = createExportWrapper("dynCall_vifi");
/** @type {function(...*):?} */
var dynCall_viiiiiii = Module["dynCall_viiiiiii"] = createExportWrapper("dynCall_viiiiiii");
/** @type {function(...*):?} */
var dynCall_viiiiiiiiii = Module["dynCall_viiiiiiiiii"] = createExportWrapper("dynCall_viiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_iijji = Module["dynCall_iijji"] = createExportWrapper("dynCall_iijji");
/** @type {function(...*):?} */
var dynCall_iiiijii = Module["dynCall_iiiijii"] = createExportWrapper("dynCall_iiiijii");
/** @type {function(...*):?} */
var dynCall_iiiiiiiii = Module["dynCall_iiiiiiiii"] = createExportWrapper("dynCall_iiiiiiiii");
/** @type {function(...*):?} */
var dynCall_jiii = Module["dynCall_jiii"] = createExportWrapper("dynCall_jiii");
/** @type {function(...*):?} */
var dynCall_ijji = Module["dynCall_ijji"] = createExportWrapper("dynCall_ijji");
/** @type {function(...*):?} */
var dynCall_j = Module["dynCall_j"] = createExportWrapper("dynCall_j");
/** @type {function(...*):?} */
var dynCall_iijii = Module["dynCall_iijii"] = createExportWrapper("dynCall_iijii");
/** @type {function(...*):?} */
var dynCall_viifi = Module["dynCall_viifi"] = createExportWrapper("dynCall_viifi");
/** @type {function(...*):?} */
var dynCall_dii = Module["dynCall_dii"] = createExportWrapper("dynCall_dii");
/** @type {function(...*):?} */
var dynCall_iji = Module["dynCall_iji"] = createExportWrapper("dynCall_iji");
/** @type {function(...*):?} */
var dynCall_jjji = Module["dynCall_jjji"] = createExportWrapper("dynCall_jjji");
/** @type {function(...*):?} */
var dynCall_jiiiii = Module["dynCall_jiiiii"] = createExportWrapper("dynCall_jiiiii");
/** @type {function(...*):?} */
var dynCall_viiiiiiiii = Module["dynCall_viiiiiiiii"] = createExportWrapper("dynCall_viiiiiiiii");
/** @type {function(...*):?} */
var dynCall_jijii = Module["dynCall_jijii"] = createExportWrapper("dynCall_jijii");
/** @type {function(...*):?} */
var dynCall_vijiii = Module["dynCall_vijiii"] = createExportWrapper("dynCall_vijiii");
/** @type {function(...*):?} */
var dynCall_vjjjiiii = Module["dynCall_vjjjiiii"] = createExportWrapper("dynCall_vjjjiiii");
/** @type {function(...*):?} */
var dynCall_vjiiiii = Module["dynCall_vjiiiii"] = createExportWrapper("dynCall_vjiiiii");
/** @type {function(...*):?} */
var dynCall_viiji = Module["dynCall_viiji"] = createExportWrapper("dynCall_viiji");
/** @type {function(...*):?} */
var dynCall_iiji = Module["dynCall_iiji"] = createExportWrapper("dynCall_iiji");
/** @type {function(...*):?} */
var dynCall_iiiji = Module["dynCall_iiiji"] = createExportWrapper("dynCall_iiiji");
/** @type {function(...*):?} */
var dynCall_viji = Module["dynCall_viji"] = createExportWrapper("dynCall_viji");
/** @type {function(...*):?} */
var dynCall_iiiiiiiiii = Module["dynCall_iiiiiiiiii"] = createExportWrapper("dynCall_iiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_viiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiii"] = createExportWrapper("dynCall_viiiiiiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_viiiiiiiiiii = Module["dynCall_viiiiiiiiiii"] = createExportWrapper("dynCall_viiiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_iiiiiiiiiii = Module["dynCall_iiiiiiiiiii"] = createExportWrapper("dynCall_iiiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_iiiiiiiiiiiii = Module["dynCall_iiiiiiiiiiiii"] = createExportWrapper("dynCall_iiiiiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_ji = Module["dynCall_ji"] = createExportWrapper("dynCall_ji");
/** @type {function(...*):?} */
var dynCall_ijjiii = Module["dynCall_ijjiii"] = createExportWrapper("dynCall_ijjiii");
/** @type {function(...*):?} */
var dynCall_fii = Module["dynCall_fii"] = createExportWrapper("dynCall_fii");
/** @type {function(...*):?} */
var dynCall_vijji = Module["dynCall_vijji"] = createExportWrapper("dynCall_vijji");
/** @type {function(...*):?} */
var dynCall_viffffi = Module["dynCall_viffffi"] = createExportWrapper("dynCall_viffffi");
/** @type {function(...*):?} */
var dynCall_vifffi = Module["dynCall_vifffi"] = createExportWrapper("dynCall_vifffi");
/** @type {function(...*):?} */
var dynCall_ffi = Module["dynCall_ffi"] = createExportWrapper("dynCall_ffi");
/** @type {function(...*):?} */
var dynCall_fffi = Module["dynCall_fffi"] = createExportWrapper("dynCall_fffi");
/** @type {function(...*):?} */
var dynCall_vfii = Module["dynCall_vfii"] = createExportWrapper("dynCall_vfii");
/** @type {function(...*):?} */
var dynCall_viffi = Module["dynCall_viffi"] = createExportWrapper("dynCall_viffi");
/** @type {function(...*):?} */
var dynCall_vjiiii = Module["dynCall_vjiiii"] = createExportWrapper("dynCall_vjiiii");
/** @type {function(...*):?} */
var dynCall_viiffi = Module["dynCall_viiffi"] = createExportWrapper("dynCall_viiffi");
/** @type {function(...*):?} */
var dynCall_vijjii = Module["dynCall_vijjii"] = createExportWrapper("dynCall_vijjii");
/** @type {function(...*):?} */
var dynCall_viiiiiiiijijiii = Module["dynCall_viiiiiiiijijiii"] = createExportWrapper("dynCall_viiiiiiiijijiii");
/** @type {function(...*):?} */
var dynCall_iiifiii = Module["dynCall_iiifiii"] = createExportWrapper("dynCall_iiifiii");
/** @type {function(...*):?} */
var dynCall_iiifii = Module["dynCall_iiifii"] = createExportWrapper("dynCall_iiifii");
/** @type {function(...*):?} */
var dynCall_iiifi = Module["dynCall_iiifi"] = createExportWrapper("dynCall_iiifi");
/** @type {function(...*):?} */
var dynCall_iiiifiii = Module["dynCall_iiiifiii"] = createExportWrapper("dynCall_iiiifiii");
/** @type {function(...*):?} */
var dynCall_iiiifii = Module["dynCall_iiiifii"] = createExportWrapper("dynCall_iiiifii");
/** @type {function(...*):?} */
var dynCall_iiiifi = Module["dynCall_iiiifi"] = createExportWrapper("dynCall_iiiifi");
/** @type {function(...*):?} */
var dynCall_iifiii = Module["dynCall_iifiii"] = createExportWrapper("dynCall_iifiii");
/** @type {function(...*):?} */
var dynCall_iifii = Module["dynCall_iifii"] = createExportWrapper("dynCall_iifii");
/** @type {function(...*):?} */
var dynCall_iifi = Module["dynCall_iifi"] = createExportWrapper("dynCall_iifi");
/** @type {function(...*):?} */
var dynCall_iiiiifiii = Module["dynCall_iiiiifiii"] = createExportWrapper("dynCall_iiiiifiii");
/** @type {function(...*):?} */
var dynCall_iiifiiii = Module["dynCall_iiifiiii"] = createExportWrapper("dynCall_iiifiiii");
/** @type {function(...*):?} */
var dynCall_idiiii = Module["dynCall_idiiii"] = createExportWrapper("dynCall_idiiii");
/** @type {function(...*):?} */
var dynCall_iiiiiiiiiiiiii = Module["dynCall_iiiiiiiiiiiiii"] = createExportWrapper("dynCall_iiiiiiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_iiiiiiiiiiii = Module["dynCall_iiiiiiiiiiii"] = createExportWrapper("dynCall_iiiiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_ifi = Module["dynCall_ifi"] = createExportWrapper("dynCall_ifi");
/** @type {function(...*):?} */
var dynCall_idi = Module["dynCall_idi"] = createExportWrapper("dynCall_idi");
/** @type {function(...*):?} */
var dynCall_fiii = Module["dynCall_fiii"] = createExportWrapper("dynCall_fiii");
/** @type {function(...*):?} */
var dynCall_diii = Module["dynCall_diii"] = createExportWrapper("dynCall_diii");
/** @type {function(...*):?} */
var dynCall_jjii = Module["dynCall_jjii"] = createExportWrapper("dynCall_jjii");
/** @type {function(...*):?} */
