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10 Commits
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8cb39e15da
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@ -16,6 +16,12 @@ export default function Home() {
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>
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Unity
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</Link>
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<Link
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href={`/json-placeholder/${Math.floor(Math.random() * (200 - 1)) + 1}`}
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className="m-4 cursor-pointer rounded-md bg-blue-500 p-2 text-white"
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>
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JSON Placeholder
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</Link>
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</div>
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<p>Next.js 및 tailwind css, 기타등등... 사용해보기</p>
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</>
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@ -0,0 +1,25 @@
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// // import chromium from "@sparticuz/chromium";
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// // import chromium from "chrome-aws-lambda";
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// const chromium = require("chrome-aws-lambda");
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// import { NextRequest, NextResponse } from "next/server";
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// // import * as puppeteer from "puppeteer-core";
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// import puppeteer from "puppeteer";
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// export default async function getBrowser() {
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// return puppeteer.launch({
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// args: [...chromium.args, "--hide-scrollbars", "--disable-web-security"],
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// defaultViewport: chromium.defaultViewport,
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// headless: false,
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// // ignoreHTTPSErrors: true,
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// });
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// }
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// export async function GET(request: NextRequest) {
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// const browser = await getBrowser();
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// const page = await browser.newPage();
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// await page.goto("https://naver.com");
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// const buffer = await page.screenshot({ type: "png" });
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// await browser.close();
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// const base64Image = buffer.toString("base64");
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// return NextResponse.json({ image: base64Image });
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// }
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@ -1,34 +1,181 @@
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"use client";
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import { Unity, useUnityContext } from "react-unity-webgl";
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export default function Home() {
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const { unityProvider, isLoaded, loadingProgression } = useUnityContext({
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loaderUrl: "/unity/test-project/build.loader.js",
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dataUrl: "/unity/test-project/build.data",
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frameworkUrl: "/unity/test-project/build.framework.js",
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codeUrl: "/unity/test-project/build.wasm",
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import Image from "next/image";
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import { useSearchParams } from "next/navigation";
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import { Suspense, useCallback, useState } from "react";
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import { Unity, UnityConfig, useUnityContext } from "react-unity-webgl";
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const unityConfigBuilder: (path: string) => UnityConfig = (path) => ({
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loaderUrl: `${path}.loader.js`,
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dataUrl: `${path}.data`,
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frameworkUrl: `${path}.framework.js`,
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codeUrl: `${path}.wasm`,
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DTOL",
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productName: "3d-test",
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productVersion: "0.1",
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});
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// We'll round the loading progression to a whole number to represent the
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// percentage of the Unity Application that has loaded.
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const option = [
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{
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value: "/unity/3d-test/Build/3d-test",
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name: "3d-test",
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description:
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"마우스 오른쪽 키다운으로 카메라 각도 조절, WASD로 이동, Shift로 가속하는 것까지 구현되었습니다.",
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},
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{
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value: "/unity/kartrider/Build/kartrider",
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name: "kartrider",
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description: "튜토리얼을 진행하며 만든 카트라이더 게임입니다.",
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},
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{
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value: "/unity/test-project/build",
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name: "test-project",
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description: "처음 만든 프로젝트입니다.",
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},
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];
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const ohgOption = [
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{
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value: 0,
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label: "ohg1",
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},
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{
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value: 1,
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label: "ohg2",
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},
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{
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value: 2,
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label: "ohg3",
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},
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];
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const frameOption = [
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{
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value: 0,
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label: "frame1",
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},
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{
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value: 1,
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label: "frame2",
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},
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{
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value: 2,
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label: "frame3",
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},
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];
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function UnityComponent() {
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const params = useSearchParams();
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const p = params.get("p");
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const [selectedIndex, setSelectedIndex] = useState({ ohg: 0, frame: 0 });
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if (!p || isNaN(Number(p))) location.href = "/unity?p=0";
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const {
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unityProvider,
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isLoaded,
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loadingProgression,
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initialisationError,
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UNSAFE__unityInstance,
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} = useUnityContext(unityConfigBuilder(option[Number(p)].value));
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const loadingPercentage = Math.round(loadingProgression * 100);
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const handleSelectIndex = useCallback(
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// objectName: ohg | frame, newValue: "0", "1", ...
