nextjs-test/app/unity/unity.tsx

151 lines
4.8 KiB
TypeScript

"use client";
import Image from "next/image";
import { useSearchParams } from "next/navigation";
import { useCallback, useEffect, useState } from "react";
import { Unity, UnityConfig, useUnityContext } from "react-unity-webgl";
import { ObjectType } from "../types";
const unityConfigBuilder: (path: string) => UnityConfig = (path) => ({
loaderUrl: `${path}.loader.js`,
dataUrl: `${path}.data`,
frameworkUrl: `${path}.framework.js`,
codeUrl: `${path}.wasm`,
streamingAssetsUrl: "StreamingAssets",
companyName: "DTOL",
productName: "3d-test",
productVersion: "0.1",
});
export default function UnityComponent({
option = [],
ohg = [],
frame = [],
}: {
option: {
value: string;
name: string;
description: string;
}[];
ohg: ObjectType[];
frame: ObjectType[];
}) {
const params = useSearchParams();
const p = params.get("p");
const [selectedIndex, setSelectedIndex] = useState({ ohg: 0, frame: 0 });
const [match, setMatch] = useState(100);
if (!p || isNaN(Number(p))) location.href = "/unity?p=0";
const { unityProvider, isLoaded, loadingProgression, UNSAFE__unityInstance } =
useUnityContext(unityConfigBuilder(option[Number(p)].value));
const loadingPercentage = Math.round(loadingProgression * 100);
const handleSelectIndex = useCallback(
// objectName: ohg | frame, newValue: "0", "1", ...
(objectName: keyof typeof selectedIndex, newValue: string) => {
const newIndex = Number(newValue);
// 화면상의 select 컴포넌트 업데이트
setSelectedIndex((prev) => {
if (objectName === "ohg") {
return {
...prev,
ohg: newIndex,
};
} else {
return {
...prev,
frame: newIndex,
};
}
});
// 유니티 스크립트 호출 - objectName 및 함수 이름은 유니티의 것과 동일해야 함
UNSAFE__unityInstance?.SendMessage(objectName, "HandleSelect", newIndex);
},
[UNSAFE__unityInstance],
);
useEffect(() => {
(async () => {
const res = await fetch(
`/fit?o=${selectedIndex.ohg}&f=${selectedIndex.frame}`,
{
method: "GET",
},
);
console.log(res);
const json = (await res.json()) as { match: number };
if (isNaN(Number(json.match)) === false) setMatch(json.match);
})();
}, [selectedIndex.frame, selectedIndex.ohg]);
return (
<>
<div className="mb-5 mt-5">
Unity , WebGL로
react-unity-webgl .
</div>
{option?.[Number(p)] && (
<div className="mb-5">{option[Number(p)].description}</div>
)}
<div className="flex h-[650px] w-[800px] flex-col">
{isLoaded === false && (
<div className="absolute z-10 flex h-[600px] w-[800px] items-center justify-center bg-gray-500">
<p>Loading... ({loadingPercentage}%)</p>
</div>
)}
<Unity className="h-[600px] w-[800px]" unityProvider={unityProvider} />
<div className="mt-auto flex">
<select
value={Number(p)}
onChange={(e) => (location.href = `/unity?p=${e.target.value}`)}
className="mt-5"
>
{option.map((o, i) => (
<option key={`${o}-${i}`} value={i}>
{o.name}
</option>
))}
</select>
{Number(p) == 0 && (
<>
<select
value={selectedIndex.ohg}
onChange={(e) => handleSelectIndex("ohg", e.target.value)}
className="ml-5 mt-5"
>
{ohg?.map((o, i) => (
<option key={`${o.label}-${i}`} value={o.value}>
{o.label}
</option>
))}
</select>
<select
value={selectedIndex.frame}
onChange={(e) => handleSelectIndex("frame", e.target.value)}
className="ml-5 mt-5"
>
{frame.map((o, i) => (
<option key={`${o.label}-${i}`} value={o.value}>
{o.label}
</option>
))}
</select>
<div className="ml-5 mt-5">
: {`${match?.toFixed?.(2) ?? 100}`}%
</div>
</>
)}
<Image
src={"/unity/3d-test/TemplateData/fullscreen-button.png"}
alt="전체 화면 버튼"
title="전체 화면으로 보기"
width={38}
height={38}
className="ml-auto mt-2 cursor-pointer"
onClick={() => UNSAFE__unityInstance?.SetFullscreen(1)}
/>
</div>
</div>
</>
);
}