var dynCall_vijiiiiiii = Module["dynCall_vijiiiiiii"] = createExportWrapper("dynCall_vijiiiiiii");
/** @type {function(...*):?} */
var dynCall_vijiiiiiiii = Module["dynCall_vijiiiiiiii"] = createExportWrapper("dynCall_vijiiiiiiii");
/** @type {function(...*):?} */
var dynCall_jiiii = Module["dynCall_jiiii"] = createExportWrapper("dynCall_jiiii");
/** @type {function(...*):?} */
var dynCall_jji = Module["dynCall_jji"] = createExportWrapper("dynCall_jji");
/** @type {function(...*):?} */
var dynCall_jijiii = Module["dynCall_jijiii"] = createExportWrapper("dynCall_jijiii");
/** @type {function(...*):?} */
var dynCall_jjiiii = Module["dynCall_jjiiii"] = createExportWrapper("dynCall_jjiiii");
/** @type {function(...*):?} */
var dynCall_jjiiiii = Module["dynCall_jjiiiii"] = createExportWrapper("dynCall_jjiiiii");
/** @type {function(...*):?} */
var dynCall_viijiiiiii = Module["dynCall_viijiiiiii"] = createExportWrapper("dynCall_viijiiiiii");
/** @type {function(...*):?} */
var dynCall_iijiii = Module["dynCall_iijiii"] = createExportWrapper("dynCall_iijiii");
/** @type {function(...*):?} */
var dynCall_iijiiiiii = Module["dynCall_iijiiiiii"] = createExportWrapper("dynCall_iijiiiiii");
/** @type {function(...*):?} */
var dynCall_iiiijjii = Module["dynCall_iiiijjii"] = createExportWrapper("dynCall_iiiijjii");
/** @type {function(...*):?} */
var dynCall_jijjji = Module["dynCall_jijjji"] = createExportWrapper("dynCall_jijjji");
/** @type {function(...*):?} */
var dynCall_jijjjii = Module["dynCall_jijjjii"] = createExportWrapper("dynCall_jijjjii");
/** @type {function(...*):?} */
var dynCall_jjiii = Module["dynCall_jjiii"] = createExportWrapper("dynCall_jjiii");
/** @type {function(...*):?} */
var dynCall_ijiiii = Module["dynCall_ijiiii"] = createExportWrapper("dynCall_ijiiii");
/** @type {function(...*):?} */
var dynCall_ijijiiiii = Module["dynCall_ijijiiiii"] = createExportWrapper("dynCall_ijijiiiii");
/** @type {function(...*):?} */
var dynCall_ijjjiii = Module["dynCall_ijjjiii"] = createExportWrapper("dynCall_ijjjiii");
/** @type {function(...*):?} */
var dynCall_ijiii = Module["dynCall_ijiii"] = createExportWrapper("dynCall_ijiii");
/** @type {function(...*):?} */
var dynCall_ijii = Module["dynCall_ijii"] = createExportWrapper("dynCall_ijii");
/** @type {function(...*):?} */
var dynCall_vjii = Module["dynCall_vjii"] = createExportWrapper("dynCall_vjii");
/** @type {function(...*):?} */
var dynCall_vijjjiijii = Module["dynCall_vijjjiijii"] = createExportWrapper("dynCall_vijjjiijii");
/** @type {function(...*):?} */
var dynCall_ijjjiijii = Module["dynCall_ijjjiijii"] = createExportWrapper("dynCall_ijjjiijii");
/** @type {function(...*):?} */
var dynCall_vijiiiiii = Module["dynCall_vijiiiiii"] = createExportWrapper("dynCall_vijiiiiii");
/** @type {function(...*):?} */
var dynCall_vijiiii = Module["dynCall_vijiiii"] = createExportWrapper("dynCall_vijiiii");
/** @type {function(...*):?} */
var dynCall_jdi = Module["dynCall_jdi"] = createExportWrapper("dynCall_jdi");
/** @type {function(...*):?} */
var dynCall_jfi = Module["dynCall_jfi"] = createExportWrapper("dynCall_jfi");
/** @type {function(...*):?} */
var dynCall_fji = Module["dynCall_fji"] = createExportWrapper("dynCall_fji");
/** @type {function(...*):?} */
var dynCall_fdi = Module["dynCall_fdi"] = createExportWrapper("dynCall_fdi");
/** @type {function(...*):?} */
var dynCall_dji = Module["dynCall_dji"] = createExportWrapper("dynCall_dji");
/** @type {function(...*):?} */
var dynCall_dfi = Module["dynCall_dfi"] = createExportWrapper("dynCall_dfi");
/** @type {function(...*):?} */
var dynCall_vidi = Module["dynCall_vidi"] = createExportWrapper("dynCall_vidi");
/** @type {function(...*):?} */
var dynCall_vijii = Module["dynCall_vijii"] = createExportWrapper("dynCall_vijii");
/** @type {function(...*):?} */
var dynCall_jidii = Module["dynCall_jidii"] = createExportWrapper("dynCall_jidii");
/** @type {function(...*):?} */
var dynCall_jidi = Module["dynCall_jidi"] = createExportWrapper("dynCall_jidi");
/** @type {function(...*):?} */
var dynCall_iidi = Module["dynCall_iidi"] = createExportWrapper("dynCall_iidi");
/** @type {function(...*):?} */
var dynCall_diiii = Module["dynCall_diiii"] = createExportWrapper("dynCall_diiii");
/** @type {function(...*):?} */
var dynCall_ijiijii = Module["dynCall_ijiijii"] = createExportWrapper("dynCall_ijiijii");
/** @type {function(...*):?} */
var dynCall_vjjiiiii = Module["dynCall_vjjiiiii"] = createExportWrapper("dynCall_vjjiiiii");
/** @type {function(...*):?} */
var dynCall_vjjii = Module["dynCall_vjjii"] = createExportWrapper("dynCall_vjjii");
/** @type {function(...*):?} */
var dynCall_ijiiji = Module["dynCall_ijiiji"] = createExportWrapper("dynCall_ijiiji");
/** @type {function(...*):?} */
var dynCall_ijiiiii = Module["dynCall_ijiiiii"] = createExportWrapper("dynCall_ijiiiii");
/** @type {function(...*):?} */
var dynCall_ijiiiiji = Module["dynCall_ijiiiiji"] = createExportWrapper("dynCall_ijiiiiji");
/** @type {function(...*):?} */
var dynCall_viiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiii"] = createExportWrapper("dynCall_viiiiiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_ddi = Module["dynCall_ddi"] = createExportWrapper("dynCall_ddi");
/** @type {function(...*):?} */
var dynCall_dddi = Module["dynCall_dddi"] = createExportWrapper("dynCall_dddi");
/** @type {function(...*):?} */
var dynCall_idiii = Module["dynCall_idiii"] = createExportWrapper("dynCall_idiii");
/** @type {function(...*):?} */
var dynCall_idiiiii = Module["dynCall_idiiiii"] = createExportWrapper("dynCall_idiiiii");
/** @type {function(...*):?} */
var dynCall_iidiii = Module["dynCall_iidiii"] = createExportWrapper("dynCall_iidiii");
/** @type {function(...*):?} */
var dynCall_ifiii = Module["dynCall_ifiii"] = createExportWrapper("dynCall_ifiii");
/** @type {function(...*):?} */
var dynCall_ifiiiii = Module["dynCall_ifiiiii"] = createExportWrapper("dynCall_ifiiiii");
/** @type {function(...*):?} */
var dynCall_fiiii = Module["dynCall_fiiii"] = createExportWrapper("dynCall_fiiii");
/** @type {function(...*):?} */
var dynCall_jjjii = Module["dynCall_jjjii"] = createExportWrapper("dynCall_jjjii");
/** @type {function(...*):?} */
var dynCall_vdiii = Module["dynCall_vdiii"] = createExportWrapper("dynCall_vdiii");
/** @type {function(...*):?} */
var dynCall_jdii = Module["dynCall_jdii"] = createExportWrapper("dynCall_jdii");
/** @type {function(...*):?} */
var dynCall_vijijji = Module["dynCall_vijijji"] = createExportWrapper("dynCall_vijijji");
/** @type {function(...*):?} */
var dynCall_iijjji = Module["dynCall_iijjji"] = createExportWrapper("dynCall_iijjji");
/** @type {function(...*):?} */
var dynCall_viijji = Module["dynCall_viijji"] = createExportWrapper("dynCall_viijji");
/** @type {function(...*):?} */
var dynCall_viijjji = Module["dynCall_viijjji"] = createExportWrapper("dynCall_viijjji");
/** @type {function(...*):?} */
var dynCall_viiiji = Module["dynCall_viiiji"] = createExportWrapper("dynCall_viiiji");
/** @type {function(...*):?} */
var dynCall_vdii = Module["dynCall_vdii"] = createExportWrapper("dynCall_vdii");
/** @type {function(...*):?} */
var dynCall_fiffi = Module["dynCall_fiffi"] = createExportWrapper("dynCall_fiffi");
/** @type {function(...*):?} */
var dynCall_fifi = Module["dynCall_fifi"] = createExportWrapper("dynCall_fifi");
/** @type {function(...*):?} */
var dynCall_jijji = Module["dynCall_jijji"] = createExportWrapper("dynCall_jijji");
/** @type {function(...*):?} */