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(objectName: keyof typeof selectedIndex, newValue: string) => {
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const newIndex = Number(newValue);
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// 화면상의 select 컴포넌트 업데이트
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setSelectedIndex((prev) => {
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if (objectName === "ohg") {
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return {
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...prev,
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ohg: newIndex,
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};
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} else {
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return {
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...prev,
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frame: newIndex,
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};
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}
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});
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// 유니티 스크립트 호출 - objectName 및 함수 이름은 유니티의 것과 동일해야 함
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UNSAFE__unityInstance?.SendMessage(objectName, "HandleSelect", newIndex);
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},
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[UNSAFE__unityInstance],
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);
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return (
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<>
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<div className="mb-5 mt-5">
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새 Unity 프로젝트를 생성하고, WebGL로 빌드 후 빌드 산출물을
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react-unity-webgl 라이브러리를 통해 실행했다.
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</div>
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<div className="relative h-[600px] w-[800px]">
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{option?.[Number(p)] && (
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<div className="mb-5">{option[Number(p)].description}</div>
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)}
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<div className="flex h-[650px] w-[800px] flex-col">
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{isLoaded === false && (
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// We'll conditionally render the loading overlay if the Unity
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// Application is not loaded.
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<div className="absolute left-0 top-0 flex h-full w-full items-center justify-center bg-gray-500">
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<div className="absolute z-10 flex h-[600px] w-[800px] items-center justify-center bg-gray-500">
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<p>Loading... ({loadingPercentage}%)</p>
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</div>
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)}
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<Unity className="h-full w-full" unityProvider={unityProvider} />
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<Unity className="h-[600px] w-[800px]" unityProvider={unityProvider} />
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<div className="mt-auto flex">
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<select
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value={Number(p)}
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onChange={(e) => (location.href = `/unity?p=${e.target.value}`)}
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className="mt-5"
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>
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{option.map((o, i) => (
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<option key={`${o}-${i}`} value={i}>
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{o.name}
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</option>
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))}
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</select>
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{Number(p) == 0 && (
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<>
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<select
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value={selectedIndex.ohg}
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onChange={(e) => handleSelectIndex("ohg", e.target.value)}
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className="ml-5 mt-5"
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>
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{ohgOption.map((o, i) => (
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<option key={`${o.label}-${i}`} value={o.value}>
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{o.label}
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||||
</option>
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))}
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</select>
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<select
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value={selectedIndex.frame}
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onChange={(e) => handleSelectIndex("frame", e.target.value)}
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className="ml-5 mt-5"
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>
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{frameOption.map((o, i) => (
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<option key={`${o.label}-${i}`} value={o.value}>
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{o.label}
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</option>
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))}
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</select>
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</>
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)}
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<Image
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src={"/unity/3d-test/TemplateData/fullscreen-button.png"}
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alt="전체 화면 버튼"
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title="전체 화면으로 보기"
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width={38}
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height={38}
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className="ml-auto mt-2 cursor-pointer"
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onClick={() => UNSAFE__unityInstance?.SetFullscreen(1)}
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/>
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</div>