var dynCall_diddi = Module["dynCall_diddi"] = createExportWrapper("dynCall_diddi");
/** @type {function(...*):?} */
var dynCall_didi = Module["dynCall_didi"] = createExportWrapper("dynCall_didi");
/** @type {function(...*):?} */
var dynCall_viiiijii = Module["dynCall_viiiijii"] = createExportWrapper("dynCall_viiiijii");
/** @type {function(...*):?} */
var dynCall_viiijji = Module["dynCall_viiijji"] = createExportWrapper("dynCall_viiijji");
/** @type {function(...*):?} */
var dynCall_iijjii = Module["dynCall_iijjii"] = createExportWrapper("dynCall_iijjii");
/** @type {function(...*):?} */
var dynCall_vji = Module["dynCall_vji"] = createExportWrapper("dynCall_vji");
/** @type {function(...*):?} */
var dynCall_viijijii = Module["dynCall_viijijii"] = createExportWrapper("dynCall_viijijii");
/** @type {function(...*):?} */
var dynCall_viijijiii = Module["dynCall_viijijiii"] = createExportWrapper("dynCall_viijijiii");
/** @type {function(...*):?} */
var dynCall_vijiji = Module["dynCall_vijiji"] = createExportWrapper("dynCall_vijiji");
/** @type {function(...*):?} */
var dynCall_viijiijiii = Module["dynCall_viijiijiii"] = createExportWrapper("dynCall_viijiijiii");
/** @type {function(...*):?} */
var dynCall_viiiijiiii = Module["dynCall_viiiijiiii"] = createExportWrapper("dynCall_viiiijiiii");
/** @type {function(...*):?} */
var dynCall_jiiiiii = Module["dynCall_jiiiiii"] = createExportWrapper("dynCall_jiiiiii");
/** @type {function(...*):?} */
var dynCall_fi = Module["dynCall_fi"] = createExportWrapper("dynCall_fi");
/** @type {function(...*):?} */
var dynCall_di = Module["dynCall_di"] = createExportWrapper("dynCall_di");
/** @type {function(...*):?} */
var dynCall_viijjii = Module["dynCall_viijjii"] = createExportWrapper("dynCall_viijjii");
/** @type {function(...*):?} */
var dynCall_vijjji = Module["dynCall_vijjji"] = createExportWrapper("dynCall_vijjji");
/** @type {function(...*):?} */
var dynCall_jiiiiiiiiii = Module["dynCall_jiiiiiiiiii"] = createExportWrapper("dynCall_jiiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_viiiiiiiiiiii = Module["dynCall_viiiiiiiiiiii"] = createExportWrapper("dynCall_viiiiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_viifii = Module["dynCall_viifii"] = createExportWrapper("dynCall_viifii");
/** @type {function(...*):?} */
var dynCall_iiiiijii = Module["dynCall_iiiiijii"] = createExportWrapper("dynCall_iiiiijii");
/** @type {function(...*):?} */
var dynCall_viiifi = Module["dynCall_viiifi"] = createExportWrapper("dynCall_viiifi");
/** @type {function(...*):?} */
var dynCall_viidi = Module["dynCall_viidi"] = createExportWrapper("dynCall_viidi");
/** @type {function(...*):?} */
var dynCall_vfi = Module["dynCall_vfi"] = createExportWrapper("dynCall_vfi");
/** @type {function(...*):?} */
var dynCall_fff = Module["dynCall_fff"] = createExportWrapper("dynCall_fff");
/** @type {function(...*):?} */
var dynCall_ijj = Module["dynCall_ijj"] = createExportWrapper("dynCall_ijj");
/** @type {function(...*):?} */
var dynCall_vjji = Module["dynCall_vjji"] = createExportWrapper("dynCall_vjji");
/** @type {function(...*):?} */
var dynCall_ij = Module["dynCall_ij"] = createExportWrapper("dynCall_ij");
/** @type {function(...*):?} */
var dynCall_vif = Module["dynCall_vif"] = createExportWrapper("dynCall_vif");
/** @type {function(...*):?} */
var dynCall_viif = Module["dynCall_viif"] = createExportWrapper("dynCall_viif");
/** @type {function(...*):?} */
var dynCall_vjiiiiiii = Module["dynCall_vjiiiiiii"] = createExportWrapper("dynCall_vjiiiiiii");
/** @type {function(...*):?} */
var dynCall_viffff = Module["dynCall_viffff"] = createExportWrapper("dynCall_viffff");
/** @type {function(...*):?} */
var dynCall_iiijii = Module["dynCall_iiijii"] = createExportWrapper("dynCall_iiijii");
/** @type {function(...*):?} */
var dynCall_iiiijiii = Module["dynCall_iiiijiii"] = createExportWrapper("dynCall_iiiijiii");
/** @type {function(...*):?} */
var dynCall_iiiij = Module["dynCall_iiiij"] = createExportWrapper("dynCall_iiiij");
/** @type {function(...*):?} */
var dynCall_jiiji = Module["dynCall_jiiji"] = createExportWrapper("dynCall_jiiji");
/** @type {function(...*):?} */
var dynCall_iiif = Module["dynCall_iiif"] = createExportWrapper("dynCall_iiif");
/** @type {function(...*):?} */
var dynCall_fif = Module["dynCall_fif"] = createExportWrapper("dynCall_fif");
/** @type {function(...*):?} */
var dynCall_iiiiiifff = Module["dynCall_iiiiiifff"] = createExportWrapper("dynCall_iiiiiifff");
/** @type {function(...*):?} */
var dynCall_iiiiiifiif = Module["dynCall_iiiiiifiif"] = createExportWrapper("dynCall_iiiiiifiif");
/** @type {function(...*):?} */
var dynCall_viiifii = Module["dynCall_viiifii"] = createExportWrapper("dynCall_viiifii");
/** @type {function(...*):?} */
var dynCall_iiiiiifiii = Module["dynCall_iiiiiifiii"] = createExportWrapper("dynCall_iiiiiifiii");
/** @type {function(...*):?} */
var dynCall_iiiiiiifiif = Module["dynCall_iiiiiiifiif"] = createExportWrapper("dynCall_iiiiiiifiif");
/** @type {function(...*):?} */
var dynCall_fiff = Module["dynCall_fiff"] = createExportWrapper("dynCall_fiff");
/** @type {function(...*):?} */
var dynCall_fiiiiiifiifif = Module["dynCall_fiiiiiifiifif"] = createExportWrapper("dynCall_fiiiiiifiifif");
/** @type {function(...*):?} */
var dynCall_fiiiiiifiiiif = Module["dynCall_fiiiiiifiiiif"] = createExportWrapper("dynCall_fiiiiiifiiiif");
/** @type {function(...*):?} */
var dynCall_vifiiii = Module["dynCall_vifiiii"] = createExportWrapper("dynCall_vifiiii");
/** @type {function(...*):?} */
var dynCall_vifii = Module["dynCall_vifii"] = createExportWrapper("dynCall_vifii");
/** @type {function(...*):?} */
var dynCall_iifiiiijii = Module["dynCall_iifiiiijii"] = createExportWrapper("dynCall_iifiiiijii");
/** @type {function(...*):?} */
var dynCall_vifif = Module["dynCall_vifif"] = createExportWrapper("dynCall_vifif");
/** @type {function(...*):?} */
var dynCall_vifijii = Module["dynCall_vifijii"] = createExportWrapper("dynCall_vifijii");
/** @type {function(...*):?} */
var dynCall_iiiifffiii = Module["dynCall_iiiifffiii"] = createExportWrapper("dynCall_iiiifffiii");
/** @type {function(...*):?} */
var dynCall_iiiifffffi = Module["dynCall_iiiifffffi"] = createExportWrapper("dynCall_iiiifffffi");
/** @type {function(...*):?} */
var dynCall_viffiiiif = Module["dynCall_viffiiiif"] = createExportWrapper("dynCall_viffiiiif");
/** @type {function(...*):?} */
var dynCall_viffiifffffiii = Module["dynCall_viffiifffffiii"] = createExportWrapper("dynCall_viffiifffffiii");
/** @type {function(...*):?} */
var dynCall_viffffiifffiiiiif = Module["dynCall_viffffiifffiiiiif"] = createExportWrapper("dynCall_viffffiifffiiiiif");
/** @type {function(...*):?} */
var dynCall_iiiifffffii = Module["dynCall_iiiifffffii"] = createExportWrapper("dynCall_iiiifffffii");
/** @type {function(...*):?} */
var dynCall_viiiiiiiiiiifii = Module["dynCall_viiiiiiiiiiifii"] = createExportWrapper("dynCall_viiiiiiiiiiifii");
/** @type {function(...*):?} */
var dynCall_viiiffi = Module["dynCall_viiiffi"] = createExportWrapper("dynCall_viiiffi");
/** @type {function(...*):?} */
var dynCall_viff = Module["dynCall_viff"] = createExportWrapper("dynCall_viff");
/** @type {function(...*):?} */
var dynCall_iiiifiiiii = Module["dynCall_iiiifiiiii"] = createExportWrapper("dynCall_iiiifiiiii");
/** @type {function(...*):?} */
var dynCall_iiiiifiiiiif = Module["dynCall_iiiiifiiiiif"] = createExportWrapper("dynCall_iiiiifiiiiif");
/** @type {function(...*):?} */
var dynCall_viiff = Module["dynCall_viiff"] = createExportWrapper("dynCall_viiff");
/** @type {function(...*):?} */
var dynCall_viifffi = Module["dynCall_viifffi"] = createExportWrapper("dynCall_viifffi");
/** @type {function(...*):?} */
var dynCall_viiifiiiii = Module["dynCall_viiifiiiii"] = createExportWrapper("dynCall_viiifiiiii");
/** @type {function(...*):?} */
var dynCall_viiiifiiiiif = Module["dynCall_viiiifiiiiif"] = createExportWrapper("dynCall_viiiifiiiiif");
/** @type {function(...*):?} */
var dynCall_iifff = Module["dynCall_iifff"] = createExportWrapper("dynCall_iifff");
/** @type {function(...*):?} */
var dynCall_viiifiii = Module["dynCall_viiifiii"] = createExportWrapper("dynCall_viiifiii");
/** @type {function(...*):?} */
var dynCall_viiiffii = Module["dynCall_viiiffii"] = createExportWrapper("dynCall_viiiffii");
/** @type {function(...*):?} */
var dynCall_iif = Module["dynCall_iif"] = createExportWrapper("dynCall_iif");
/** @type {function(...*):?} */
var dynCall_viij = Module["dynCall_viij"] = createExportWrapper("dynCall_viij");
/** @type {function(...*):?} */
var dynCall_viijijj = Module["dynCall_viijijj"] = createExportWrapper("dynCall_viijijj");
/** @type {function(...*):?} */
var dynCall_viijj = Module["dynCall_viijj"] = createExportWrapper("dynCall_viijj");
/** @type {function(...*):?} */
var dynCall_viiiij = Module["dynCall_viiiij"] = createExportWrapper("dynCall_viiiij");
/** @type {function(...*):?} */
var dynCall_iiij = Module["dynCall_iiij"] = createExportWrapper("dynCall_iiij");
/** @type {function(...*):?} */
var dynCall_vid = Module["dynCall_vid"] = createExportWrapper("dynCall_vid");
/** @type {function(...*):?} */
var dynCall_vf = Module["dynCall_vf"] = createExportWrapper("dynCall_vf");
/** @type {function(...*):?} */
var dynCall_vffff = Module["dynCall_vffff"] = createExportWrapper("dynCall_vffff");
/** @type {function(...*):?} */
var dynCall_vff = Module["dynCall_vff"] = createExportWrapper("dynCall_vff");
/** @type {function(...*):?} */
var dynCall_viiiiifi = Module["dynCall_viiiiifi"] = createExportWrapper("dynCall_viiiiifi");
/** @type {function(...*):?} */
var dynCall_viiiiiji = Module["dynCall_viiiiiji"] = createExportWrapper("dynCall_viiiiiji");
/** @type {function(...*):?} */
var dynCall_viiiiiif = Module["dynCall_viiiiiif"] = createExportWrapper("dynCall_viiiiiif");
/** @type {function(...*):?} */
var dynCall_viiiiif = Module["dynCall_viiiiif"] = createExportWrapper("dynCall_viiiiif");
/** @type {function(...*):?} */
var dynCall_viffii = Module["dynCall_viffii"] = createExportWrapper("dynCall_viffii");
/** @type {function(...*):?} */
var dynCall_viiiiiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiiiiii"] = createExportWrapper("dynCall_viiiiiiiiiiiiiiiiii");
/** @type {function(...*):?} */
var dynCall_vifff = Module["dynCall_vifff"] = createExportWrapper("dynCall_vifff");
/** @type {function(...*):?} */
var dynCall_viifff = Module["dynCall_viifff"] = createExportWrapper("dynCall_viifff");
/** @type {function(...*):?} */
var dynCall_vij = Module["dynCall_vij"] = createExportWrapper("dynCall_vij");
/** @type {function(...*):?} */
var dynCall_vfff = Module["dynCall_vfff"] = createExportWrapper("dynCall_vfff");
/** @type {function(...*):?} */
var dynCall_ff = Module["dynCall_ff"] = createExportWrapper("dynCall_ff");
function invoke_ii(index,a1) {
var sp = stackSave();
try {
return dynCall_ii(index,a1);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_vii(index,a1,a2) {
var sp = stackSave();
try {
dynCall_vii(index,a1,a2);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_v(index) {
var sp = stackSave();
try {
dynCall_v(index);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iii(index,a1,a2) {
var sp = stackSave();
try {
return dynCall_iii(index,a1,a2);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_vi(index,a1) {
var sp = stackSave();
try {
dynCall_vi(index,a1);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiii(index,a1,a2,a3) {
var sp = stackSave();
try {
return dynCall_iiii(index,a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiii(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
return dynCall_iiiii(index,a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiii(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
return dynCall_iiiiii(index,a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viii(index,a1,a2,a3) {
var sp = stackSave();
try {
dynCall_viii(index,a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_i(index) {
var sp = stackSave();
try {
return dynCall_i(index);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiii(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
dynCall_viiii(index,a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiii(index,a1,a2,a3,a4,a5,a6) {
var sp = stackSave();
try {
return dynCall_iiiiiii(index,a1,a2,a3,a4,a5,a6);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
var sp = stackSave();
try {
return dynCall_iiiiiiii(index,a1,a2,a3,a4,a5,a6,a7);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) {
var sp = stackSave();
try {
return dynCall_iiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
var sp = stackSave();
try {
dynCall_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) {
var sp = stackSave();
try {
dynCall_viiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6) {
var sp = stackSave();
try {
dynCall_viiiiii(index,a1,a2,a3,a4,a5,a6);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
var sp = stackSave();
try {
dynCall_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiii(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
dynCall_viiiii(index,a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
var sp = stackSave();
try {
return dynCall_iiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viifi(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
dynCall_viifi(index,a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_dii(index,a1,a2) {
var sp = stackSave();
try {
return dynCall_dii(index,a1,a2);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
var sp = stackSave();
try {
dynCall_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
var sp = stackSave();
try {
return dynCall_iiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iij(index,a1,a2,a3) {
var sp = stackSave();
try {
return dynCall_iij(index,a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiijiii(index,a1,a2,a3,a4,a5,a6,a7) {
var sp = stackSave();
try {
return dynCall_iiijiii(index,a1,a2,a3,a4,a5,a6,a7);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_jii(index,a1,a2) {
var sp = stackSave();
try {
return dynCall_jii(index,a1,a2);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_j(index) {
var sp = stackSave();
try {
return dynCall_j(index);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iji(index,a1,a2,a3) {
var sp = stackSave();
try {
return dynCall_iji(index,a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_jjji(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
return dynCall_jjji(index,a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiijii(index,a1,a2,a3,a4,a5,a6,a7) {
var sp = stackSave();
try {
return dynCall_iiiijii(index,a1,a2,a3,a4,a5,a6,a7);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_ijji(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
return dynCall_ijji(index,a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_jiji(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