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</div>
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</>
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);
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}
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export default function UnityWrapper() {
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return (
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<Suspense>
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<UnityComponent />
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</Suspense>
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);
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}
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|
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@ -0,0 +1,7 @@
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"use client";
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const Unity = () => {
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return <></>;
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};
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export default Unity;
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@ -3,15 +3,20 @@
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"version": "0.1.0",
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"private": true,
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"scripts": {
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"dev": "next dev",
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"dev": "next dev --turbo",
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"build": "next build",
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"start": "next start",
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"lint": "next lint"
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},
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"dependencies": {
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"@sparticuz/chromium": "^122.0.0",
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"@sparticuz/chromium-min": "^122.0.0",
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"@vercel/analytics": "^1.1.3",
|
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"@vercel/speed-insights": "^1.0.9",
|
||||
"chrome-aws-lambda": "^10.1.0",
|
||||
"next": "14.1.0",
|
||||
"puppeteer": "^22.4.0",
|
||||
"puppeteer-core": "^22.3.0",
|
||||
"react": "^18",
|
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"react-dom": "^18",
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||||
"react-drawio": "^0.1.2",
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||||
|
|
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|
After Width: | Height: | Size: 665 B |
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 175 B |
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After Width: | Height: | Size: 96 B |
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After Width: | Height: | Size: 109 B |
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After Width: | Height: | Size: 74 B |
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After Width: | Height: | Size: 84 B |
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@ -0,0 +1,16 @@
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body { padding: 0; margin: 0 }
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#unity-container { position: absolute }
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#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
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#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
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#unity-canvas { background: #231F20 }
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.unity-mobile #unity-canvas { width: 100%; height: 100% }
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#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
|
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#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
|
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#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
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#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
|
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#unity-footer { position: relative }
|
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.unity-mobile #unity-footer { display: none }
|
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#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
|
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#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
|
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#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
|
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#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
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|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
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After Width: | Height: | Size: 1.6 KiB |
|
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@ -0,0 +1,122 @@
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<!DOCTYPE html>
|
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<html lang="en-us">
|
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<head>
|
||||
<meta charset="utf-8">
|
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | 3d-test</title>
|
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
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<link rel="stylesheet" href="TemplateData/style.css">
|
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</head>
|
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<body>
|
||||
<div id="unity-container" class="unity-desktop">
|
||||
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
|
||||
<div id="unity-progress-bar-full"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="unity-warning"> </div>
|
||||
<div id="unity-footer">
|
||||
<div id="unity-webgl-logo"></div>
|
||||
<div id="unity-fullscreen-button"></div>
|
||||
<div id="unity-build-title">3d-test</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
|
||||
var container = document.querySelector("#unity-container");
|
||||
var canvas = document.querySelector("#unity-canvas");
|
||||
var loadingBar = document.querySelector("#unity-loading-bar");
|
||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
||||
function unityShowBanner(msg, type) {
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
||||
setTimeout(function() {
|
||||
warningBanner.removeChild(div);
|
||||
updateBannerVisibility();
|
||||
}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/3d-test.loader.js";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/3d-test.data",
|
||||
frameworkUrl: buildUrl + "/3d-test.framework.js",
|
||||
codeUrl: buildUrl + "/3d-test.wasm",
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: "DefaultCompany",
|
||||
productName: "3d-test",
|
||||
productVersion: "0.1",
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
|
||||
// By default, Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
container.className = "unity-mobile";
|
||||
canvas.className = "unity-mobile";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
||||
// config.devicePixelRatio = 1;
|
||||
|
||||
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
canvas.style.width = "960px";
|
||||
canvas.style.height = "600px";
|
||||
}
|
||||
|
||||
loadingBar.style.display = "block";
|
||||
|
||||
var script = document.createElement("script");
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
progressBarFull.style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
loadingBar.style.display = "none";
|
||||
fullscreenButton.onclick = () => {
|
||||
unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
|
||||
document.body.appendChild(script);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -0,0 +1 @@
|
|||
423c70a9e25e9ab478ac7be79a97b828
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
m_EditorVersion: 2021.3.37f1
|
||||
m_EditorVersionWithRevision: 2021.3.37f1 (3b6005ad5ad6)
|
||||
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 175 B |
|
After Width: | Height: | Size: 96 B |
|
After Width: | Height: | Size: 109 B |
|
After Width: | Height: | Size: 74 B |
|
After Width: | Height: | Size: 84 B |
|
|
@ -0,0 +1,16 @@
|
|||
body { padding: 0; margin: 0 }
|
||||
#unity-container { position: absolute }
|
||||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
|
||||
#unity-container.unity-mobile { width: 100%; height: 100% }
|
||||
#unity-canvas { background: #231F20 }
|
||||
.unity-mobile #unity-canvas { width: 100%; height: 100% }
|
||||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
|
||||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
|
||||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
|
||||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
|
||||
#unity-footer { position: relative }
|
||||
.unity-mobile #unity-footer { display: none }
|
||||
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
|
||||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
|
||||
#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
|
||||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
|
||||
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
|
@ -0,0 +1,50 @@
|
|||
com.unity.barracuda@2.0.0
|
||||
com.unity.burst@1.8.11
|
||||
com.unity.cinemachine@2.8.9
|
||||
com.unity.collab-proxy@2.3.1
|
||||
com.unity.connect.share@4.2.3
|
||||
com.unity.feature.development@1.0.1
|
||||
com.unity.ide.rider@3.0.28
|
||||
com.unity.ide.visualstudio@2.0.22
|
||||
com.unity.ide.vscode@1.2.5
|
||||
com.unity.learn.iet-framework@3.1.1
|
||||
com.unity.ml-agents@2.0.1
|
||||
com.unity.probuilder@5.2.2
|
||||
com.unity.render-pipelines.universal@12.1.14
|
||||
com.unity.test-framework@1.1.33
|
||||
com.unity.textmeshpro@3.0.6
|
||||
com.unity.timeline@1.6.5
|
||||
com.unity.ugui@1.0.0
|
||||
com.unity.visualscripting@1.9.2
|
||||
com.unity.modules.ai@1.0.0
|
||||
com.unity.modules.androidjni@1.0.0
|
||||
com.unity.modules.animation@1.0.0
|
||||
com.unity.modules.assetbundle@1.0.0
|
||||
com.unity.modules.audio@1.0.0
|
||||
com.unity.modules.cloth@1.0.0
|
||||
com.unity.modules.director@1.0.0
|
||||
com.unity.modules.imageconversion@1.0.0
|
||||
com.unity.modules.imgui@1.0.0
|
||||
com.unity.modules.jsonserialize@1.0.0
|
||||
com.unity.modules.particlesystem@1.0.0
|
||||
com.unity.modules.physics@1.0.0
|
||||
com.unity.modules.physics2d@1.0.0
|
||||
com.unity.modules.screencapture@1.0.0
|
||||
com.unity.modules.terrain@1.0.0
|
||||
com.unity.modules.terrainphysics@1.0.0
|
||||
com.unity.modules.tilemap@1.0.0
|
||||
com.unity.modules.ui@1.0.0
|
||||
com.unity.modules.uielements@1.0.0
|
||||
com.unity.modules.umbra@1.0.0
|
||||
com.unity.modules.unityanalytics@1.0.0
|
||||
com.unity.modules.unitywebrequest@1.0.0
|
||||
com.unity.modules.unitywebrequestassetbundle@1.0.0
|
||||
com.unity.modules.unitywebrequestaudio@1.0.0
|
||||
com.unity.modules.unitywebrequesttexture@1.0.0
|
||||
com.unity.modules.unitywebrequestwww@1.0.0
|
||||
com.unity.modules.vehicles@1.0.0
|
||||
com.unity.modules.video@1.0.0
|
||||
com.unity.modules.vr@1.0.0
|
||||
com.unity.modules.wind@1.0.0
|
||||
com.unity.modules.xr@1.0.0
|
||||
com.unity.template.kart@5.0.1
|
||||
|
|
@ -0,0 +1,119 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | KartRider</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="unity-container" class="unity-desktop">
|
||||
<canvas id="unity-canvas" width=960 height=600></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
|
||||
<div id="unity-progress-bar-full"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="unity-warning"> </div>
|
||||
<div id="unity-footer">
|
||||
<div id="unity-webgl-logo"></div>
|
||||
<div id="unity-fullscreen-button"></div>
|
||||
<div id="unity-build-title">KartRider</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
var container = document.querySelector("#unity-container");
|
||||
var canvas = document.querySelector("#unity-canvas");
|
||||
var loadingBar = document.querySelector("#unity-loading-bar");
|
||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
||||
function unityShowBanner(msg, type) {
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
||||
setTimeout(function() {
|
||||
warningBanner.removeChild(div);
|
||||
updateBannerVisibility();
|
||||
}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/kartrider.loader.js";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/kartrider.data",
|
||||
frameworkUrl: buildUrl + "/kartrider.framework.js",
|
||||
codeUrl: buildUrl + "/kartrider.wasm",
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: "DefaultCompany",
|
||||
productName: "KartRider",
|
||||
productVersion: "5.0.1",
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
|
||||
// By default, Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
container.className = "unity-mobile";
|
||||
canvas.className = "unity-mobile";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
||||
// config.devicePixelRatio = 1;
|
||||
|
||||
unityShowBanner('WebGL builds are not supported on mobile devices.');
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
canvas.style.width = "960px";
|
||||
canvas.style.height = "600px";
|
||||
}
|
||||
|
||||
loadingBar.style.display = "block";
|
||||
|
||||
var script = document.createElement("script");
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
progressBarFull.style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
loadingBar.style.display = "none";
|
||||
fullscreenButton.onclick = () => {
|
||||
unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
document.body.appendChild(script);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||