return dynCall_jiji(index,a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iijji(index,a1,a2,a3,a4,a5,a6) {
var sp = stackSave();
try {
return dynCall_iijji(index,a1,a2,a3,a4,a5,a6);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iijii(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
return dynCall_iijii(index,a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_jijii(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
return dynCall_jijii(index,a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viji(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
dynCall_viji(index,a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_jiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) {
var sp = stackSave();
try {
return dynCall_jiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_jiiiii(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
return dynCall_jiiiii(index,a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_jiii(index,a1,a2,a3) {
var sp = stackSave();
try {
return dynCall_jiii(index,a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_vijiii(index,a1,a2,a3,a4,a5,a6) {
var sp = stackSave();
try {
dynCall_vijiii(index,a1,a2,a3,a4,a5,a6);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_vjjjiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) {
var sp = stackSave();
try {
dynCall_vjjjiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_vjiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
var sp = stackSave();
try {
dynCall_vjiiiii(index,a1,a2,a3,a4,a5,a6,a7);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiji(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
dynCall_viiji(index,a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiji(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
return dynCall_iiji(index,a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
// === Auto-generated postamble setup entry stuff ===
unexportedRuntimeFunction('intArrayFromString', false);
unexportedRuntimeFunction('intArrayToString', false);
Module["ccall"] = ccall;
Module["cwrap"] = cwrap;
unexportedRuntimeFunction('setValue', false);
unexportedRuntimeFunction('getValue', false);
unexportedRuntimeFunction('allocate', false);
unexportedRuntimeFunction('UTF8ArrayToString', false);
unexportedRuntimeFunction('UTF8ToString', false);
unexportedRuntimeFunction('stringToUTF8Array', false);
unexportedRuntimeFunction('stringToUTF8', false);
unexportedRuntimeFunction('lengthBytesUTF8', false);
Module["stackTrace"] = stackTrace;
unexportedRuntimeFunction('addOnPreRun', false);
unexportedRuntimeFunction('addOnInit', false);
unexportedRuntimeFunction('addOnPreMain', false);
unexportedRuntimeFunction('addOnExit', false);
unexportedRuntimeFunction('addOnPostRun', false);
unexportedRuntimeFunction('writeStringToMemory', false);
unexportedRuntimeFunction('writeArrayToMemory', false);
unexportedRuntimeFunction('writeAsciiToMemory', false);
Module["addRunDependency"] = addRunDependency;
Module["removeRunDependency"] = removeRunDependency;
unexportedRuntimeFunction('FS_createFolder', false);
Module["FS_createPath"] = FS.createPath;
Module["FS_createDataFile"] = FS.createDataFile;
unexportedRuntimeFunction('FS_createPreloadedFile', true);
unexportedRuntimeFunction('FS_createLazyFile', true);
unexportedRuntimeFunction('FS_createLink', false);
unexportedRuntimeFunction('FS_createDevice', true);
unexportedRuntimeFunction('FS_unlink', true);
unexportedRuntimeFunction('getLEB', false);
unexportedRuntimeFunction('getFunctionTables', false);
unexportedRuntimeFunction('alignFunctionTables', false);
unexportedRuntimeFunction('registerFunctions', false);
unexportedRuntimeFunction('addFunction', false);
unexportedRuntimeFunction('removeFunction', false);
unexportedRuntimeFunction('getFuncWrapper', false);
unexportedRuntimeFunction('prettyPrint', false);
unexportedRuntimeFunction('dynCall', false);
unexportedRuntimeFunction('getCompilerSetting', false);
unexportedRuntimeFunction('print', false);
unexportedRuntimeFunction('printErr', false);
unexportedRuntimeFunction('getTempRet0', false);
unexportedRuntimeFunction('setTempRet0', false);
unexportedRuntimeFunction('callMain', false);
unexportedRuntimeFunction('abort', false);
unexportedRuntimeFunction('keepRuntimeAlive', false);
unexportedRuntimeFunction('zeroMemory', false);
unexportedRuntimeFunction('stringToNewUTF8', false);
unexportedRuntimeFunction('emscripten_realloc_buffer', false);
unexportedRuntimeFunction('ENV', false);
unexportedRuntimeFunction('ERRNO_CODES', false);
unexportedRuntimeFunction('ERRNO_MESSAGES', false);
unexportedRuntimeFunction('setErrNo', false);
unexportedRuntimeFunction('inetPton4', false);
unexportedRuntimeFunction('inetNtop4', false);
unexportedRuntimeFunction('inetPton6', false);
unexportedRuntimeFunction('inetNtop6', false);
unexportedRuntimeFunction('readSockaddr', false);
unexportedRuntimeFunction('writeSockaddr', false);
unexportedRuntimeFunction('DNS', false);
unexportedRuntimeFunction('getHostByName', false);
unexportedRuntimeFunction('Protocols', false);
unexportedRuntimeFunction('Sockets', false);
unexportedRuntimeFunction('getRandomDevice', false);
unexportedRuntimeFunction('traverseStack', false);
unexportedRuntimeFunction('UNWIND_CACHE', false);
unexportedRuntimeFunction('convertPCtoSourceLocation', false);
unexportedRuntimeFunction('readAsmConstArgsArray', false);
unexportedRuntimeFunction('readAsmConstArgs', false);
unexportedRuntimeFunction('mainThreadEM_ASM', false);
unexportedRuntimeFunction('jstoi_q', false);
unexportedRuntimeFunction('jstoi_s', false);
unexportedRuntimeFunction('getExecutableName', false);
unexportedRuntimeFunction('listenOnce', false);
unexportedRuntimeFunction('autoResumeAudioContext', false);
unexportedRuntimeFunction('dynCallLegacy', false);
unexportedRuntimeFunction('getDynCaller', false);
unexportedRuntimeFunction('dynCall', false);
unexportedRuntimeFunction('handleException', false);
unexportedRuntimeFunction('runtimeKeepalivePush', false);
unexportedRuntimeFunction('runtimeKeepalivePop', false);
unexportedRuntimeFunction('callUserCallback', false);
unexportedRuntimeFunction('maybeExit', false);
unexportedRuntimeFunction('safeSetTimeout', false);
unexportedRuntimeFunction('asmjsMangle', false);
unexportedRuntimeFunction('asyncLoad', false);
unexportedRuntimeFunction('alignMemory', false);
unexportedRuntimeFunction('mmapAlloc', false);
unexportedRuntimeFunction('reallyNegative', false);
unexportedRuntimeFunction('unSign', false);
unexportedRuntimeFunction('reSign', false);
unexportedRuntimeFunction('formatString', false);
unexportedRuntimeFunction('PATH', false);
unexportedRuntimeFunction('PATH_FS', false);
unexportedRuntimeFunction('SYSCALLS', false);
unexportedRuntimeFunction('getSocketFromFD', false);
unexportedRuntimeFunction('getSocketAddress', false);
unexportedRuntimeFunction('JSEvents', false);
unexportedRuntimeFunction('registerKeyEventCallback', false);
unexportedRuntimeFunction('specialHTMLTargets', false);
unexportedRuntimeFunction('maybeCStringToJsString', false);
unexportedRuntimeFunction('findEventTarget', false);
unexportedRuntimeFunction('findCanvasEventTarget', false);
unexportedRuntimeFunction('getBoundingClientRect', false);
unexportedRuntimeFunction('fillMouseEventData', false);
unexportedRuntimeFunction('registerMouseEventCallback', false);
unexportedRuntimeFunction('registerWheelEventCallback', false);
unexportedRuntimeFunction('registerUiEventCallback', false);
unexportedRuntimeFunction('registerFocusEventCallback', false);
unexportedRuntimeFunction('fillDeviceOrientationEventData', false);
unexportedRuntimeFunction('registerDeviceOrientationEventCallback', false);
unexportedRuntimeFunction('fillDeviceMotionEventData', false);
unexportedRuntimeFunction('registerDeviceMotionEventCallback', false);
unexportedRuntimeFunction('screenOrientation', false);
unexportedRuntimeFunction('fillOrientationChangeEventData', false);
unexportedRuntimeFunction('registerOrientationChangeEventCallback', false);
unexportedRuntimeFunction('fillFullscreenChangeEventData', false);
unexportedRuntimeFunction('registerFullscreenChangeEventCallback', false);
unexportedRuntimeFunction('registerRestoreOldStyle', false);
unexportedRuntimeFunction('hideEverythingExceptGivenElement', false);
unexportedRuntimeFunction('restoreHiddenElements', false);
unexportedRuntimeFunction('setLetterbox', false);
unexportedRuntimeFunction('currentFullscreenStrategy', false);
unexportedRuntimeFunction('restoreOldWindowedStyle', false);
unexportedRuntimeFunction('softFullscreenResizeWebGLRenderTarget', false);
unexportedRuntimeFunction('doRequestFullscreen', false);
unexportedRuntimeFunction('fillPointerlockChangeEventData', false);
unexportedRuntimeFunction('registerPointerlockChangeEventCallback', false);
unexportedRuntimeFunction('registerPointerlockErrorEventCallback', false);
unexportedRuntimeFunction('requestPointerLock', false);
unexportedRuntimeFunction('fillVisibilityChangeEventData', false);
unexportedRuntimeFunction('registerVisibilityChangeEventCallback', false);
unexportedRuntimeFunction('registerTouchEventCallback', false);
unexportedRuntimeFunction('fillGamepadEventData', false);
unexportedRuntimeFunction('registerGamepadEventCallback', false);
unexportedRuntimeFunction('registerBeforeUnloadEventCallback', false);
unexportedRuntimeFunction('fillBatteryEventData', false);
unexportedRuntimeFunction('battery', false);
unexportedRuntimeFunction('registerBatteryEventCallback', false);
unexportedRuntimeFunction('setCanvasElementSize', false);
unexportedRuntimeFunction('getCanvasElementSize', false);
unexportedRuntimeFunction('demangle', false);
unexportedRuntimeFunction('demangleAll', false);
unexportedRuntimeFunction('jsStackTrace', false);
Module["stackTrace"] = stackTrace;
unexportedRuntimeFunction('getEnvStrings', false);
unexportedRuntimeFunction('checkWasiClock', false);
unexportedRuntimeFunction('writeI53ToI64', false);
unexportedRuntimeFunction('writeI53ToI64Clamped', false);
unexportedRuntimeFunction('writeI53ToI64Signaling', false);
unexportedRuntimeFunction('writeI53ToU64Clamped', false);
unexportedRuntimeFunction('writeI53ToU64Signaling', false);
unexportedRuntimeFunction('readI53FromI64', false);
unexportedRuntimeFunction('readI53FromU64', false);
unexportedRuntimeFunction('convertI32PairToI53', false);
unexportedRuntimeFunction('convertU32PairToI53', false);
unexportedRuntimeFunction('setImmediateWrapped', false);
unexportedRuntimeFunction('clearImmediateWrapped', false);
unexportedRuntimeFunction('polyfillSetImmediate', false);
unexportedRuntimeFunction('uncaughtExceptionCount', false);
unexportedRuntimeFunction('exceptionLast', false);
unexportedRuntimeFunction('exceptionCaught', false);
unexportedRuntimeFunction('ExceptionInfo', false);
unexportedRuntimeFunction('CatchInfo', false);
unexportedRuntimeFunction('exception_addRef', false);
unexportedRuntimeFunction('exception_decRef', false);
unexportedRuntimeFunction('formatException', false);
unexportedRuntimeFunction('Browser', false);
unexportedRuntimeFunction('funcWrappers', false);
unexportedRuntimeFunction('getFuncWrapper', false);
unexportedRuntimeFunction('setMainLoop', false);
unexportedRuntimeFunction('wget', false);
unexportedRuntimeFunction('FS', false);
unexportedRuntimeFunction('MEMFS', false);
unexportedRuntimeFunction('TTY', false);
unexportedRuntimeFunction('PIPEFS', false);
unexportedRuntimeFunction('SOCKFS', false);
unexportedRuntimeFunction('_setNetworkCallback', false);
unexportedRuntimeFunction('tempFixedLengthArray', false);
unexportedRuntimeFunction('miniTempWebGLFloatBuffers', false);
unexportedRuntimeFunction('heapObjectForWebGLType', false);
unexportedRuntimeFunction('heapAccessShiftForWebGLHeap', false);
unexportedRuntimeFunction('GL', false);
unexportedRuntimeFunction('emscriptenWebGLGet', false);
unexportedRuntimeFunction('computeUnpackAlignedImageSize', false);
unexportedRuntimeFunction('emscriptenWebGLGetTexPixelData', false);
unexportedRuntimeFunction('emscriptenWebGLGetUniform', false);
unexportedRuntimeFunction('webglGetUniformLocation', false);
unexportedRuntimeFunction('webglPrepareUniformLocationsBeforeFirstUse', false);
unexportedRuntimeFunction('webglGetLeftBracePos', false);
unexportedRuntimeFunction('emscriptenWebGLGetVertexAttrib', false);
unexportedRuntimeFunction('webglApplyExplicitProgramBindings', false);
unexportedRuntimeFunction('emscriptenWebGLGetBufferBinding', false);
unexportedRuntimeFunction('emscriptenWebGLValidateMapBufferTarget', false);
unexportedRuntimeFunction('writeGLArray', false);
unexportedRuntimeFunction('AL', false);
unexportedRuntimeFunction('SDL_unicode', false);
unexportedRuntimeFunction('SDL_ttfContext', false);
unexportedRuntimeFunction('SDL_audio', false);
unexportedRuntimeFunction('SDL', false);
unexportedRuntimeFunction('SDL_gfx', false);
unexportedRuntimeFunction('GLUT', false);
unexportedRuntimeFunction('EGL', false);
unexportedRuntimeFunction('GLFW_Window', false);
unexportedRuntimeFunction('GLFW', false);
unexportedRuntimeFunction('GLEW', false);
unexportedRuntimeFunction('IDBStore', false);
unexportedRuntimeFunction('runAndAbortIfError', false);
unexportedRuntimeFunction('emscriptenWebGLGetIndexed', false);
unexportedRuntimeFunction('remove_cpp_comments_in_shaders', false);
unexportedRuntimeFunction('find_closing_parens_index', false);
unexportedRuntimeFunction('preprocess_c_code', false);
unexportedRuntimeFunction('WEBAudio', false);
unexportedRuntimeFunction('WEBAudio__user', false);
unexportedRuntimeFunction('jsAudioAddPendingBlockedAudio', false);
unexportedRuntimeFunction('jsAudioAddPendingBlockedAudio__user', false);
unexportedRuntimeFunction('jsAudioPlayPendingBlockedAudio', false);
unexportedRuntimeFunction('jsAudioPlayPendingBlockedAudio__user', false);
unexportedRuntimeFunction('jsAudioPlayBlockedAudios', false);
unexportedRuntimeFunction('jsAudioPlayBlockedAudios__user', false);
unexportedRuntimeFunction('jsAudioMixinSetPitch', false);
unexportedRuntimeFunction('jsAudioMixinSetPitch__user', false);
unexportedRuntimeFunction('jsAudioGetMimeTypeFromType', false);
unexportedRuntimeFunction('jsAudioGetMimeTypeFromType__user', false);
unexportedRuntimeFunction('jsAudioCreateCompressedSoundClip', false);
unexportedRuntimeFunction('jsAudioCreateCompressedSoundClip__user', false);
unexportedRuntimeFunction('jsAudioCreateUncompressedSoundClip', false);
unexportedRuntimeFunction('jsAudioCreateUncompressedSoundClip__user', false);
unexportedRuntimeFunction('jsAudioCreateUncompressedSoundClipFromPCM', false);
unexportedRuntimeFunction('jsAudioCreateUncompressedSoundClipFromPCM__user', false);
unexportedRuntimeFunction('jsAudioCreateUncompressedSoundClipFromCompressedAudio', false);
unexportedRuntimeFunction('jsAudioCreateUncompressedSoundClipFromCompressedAudio__user', false);
unexportedRuntimeFunction('jsAudioCreateChannel', false);
unexportedRuntimeFunction('jsAudioCreateChannel__user', false);
unexportedRuntimeFunction('registerTouchEventCallback__user', false);
unexportedRuntimeFunction('dlopen_main_init', false);
unexportedRuntimeFunction('dlopen_main_init__user', false);
unexportedRuntimeFunction('jsDomCssEscapeId', false);
unexportedRuntimeFunction('jsDomCssEscapeId__user', false);
unexportedRuntimeFunction('jsCanvasSelector', false);
unexportedRuntimeFunction('jsCanvasSelector__user', false);
unexportedRuntimeFunction('fs', false);
unexportedRuntimeFunction('fs__user', false);
unexportedRuntimeFunction('ExceptionsSeen', false);
unexportedRuntimeFunction('ExceptionsSeen__user', false);
unexportedRuntimeFunction('IDBFS', false);
unexportedRuntimeFunction('mobile_input', false);
unexportedRuntimeFunction('mobile_input__user', false);
unexportedRuntimeFunction('mobile_input_text', false);
unexportedRuntimeFunction('mobile_input_text__user', false);
unexportedRuntimeFunction('mobile_input_hide_delay', false);
unexportedRuntimeFunction('mobile_input_hide_delay__user', false);
unexportedRuntimeFunction('mobile_input_ignore_blur_event', false);
unexportedRuntimeFunction('mobile_input_ignore_blur_event__user', false);
unexportedRuntimeFunction('JS_ScreenOrientation_callback', false);
unexportedRuntimeFunction('JS_ScreenOrientation_callback__user', false);
unexportedRuntimeFunction('JS_ScreenOrientation_eventHandler', false);
unexportedRuntimeFunction('JS_ScreenOrientation_eventHandler__user', false);
unexportedRuntimeFunction('JS_ScreenOrientation_requestedLockType', false);
unexportedRuntimeFunction('JS_ScreenOrientation_requestedLockType__user', false);
unexportedRuntimeFunction('JS_ScreenOrientation_appliedLockType', false);
unexportedRuntimeFunction('JS_ScreenOrientation_appliedLockType__user', false);
unexportedRuntimeFunction('JS_ScreenOrientation_timeoutID', false);
unexportedRuntimeFunction('JS_ScreenOrientation_timeoutID__user', false);
unexportedRuntimeFunction('JS_OrientationSensor_frequencyRequest', false);
unexportedRuntimeFunction('JS_OrientationSensor_frequencyRequest__user', false);
unexportedRuntimeFunction('JS_OrientationSensor_callback', false);
unexportedRuntimeFunction('JS_OrientationSensor_callback__user', false);
unexportedRuntimeFunction('JS_OrientationSensor', false);
unexportedRuntimeFunction('JS_OrientationSensor__user', false);
unexportedRuntimeFunction('JS_Accelerometer_frequencyRequest', false);
unexportedRuntimeFunction('JS_Accelerometer_frequencyRequest__user', false);
unexportedRuntimeFunction('JS_Accelerometer_callback', false);
unexportedRuntimeFunction('JS_Accelerometer_callback__user', false);
unexportedRuntimeFunction('JS_Accelerometer', false);
unexportedRuntimeFunction('JS_Accelerometer__user', false);
unexportedRuntimeFunction('JS_Accelerometer_multiplier', false);
unexportedRuntimeFunction('JS_Accelerometer_multiplier__user', false);
unexportedRuntimeFunction('JS_LinearAccelerationSensor_frequencyRequest', false);
unexportedRuntimeFunction('JS_LinearAccelerationSensor_frequencyRequest__user', false);
unexportedRuntimeFunction('JS_LinearAccelerationSensor_callback', false);
unexportedRuntimeFunction('JS_LinearAccelerationSensor_callback__user', false);
unexportedRuntimeFunction('JS_LinearAccelerationSensor', false);
unexportedRuntimeFunction('JS_LinearAccelerationSensor__user', false);
unexportedRuntimeFunction('JS_GravitySensor_frequencyRequest', false);
unexportedRuntimeFunction('JS_GravitySensor_frequencyRequest__user', false);
unexportedRuntimeFunction('JS_GravitySensor_callback', false);
unexportedRuntimeFunction('JS_GravitySensor_callback__user', false);
unexportedRuntimeFunction('JS_GravitySensor', false);
unexportedRuntimeFunction('JS_GravitySensor__user', false);
unexportedRuntimeFunction('JS_Accelerometer_frequency', false);
unexportedRuntimeFunction('JS_Accelerometer_frequency__user', false);
unexportedRuntimeFunction('JS_Accelerometer_lastValue', false);
unexportedRuntimeFunction('JS_Accelerometer_lastValue__user', false);
unexportedRuntimeFunction('JS_LinearAccelerationSensor_frequency', false);
unexportedRuntimeFunction('JS_LinearAccelerationSensor_frequency__user', false);
unexportedRuntimeFunction('JS_Gyroscope_frequencyRequest', false);
unexportedRuntimeFunction('JS_Gyroscope_frequencyRequest__user', false);
unexportedRuntimeFunction('JS_Gyroscope_callback', false);
unexportedRuntimeFunction('JS_Gyroscope_callback__user', false);
unexportedRuntimeFunction('JS_Gyroscope', false);
unexportedRuntimeFunction('JS_Gyroscope__user', false);
unexportedRuntimeFunction('JS_DeviceSensorPermissions', false);
unexportedRuntimeFunction('JS_DeviceSensorPermissions__user', false);
unexportedRuntimeFunction('JS_DefineAccelerometerMultiplier', false);
unexportedRuntimeFunction('JS_DefineAccelerometerMultiplier__user', false);
unexportedRuntimeFunction('JS_RequestDeviceSensorPermissions', false);
unexportedRuntimeFunction('JS_RequestDeviceSensorPermissions__user', false);
unexportedRuntimeFunction('JS_OrientationSensor_eventHandler', false);
unexportedRuntimeFunction('JS_OrientationSensor_eventHandler__user', false);
unexportedRuntimeFunction('JS_Accelerometer_eventHandler', false);
unexportedRuntimeFunction('JS_Accelerometer_eventHandler__user', false);
unexportedRuntimeFunction('JS_ComputeGravity', false);
unexportedRuntimeFunction('JS_ComputeGravity__user', false);
unexportedRuntimeFunction('JS_LinearAccelerationSensor_eventHandler', false);
unexportedRuntimeFunction('JS_LinearAccelerationSensor_eventHandler__user', false);
unexportedRuntimeFunction('JS_GravitySensor_eventHandler', false);
unexportedRuntimeFunction('JS_GravitySensor_eventHandler__user', false);
unexportedRuntimeFunction('JS_Gyroscope_eventHandler', false);
unexportedRuntimeFunction('JS_Gyroscope_eventHandler__user', false);
unexportedRuntimeFunction('JS_DeviceOrientation_eventHandler', false);
unexportedRuntimeFunction('JS_DeviceOrientation_eventHandler__user', false);
unexportedRuntimeFunction('JS_DeviceMotion_eventHandler', false);
unexportedRuntimeFunction('JS_DeviceMotion_eventHandler__user', false);
unexportedRuntimeFunction('JS_DeviceMotion_add', false);
unexportedRuntimeFunction('JS_DeviceMotion_add__user', false);
unexportedRuntimeFunction('JS_DeviceMotion_remove', false);
unexportedRuntimeFunction('JS_DeviceMotion_remove__user', false);
unexportedRuntimeFunction('UNETWebSocketsInstances', false);
unexportedRuntimeFunction('UNETWebSocketsInstances__user', false);
unexportedRuntimeFunction('videoInstances', false);
unexportedRuntimeFunction('videoInstances__user', false);
unexportedRuntimeFunction('videoInstanceIdCounter', false);
unexportedRuntimeFunction('videoInstanceIdCounter__user', false);
unexportedRuntimeFunction('hasSRGBATextures', false);
unexportedRuntimeFunction('hasSRGBATextures__user', false);
unexportedRuntimeFunction('s2lTexture', false);
unexportedRuntimeFunction('s2lTexture__user', false);
unexportedRuntimeFunction('s2lFBO', false);
unexportedRuntimeFunction('s2lFBO__user', false);
unexportedRuntimeFunction('s2lVBO', false);
unexportedRuntimeFunction('s2lVBO__user', false);
unexportedRuntimeFunction('s2lProgram', false);
unexportedRuntimeFunction('s2lProgram__user', false);
unexportedRuntimeFunction('s2lVertexPositionNDC', false);
unexportedRuntimeFunction('s2lVertexPositionNDC__user', false);
unexportedRuntimeFunction('jsVideoEnded', false);
unexportedRuntimeFunction('jsVideoEnded__user', false);
unexportedRuntimeFunction('jsVideoAllAudioTracksAreDisabled', false);
unexportedRuntimeFunction('jsVideoAllAudioTracksAreDisabled__user', false);
unexportedRuntimeFunction('jsVideoPendingBlockedVideos', false);
unexportedRuntimeFunction('jsVideoPendingBlockedVideos__user', false);
unexportedRuntimeFunction('jsVideoAddPendingBlockedVideo', false);
unexportedRuntimeFunction('jsVideoAddPendingBlockedVideo__user', false);
unexportedRuntimeFunction('jsVideoPlayPendingBlockedVideo', false);
unexportedRuntimeFunction('jsVideoPlayPendingBlockedVideo__user', false);
unexportedRuntimeFunction('jsVideoRemovePendingBlockedVideo', false);
unexportedRuntimeFunction('jsVideoRemovePendingBlockedVideo__user', false);
unexportedRuntimeFunction('jsVideoAttemptToPlayBlockedVideos', false);
unexportedRuntimeFunction('jsVideoAttemptToPlayBlockedVideos__user', false);
unexportedRuntimeFunction('jsVideoCreateTexture2D', false);
unexportedRuntimeFunction('jsVideoCreateTexture2D__user', false);
unexportedRuntimeFunction('jsSupportedVideoFormats', false);
unexportedRuntimeFunction('jsSupportedVideoFormats__user', false);
unexportedRuntimeFunction('jsUnsupportedVideoFormats', false);
unexportedRuntimeFunction('jsUnsupportedVideoFormats__user', false);
unexportedRuntimeFunction('activeWebCams', false);
unexportedRuntimeFunction('activeWebCams__user', false);
unexportedRuntimeFunction('cameraAccess', false);
unexportedRuntimeFunction('cameraAccess__user', false);
unexportedRuntimeFunction('wr', false);
unexportedRuntimeFunction('wr__user', false);
unexportedRuntimeFunction('jsWebRequestGetResponseHeaderString', false);
unexportedRuntimeFunction('jsWebRequestGetResponseHeaderString__user', false);
unexportedRuntimeFunction('warnOnce', false);
unexportedRuntimeFunction('stackSave', false);
unexportedRuntimeFunction('stackRestore', false);
unexportedRuntimeFunction('stackAlloc', false);
unexportedRuntimeFunction('AsciiToString', false);
unexportedRuntimeFunction('stringToAscii', false);
unexportedRuntimeFunction('UTF16ToString', false);
unexportedRuntimeFunction('stringToUTF16', false);
unexportedRuntimeFunction('lengthBytesUTF16', false);
unexportedRuntimeFunction('UTF32ToString', false);
unexportedRuntimeFunction('stringToUTF32', false);
unexportedRuntimeFunction('lengthBytesUTF32', false);
unexportedRuntimeFunction('allocateUTF8', false);
unexportedRuntimeFunction('allocateUTF8OnStack', false);
Module["writeStackCookie"] = writeStackCookie;
Module["checkStackCookie"] = checkStackCookie;
unexportedRuntimeSymbol('ALLOC_NORMAL', false);
unexportedRuntimeSymbol('ALLOC_STACK', false);
var calledRun;
/**
* @constructor
* @this {ExitStatus}
*/
function ExitStatus(status) {
this.name = "ExitStatus";
this.message = "Program terminated with exit(" + status + ")";
this.status = status;
}
var calledMain = false;
dependenciesFulfilled = function runCaller() {
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
if (!calledRun) run();
if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
};
function callMain(args) {
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
var entryFunction = Module['_main'];
args = args || [];
var argc = args.length+1;
var argv = stackAlloc((argc + 1) * 4);
HEAP32[argv >> 2] = allocateUTF8OnStack(thisProgram);
for (var i = 1; i < argc; i++) {
HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i - 1]);
}
HEAP32[(argv >> 2) + argc] = 0;
try {
var ret = entryFunction(argc, argv);
// In PROXY_TO_PTHREAD builds, we should never exit the runtime below, as
// execution is asynchronously handed off to a pthread.
// if we're not running an evented main loop, it's time to exit
exit(ret, /* implicit = */ true);
return ret;
}
catch (e) {
return handleException(e);
} finally {
calledMain = true;
}
}
function stackCheckInit() {
// This is normally called automatically during __wasm_call_ctors but need to
// get these values before even running any of the ctors so we call it redundantly
// here.
// TODO(sbc): Move writeStackCookie to native to to avoid this.
_emscripten_stack_init();
writeStackCookie();
}
/** @type {function(Array=)} */
function run(args) {
args = args || arguments_;
if (runDependencies > 0) {
return;
}
stackCheckInit();
preRun();
// a preRun added a dependency, run will be called later
if (runDependencies > 0) {
return;
}
function doRun() {
// run may have just been called through dependencies being fulfilled just in this very frame,
// or while the async setStatus time below was happening
if (calledRun) return;
calledRun = true;
Module['calledRun'] = true;
if (ABORT) return;
initRuntime();
preMain();
readyPromiseResolve(Module);
if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
if (shouldRunNow) callMain(args);
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(function() {
setTimeout(function() {
Module['setStatus']('');
}, 1);
doRun();
}, 1);
} else
{
doRun();
}
checkStackCookie();
}
Module['run'] = run;
function checkUnflushedContent() {
// Compiler settings do not allow exiting the runtime, so flushing
// the streams is not possible. but in ASSERTIONS mode we check
// if there was something to flush, and if so tell the user they
// should request that the runtime be exitable.
// Normally we would not even include flush() at all, but in ASSERTIONS
// builds we do so just for this check, and here we see if there is any
// content to flush, that is, we check if there would have been
// something a non-ASSERTIONS build would have not seen.
// How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
// mode (which has its own special function for this; otherwise, all
// the code is inside libc)
var oldOut = out;
var oldErr = err;
var has = false;
out = err = (x) => {
has = true;
}
try { // it doesn't matter if it fails
___stdio_exit();
// also flush in the JS FS layer
['stdout', 'stderr'].forEach(function(name) {
var info = FS.analyzePath('/dev/' + name);
if (!info) return;
var stream = info.object;
var rdev = stream.rdev;
var tty = TTY.ttys[rdev];
if (tty && tty.output && tty.output.length) {
has = true;
}
});
} catch(e) {}
out = oldOut;
err = oldErr;
if (has) {
warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the FAQ), or make sure to emit a newline when you printf etc.');
}
}
/** @param {boolean|number=} implicit */
function exit(status, implicit) {
EXITSTATUS = status;
checkUnflushedContent();
// if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
if (keepRuntimeAlive() && !implicit) {
var msg = 'program exited (with status: ' + status + '), but EXIT_RUNTIME is not set, so halting execution but not exiting the runtime or preventing further async execution (build with EXIT_RUNTIME=1, if you want a true shutdown)';
readyPromiseReject(msg);
err(msg);
}
procExit(status);
}
function procExit(code) {
EXITSTATUS = code;
if (!keepRuntimeAlive()) {
if (Module['onExit']) Module['onExit'](code);
ABORT = true;
}
quit_(code, new ExitStatus(code));
}
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].pop()();
}
}
// shouldRunNow refers to calling main(), not run().
var shouldRunNow = true;
if (Module['noInitialRun']) shouldRunNow = false;
run();
return unityFramework.ready
}
);
})();
if (typeof exports === 'object' && typeof module === 'object')
module.exports = unityFramework;
else if (typeof define === 'function' && define['amd'])
define([], function() { return unityFramework; });
else if (typeof exports === 'object')
exports["unityFramework"] = unityFramework;